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- # Mupen64Plus Configuration File
- # This file is automatically read and written by the Mupen64Plus Core library
- [Audio-OMX]
- Version = 1
- OUTPUT_PORT = "1"
- # Frequency which is used if rom doesn't want to change it
- DEFAULT_FREQUENCY = 33600
- # Swaps left and right channels
- SWAP_CHANNELS = False
- # Audio Output Frequncy mode (when NATIVE_MODE=false): 0 = Rom Frequency, 1 ROM Frequency if supported (HDMI only), 2 = Standard frequency < Rom Frequency, 3 = Standard frequency > Rom Frequency, [N] Force output frequency
- DEFAULT_MODE = 0
- [Core]
- # Mupen64Plus Core config parameter set version number. Please don't change this version number.
- Version = 1.010000
- # Draw on-screen display if True, otherwise don't draw OSD
- OnScreenDisplay = False
- # Use Pure Interpreter if 0, Cached Interpreter if 1, or Dynamic Recompiler if 2 or more
- R4300Emulator = 2
- # Disable compiled jump commands in dynamic recompiler (should be set to False)
- NoCompiledJump = False
- # Disable 4MB expansion RAM pack. May be necessary for some games
- DisableExtraMem = False
- # Increment the save state slot after each save operation
- AutoStateSlotIncrement = False
- # Activate the R4300 debugger when ROM execution begins, if core was built with Debugger support
- EnableDebugger = False
- # Save state slot (0-9) to use when saving/loading the emulator state
- CurrentStateSlot = 0
- # Path to directory where screenshots are saved. If this is blank, the default value of ${UserConfigPath}/screenshot will be used
- ScreenshotPath = "/home/pi/RetroPie/roms/n64"
- # Path to directory where emulator save states (snapshots) are saved. If this is blank, the default value of ${UserConfigPath}/save will be used
- SaveStatePath = "/home/pi/RetroPie/roms/n64"
- # Path to directory where SRAM/EEPROM data (in-game saves) are stored. If this is blank, the default value of ${UserConfigPath}/save will be used
- SaveSRAMPath = "/home/pi/RetroPie/roms/n64"
- # Path to a directory to search when looking for shared data files
- SharedDataPath = "/opt/retropie/configs/n64"
- # Delay interrupt after DMA SI read/write
- DelaySI = True
- # Force number of cycles per emulated instruction
- CountPerOp = 0
- # Use alternate VI timing (-1=Game default, 0=Don't use alternate timing, 1=Use alternate timing)
- ViTiming = -1
- # Modify the default count per scanline(-1 or 0=Game default)
- CountPerScanline = -1
- # Disable speculative precompilation in new dynarec
- DisableSpecRecomp = True
- [CoreEvents]
- # Mupen64Plus CoreEvents config parameter set version number. Please don't change this version number.
- Version = 1
- # SDL keysym for stopping the emulator
- Kbd Mapping Stop = 27
- # SDL keysym for switching between fullscreen/windowed modes
- Kbd Mapping Fullscreen = 0
- # SDL keysym for saving the emulator state
- Kbd Mapping Save State = 286
- # SDL keysym for loading the emulator state
- Kbd Mapping Load State = 288
- # SDL keysym for advancing the save state slot
- Kbd Mapping Increment Slot = 0
- # SDL keysym for resetting the emulator
- Kbd Mapping Reset = 290
- # SDL keysym for slowing down the emulator
- Kbd Mapping Speed Down = 291
- # SDL keysym for speeding up the emulator
- Kbd Mapping Speed Up = 292
- # SDL keysym for taking a screenshot
- Kbd Mapping Screenshot = 293
- # SDL keysym for pausing the emulator
- Kbd Mapping Pause = 112
- # SDL keysym for muting/unmuting the sound
- Kbd Mapping Mute = 109
- # SDL keysym for increasing the volume
- Kbd Mapping Increase Volume = 93
- # SDL keysym for decreasing the volume
- Kbd Mapping Decrease Volume = 91
- # SDL keysym for temporarily going really fast
- Kbd Mapping Fast Forward = 102
- # SDL keysym for advancing by one frame when paused
- Kbd Mapping Frame Advance = 47
- # SDL keysym for pressing the game shark button
- Kbd Mapping Gameshark = 103
- # Joystick event string for stopping the emulator
- Joy Mapping Stop = "J0B0/B3"
- # Joystick event string for switching between fullscreen/windowed modes
- Joy Mapping Fullscreen = ""
- # Joystick event string for saving the emulator state
- Joy Mapping Save State = "J0B0/B11"
- # Joystick event string for loading the emulator state
- Joy Mapping Load State = "J0B0/B10"
- # Joystick event string for advancing the save state slot
- Joy Mapping Increment Slot = ""
- # Joystick event string for taking a screenshot
- Joy Mapping Screenshot = ""
- # Joystick event string for pausing the emulator
- Joy Mapping Pause = ""
- # Joystick event string for muting/unmuting the sound
- Joy Mapping Mute = ""
- # Joystick event string for increasing the volume
- Joy Mapping Increase Volume = ""
- # Joystick event string for decreasing the volume
- Joy Mapping Decrease Volume = ""
- # Joystick event string for fast-forward
- Joy Mapping Fast Forward = ""
- # Joystick event string for pressing the game shark button
- Joy Mapping Gameshark = ""
- [Input-SDL-Control1]
- # Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number.
- version = 2
- # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
- mode = 2
- # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
- device = 0
- # SDL joystick name (or Keyboard)
- name = "PLAYSTATION(R)3 Controller"
- # Specifies whether this controller is 'plugged in' to the simulated N64
- plugged = True
- # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak
- plugin = 2
- # If True, then mouse buttons may be used with this controller
- mouse = False
- # Scaling factor for mouse movements. For X, Y axes.
- MouseSensitivity = "2.00,2.00"
- # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes.
- AnalogDeadzone = "4096,4096"
- # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
- AnalogPeak = "32768,32768"
- # Digital button configuration mappings
- DPad R = "button(5)"
- DPad L = "button(7)"
- DPad D = "button(6)"
- DPad U = "button(4)"
- Start = "button(3)"
- Z Trig = "button(8)"
- B Button = "button(12)"
- A Button = "button(15)"
- C Button R = "axis(2+)"
- C Button L = "axis(2-)"
- C Button D = "button(14) axis(3+)"
- C Button U = "button(13) axis(3-)"
- R Trig = "button(11)"
- L Trig = "button(10)"
- Mempak switch = "button(1)"
- Rumblepak switch = "button(2)"
- # Analog axis configuration mappings
- X Axis = "axis(0-,0+)"
- Y Axis = "axis(1-,1+)"
- [Input-SDL-Control2]
- # Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number.
- version = 2
- # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
- mode = 2
- # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
- device = -1
- # SDL joystick name (or Keyboard)
- name = ""
- # Specifies whether this controller is 'plugged in' to the simulated N64
- plugged = False
- # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak
- plugin = 1
- # If True, then mouse buttons may be used with this controller
- mouse = False
- # Scaling factor for mouse movements. For X, Y axes.
- MouseSensitivity = "2.00,2.00"
- # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes.
- AnalogDeadzone = "4096,4096"
- # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
- AnalogPeak = "32768,32768"
- # Digital button configuration mappings
- DPad R = ""
- DPad L = ""
- DPad D = ""
- DPad U = ""
- Start = ""
- Z Trig = ""
- B Button = ""
- A Button = ""
- C Button R = ""
- C Button L = ""
- C Button D = ""
- C Button U = ""
- R Trig = ""
- L Trig = ""
- Mempak switch = ""
- Rumblepak switch = ""
- # Analog axis configuration mappings
- X Axis = ""
- Y Axis = ""
- [Input-SDL-Control3]
- # Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number.
- version = 2
- # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
- mode = 2
- # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
- device = -1
- # SDL joystick name (or Keyboard)
- name = ""
- # Specifies whether this controller is 'plugged in' to the simulated N64
- plugged = False
- # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak
- plugin = 1
- # If True, then mouse buttons may be used with this controller
- mouse = False
- # Scaling factor for mouse movements. For X, Y axes.
- MouseSensitivity = "2.00,2.00"
- # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes.
- AnalogDeadzone = "4096,4096"
- # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
- AnalogPeak = "32768,32768"
- # Digital button configuration mappings
- DPad R = ""
- DPad L = ""
- DPad D = ""
- DPad U = ""
- Start = ""
- Z Trig = ""
- B Button = ""
- A Button = ""
- C Button R = ""
- C Button L = ""
- C Button D = ""
- C Button U = ""
- R Trig = ""
- L Trig = ""
- Mempak switch = ""
- Rumblepak switch = ""
- # Analog axis configuration mappings
- X Axis = ""
- Y Axis = ""
- [Input-SDL-Control4]
- # Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number.
- version = 2
- # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
- mode = 2
- # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
- device = -1
- # SDL joystick name (or Keyboard)
- name = ""
- # Specifies whether this controller is 'plugged in' to the simulated N64
- plugged = False
- # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak
- plugin = 1
- # If True, then mouse buttons may be used with this controller
- mouse = False
- # Scaling factor for mouse movements. For X, Y axes.
- MouseSensitivity = "2.00,2.00"
- # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes.
- AnalogDeadzone = "4096,4096"
- # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
- AnalogPeak = "32768,32768"
- # Digital button configuration mappings
- DPad R = ""
- DPad L = ""
- DPad D = ""
- DPad U = ""
- Start = ""
- Z Trig = ""
- B Button = ""
- A Button = ""
- C Button R = ""
- C Button L = ""
- C Button D = ""
- C Button U = ""
- R Trig = ""
- L Trig = ""
- Mempak switch = ""
- Rumblepak switch = ""
- # Analog axis configuration mappings
- X Axis = ""
- Y Axis = ""
- [UI-Console]
- # Mupen64Plus UI-Console config parameter set version number. Please don't change this version number.
- Version = 1
- # Directory in which to search for plugins
- PluginDir = "./"
- # Filename of video plugin
- VideoPlugin = "mupen64plus-video-GLideN64.so"
- # Filename of audio plugin
- AudioPlugin = "mupen64plus-audio-omx.so"
- # Filename of input plugin
- InputPlugin = "mupen64plus-input-sdl.so"
- # Filename of RSP plugin
- RspPlugin = "mupen64plus-rsp-hle.so"
- [Video-General]
- Fullscreen = False
- ScreenWidth = 320
- ScreenHeight = 240
- # If true, activate the SDL_GL_SWAP_CONTROL attribute
- VerticalSync = False
- [Video-GLideN64]
- # Settings version. Don't touch it.
- configVersion = 15
- # Crop resulted image (0=disable, 1=auto crop, 2=user defined crop)
- CropMode = 0
- # Crop width pixels from left and right of resulted image (in native resolution)
- CropWidth = 0
- # Crop height pixels from top and bottom of resulted image (in native resolution)
- CropHeight = 0
- # Enable/Disable MultiSampling (0=off, 2,4,8,16=quality)
- MultiSampling = 0
- # Screen aspect ratio (0=stretch, 1=force 4:3, 2=force 16:9, 3=adjust)
- AspectRatio = 1
- # Swap frame buffers (0=On VI update call, 1=On VI origin change, 2=On buffer update)
- BufferSwapMode = 0
- # Frame buffer size is the factor of N64 native resolution.
- UseNativeResolutionFactor = 0
- # Bilinear filtering mode (0=N64 3point, 1=standard)
- bilinearMode = True
- # Max level of Anisotropic Filtering, 0 for off
- MaxAnisotropy = False
- # Size of texture cache in megabytes. Good value is VRAM*3/4
- CacheSize = 500
- # Enable color noise emulation.
- EnableNoise = True
- # Enable LOD emulation.
- EnableLOD = True
- # Enable hardware per-pixel lighting.
- EnableHWLighting = False
- # Use persistent storage for compiled shaders.
- EnableShadersStorage = True
- # Make texrect coordinates continuous to avoid black lines between them. (0=Off, 1=Auto, 2=Force)
- CorrectTexrectCoords = 0
- # Render 2D texrects in native resolution to fix misalignment between parts of 2D image.
- EnableNativeResTexrects = False
- # Do not use shaders to emulate N64 blending modes. Works faster on slow GPU. Can cause glitches.
- EnableLegacyBlending = False
- # Enable frame and|or depth buffer emulation.
- EnableFBEmulation = True
- # Copy auxiliary buffers to RDRAM
- EnableCopyAuxiliaryToRDRAM = False
- # Enable N64 depth compare instead of OpenGL standard one. Experimental.
- EnableN64DepthCompare = False
- # Disable buffers read/write with FBInfo. Use for games, which do not work with FBInfo.
- DisableFBInfo = True
- # Read color buffer by 4kb chunks (strict follow to FBRead specification)
- FBInfoReadColorChunk = False
- # Read depth buffer by 4kb chunks (strict follow to FBRead specification)
- FBInfoReadDepthChunk = True
- # Enable color buffer copy to RDRAM (0=do not copy, 1=copy in sync mode, 2=copy in async mode)
- EnableCopyColorToRDRAM = 2
- # Enable depth buffer copy to RDRAM (0=do not copy, 1=copy from video memory, 2=use software render)
- EnableCopyDepthToRDRAM = 2
- # Enable color buffer copy from RDRAM.
- EnableCopyColorFromRDRAM = False
- # Texture filter (0=none, 1=Smooth filtering 1, 2=Smooth filtering 2, 3=Smooth filtering 3, 4=Smooth filtering 4, 5=Sharp filtering 1, 6=Sharp filtering 2)
- txFilterMode = 0
- # Texture Enhancement (0=none, 1=store as is, 2=X2, 3=X2SAI, 4=HQ2X, 5=HQ2XS, 6=LQ2X, 7=LQ2XS, 8=HQ4X, 9=2xBRZ, 10=3xBRZ, 11=4xBRZ, 12=5xBRZ), 13=6xBRZ
- txEnhancementMode = 0
- # Deposterize texture before enhancement.
- txDeposterize = False
- # Don't filter background textures.
- txFilterIgnoreBG = False
- # Size of filtered textures cache in megabytes.
- txCacheSize = 100
- # Use high-resolution texture packs if available.
- txHiresEnable = False
- # Allow to use alpha channel of high-res texture fully.
- txHiresFullAlphaChannel = False
- # Use alternative method of paletted textures CRC calculation.
- txHresAltCRC = False
- # Enable dump of loaded N64 textures.
- txDump = False
- # Zip textures cache.
- txCacheCompression = True
- # Force use 16bit texture formats for HD textures.
- txForce16bpp = False
- # Save texture cache to hard disk.
- txSaveCache = True
- # Path to folder with hi-res texture packs.
- txPath = "/home/pi/.local/share/mupen64plus/hires_texture"
- # File name of True Type Font for text messages.
- fontName = "FreeSans.ttf"
- # Font size.
- fontSize = 18
- # Font color in RGB format.
- fontColor = "B5E61D"
- # Enable bloom filter
- EnableBloom = False
- # Brightness threshold level for bloom. Values [2, 6]
- bloomThresholdLevel = 4
- # Bloom blend mode (0=Strong, 1=Mild, 2=Light)
- bloomBlendMode = 0
- # Blur radius. Values [2, 10]
- blurAmount = 10
- # Blur strength. Values [10, 100]
- blurStrength = 20
- # Force gamma correction.
- ForceGammaCorrection = False
- # Gamma correction level.
- GammaCorrectionLevel = 2.000000
- # Show FPS counter.
- ShowFPS = False
- # Show VI/S counter.
- ShowVIS = False
- # Show percent counter.
- ShowPercent = False
- # Counters horisontal position (0=left, 1=right)
- CountersHPos = 0
- # Counters vertical position (0=bottom, 1=top)
- CountersVPos = 0
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