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- Name: Spin Drift
- Sex: Just had It
- Race Hippogriff
- Class: Stalker (Rogue-Tracker)
- Racials:
- Two-Form: passive; Carrying the magic of your kingdom’s prized artifact, you can freely swap between your Sea Pony and Hippogriff form. While this transformation happens automatically when you go underwater or surface back on land, you can do it freely whenever you want as well.
- -Sea Pony: When in your sea pony form, you can breath underwater (and you can breathe air as well) and can swim as quick as a dolphin. When you’re underwater, you ignore range, treating everything in the water with you as being at melee distance.
- -Hippogriff: In your Hippogriff form, you have the power of Flight. You can’t fly as fast as a pegasus, but if you transform into this form after leaping from the water you can begin Flight automatically.
- -Typhoon [Hippogriff]: recharge 2; The air is your domain, and you will make sure everyone else knows it. You can make strong gales of wind at your command. In Combat you can focus your winds on a target, giving them a DC+1 (DC+2 if they are flying) to their actions this turn as they fight against the wind. You can also use this against Ranged weapon attacks to deflect them back at the attacker if you roll higher.
- Camouflage: passive; Always enter combat stealthed, making your next attack autocrit.
- Marksman Shot: recharge 3, requires ranged weapon; Autocrits. Benefits from Trick Ammo
- Trick Ammo Instant Automatic, recharge 1; Adds an additional effect to a skill that can benefit from it. This effect can be any of the following, but they all share the same recharge.
- -Silence: On hit, the enemy cannot cast a spell next two turns
- -Knockout: On hit, the enemy is unable to counterattack next turn, and is considered helpless, but does not lose a wound. He instantly and automatically gets up on the turn after that.
- -Split: Hits 2 targets at once
- Scapegoat: recharge 1; When caught, a weapon isn’t the wisest choice. With clever wording you can make an enemy focus their attention and/or attack on a chosen target of your choice next turn.
- Trained Talent:Try and find me! Scape is such an expert marksman that he treats any he shoots as if they were in a zone different to himself.
- Non-combat Talent: Spin is a shameless flirt and he will make it known by doing his best to try and get people on his side. This gives him a +2 to any persuasion check that he can try and flirt or otherwise use to seduce someone.
- Gear:Sniper Rifle
- 400 bits - Sniper Scope
- 200 bits - Silencer Barrel
- 400 bits - Tesla Rounds
- Skintight legless body suit.
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