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- // rewardQty * 3600 / (hpOfCurrentZone / (dps * idleDpsMult) + 0.5) * hpOfCurrentZone / 5 * goldHeroUpgradesMult * mammonMult * (1 + chestChance * (chestMult - 1)) * idleGoldMult * fortunaMult * mercLevel * (1 + rarityBonus)
- public function finishQuest() : Object
- {
- //...
- _loc7_ = this.getTotalGoldReward(this.lastQuestGoldRewardQty);
- _loc1_.addGold(_loc7_);
- //...
- }
- // getPurchaseGoldAmount(rewardQty) * mercLevel * (1 + rarityBonus)
- public function getTotalGoldReward(param1:Number) : BigDecimal
- {
- var _loc3_:BigDecimal = null;
- var _loc2_:UserData = CurrentUser.instance as UserData;
- if(this.statId == BONUS_GOLD)
- {
- _loc3_ = _loc2_.getPurchaseGoldAmount(param1).multiply(new BigDecimal(this.level * (1 + stats[BONUS_GOLD]["baseValue"] * rarities[this.rarity]["multiplier"])));
- }
- else
- {
- _loc3_ = _loc2_.getPurchaseGoldAmount(param1).multiply(new BigDecimal(this.level));
- }
- _loc3_ = _loc3_.ceil();
- return _loc3_;
- }
- // getNumberOfEnemiesKilledInTime * monsterGoldFormula1 * (1 + chestChance * (chestMult - 1)) * idleGoldMult * fortunaMult
- // param1 = rewardQty
- public function getPurchaseGoldAmount(param1:Number = 8, param2:Boolean = false) : BigDecimal
- {
- var _loc3_:Monster = this.getDefaultMonster();
- var _loc4_:Number = this.getNumberOfEnemiesKilledInTime(_loc3_,param1);
- var _loc5_:BigDecimal = Formulas.instance.monsterGoldFormula1(_loc3_,true);
- var _loc6_:BigDecimal = new BigDecimal(_loc4_).multiply(_loc5_);
- var _loc7_:BigDecimal = new BigDecimal(1 + this.getTreasureChestChance() * (this.getTreasureChestMultiplier() - 1));
- _loc6_ = _loc6_.multiply(_loc7_);
- var _loc8_:BigDecimal = new BigDecimal(this.ancients.idleGoldPercent * 0.01 + 1);
- _loc6_ = _loc6_.multiply(_loc8_);
- var _loc9_:Number = this.ancients.tenXGoldChance;
- _loc6_ = _loc6_.multiply(new BigDecimal(1 + _loc9_ * 0.09));
- if(param2)
- {
- if(_loc6_.ltN(1000))
- {
- _loc6_ = new BigDecimal(1000);
- }
- }
- else if(_loc6_.ltN(0))
- {
- _loc6_ = new BigDecimal(0);
- }
- return _loc6_;
- }
- private function getDefaultMonster() : Monster
- {
- var _loc1_:Monster = new Monster();
- _loc1_.id = 1;
- _loc1_.level = this.highestFinishedZone + 1;
- return _loc1_;
- }
- // rewardQty * 3600 / (hpOfCurrentZone / (dps * idleDpsMult) + 0.5)
- // param2 = rewardQty
- public function getNumberOfEnemiesKilledInTime(param1:Monster, param2:Number = 8) : Number
- {
- var _loc8_:BigDecimal = null;
- var _loc3_:BigDecimal = this.attributes.currentAttackUnmodified; // current dps
- if(_loc3_.ltN(1) || isNaN(_loc3_.numberValue()))
- {
- _loc3_ = new BigDecimal(1);
- }
- _loc3_ = _loc3_.multiply(new BigDecimal(this.ancients.idleDpsPercent * 0.01 + 1));
- var _loc4_:BigDecimal = new BigDecimal(60 * 60 * param2);
- var _loc5_:Number = 0.5;
- var _loc6_:BigDecimal = Formulas.instance.monsterLifeFormula1(param1); // hp of highestFinishedZone + 1
- var _loc7_:BigDecimal = _loc6_.divide(_loc3_).add(new BigDecimal(_loc5_));
- _loc8_ = _loc4_;
- _loc8_ = _loc8_.divide(_loc7_);
- return _loc8_.numberValue();
- }
- // hpOfCurrentZone / 5 * goldHeroUpgradesMult * mammonMult
- // param2 = true
- public function monsterGoldFormula1(param1:Monster, param2:Boolean = false) : BigDecimal
- {
- var _loc3_:BigDecimal = this.monsterLifeFormula1(param1); // hp of highestFinishedZone + 1
- var _loc4_:Number = 1;
- var _loc5_:Number = 1;
- if(param1.level > 75)
- {
- _loc5_ = Math.min(3,Math.pow(1.025,param1.level - 75));
- }
- if(param1.id == 86)
- {
- _loc4_ = (CurrentUser.instance as UserData).getTreasureChestMultiplier();
- }
- var _loc6_:BigDecimal = _loc3_;
- _loc6_ = _loc6_.divide(new BigDecimal(15));
- _loc6_ = _loc6_.multiply(new BigDecimal((CurrentUser.instance as UserData).goldMultiplier)); // hero upgrades
- _loc6_ = _loc6_.multiply(new BigDecimal(param2?1:(CurrentUser.instance as UserData).getSkillBonus("skillGoldBonus") + 1));
- _loc6_ = _loc6_.multiply(new BigDecimal(_loc4_));
- _loc6_ = _loc6_.multiply(new BigDecimal((CurrentUser.instance as UserData).ancients.goldPercent * 0.01 + 1)); // mammon ancients + relics
- _loc6_ = _loc6_.multiply(new BigDecimal(_loc5_));
- _loc6_ = _loc6_.ceil();
- return _loc6_;
- }
- public function monsterLifeFormula1(param1:Monster) : BigDecimal
- {
- var _loc2_:BigDecimal = null;
- var _loc5_:* = NaN;
- var _loc6_:* = NaN;
- var _loc10_:BigDecimal = null;
- var _loc3_:Number = 1.6;
- var _loc4_:Number = 1.15;
- var _loc7_:Number = 140;
- if(param1.level < _loc7_)
- {
- _loc5_ = param1.level;
- _loc6_ = 0;
- }
- else
- {
- _loc5_ = _loc7_;
- _loc6_ = param1.level - _loc7_;
- }
- var _loc8_:Number = 0;
- var _loc9_:BigDecimal = new BigDecimal(_loc3_);
- _loc9_ = _loc9_.pow(new BigDecimal(_loc5_ - 1));
- _loc2_ = param1.baseLife;
- _loc2_ = _loc2_.multiply(_loc9_);
- _loc2_ = _loc2_.add(new BigDecimal((_loc5_ - 1) * 10));
- if(param1.isBoss)
- {
- _loc2_ = _loc2_.multiply(new BigDecimal((CurrentUser.instance as UserData).getBossHpMultiplier()));
- }
- if(_loc6_)
- {
- _loc10_ = new BigDecimal(_loc4_);
- _loc10_ = _loc10_.pow(new BigDecimal(_loc6_));
- _loc2_ = _loc2_.multiply(_loc10_);
- }
- _loc2_ = _loc2_.ceil();
- return _loc2_;
- }
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