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Mopop99

Summer 5 Texts

Jun 19th, 2019
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  1. MID_MISSION_S201906KIZUNA01_TITLE: Bound Hero Battle
  2. MID_MISSION_S201906KIZUNA01_A1: Clear Bound Hero Battle
  3. MID_MISSION_H_S201906KIZUNA01_A1: Clear the Bound Hero Battle against Ike &\nSoren with Sharena: Princess of Askr on your\nteam.
  4. MID_MISSION_S201906KIZUNA01_A2: Clear Bound Hero Battle
  5. MID_MISSION_H_S201906KIZUNA01_A2: Clear the Bound Hero Battle against Ike &\nSoren on Lunatic or higher difficulty with\nAlfonse: Prince of Askr on your team.
  6. MID_MISSION_S201906KIZUNA01_A3: Defeat Ike
  7. MID_MISSION_H_S201906KIZUNA01_A3: Defeat Ike: Young Mercenary at level 40 or\nhigher with Sharena: Princess of Askr.
  8. MID_MISSION_S201906KIZUNA01_A4: Defeat Soren
  9. MID_MISSION_H_S201906KIZUNA01_A4: Defeat Soren: Shrewd Strategist at level 40 or\nhigher with Alfonse: Prince of Askr.
  10. MID_MISSION_S201906KIZUNA01_A5: Clear Bound Hero Battle
  11. MID_MISSION_H_S201906KIZUNA01_A5: Clear the Bound Hero Battle against Ike &\nSoren on Lunatic or higher difficulty using an\nall-armored team.
  12. MID_MISSION_S201906SENKA01_DAILY_TITLE: Tempest Trials
  13. MID_MISSION_S201906SENKA01_DAILY_A1: Clear Trial
  14. MID_MISSION_H_S201906SENKA01_DAILY_A1: Clear one of the final maps in Tempest Trials.
  15. MID_MISSION_S201906SENKA01_DAILY_A2: Clear Trial
  16. MID_MISSION_H_S201906SENKA01_DAILY_A2: Clear one of the final maps in Tempest Trials.
  17. MID_MISSION_S201906SENKA01_DAILY_A3: Clear Trial
  18. MID_MISSION_H_S201906SENKA01_DAILY_A3: Clear one of the final maps in Tempest Trials.
  19. MID_MISSION_S201906SENKA01_DAILY_A4: Clear Trial
  20. MID_MISSION_H_S201906SENKA01_DAILY_A4: Clear one of the final maps in Tempest Trials.
  21. MID_MISSION_S201906STORY02_TITLE: Summer Returns
  22. MID_MISSION_S201906STORY02_A1: Clear P35-1 on Lunatic
  23. MID_MISSION_H_S201906STORY02_A1: Clear Paralogue 35: Part 1 on Lunatic difficulty\nwith a sword ally on your team. (Allies deployed\nas cohorts using Pair Up do not count.) All four\nallies must survive.
  24. MID_MISSION_S201906STORY02_A2: Clear P35-2 on Lunatic
  25. MID_MISSION_H_S201906STORY02_A2: Clear Paralogue 35: Part 2 on Lunatic difficulty\nwith a lance ally on your team. (Allies deployed\nas cohorts using Pair Up do not count.) All four\nallies must survive.
  26. MID_MISSION_S201906STORY02_A3: Clear P35-3 on Lunatic
  27. MID_MISSION_H_S201906STORY02_A3: Clear Paralogue 35: Part 3 on Lunatic difficulty\nwith an axe ally on your team. (Allies deployed\nas cohorts using Pair Up do not count.) All four\nallies must survive.
  28. MID_MISSION_S201906TAPBTL01_D01_TITLE: Tap Battle - Daily
  29. MID_MISSION_S201906TAPBTL01_D01_A1: Defeat Hector
  30. MID_MISSION_H_S201906TAPBTL01_D01_A1: Defeat the boss Hector on Floors 16-20\nin Tap Battle.
  31. MID_MISSION_S201906TAPBTL01_D01_A2: Clear Stage
  32. MID_MISSION_H_S201906TAPBTL01_D01_A2: Clear a stage in Tap Battle.
  33. MID_MISSION_S201906TAPBTL01_D01_A3: Clear Stage
  34. MID_MISSION_H_S201906TAPBTL01_D01_A3: Clear a stage in Tap Battle.
  35. MID_MISSION_S201906TAPBTL01_D02_TITLE: Tap Battle - Daily
  36. MID_MISSION_S201906TAPBTL01_D02_A1: Defeat Xander
  37. MID_MISSION_H_S201906TAPBTL01_D02_A1: Defeat the boss Xander on Floors 56-60\nin Tap Battle.
  38. MID_MISSION_S201906TAPBTL01_D02_A2: Clear Stage
  39. MID_MISSION_H_S201906TAPBTL01_D02_A2: Clear a stage in Tap Battle.
  40. MID_MISSION_S201906TAPBTL01_D02_A3: Clear Stage
  41. MID_MISSION_H_S201906TAPBTL01_D02_A3: Clear a stage in Tap Battle.
  42. MID_MISSION_S201906TAPBTL02_TITLE: Tap Battle
  43. MID_MISSION_S201906TAPBTL02_A1: Clear Floors 16-20
  44. MID_MISSION_H_S201906TAPBTL02_A1: Clear floors 16-20 in Tap Battle.
  45. MID_MISSION_S201906TAPBTL02_A2: Clear Floors 36-40
  46. MID_MISSION_H_S201906TAPBTL02_A2: Clear floors 36-40 in Tap Battle.
  47. MID_MISSION_S201906TAPBTL02_A3: Clear Floors 56-60
  48. MID_MISSION_H_S201906TAPBTL02_A3: Clear floors 56-60 in Tap Battle.
  49. MID_MISSION_S201906TAPBTL02_A4: Clear Floors 76-80
  50. MID_MISSION_H_S201906TAPBTL02_A4: Clear floors 76-80 in Tap Battle.
  51. MID_MISSION_S201906TAPBTL02_A5: Clear Floors 96-100
  52. MID_MISSION_H_S201906TAPBTL02_A5: Clear floors 96-100 in Tap Battle.
  53. MPID_アンナ声: Anna
  54. MPID_水着レーギャルン: Laegjarn
  55. MPID_水着レーヴァテイン: Laevatein
  56. MPID_水着ヘルビンディ: Helbindi
  57. MPID_水着ユルグ: Ylgr
  58. MPID_水着スリーズ: Gunnthrá
  59. MPID_HONOR_水着レーギャルン: Burning Sun
  60. MPID_HONOR_水着レーヴァテイン: Bonfire's Blaze
  61. MPID_HONOR_水着ヘルビンディ: Seaside Scourge
  62. MPID_HONOR_水着ユルグ: Breaking the Ice
  63. MPID_HONOR_水着スリーズ: Beaming Smile
  64. MPID_H_水着レーギャルン: The eldest princess of Múspell, the Flame\nKingdom. In her swimsuit, she braves the\nred-hot sun.
  65. MPID_H_水着レーヴァテイン: The second princess of Múspell, the Kingdom\nof Flame. She's begun to practice swimming.
  66. MPID_H_水着ヘルビンディ: Rough and tumble general of Múspell, the\nKingdom of Flame. Finds the hot beach\nrefreshing compared to his home.
  67. MPID_H_水着ユルグ: The naive youngest princess of Nifl. Excited to\ngo to a beach for the first time.
  68. MPID_H_水着スリーズ: The eldest princess of Nifl. Her gentle demeanor\nseems to encircle the beach itself in a loving\nembrace.
  69. MPID_VOICE_水着レーギャルン: Alicia Stratten
  70. MPID_VOICE_水着レーヴァテイン: Sarah Williams
  71. MPID_VOICE_水着ヘルビンディ: Raymond K. Essel
  72. MPID_VOICE_水着ユルグ: Megan Lee
  73. MPID_VOICE_水着スリーズ: Carrie Keranen
  74. MPID_ILLUST_水着レーギャルン: Maeshima Shigeki (前嶋重機)
  75. MPID_ILLUST_水着レーヴァテイン: Masatsugu Saito (齋藤将嗣)
  76. MPID_ILLUST_水着ヘルビンディ: Meka (めか)
  77. MPID_ILLUST_水着ユルグ: Tobi
  78. MPID_ILLUST_水着スリーズ: Kippu (切符)
  79. MSID_砂浜のスコップ: Sandfort Spade
  80. MSID_砂浜のスコップ+: Sandfort Spade+
  81. MSID_砂浜のクワ: Shoreline Rake
  82. MSID_砂浜のクワ+: Shoreline Rake+
  83. MSID_南国の果実: Tropical Treats
  84. MSID_南国の果実+: Tropical Treats+
  85. MSID_四海の祭器: Worldsea Wave
  86. MSID_海に浮かぶ板: Buoyboard
  87. MSID_海に浮かぶ板+: Buoyboard+
  88. MSID_鬼神飛燕の一撃3: Swift Sparrow 3
  89. MSID_鬼神明鏡の瞬撃3: Mirror Impact
  90. MSID_赤の死闘・歩行1: R Duel Infantry 1
  91. MSID_赤の死闘・歩行2: R Duel Infantry 2
  92. MSID_赤の死闘・歩行3: R Duel Infantry 3
  93. MSID_速さ魔防の攻城戦1: AR-O Spd/Res 1
  94. MSID_速さ魔防の攻城戦2: AR-O Spd/Res 2
  95. MSID_速さ魔防の攻城戦3: AR-O Spd/Res 3
  96. MSID_H_砂浜のスコップ: If a bonus granted by a skill like Rally or Hone\nis active on unit, grants Atk/Def+4 during\ncombat.
  97. MSID_H_砂浜のスコップ+: If a bonus granted by a skill like Rally or Hone\nis active on unit, grants Atk/Def+4 during\ncombat.
  98. MSID_H_砂浜のクワ: If a bonus granted by a skill like Rally or Hone\nis active on unit, grants Atk/Def+4 during\ncombat.
  99. MSID_H_砂浜のクワ+: If a bonus granted by a skill like Rally or Hone\nis active on unit, grants Atk/Def+4 during\ncombat.
  100. MSID_H_南国の果実: $aIf a bonus granted by a skill like Rally or Hone\nis active on unit, grants Atk/Res+4 during\ncombat.\nEffect:【Dagger 5】\n\n【Dagger 5】\nAfter combat, if unit attacked, inflicts\nDef/Res-5 on target and foes within\n2 spaces of target through their next actions.
  101. MSID_H_南国の果実+: $aIf a bonus granted by a skill like Rally or Hone\nis active on unit, grants Atk/Res+4 during\ncombat.\nEffect:【Dagger 7】\n\n【Dagger 7】\nAfter combat, if unit attacked, inflicts\nDef/Res-7 on target and foes within\n2 spaces of target through their next actions.
  102. MSID_H_四海の祭器: Grants Spd+3. If unit's HP ≥ 50% and unit\ninitiates combat, unit can make a follow-up\nattack before foe can counterattack.
  103. MSID_H_海に浮かぶ板: If a bonus granted by a skill like Rally or Hone\nis active on unit, grants Atk/Res+4 during\ncombat.
  104. MSID_H_海に浮かぶ板+: If a bonus granted by a skill like Rally or Hone\nis active on unit, grants Atk/Res+4 during\ncombat.
  105. MSID_H_鬼神飛燕の一撃3: If unit initiates combat, grants Atk+6, Spd+7\nduring combat.
  106. MSID_H_鬼神明鏡の瞬撃3: If unit initiates combat, grants Atk+6, Res+10\nduring combat and foe cannot make a\nfollow-up attack.
  107. MSID_H_赤の死闘・歩行1: Grants HP+3. If unit is 5★ and level 40 and\nunit's stats total less than 160, treats unit's\nstats as 160 in modes like Arena.\n(Higher-scoring opponents will appear.\nStat total calculation excludes any values\nadded by merges and skills.)
  108. MSID_H_赤の死闘・歩行2: Grants HP+4. If unit is 5★ and level 40 and\nunit's stats total less than 165, treats unit's\nstats as 165 in modes like Arena.\n(Higher-scoring opponents will appear.\nStat total calculation excludes any values\nadded by merges and skills.)
  109. MSID_H_赤の死闘・歩行3: Grants HP+5. If unit is 5★ and level 40 and\nunit's stats total less than 170, treats unit's\nstats as 170 in modes like Arena.\n(Higher-scoring opponents will appear.\nStat total calculation excludes any values\nadded by merges and skills.)
  110. MSID_H_速さ魔防の攻城戦1: If attacking in Aether Raids, grants Spd/Res+X\nduring combat. (Calculates X based on number\nof foe's defensive structures: ≤2 structures\ngrants +4; 3 grants +3; 4 grants +2; ≥5 grants\n+1. Destroyed defensive structures are not\ncounted.)
  111. MSID_H_速さ魔防の攻城戦2: If attacking in Aether Raids, grants Spd/Res+X\nduring combat. (Calculates X based on number\nof foe's defensive structures: ≤2 structures\ngrants +7; 3 grants +5; 4 grants +3; ≥5 grants\n+1. Destroyed defensive structures are not\ncounted.)
  112. MSID_H_速さ魔防の攻城戦3: If attacking in Aether Raids, grants Spd/Res+X\nduring combat. (Calculates X based on number\nof foe's defensive structures: ≤2 structures\ngrants +10; 3 grants +7; 4 grants +4; ≥5 grants\n+1. Destroyed defensive structures are not\ncounted.)
  113. MID_CHAPTER_TITLE_CX034: Paralogue 35
  114. MID_CHAPTER_CX034: Summer Returns
  115. MID_STAGE_TITLE_X0341: Paralogue 35-1
  116. MID_STAGE_TITLE_X0342: Paralogue 35-2
  117. MID_STAGE_TITLE_X0343: Paralogue 35-3
  118. MID_STAGE_X0341: Summer's Flame Sisters
  119. MID_STAGE_X0342: Summer's Reunited Pair
  120. MID_STAGE_X0343: Summer's Heat and Chill
  121. MID_STAGE_TITLE_PC033: Grandmaster 33
  122. MID_STAGE_PC033: All-Piercing Arrows
  123. MID_STAGE_TITLE_PB055: Skill Studies 55
  124. MID_STAGE_PB055: Timid for a Reason
  125.  
  126. Lov u big bro
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