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Enter the Gungeon: Once More Into The Breach Changelog

Sep 25th, 2022 (edited)
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  1. 1.30.0
  2. Content:
  3. - Added the Service Weapon and Claymore.
  4. Changes:
  5. - Guns thrown from Curse of Butterfingers can no longer fall into pits.
  6. - Tracer Rounds now have a flak-style burst effect upon destruction which also leaves fire.
  7. - Resprited The Shellactery, Tracer Rounds, Showdown, Coupon, Hallowed Bullets, Wooden Bullets, Elevator Button
  8. Bugfixes:
  9. - Fixed a bug where Robogun shots would freeze in midair.
  10. - Cleaned up some jank with Curse of Darkness.
  11. - Fixed a bug where Octagun would spam errors when dropped.
  12. - Fixed a bug where holding a Thrown Gun Bracelet and throwing a gun via Curse of Butterfingers would prevent the gun from being picked up again.
  13. - Cleaned up the code of Graceful Goop and Tracer Rounds.
  14.  
  15. 1.29.0
  16. New Content:
  17. - Added two new status effects, Exsanguination and Jarate'd.
  18. - Added the items Laser Pepper, Death Mask, Blank Die, Amethyst Bracelet, Lime Guon Stone, Prismatic Snail, Cubud, Laser Knife, Crosshair Necklace, and Jarate.
  19. - Added the guns Square Bracket, Salvator Dormus, Spacer's Fancy, Smoker, Razor Rifle, Musket Rifle, Lt. Blue's Phaser, Cortex Blaster, Average Joe, Particle Beam, Vulcan Repeater, The Black Spot, Dub'l Duck, Laundromateriel Rifle, and Cash Blaster.
  20. Bugfixes:
  21. - Fixed some uncommon issues with errors appearing in the console upon killing an enemy.
  22.  
  23. 1.28.3
  24. Additions:
  25. - Added the items Iridium Snake Milk, Starfruit, Bambarrage, Black Guon Stone, Rectangular Mirror, Sculptors Chisel, Blasting Cap, Percussion Cap, Hapulon, Pepper Poppers, and Pickled Pepper.
  26. - Added the guns Poco Loco, Robogun, Schwarzlose, and Waveform Lens.
  27. - Using the Organ Donor Card now gives a permanent companion, in addition to previous effects.
  28. Changes and Tweaks:
  29. - Dagger of the Aimgels now gives 1.5 curse instead of 1 curse.
  30. - Removed Organ Donor Card from Trorc's shop.
  31. - Reworked the visual appearance of ARC lightning bolts, and increased the range at which they jump to enemies.
  32. - Added 'DARC' synergies to all ARC weapons, which convert them from White and Blue to Black and Red, and increase their stats among other benefits.
  33. Bugfixes:
  34. - Fixed a bug where the Key Death synergy with the Heart Padlock wouldn't work if the player was the Robot.
  35. - Fixed various effects which were intended to have special interactions with the Robot not working if the player was the Shade or any other robot-based Custom Character.
  36. - Fixed Redhawk appearing before it is unlocked.
  37. - Fixed a bug where ARC lightning bolts would sometimes travel in a completely straight line after passing through an enemy.
  38.  
  39. 1.28.2
  40. - Hematic Rounds now gives 10% damage per hit instead of 5%.
  41. - Chaos Ruby is now unlocked by beating the Keep of the Lead Lord on Turbo Mode specifically, rather than by beating any boss on turbo mode.
  42. - Curse of the Sludge and Curse of the Hive now have a more restrictive max puddle size.
  43. - The max amount of bullats which can spawn from an enemy in the Curse of Infestation are now dependant on the enemy's max hp.
  44. - Curse of Infestation will now spawn friendly bullats from charmed enemies.
  45. - The Vacuum gun now calculates the ammo gained from sucking in blobulon based on the blob's max hp, plus 50%, rounded up, and with a minimum ammo gain of 5.
  46. - Alkali Bullets now instantly destroys bloodbulons.
  47. - Completely recoded the way Lead of Life functions internally. Very little has changed gameplay-wise, but there may be minor performance improvements.
  48. - No new companions were added to lead of life, but some were subtly changed.
  49.  
  50. 1.28.1
  51. Bugfixes:
  52. - Potentially fixed an error when Bullet Shuffle was used with guns that don't fire projectiles.
  53. - Longsword shot no longer applies a knockback force to the player.
  54. - Drone will no longer trigger on the extra shots from Bullets With Guns.
  55. - Fixed an issue where it was possible to get through a clip with Sanctified Oil.
  56. - Fixed potential problems with shade-exclusive item effects.
  57. - Fixed the unlock method for Electrum Rounds (Killing Advanced Dragun as Robot) not registering correctly (sorry).
  58. - Fixed pressing reload on Orb of the Gun while it was out of ammo triggering a blank.
  59. Changes:
  60. - Reworked Paper Badge to be dependant on player coolness. The chance for a projectile to have it's damage doubled is 50% at 0 coolness, and becomes 5% more likely with each level of coolness up to 10, where it maxxes out at 100%.
  61. - The inverse is also true, having negative coolness (somehow) will reduce the chance of the bullet being doubled.
  62. - Increased the ammo consumption of the Boom Beam.
  63. - Reduced the ammo capacity of the converter.
  64. - Yellow Guon Stone no longer plays an irritating sound when the duration of it's invulnerability ends.
  65. - Reduced Orb of the Gun's max ammo.
  66. - Gave the ARC Rifle the ability to pierce.
  67. - Bullets With Guns now reduces damage by 15%.
  68. - Updated and improved the sprites for Venusian Bars, Gilded Lead, Liquid Metal Body, Forsaken Heart, Heart of Gold, and Flame Chamber.
  69. - Reworked Venusian Bars. It now only grants 100x firerate for ten seconds, but also grants 100x reload speed and 100x charge speed for that time. Removed the shoddy attempt at an auto reload.
  70. - Sanctified Oil now grants 15x ammo capacity rather than 5x.
  71. - Sanctified Oil now causes player shots to pierce through enemies who are dead (ie: no more wasting shots on the death animation).
  72.  
  73. 1.28
  74. - Ported the entire mod to Bepinex, for use on thunderstore.
  75. - General code maintenance.
  76. Tweaks:
  77. - Chests spawned by Bloody Box are of completely random tier, independant of magnificence.
  78. - Armor Bandage now gives 1 armor on pickup.
  79. - Tweaked how Ironside prices his items.
  80. - D tier items cost 1 armor.
  81. - C and B tier items cost 2.
  82. - A tier items cost 3.
  83. - S tier items cost 4.
  84. - Items that grant armor on pickup will cost additional armour equal to the amount they grant.
  85. - Moved the Gravity Gun to A tier.
  86. - Kinetic Blaster now scales its damage and recoil force off the player's knockback stat (IE: if the player has x2 knockback, kinetic blaster will do double damage but knock the player back twice as hard).
  87. - Gave Pumhart 10,000 range, an additional 50 damage (for 150), double the number of bounces and double the number of enemy pierces.
  88. - Gave Recyclinder a small cooldown.
  89. - Bag of Holding now gives a random active item on initial pickup.
  90. - Sanctified Oil now gives full ammo to all guns on initial pickup.
  91. Bugfixes:
  92. - Fixed an ID mix-up where an item called 'Iron Key' would appear in Ironside's Shop instead of Armor of Thorns.
  93.  
  94. 1.27
  95. New Content:
  96. - Added Shot In The Arm, Sweeper, 88888888, Electrum Rounds, Pearl Ammolet, Soap Gun, Seismograph, W3irdstar, Red Robin, Carnwennan, Redhawk, Magnet, and more.
  97. - The Shade is now an inherent part of Once More Into the Breach, and does not require Custom Character Mod.
  98. - Added a small handful of new rooms to the earlier floors.
  99. - Curses can now be disabled via the command 'nn togglecurses'
  100. - Every character now has a unique character-based unlock for completing Bossrush.
  101. Changes:
  102. - Shade now really flies, and is immune to floor traps such as spikes.
  103. - Viscerifle no longer fires infinite blanking bullets when playing as the Shade.
  104. - Made some minor animation tweaks to the shade.
  105. - The Shade can take one item from Ironside for free each time Ironside is encountered.
  106. - The Shade may now use the Artemissile shrine for free.
  107. - Tweaked certain 'challenge' chest room layouts to be more fair and less frustrating.
  108. - The chance for a cursed floor is increased by 6.66% per level of curse, instead of by 10%.
  109. - Gravity Gun can no longer appear in Blessed Mode to prevent issues.
  110. - Friendly enemies created by effects such as the Kin Ammolet now have a friendly identifier above their heads.
  111. - Dark Prince now attacks 33% faster.
  112. - Magic Missile now takes longer to charge.
  113. - Buffed Reinforcement Radio. Reinforcements can no longer harm the player.
  114. - Withering Chamber no longer withers guns that arent currently being held.
  115. - Increased the damage of the Bayonet from 15 to 20.
  116. - Lowered Lightning Rod's max ammo to 1000.
  117. - Increased the DPS of Glazerbeam's lasers to 20.
  118. - Bullets fired by the Artillery Belt now benefit from companion buffs such as the Battle Standard.
  119. - Laser Bullets can no longer trigger on bullets that were themselves spawned from lasers, to prevent a snowballing effect.
  120. Bugfixes:
  121. - Major stability improvements to fix potential crashes.
  122. - Fixed a couple room layouts from generating with bugged, narrow corridors.
  123. - Fixed a bug where using Pocket Chest would modify the contents of future chests.
  124. - Fixed a bug where the Diamond gun would glitch out the Dragun if the player had the Bane of Arthropods or Smite synergies.
  125. - Fixed certain companions/friendly auto-targeting entities targeting friendly enemies.
  126. - Fixed a harmless console error that sometimes occurred when multiple specific mods were run alongside OMITB.
  127. - Fixed a harmless console error that would spam the console with messages after Greg the Egg died.
  128.  
  129. 1.26
  130. New Content:
  131. - Added the Pop Gun, Diamond Cutter, Stick Gun, Tack Shooter, Lightning Rod, Burst Rifle, Clicker, Copper Sidearm, Elysium Cannon, Marbled Uzi, Ol' Reliable, Rusty Shotgun, Red Robin, Angry Spirit, Dark Prince, Fun Guy, Lil Munchy, Keygen, Shadow Key, Tack Shooter, Agar Gun, ARC Cannon, ARC Rifle, ARC Pistol, ARC Shotgun, ARC Tactical, Red Blaster, Decretion Cannon, Ferrobolt, Galaxy Crusher, Irregular Shotgun, Jackhammer, Laser Welder, O'brien Fist, Square Peg, Ulfbehrt, Uzi SpineMM, Barrel Chamber, Batter Bullets, Bullet Shuffle, Cyclopean Chamber, and Shadow Ring.
  132. - Added the Ironside and Boomhildr NPCs.
  133. - Added the Kliklok Shrine.
  134. Changes:
  135. - Altered the damage of the Mini Gun with the Mini Shotgun synergy to 7 to match the base form.
  136. - Expanded Rusty's dialogue.
  137. - Lowered Mini Monger's max ammo to 50.
  138. - Made some custom sounds quieter.
  139. - Fixed a spelling error in the description of the Springloaded Chamber.
  140. - Lowered the length of Permafrost's freeze effect. Permafrost now grants +2 curse.
  141. - Lowered Pencil's damage to 0.5, reduced it's knockback, and added a one second cooldown to bullet launching.
  142. - Blowgun now has a custom VFX of it's darts becoming stuck into walls.
  143. - Lowered Y Beam's max ammo to 1000.
  144. - Lowered Double Gun's damage from 15 to 7.5.
  145. - The Radius of Curse of the Sludge's poison pools on jammed enemies is greatly reduced.
  146. - Curse of Infestation can no longer spawn jammed bats.
  147. - The same curse cannot appear two floors in a row.
  148. - The same curse will never appear more than twice in the same run.
  149. Bugfixes:
  150. - Fixed a potential error upon the use of the Infantry Grenade.
  151. - Fixed an error preventing Lewis being stolen by the Rat.
  152. - Fixed potential framerate issues upon dropping Spear of Justice.
  153. - Fixed the G-Switch 'Prototype Form' synergy not working.
  154. - Fixed the effect of the Gunvana synergy activating all the time when reloading the SAA, even when the player didn't have the synergy.
  155. - (Hopefully) Fixed a potential crashing issue some users experienced while loading OMITB and Gungeon Go Brrr at the same time.
  156.  
  157. 1.25.2
  158. - Fixed Magic Quiver not correctly buffing modded arrow weapons until dropped and picked back up again.
  159. - Fixed Blasmaster, Justice, and Orgun causing framerate issues.
  160. - Fixed Killithid illusions doubling into real Killithids in the Toil and Trouble Challenge or with Witch's Brew.
  161. - Fixed Orgun freezing the projectile physics system.
  162. - Fixed an issue where Curse of Butterfingers would cause the player's gun to be thrown beyond the bounds of the map.
  163. - Fixed an issue where killing a Misfire Beast illusion with Kaliber's eye would ressurrect the illusion into a real Misfire Beast.
  164. - Misfire Beasts ressurrected by Kaliber's Eye will now also spawn friendly illusions instead of hostile ones.
  165. - Fixed an issue where killing a Killithid illusion with Kaliber's eye would ressurrect the illusion into a real Killithid.
  166. - Fixed an issue where force dropping active items (eg: forcing them out of your inventory by picking up something else) while holding multiple actives would glitch out the active item sprites, preventing the player from seeing what they're holding.
  167. - Fixed an issue where killing the Lich as the Shade wouldn't actually unlock the Lead Soul.
  168. - Buffed the Heat Ray's damage per second to 16.
  169. - Reduced Big Shot's clip size to 3, increased it's fire delay to 0.45, inreased it's reload time to 1.6, increased it's damage to 29.99, and gave it custom firing sounds.
  170. - Reduced Dynamite Launcher's reload time to 2 seconds.
  171. - Mirror Bullets now works with beams, and gives 3 curse.
  172. - Added the Rebar Gun, March Gun, Converter, Initiate Wand, Panic Pendant, Amber Die, Rebondir, and Autogun.
  173.  
  174. 1.25.1
  175. - Fixed a minor nulling error with Shade Heart and Mirror Bullets.
  176. - Shrink effects no longer affect bosses.
  177. - Buffed Y-Beam's base dps from 15 to 25.
  178. - Jaws of Defeat now gives +3 Curse.
  179. - Added a description to the Infantry Grenade.
  180. - The radius of poison spawned by Curse of Sludge is now enemyMaxHp / 7.5 rather than enemyMaxHP / 5.
  181. - Added Kaleidoscopic Guon Stone.
  182.  
  183. 1.25: (Shadows and Sorcery)
  184. Changes:
  185. - Added many new and rebalanced rooms.
  186. - Added an entirely new system of Binding of Isaac style curses that can appear after beating the Lich
  187. - Splattershot, Blank Bullets, and Explosive Rounds now work with Beam style weaponry.
  188. - Drastically nerfed the ridiculous damage of the felissile.
  189. - Glass Shard, Glass Rounds, and Glass Chamber now grant +1 Glass Guon per floor.
  190. - The Drone now teleports to the player when they enter combat, to prevent it lagging behind.
  191. - All-Jammed mode spawns a bonus free ammo pickup every 6 rooms.
  192. - Altered Titan Bullet's description to accurately reflect it's stunning effect.
  193. - Buffed Riot Gun's damage from 4 to 7.
  194. - Nerfed Mini Gun's damage from 10 to 7.
  195. - Gusty is now affected by the Battle Standard and Really Special Lute.
  196. - Bio-Transtater can now reroll enemies into enemies from Frost and Gunfire, Expand the Gungeon, and Planetside of Gunymede if those mods are installed.
  197. - Magic Missile now gives immunity to darkness effects.
  198. - Frost-Key the Snowman synergy now caps at 5x damage.
  199. Bugfixes:
  200. - Fixed a bug where Nitra would explode on-the-spot instead of in the direction of the player.
  201. - Fixed a bug where enemies in the What Army? Challenge could damage the player while spawning.
  202. - Fixed a bug where some unlocks could be completed in Bossrush instead of requiring a normal run.
  203. - Fixed a bug where the Jammomaster sometimes would not reappear upon returning to the Breach after a run.
  204. - Fixed a bug where Frost and Gunfire's Flamethrower and OMITB's Pillarocket would break visually when both mods were installed.
  205. - Fixed companions trying to attack enemies who are already dead but who still technically exist, like the remains of Blizzbulons.
  206. - Fixed an issue where Greek Fire and The Outbreak wouldn't apply their effects on hit.
  207. New Guns:
  208. - Boom Beam, Sick Worm, Y-Beam, Welrod, Welgun, RC-360, Accelerator, Tau Cannon, Minute Gun, Starter Pistol, Paraglocks, The Bride, The Groom, Salt Gun, GayK-47, Big Shot, Glazerbeam, Grenade Shotgun, St4ke, Alpha Beam, Bottle Rocket, Double Gun
  209. New Items:
  210. - Shade Shot, Shade's Eye, Lead Soul, Nigredo, Albedo, Citrinitas, Rubedo, Ultra Violet Guon Stone, Infra-Red Guon Stone, Shrinkshot, Jaws of Defeat, Armor Bandage, Focal Lenses, Hepatizon Ammolet, Bronze Ammolet, Infantry Grenade, Lvl. 2 Molotov, Holey Water, Neutronium Ammolet, Baby Good Det, Molotov Buddy, Hematic Rounds, Eargesplitten Loudenboomers, The Shell, Fowl Ring
  211. New SHRINES:
  212. - Investment Shrine
  213. - Dagun Shrine
  214. - Relodin Shrine
  215. - Artemissile Shrine
  216. - Executioner Shrine
  217. - …and something else.
  218. New NPC!:
  219. - Rusty is here! At last!
  220.  
  221. 1.24.1
  222. - Fixed a bug where Birdshot would glitch the Dragun.
  223. - Removed the firing sound from the Pencil, and lowered it's max ammo to 5000
  224. - Recoded Empty Rounds to fix some dodgy calculations
  225. - Widow's Ring is now D Tier
  226. - Eraser is now B Tier
  227. - Added a description to Rico
  228.  
  229. - 1.24 (THE BIG UPDATE TM)
  230. Changes:
  231. Significant Changes:
  232. - The Lord of the Jammed is now Jammed in All-Jammed Mode!
  233. - Enemies ressurected by Kaliber's eye can no longer harm the player, or each other, and their bullets and bodies are a different colour.
  234. - Re-organised the guns section of the ammonomicon so that similar guns are placed together.
  235. - Doubled the proc chance of Rocket Man.
  236. - Increased the amount of damage given by the Luck of the Quickdraw synergy from 5% to 10%.
  237. - Made Bloodthirsty Bullets a 45% damage buff in All-Jammed mode.
  238. - Made Gilded Lead triple bullet damage on bullets it chooses, and prevented it from triggering on companion bullets.
  239. - Made the Guild of the Guilded synergy quadruple selected bullet damage.
  240. - Increased Hard Reload Bullet's damage buff from 20% to 30%.
  241. - Increased #1 Boss Mug's boss damage buff from 10% to 25%
  242. - The Viscerifle can no longer appear in Blessed Mode.
  243. - Spare Key no longer gives a key when picked up.
  244. - Lowered the amount of money required by Overpriced Headband to gain a coolness level. (From 33 to 25).
  245. - Attempting to reload a full clip while holding the flayer revolver will consume 5 ammo and teleport the player to their crosshair.
  246. - Completely recoded Rusty Casing to be more consistent in the amount of money it gives per-pickup.
  247. - Keybullet Effigy and Chance Effigy have a 1.5% chance to spawn a bonus Key/Chance kin upon entering a new combat room.
  248. - 50. Cal Rounds now additionally grants a 25% shot speed buff.
  249. - Flame Chamber no longer spawns a pool of fire beneath the player, instead igniting nearby enemies directly upon reloading an empty clip. The temporary fire immunity has been removed from the item.
  250. - Removed the double damage option from my insta-killers, since nobody used it (not even the person who asked for it) and removing it made my code a lot cleaner.
  251. - Holding multiple copies of Bloody Ammo now causes their effects to stack.
  252. - ERROR Shells now displays it’s chosen enemies in-game in the form of a text popup.
  253. - ERROR Shells also displays a visual effect over the heads of enemies that can be insta-killed.
  254. - ERROR Shells is also now able to select from Modded enemies from Frost and Gunfire and Planetside of Gunymede, if those mods are installed.
  255. - Added a synergy form for the Gonne with the Discworld synergy. The Discworld synergy now additionally increases the burst size of the Gonne from 3 to 6.
  256. - Greek Fire’s projectiles now apply green fire on-hit, as well as trailing it behind themselves.
  257. - Added Love Potion to Goopton’s shop pool in the Gungeon.
  258. - Alchemy Crucible no longer pulls from floor-specific curated lists to determine a valid pool of transmog targets. Instead, it checks all rooms on the current floor and what enemies spawn within them (including reinforcement waves) to construct a dynamic pool of transmog targets (each with equal chance of being chosen).
  259. - This means that if (for example) no Chain Gunners spawn in a particular instance of the Keep, then using the Crucible in that Keep layout can never transmog enemies into a Chain Gunner.
  260. - This makes Alchemy Crucible automatically compatible with any mods that add new floors, or new enemies.
  261. - The ‘I CAN DO ANYTHING’ synergy remains largely unchanged, however it can now randomly choose enemies from Expand the Gungeon, Frost and Gunfire, and Planetside of Gunymede if those mods are installed.
  262. - Antimagic Rounds now prevents Gunjurers from being able to catch your bullets, as well as it’s regular effects.
  263. - Vacuum Gun can now suck up Modded Blobulons.
  264. - Knightly Bullets has been completely overhauled. Now grants a +30% damage modifier outside of boss rooms, and a -20% damage modifier inside of them. Knightly Bullets can no longer be dropped inside of bossrooms, or inside of any rooms adjacent to bossrooms.
  265. - Tabullets no longer grants a 5% damage increase for every frame a bullet is inside a table, instead granting a flat 20% damage increase once for every table the bullet passes through.
  266. - Table Tech Speed now grants an additive +2 Speed rather than a multiplicative +25% speed, and stacks with every table flipped in quick succession.
  267. - Fixed a spelling error in the Hand Mortar.
  268. - Up-N-Up is now affected twice by all bullet stat modifiers, not just damage.
  269. - Added Skuskets and Revolvenants to the ‘Smite’ synergy of the Diamond Gun.
  270. - All-Jammed mode remains active between game restarts until it is disabled, similarly to Rainbow or Turbo mode.
  271. Tier Adjustments:
  272. - Moved Gold Guon Stone to the C tier.
  273. - Moved Mirror Bullets to the S Tier.
  274. - Moved Maiden-Shaped Box to the B Tier.
  275. - Moved Gunshark to the S Tier
  276. Ammo and Other Gun Stat Adjustments:
  277. - Lowered Orgun's max ammo from 250 to 80. The Heart Attack synergy now only gives +50 ammo per item, rather than +100.
  278. - Lowered Greek Fire’s max ammo to 65.
  279. - Lowered Pista’s max ammo to 200.
  280. - Lowered Mini Gun’s max ammo to 100.
  281. - Lowered Justice’s max ammo to 80.
  282. - Octagun now consumes 8 ammo per shot.
  283. - Lowered Clown Shotgun’s ammo to 200.
  284. - Lowered Greek Fire’s damage per projectile to 20.
  285. - Lowered Blasmaster’s ammo to 250.
  286. - Lowered Purpler’s ammo to 300.
  287. - Lowered Fire Lance’s ammo to 100.
  288. - Decreased the hand mortar’s accuracy.
  289. - Lowered Risk Rifle’s damage to 5
  290. - Lowered Kalashnirang’s ammo to 300.
  291. - Lowered Poison Dart Frog’s ammo to 200.
  292. - Lowered Doggun’s ammo to 200.
  293. - Reduced Gunshark’s damage to 5
  294. - Reduced Finger Gun’s max ammo to 250.
  295. - Reduced Golf Rifle’s max ammo to 200.
  296. - Reduced Spear of Justice’s damage to 20.
  297. - Spear of Justice now has perfect accuracy
  298. - Lowered Oxygun’s ammo to 200.
  299. - The Lodger now consumes 3 ammo per shot and has a custom projectile sprite.
  300. Shade Changes:
  301. - Improved the sprites, animations, sounds, and bullet appearances of the Elder Magnum.
  302. - Shade now no longer uses the sounds of the Robot.
  303. - Picking up multiple pieces of armour in the same frame as the shade now gives an appropriate damage boost for all of them.
  304. - Increased the damage boost per piece of armour collected as the Shade from 2% to 2.5%.
  305. - Full Armour Jacket increases the damage boost per piece of armour from 2.5% to 5%.
  306. Bugfixes:
  307. - Bashful Shot can no longer turn into a negative modifier with too many items. It caps at 0 bonus stats.
  308. - Purpler’s projectiles now have a purple visual effect when they are destroyed, rather than a green one.
  309. - Fixed Chaos Ruby increasing Shop Prices by 20% instead of Decreasing them.
  310. - Fixed a bug with the 'No Running Away!' synergy that would result in it's effects only activating when the Spear of Justice has been dropped once.
  311. - Fixed a bug where picking up Yellow Guon Stone would break the orbital speed of other Guon Stones.
  312. - Fixed Grey Guon Stone, Gold Guon Stone, and Wood Guon Stone not orbiting in time with other Guon Stones.
  313. - Made the 'Miiiining Away~' synergy and the Heart of Gold drop money in a circle around the center point.
  314. - Fixed a bug where Once More Into the Breach would appear multiple times on the list of loaded mods in-game.
  315. - Fixed a bug where dropping Baby Good Chance Kin would cause console errors.
  316. - Fixed a bug where Overpriced Headband's stat changes wouldn't register right away.
  317. - Fixed a bug where some projectile hitboxes were many times larger than they should have been.
  318. - Fixed Supersonic Shots, Mr. Fahrenheit, and Hwacha spitting out errors when dropped.
  319. - Fixed a bug where Demoter bullets could demote and kill an enemy at the same time, resulting in an empty husk.
  320. - Fixed Graceful Goop turning the player’s bullets white.
  321. - Fixed Love Pistol breaking the game upon shooting one of the Ammoconda’s segments.
  322. New Content:
  323. - Added a new kind of chest to All-Jammed mode! Jammed Chests! What do they do? Open them and find out.
  324. - Added unlocks to a lot of items, as well as adding items to shops in the breach and brand new Frifle and Mauser Hunting Quests.
  325. - Added new challenges, with an item unlock for each one! Type nnchallenges into the console to view them.
  326. - Added a new command that allows the player to drastically increase the loot weight of modded items. Works on all modded items, not just ones from OMITB.
  327. - Added the new status effects Plague and Lockdown. I SWEAR these aren't meant to be references to… current events, Lockdown was inspired by that one status effect from Dead Cells.
  328. New Items: (May not be a complete list, I've added so many some may have slipped through my fingers)
  329. - Birdshot, Lockdown Bullets, Unpredictabullets, Warp Bullets, Blombk, Toolbox, Heavy Chamber, Keymmolet, Risky Ring, Ring of Ammo Redemption, Honeypot, Obsidian Pistol, Showdown, Ammolite, Portable Hole, Cardinal's Mitre, Gunjurer's Belt, Chem Grenade, Autollet, Bullets With Guns, Pestilence, Apple (Apple Core / Golden Apple Core), Backwards Bullets, Blood Thinner, Bullet Boots, Titanium Clip, Cross Bullets, Cursed Tumbler, Cyan Guon Stone, Empty Rounds, Equality, Bayonet, Combat Knife, Glass Shard, Peanut, Potto, Diode, Drone, Gunsmoke Perfume, Gunknight Amulet, Indigo Guon Stone, Kaliber's Prayer, Kin Ammolet, Laser Bullets, Lefthandedness, Longsword Shot, Loot Engine, Maroon Guon Stone, Paper Badge, Pocket Chest, Blankh, Repetitron, Rainbow Guon Stone, Silver Guon Stone, Tin Heart, Uns-Table Tech, Eraser, Amulet of Shell’tan, Gusty, Drill Bullets, Shatterblank, Foam Darts, Chemical Burn, Ammo Trap, Scroll of Exact Knowledge, Cloak of Darkness, Booster Shot, Gunidae solvit Haatelis, Map Fragment, Ring of Invisibility, Tablet of Order, Tattered Map, Witch’s Brew, Moonrock, Ivory Ammolet, Splattershot, Bombardier Shells, Ammolock, Lead of Life, Pestiferous Lead, Clip On Ammo Pouch, Opulent Blank, Grim Blanks, Bloodshot Eye, Cartographer’s Eye
  330. New Guns:
  331. - Gundertale, Shroomed Gun, G20, Rekeyter, Hot Glue Gun, Ranger, Displacer Cannon, Grandfather Glock, AM0, Riot Gun, Maiden Rifle, Heavy Assault Rifle, Dynamite Launcher, Gunjurer’s Staff, Fungo Cannon, Phaser Spiderling, Desk Fan, Pencil, Icicle, Protean, Bullet Blade, Lorebook, Beastclaw, Bookllet, Bullatterer, Wrench, Butchers Knife, Creditor, Crescendo Blaster, Ember Cannon, Entropew, Gatling Gun, Glasster, Glock 42, Golden Revolver, Gravitron, Gravity Gun, Gumgun, Guneonate, Gunger, Hand Gun, Head of the Order, High Velocity Rifle, Killithid Tendril, Mantid Augment, Mini Monger, Neutrino, Nocturne, Pillarocket, Primos 1, Pump Charge Shotgun, Punishment Ray, Rapid Riposte, Ringer, Snaker, Stasis Rifle, The Thin Line, Variable, Viper, Blankannon, Ice Bow, Kinetic Blaster, Wheellock, Gaxe, Barcode Scanner, Back Warder, Blizzkrieg, Gun of a Thousand Sins, Dimensionaliser, Wrinkler, Tool Gun, Glooper, Felissile, The Outbreak, Heat Ray, Tri-Beam, Beamblade, Rico, Pumhart, Wooden Horse, Copygat
  332.  
  333. 1.23.1
  334. - Fixed Pista and Master's Gun not appearing in any loot tiers.
  335.  
  336. 1.23
  337. - Fixed a bug where poisoning guns would break the dragun.
  338. - Retextured Speed Potion to better differentiate it from the new Love Potion
  339. - Removed the 'Knockback' synergy from the Diamond Gun until I can figure out how to fix it.
  340. - Added the items; Hellfire Rounds, Armoured Armour, Meat Shield, Bloody Ammo, Menger Ammo Box, Love Potion, Goomperors Crown, and Permafrost.
  341. - Added the guns; Demolitionist, Vacuum Gun, Unus Centum, Oxygun, Pista, Clown Shotgun, Risk Rifle, Multiplicator, Viscerifle, and Master's Gun.
  342.  
  343. 1.22.1
  344. - Fixed Greek Fire incorrectly having the same description as the Poison Dart Frog.
  345.  
  346. 1.22
  347. - Changed Orgun's Max Ammo to 250 from 400, and moved it to the A tier.
  348. - Added synergies to the Blowgun.
  349. - Added Poison Dart Frog, Dart Rifle, Greek Fire, Kalashnirang, Spore Launcher, Blasmaster, Doggun, and Up-N-Up.
  350.  
  351. 1.21
  352. - Re-removed Gunpowder Pheromones from Cursula's pool, because I apparently didn't do it right the first time.
  353. - Moved Clay Sculpture and Paintball Gun to the C tier.
  354. - Added Magic Missile, Hwacha, Fire Lance, Hand Cannon, Golf Rifle, Purpler, Hand Mortar, Spear of Justice, Repeatovolver, Stun Gun, Blowgun, Diamond Gun, and Lantaka.
  355.  
  356. 1.20.1
  357. - Fixed a visual issue with both the Orgun and Octagun showing up as Spent in the Ammonomicon.
  358.  
  359. 1.20
  360. - Moved Nitroglycylinder to the D Tier. Moved Bloody Box, Spare Key, and Sharp Key to the B Tier.
  361. - Removed Chance Effigy and Gunpowder Pheromones from Cursula's Shop Pool.
  362. - Blight Shell no longer gives you curse just for holding it.
  363. - Resprited Bloody Box, and gave it a better description.
  364. - 1 Shot now only increases Enemy Bullet Speed and Global Prices by 0.1, instead of a full 1.
  365. - Chests spawned by Wonderchest, Bloody Box, Bullut, and the Advanced Dragun's Death Rewards now have an even chance to pay out with either an item or a gun, not just guns.
  366. - These chests are also now shown on the map.
  367. - Recoded Wonderchest, tweaked some effects, and added some new ones.
  368. - Added Synergies to the Sunlight Javelin.
  369. - The 'Gun Punch Man' synergy now works with Lichs' Eye Bullets.
  370. - Added the guns ; Mama, Gunshark, Love Pistol, Disc Gun, Justice, Finger Guns, Gonne, Orgun, and Octagun.
  371.  
  372. 1.19
  373. - Fixed and old bug with Book of Mimic anatomy where all enemies killed in Rainbow Mode would give armour, instead of just mimics.
  374. - Added the items; Endless Bullets, Gunslinger Emblem, Mobius Clip, Cheese Heart, Silver Ammolet, Mr. Fahrenheit, and the Magic Quiver.
  375. - Added the guns; Paintball Gun, Orb of the Gun, Antimateriel Rifle, Bazooka, and Spiral.
  376.  
  377. 1.18
  378. - The Shade now gains 15 Casings and a permanent 2% damage upgrade whenever they pick up armour, as compensation for them not being able to use it as health.
  379. - Added Tracer Rounds, Graceful Goop, and the Frost Key.
  380. - Added Synergies to Voodoollets, Supersonic Shots, and Accelerant.
  381.  
  382. 1.17
  383. - Added Springloaded Chamber, Bombinomicon, and Clay Sculpture.
  384. - Gave The Shade immunity to pit damage, and made him glow red instead of blue when falling is enabled.
  385. - Added a Synergy to Gunpowder Pheromones.
  386. - (Hopefully) Fixed a crashing issue with Voodoollets.
  387.  
  388. 1.16
  389. - Added Voodoollets.
  390. - Changed Bullut to always spawn one Black Chest, one Red Chest, and one Synergy Chest in addition to 3 random chests.
  391. - Added The Shade , a new custom character! His install method is different to the main mod, so if you've never installed custom characters before, be sure to read the Shade's special guide.
  392. - The shade also has three custom starting items/guns; The Shade Heart, the Hand of Night, and the Elder Magnum.
  393. - Rebranded as 'Once More Into The Breach'
  394.  
  395. 1.15.2
  396. - Fixed a bug where no Synergies added in the Synergising update would load.
  397. - Added Demoter Bullets.
  398.  
  399. 1.15.1
  400. - Added a reward for beating the Advanced Dragun.
  401. - Added the Alchemy Crucible.
  402.  
  403. 1.15
  404. - Fixed a bug where Diamond Bracelet and Pearl Bracelet would not remove their effects when dropped.
  405. - Recoded Table Tech Speed. It's effects are still mostly the same.
  406. - Removed console logging from the Jammomaster.
  407. - Fixed a spelling error in the names of Promethean and Epimethean Bullets.
  408. - Added Overpriced Headband, Heart of Gold, Tabullets, Furious Ammolet, Finished Bullet, Baby Good Chance Kin, Chance Effigy, Ring of Oddly Specific Benefits, and Gilded Lead.
  409. - Changed Gooey Heart from an HP up to a chance to heal upon killing any blob enemy.
  410. - Added two new mastery rewards to the Oubliette, with an equal chance for any one of the three to be chosen upon killing a boss. These items are Blobulon Rage, and the Bloodglass Guon Stone.
  411.  
  412. 1.14
  413. - Added the new Jammomaster NPC to the Breach, to enable and disable All-Jammed mode without needing to open the console.
  414. - Added toggles to most instakill items to allow them to be switched between true instakill mode, and a simple double damage mode. I did this because I've heard some objections to the way instakillers function, so I at least want to give people the option to change how they work.
  415. - Fixed a bug with Osteoporosis Bullets absolutely deleting the Lich with beam weapons. (Probably)
  416. - Fixed a bug with the Miner's Bullets 'Miiiiining Away~' synergy where you could get far more casings than intended when using a beam weapon.
  417. - Made Alkali Bullets completely erase Bloodbulons from existence. It's not as visually appealing as properly killing them, but it's much more satisfying to the end user. This also works with ERROR Rounds (if it randomly picks the Bloodbulon) and Engraved Bullets (If you select the Bloodbulon).
  418. - Fixed spelling errors in the names of Promethean and Epimethean bullets.
  419. - Added the Brown Guon Stone, and Rocket Man
  420. - Added a handful of new guns as well; the Rocket Pistol, The Lodger, and the Mini Gun.
  421. - Last but certainly not least, I (think) I've fixed an issue where certain users would have severe lag spikes when using the mod. Fingers crossed.
  422.  
  423. 1.13 (The Synergising)
  424. - Added new synergies to Bashing Bullets, Spare Key, Blank Stare, Blank Key, Spare Blank, Glass Chamber, Glass Rounds, Hive Holster, Mutagen, Loose Change, and Rusty Casing.
  425. - Added Promethian Bullets, Epimethian Bullets, Bullet Kin Plushie, and Horned Helmet.
  426. - Added a new All-Jammed Mode where every enemy in the game becomes jammed. It is enabled by typing 'nn togglealljammed' into the MtG console, but I am also planning on adding an NPC in future once I figure out how.
  427.  
  428. 1.12
  429. - Fixed a bug where Cleansing Rounds and Snail Bullets would cause the Dragun to break reality.
  430. - Added a synergy between Blank Stare and Spare Blank.
  431. - Added Hallowed Bullets, Bullet Bullets, Antimatter Bullets, Spectre Bullets, Chaos Ruby, Blank Key, Wicker Ammolet, Blank Boots, Diamond Bracelet, Pearl Bracelet, The Beholster, and Hive Holster.
  432.  
  433. 1.11
  434. - Added Rando Rounds, Full Armour Jacket, Mirror Bullets, Crowded Clips, Bashful Shot, Leg Boot, and Golden Armour.
  435.  
  436. 1.10.1
  437. - Fixed a horrible terrible no good very bad gamebreaking bug with Glass God.
  438. - Set the Wood Guon Stone, Engraved Bullets, Gooey Heart, and Exalted Heart to EXCLUDED tier instead of SPECIAL tier. All this really does is prevent them from showing up in the ammonomicon, and avoids a nasty bug where they appear as normal boss rewards or Rainbow Chest loot.
  439. - Added proper synergies to Cleansing Rounds, and Organ Donor Card.
  440.  
  441. 1.10
  442. - Added Mastery Rewards to the Oubliette and Abbey.
  443. - Added Jungle support for floor-specific effect items.
  444. - Added +2 Active Item Slots to the Bomber Jacket.
  445. - Decreased the amount of speed alteration the Lucky Coin is capable of, in both positive and negative directions.
  446. - Added Bloodthirsty Bullets, Cleansing Rounds, Organ Donor Card, Glass God, Gooey Heart, Exalted Heart, Hiking Pack, Gunpowder Pheromones, Elevator Button, Bullut, G-Switch, and Accelerant.
  447.  
  448. 1.9
  449. - Fixed lag issues related to Venusian Bars.
  450. - Made Kevin no longer look charmed, even though he still acts charmed.
  451. - Lowered the tier of Hard Reload Bullets to C.
  452. - Added Purple Prose, Table Tech Guon/Wooden Guon Stone, Cyclone Boots, Rusty Casing, and Gold Guon Stone.
  453.  
  454. 1.8.1
  455. - Fixed a bug where Blight Shells couldn't be picked up because it was trying to give an item to it's owner… before it knew who it's owner was.
  456.  
  457. 1.8
  458. - Made Snail Bullets reduce player projectile speed by 40%
  459. - Increased the charge time of The Shellactery, and increased it's passive curse to 2.
  460. - Added the Reinforcement Radio, GTCWTVRP, Blight Shell, Glass Ammolet, and Kevin.
  461.  
  462. 1.7.1
  463. - Fixed a bug where Junkllets would increase your damage unto infinity any time you picked up an item.
  464. - Fixed a bug where Book of Mimic Anatomy would cause Mimics to drop items in Rainbow Mode.
  465. - Fixed a bug where Recyclinder would give infinite items in Blessed Mode.
  466. - Fixed lag / crash issues with Sanctified Oil.
  467. - Added Guon Boulder.
  468.  
  469. 1.7
  470. - Fixed a serious bug where certain items would break the game when used in conjunction with ExpandTheGungeon's corruption bomb.
  471. - Added the Dragun Scale, and Wonderchest.
  472.  
  473. 1.6
  474. - Spent a couple sleepless nights formulating a nice google doc to put on this page instead of the clutter that was there previously.
  475. - Fixed a bug with Glass Rounds where it would't correctly remove it's bonuses.
  476. - Added all the Synergies that I missed in 1.5.1 because I'm dumb.
  477. - Added Gun Grease, Libram of the Chambers, and Bomber Jacket.
  478.  
  479. 1.5.1
  480. - Added my items to various NPC Shop Pools.
  481. - Made all my Synergies official, rather than Pseudo.
  482. - Made several fixes to Lucky Coin:
  483. - Altered Lucky Coin's cooldown to be damage based, and not… nonexistant.
  484. - Fixed Lucky Coin not correctly removing it's effects when dropped.
  485. - Fixed Lucky Coin not correctly removing it's effects… in general.
  486. - Made Lucky Coin undroppable during it's negative effect.
  487. - Removed the Lucky Coin's Console logging.
  488. - Made several fixed to the Coupon:
  489. - Removed the Coupon's Console Logging.
  490. - Made the Coupon's Miserly Ring Synergy work if you have the Pig, or are the Robot.
  491. - Added Kaliber's Eye.
  492.  
  493. 1.5
  494. - Buffed the damage given by Key Bulwark from 3% to 5%.
  495. - Added Knightly Bullets, Junkllets, Book of Mimic Anatomy, Black Holster, Liquid-Metal Body, Lucky Coin, Nitroglycylinder, #1 Boss Mug, Table Tech Ammo, and Table Tech Invulnerability.
  496.  
  497. 1.4
  498. - Fixed a bug with Antimagic Rounds where it wasn't killing Lore Gunjurers.
  499. - Fixed a bug with Unengraved Bullets where hitting an enemy too fast with Unengraved Bullets active would give multiple copies of Engraved Bullets.
  500. - Added the Mutagen, Time Fuddler's Robe, Identity Crisis, The Shellactery, Supersonic Shots, Yellow Guon Stone, and Grey Guon Stone.
  501.  
  502. 1.3
  503. - Renamed 'Blank Personality' to 'Blank Stare' to avoid potential conflicts.
  504. - Nerfed the amount of bonus damage that Osteoporosis Bullets deals to the Lich.
  505. - Added Table Tech Table, Miners Bullets, Glass Chamber, Glass Rounds, Bag of Holding, Table Tech Speed, Key Bulwark, Loose Change, and the Flame Chamber.
  506.  
  507. 1.2
  508. - Added the Keychain, Nitro Bullets, Heart Padlock, Lump of Space Metal, and Keybullet Effigy.
  509.  
  510. 1.1
  511. - Added the Bloody Box, Unengraved/Engraved Bullets, Forsaken Heart, Coupon, Maiden-Shaped Box, Blank Personality, Recyclinder, Sharp Key, and Spare Key.
  512.  
  513. 1.0
  514. - Released.
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