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Jul 29th, 2020
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  1. (Support)
  2.  
  3. -
  4.  
  5. Bettie/Scottie & Aerodactyl
  6.  
  7. Role: Support | Type: Rock | Weakness: Electric
  8. Rarity: 1-star | Scout method: Egg
  9.  
  10. Aerodactyl (This Pokémon doesn't have a evolution line.)
  11.  
  12. MAX Level Stats
  13. 300 / 110 / 60 / 110 / 60 / 70
  14.  
  15. Sync Move: Rock Sync Impact | Rock, Physical, Pokemon
  16. No additional effect.
  17. Power: 200 | Accuracy: -- | Gauge: -- | Target: An opponent | Max uses: --
  18.  
  19. Move 1: Smack Down | Rock, Physical, Pokemon
  20. No additional effect.
  21. Power: 20 | Accuracy: 100 | Gauge: 1 | Target: An opponent | Max uses: --
  22.  
  23. Move 2: X Defense All | --, Status, Pokemon
  24. Sharply raises the Defense of all allied sync pairs.
  25. Power: -- | Accuracy: -- | Gauge: -- | Target: All allies | Max uses: 2
  26.  
  27. Move 3: Strike Together! | --, Status, Trainer
  28. Raises the Attack and Speed of all allied sync pairs.
  29. Power: -- | Accuracy: -- | Gauge: -- | Target: All allies | Max uses: 2
  30.  
  31. Move 4: Stone Edge | Rock, Physical, Pokemon
  32. Critical hits land more easily.
  33. Power: 100 | Accuracy: 80 | Gauge: 3 | Target: An opponent | Max uses: --
  34.  
  35. Passive 1: Shifty Striker 2
  36. Has a moderate chance of raising the user’s evasiveness when the user’s Pokémon uses a move.
  37.  
  38. Passive 2: First Aid 2
  39. Restores a bit of the Pokémon’s HP once during battle when the Pokémon is in a pinch.
  40.  
  41. Passive 3: Revenge Boost 1
  42. Has a small chance of charging the user’s move gauge by one when the user is hit by an attack move.
  43.  
  44. This Pokémon cannot Mega Evolve or change forms.
  45.  
  46. -
  47.  
  48. Bettie/Scottie & Kabutops
  49.  
  50. Role: Support | Type: Rock | Weakness: Grass
  51. Rarity: 1-star | Scout method: Egg
  52.  
  53. Kabutops (This Pokémon has evolved once.)
  54.  
  55. MAX Level Stats
  56. 300 / 110 / 60 / 110 / 60 / 70
  57.  
  58. Sync Move: Rock Sync Beam | Rock, Special, Pokemon
  59. No additional effect.
  60. Power: 200 | Accuracy: -- | Gauge: -- | Target: An opponent | Max uses: --
  61.  
  62. Move 1: Ancient Power | Rock, Special, Pokemon
  63. Has a very small chance of raising the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed.
  64. Power: 47 | Accuracy: 100 | Gauge: 2 | Target: An opponent | Max uses: --
  65.  
  66. Move 2: Potion | --, Status, Pokemon
  67. Restores a bit of an ally’s HP.
  68. Power: -- | Accuracy: -- | Gauge: -- | Target: An ally | Max uses: 2
  69.  
  70. Move 3: Strike Together! | --, Status, Trainer
  71. Raises the Attack and Speed of all allied sync pairs.
  72. Power: -- | Accuracy: -- | Gauge: -- | Target: All allies | Max uses: 2
  73.  
  74. Move 4: Rock Tomb | Rock, Physical, Pokemon
  75. Lowers the target’s Speed.
  76. Power: 39 | Accuracy: 95 | Gauge: 2 | Target: An opponent | Max uses: --
  77.  
  78. Passive 1: Sand Shelter
  79. Protects the Pokémon from damage from a sandstorm.
  80.  
  81. Passive 2: First Aid 2
  82. Restores a bit of the Pokémon’s HP once during battle when the Pokémon is in a pinch.
  83.  
  84. Passive 3: Revenge Boost 1
  85. Has a small chance of charging the user’s move gauge by one when the user is hit by an attack move.
  86.  
  87. This Pokémon cannot Mega Evolve or change forms.
  88.  
  89. -
  90.  
  91. Bettie/Scottie & Onix
  92.  
  93. Role: Support | Type: Rock | Weakness: Water
  94. Rarity: 1-star | Scout method: Egg
  95.  
  96. Onix (This Pokémon doesn't have a evolution line.)
  97.  
  98. MAX Level Stats
  99. 300 / 110 / 60 / 110 / 60 / 70
  100.  
  101. Sync Move: Rock Sync Impact | Rock, Physical, Pokemon
  102. No additional effect.
  103. Power: 200 | Accuracy: -- | Gauge: -- | Target: An opponent | Max uses: --
  104.  
  105. Move 1: Rock Throw | Rock, Physical, Pokemon
  106. No additional effect.
  107. Power: 23 | Accuracy: 90 | Gauge: 1 | Target: An opponent | Max uses: --
  108.  
  109. Move 2: X Defense | --, Status, Pokemon
  110. Sharply raises the user’s Defense.
  111. Power: -- | Accuracy: -- | Gauge: -- | Target: Self | Max uses: 2
  112.  
  113. Move 3: Stand Together! | --, Status, Trainer
  114. Raises the Defense and Speed of all allied sync pairs.
  115. Power: -- | Accuracy: -- | Gauge: -- | Target: All allies | Max uses: 2
  116.  
  117. Move 4: Rock Tomb | Rock, Physical, Pokemon
  118. Lowers the target’s Speed.
  119. Power: 39 | Accuracy: 95 | Gauge: 2 | Target: An opponent | Max uses: --
  120.  
  121. Passive 1: Vigilance
  122. The Pokémon is protected against critical hits.
  123.  
  124. Passive 2: Natural Remedy
  125. Once per battle, removes all status conditions from the user when the user is inflicted by any status condition.
  126.  
  127. Passive 3: Quick Cure
  128. Removes the confused, flinching, and trapped conditions from the user once during battle.
  129.  
  130. This Pokémon cannot Mega Evolve or change forms.
  131.  
  132. -
  133.  
  134. Bettie/Scottie & Golem
  135.  
  136. Role: Support | Type: Rock | Weakness: Ground
  137. Rarity: 1-star | Scout method: Egg
  138.  
  139. Golem (This Pokémon has evolved twice.)
  140.  
  141. MAX Level Stats
  142. 300 / 111 / 60 / 111 / 60 / 70
  143.  
  144. Sync Move: Rock Sync Impact | Rock, Physical, Pokemon
  145. No additional effect.
  146. Power: 200 | Accuracy: -- | Gauge: -- | Target: An opponent | Max uses: --
  147.  
  148. Move 1: Rock Throw | Rock, Physical, Pokemon
  149. No additional effect.
  150. Power: 23 | Accuracy: 90 | Gauge: 1 | Target: An opponent | Max uses: --
  151.  
  152. Move 2: X Defense | --, Status, Pokemon
  153. Sharply raises the user’s Defense.
  154. Power: -- | Accuracy: -- | Gauge: -- | Target: Self | Max uses: 2
  155.  
  156. Move 3: Stand Together! | --, Status, Trainer
  157. Raises the Defense and Speed of all allied sync pairs.
  158. Power: -- | Accuracy: -- | Gauge: -- | Target: All allies | Max uses: 2
  159.  
  160. Move 4: Ancient Power | Rock, Special, Pokemon
  161. Has a very small chance of raising the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed.
  162. Power: 47 | Accuracy: 100 | Gauge: 2 | Target: An opponent | Max uses: --
  163.  
  164. Passive 1: Unbending
  165. Defense cannot be lowered.
  166.  
  167. Passive 2: Stalwart
  168. Sp. Def cannot be lowered.
  169.  
  170. Passive 3: Revenge Boost 1
  171. Has a small chance of charging the user’s move gauge by one when the user is hit by an attack move.
  172.  
  173. This Pokémon cannot Mega Evolve or change forms.
  174.  
  175. -
  176.  
  177. (Tech)
  178.  
  179. -
  180.  
  181. Bettie/Scottie & Aerodactyl
  182.  
  183. Role: Tech | Type: Rock | Weakness: Electric
  184. Rarity: 1-star | Scout method: Egg
  185.  
  186. Aerodactyl (This Pokémon doesn't have a evolution line.)
  187.  
  188. MAX Level Stats
  189. 400 / 90 / 40 / 90 / 40 / 220
  190.  
  191. Sync Move: Rock Sync Impact | Rock, Physical, Pokemon
  192. No additional effect.
  193. Power: 200 | Accuracy: -- | Gauge: -- | Target: An opponent | Max uses: --
  194.  
  195. Move 1: Smack Down | Rock, Physical, Pokemon
  196. No additional effect.
  197. Power: 20 | Accuracy: 100 | Gauge: 1 | Target: An opponent | Max uses: --
  198.  
  199. Move 2: X Speed | --, Status, Pokemon
  200. Sharply raises the user’s Speed.
  201. Power: -- | Accuracy: -- | Gauge: -- | Target: Self | Max uses: 2
  202.  
  203. Move 3: Keep it Up! | --, Status, Trainer
  204. Sharply raises the user’s Speed. Makes the user gradually heal itself.
  205. Power: -- | Accuracy: -- | Gauge: -- | Target: Self | Max uses: 2
  206.  
  207. Move 4: Rock Slide | Rock, Physical, Pokemon
  208. Has a moderate chance of making the target flinch.
  209. Power: 105 | Accuracy: 90 | Gauge: 3 | Target: All opponents | Max uses: --
  210.  
  211. Passive 1: Headstrong
  212. Attack cannot be lowered.
  213.  
  214. Passive 2: Stamina Reserves 2
  215. Once per battle, charges the user’s move gauge by two when the user is in a pinch.
  216.  
  217. Passive 3: Aggravation 1
  218. Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
  219.  
  220. This Pokémon cannot Mega Evolve or change forms.
  221.  
  222. -
  223.  
  224. Bettie/Scottie & Kabutops
  225.  
  226. Role: Tech | Type: Rock | Weakness: Grass
  227. Rarity: 1-star | Scout method: Egg
  228.  
  229. Kabutops (This Pokémon has evolved once.)
  230.  
  231. MAX Level Stats
  232. 400 / 90 / 40 / 90 / 40 / 220
  233.  
  234. Sync Move: Rock Sync Beam | Rock, Special, Pokemon
  235. No additional effect.
  236. Power: 200 | Accuracy: -- | Gauge: -- | Target: An opponent | Max uses: --
  237.  
  238. Move 1: Ancient Power | Rock, Special, Pokemon
  239. Has a very small chance of raising the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed.
  240. Power: 47 | Accuracy: 100 | Gauge: 2 | Target: An opponent | Max uses: --
  241.  
  242. Move 2: Sandstorm | Rock, Status, Pokemon
  243. Causes a sandstorm.
  244. Power: -- | Accuracy: -- | Gauge: 2 | Target: Field of play | Max uses: 2
  245.  
  246. Move 3: Hang in There! | --, Status, Trainer
  247. Raises the user’s Defense and Sp. Def. Makes the user gradually heal itself.
  248. Power: -- | Accuracy: -- | Gauge: -- | Target: Self | Max uses: 2
  249.  
  250. Move 4: Rock Tomb | Rock, Physical, Pokemon
  251. Lowers the target’s Speed.
  252. Power: 39 | Accuracy: 95 | Gauge: 2 | Target: An opponent | Max uses: --
  253.  
  254. Passive 1: Sand Shelter
  255. Protects the Pokémon from damage from a sandstorm.
  256.  
  257. Passive 2: Stamina Reserves 2
  258. Once per battle, charges the user’s move gauge by two when the user is in a pinch.
  259.  
  260. Passive 3: Sands of Time 1
  261. Quickly charges the move gauge in a sandstorm.
  262.  
  263. This Pokémon cannot Mega Evolve or change forms.
  264.  
  265. -
  266.  
  267. Bettie/Scottie & Onix
  268.  
  269. Role: Tech | Type: Rock | Weakness: Water
  270. Rarity: 1-star | Scout method: Egg
  271.  
  272. Onix (This Pokémon doesn't have a evolution line.)
  273.  
  274. MAX Level Stats
  275. 400 / 90 / 40 / 90 / 40 / 220
  276.  
  277. Sync Move: Rock Sync Impact | Rock, Physical, Pokemon
  278. No additional effect.
  279. Power: 200 | Accuracy: -- | Gauge: -- | Target: An opponent | Max uses: --
  280.  
  281. Move 1: Rock Throw | Rock, Physical, Pokemon
  282. No additional effect.
  283. Power: 23 | Accuracy: 90 | Gauge: 1 | Target: An opponent | Max uses: --
  284.  
  285. Move 2: X Speed | --, Status, Pokemon
  286. Sharply raises the user’s Speed.
  287. Power: -- | Accuracy: -- | Gauge: -- | Target: Self | Max uses: 2
  288.  
  289. Move 3: Hang in There! | --, Status, Trainer
  290. Raises the user’s Defense and Sp. Def. Makes the user gradually heal itself.
  291. Power: -- | Accuracy: -- | Gauge: -- | Target: Self | Max uses: 2
  292.  
  293. Move 4: Screech | Normal, Status, Pokemon
  294. Sharply lowers the target’s Defense.
  295. Power: -- | Accuracy: 100 | Gauge: 2 | Target: An opponent | Max uses: --
  296.  
  297. Passive 1: Vigilance
  298. The Pokémon is protected against critical hits.
  299.  
  300. Passive 2: Unbending
  301. Defense cannot be lowered.
  302.  
  303. Passive 3: Stamina Reserves 2
  304. Once per battle, charges the user’s move gauge by two when the user is in a pinch.
  305.  
  306. This Pokémon cannot Mega Evolve or change forms.
  307.  
  308. -
  309.  
  310. Bettie/Scottie & Golem
  311.  
  312. Role: Tech | Type: Rock | Weakness: Ground
  313. Rarity: 1-star | Scout method: Egg
  314.  
  315. Golem (This Pokémon has evolved twice.)
  316.  
  317. MAX Level Stats
  318. 400 / 90 / 41 / 90 / 41 / 220
  319.  
  320. Sync Move: Rock Sync Impact | Rock, Physical, Pokemon
  321. No additional effect.
  322. Power: 200 | Accuracy: -- | Gauge: -- | Target: An opponent | Max uses: --
  323.  
  324. Move 1: Rock Throw | Rock, Physical, Pokemon
  325. No additional effect.
  326. Power: 23 | Accuracy: 90 | Gauge: 1 | Target: An opponent | Max uses: --
  327.  
  328. Move 2: X Speed | --, Status, Pokemon
  329. Sharply raises the user’s Speed.
  330. Power: -- | Accuracy: -- | Gauge: -- | Target: Self | Max uses: 2
  331.  
  332. Move 3: Hang in There! | --, Status, Trainer
  333. Raises the user’s Defense and Sp. Def. Makes the user gradually heal itself.
  334. Power: -- | Accuracy: -- | Gauge: -- | Target: Self | Max uses: 2
  335.  
  336. Move 4: Rock Tomb | Rock, Physical, Pokemon
  337. Lowers the target’s Speed.
  338. Power: 39 | Accuracy: 95 | Gauge: 2 | Target: An opponent | Max uses: --
  339.  
  340. Passive 1: Unbending
  341. Defense cannot be lowered.
  342.  
  343. Passive 2: Stalwart
  344. Sp. Def cannot be lowered.
  345.  
  346. Passive 3: Stamina Reserves 2
  347. Once per battle, charges the user’s move gauge by two when the user is in a pinch.
  348.  
  349. This Pokémon cannot Mega Evolve or change forms.
  350.  
  351. -
  352.  
  353. (Striker)
  354.  
  355. -
  356.  
  357. Bettie/Scottie & Aerodactyl
  358.  
  359. Role: Physical Strike | Type: Rock | Weakness: Electric
  360. Rarity: 1-star | Scout method: Egg
  361.  
  362. Aerodactyl (This Pokémon doesn't have a evolution line.)
  363.  
  364. MAX Level Stats
  365. 280 / 190 / 60 / 190 / 60 / 140
  366.  
  367. Sync Move: Rock Sync Impact | Rock, Physical, Pokemon
  368. No additional effect.
  369. Power: 200 | Accuracy: -- | Gauge: -- | Target: An opponent | Max uses: --
  370.  
  371. Move 1: Smack Down | Rock, Physical, Pokemon
  372. No additional effect.
  373. Power: 20 | Accuracy: 100 | Gauge: 1 | Target: An opponent | Max uses: --
  374.  
  375. Move 2: X Attack | --, Status, Pokemon
  376. Sharply raises the user’s Attack.
  377. Power: -- | Accuracy: -- | Gauge: -- | Target: Self | Max uses: 2
  378.  
  379. Move 3: Race You! | --, Status, Trainer
  380. Sharply raises the user’s Speed. Raises the user’s critical-hit rate.
  381. Power: -- | Accuracy: -- | Gauge: -- | Target: Self | Max uses: 2
  382.  
  383. Move 4: Stone Edge | Rock, Physical, Pokemon
  384. Critical hits land more easily.
  385. Power: 100 | Accuracy: 80 | Gauge: 3 | Target: An opponent | Max uses: --
  386.  
  387. Passive 1: Headstrong
  388. Attack cannot be lowered.
  389.  
  390. Passive 2: Power Reserves 2
  391. Powers up moves in a pinch.
  392.  
  393. Passive 3: Critical Strike 1
  394. Powers up attacks if they become critical hits.
  395.  
  396. This Pokémon cannot Mega Evolve or change forms.
  397.  
  398. -
  399.  
  400. Bettie/Scottie & Kabutops
  401.  
  402. Role: Special Strike | Type: Rock | Weakness: Grass
  403. Rarity: 1-star | Scout method: Egg
  404.  
  405. Kabutops (This Pokémon has evolved once.)
  406.  
  407. MAX Level Stats
  408. 280 / 190 / 60 / 190 / 60 / 140
  409.  
  410. Sync Move: Rock Sync Beam | Rock, Special, Pokemon
  411. No additional effect.
  412. Power: 200 | Accuracy: -- | Gauge: -- | Target: An opponent | Max uses: --
  413.  
  414. Move 1: Ancient Power | Rock, Special, Pokemon
  415. Has a very small chance of raising the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed.
  416. Power: 47 | Accuracy: 100 | Gauge: 2 | Target: An opponent | Max uses: --
  417.  
  418. Move 2: Dire Hit | --, Status, Pokemon
  419. Raises the user’s critical-hit rate.
  420. Power: -- | Accuracy: -- | Gauge: -- | Target: Self | Max uses: 2
  421.  
  422. Move 3: Keep it Up! | --, Status, Trainer
  423. Sharply raises the user’s Speed. Makes the user gradually heal itself.
  424. Power: -- | Accuracy: -- | Gauge: -- | Target: Self | Max uses: 2
  425.  
  426. Move 4: Rock Slide | Rock, Physical, Pokemon
  427. Has a moderate chance of making the target flinch.
  428. Power: 105 | Accuracy: 90 | Gauge: 3 | Target: All opponents | Max uses: --
  429.  
  430. Passive 1: Sand Shelter
  431. Protects the Pokémon from damage from a sandstorm.
  432.  
  433. Passive 2: Power Reserves 2
  434. Powers up moves in a pinch.
  435.  
  436. Passive 3: Superduper Effective 1
  437. Powers up moves that are super effective.
  438.  
  439. This Pokémon cannot Mega Evolve or change forms.
  440.  
  441. -
  442.  
  443. Bettie/Scottie & Onix
  444.  
  445. Role: Physical Strike | Type: Rock | Weakness: Water
  446. Rarity: 1-star | Scout method: Egg
  447.  
  448. Onix (This Pokémon doesn't have a evolution line.)
  449.  
  450. MAX Level Stats
  451. 280 / 190 / 60 / 190 / 60 / 140
  452.  
  453. Sync Move: Rock Sync Impact | Rock, Physical, Pokemon
  454. No additional effect.
  455. Power: 200 | Accuracy: -- | Gauge: -- | Target: An opponent | Max uses: --
  456.  
  457. Move 1: Rock Throw | Rock, Physical, Pokemon
  458. No additional effect.
  459. Power: 23 | Accuracy: 90 | Gauge: 1 | Target: An opponent | Max uses: --
  460.  
  461. Move 2: X Attack | --, Status, Pokemon
  462. Sharply raises the user’s Attack.
  463. Power: -- | Accuracy: -- | Gauge: -- | Target: Self | Max uses: 2
  464.  
  465. Move 3: Keep it Up! | --, Status, Trainer
  466. Sharply raises the user’s Speed. Makes the user gradually heal itself.
  467. Power: -- | Accuracy: -- | Gauge: -- | Target: Self | Max uses: 2
  468.  
  469. Move 4: Head Smash | Rock, Physical, Pokemon
  470. The user also takes 33% of the damage it dealt to the target.
  471. Power: 188 | Accuracy: 80 | Gauge: 3 | Target: An opponent | Max uses: --
  472.  
  473. Passive 1: Vigilance
  474. The Pokémon is protected against critical hits.
  475.  
  476. Passive 2: Standfast 3
  477. Reduces recoil damage received from using moves that have recoil in the effect tag.
  478.  
  479. Passive 3: Power Reserves 2
  480. Powers up moves in a pinch.
  481.  
  482. This Pokémon cannot Mega Evolve or change forms.
  483.  
  484. -
  485.  
  486. Bettie/Scottie & Golem
  487.  
  488. Role: Physical Strike | Type: Rock | Weakness: Ground
  489. Rarity: 1-star | Scout method: Egg
  490.  
  491. Golem (This Pokémon has evolved twice.)
  492.  
  493. MAX Level Stats
  494. 280 / 190 / 60 / 190 / 60 / 140
  495.  
  496. Sync Move: Rock Sync Impact | Rock, Physical, Pokemon
  497. No additional effect.
  498. Power: 200 | Accuracy: -- | Gauge: -- | Target: An opponent | Max uses: --
  499.  
  500. Move 1: Rock Throw | Rock, Physical, Pokemon
  501. No additional effect.
  502. Power: 23 | Accuracy: 90 | Gauge: 1 | Target: An opponent | Max uses: --
  503.  
  504. Move 2: X Attack | --, Status, Pokemon
  505. Sharply raises the user’s Attack.
  506. Power: -- | Accuracy: -- | Gauge: -- | Target: Self | Max uses: 2
  507.  
  508. Move 3: Hang in There! | --, Status, Trainer
  509. Raises the user’s Defense and Sp. Def. Makes the user gradually heal itself.
  510. Power: -- | Accuracy: -- | Gauge: -- | Target: Self | Max uses: 2
  511.  
  512. Move 4: Rock Slide | Rock, Physical, Pokemon
  513. Has a moderate chance of making the target flinch.
  514. Power: 105 | Accuracy: 90 | Gauge: 3 | Target: All opponents | Max uses: --
  515.  
  516. Passive 1: Unbending
  517. Defense cannot be lowered.
  518.  
  519. Passive 2: Power Reserves 2
  520. Powers up moves in a pinch.
  521.  
  522. Passive 3: Superduper Effective 1
  523. Powers up moves that are super effective.
  524.  
  525. This Pokémon cannot Mega Evolve or change forms.
  526.  
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