Advertisement
castfromhp

MISAKA class mech build

Oct 29th, 2017
161
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.28 KB | None | 0 0
  1. Level 6
  2.  
  3. Talents:
  4. Siege Specialist I
  5. Crack Shot III
  6. Grease Monkey III
  7. Uncanny Reflexes II
  8.  
  9. SSC Death's Head
  10.  
  11. I. +4 hp, +1 agility, Tracer Ammunition, Tracking Drone
  12. II. +2 hp, +1 aim, +1 speed, DEATH’S HEAD mech core , Veil Generator, stabilizer weapon mod
  13. III. +1d6 damage on critical hits, +1EP +1IP, Precognitive Targeting Module, Railgun
  14.  
  15. Horus Manticore
  16.  
  17. I. +4 hp, +1 systems, EMP Charge, Haywire Ammo
  18. II. +2 hp, +1 aim, +2 heat capacity, MANTICORE mech core , HEAT Ammo, Ram Drive
  19. III. +4 heat capacity, +1EP +1IP, Arc Projector, EMP Pulse
  20.  
  21. SSC DEATH’S HEAD Core
  22. Size: 1
  23. HP: 21
  24. Hull: 9
  25. Agility: 13
  26. Speed 7
  27. Systems: 13
  28. Engineering: 10
  29. Heat Capacity 16
  30. Aim: 2
  31. Armor: 0
  32. EP/IP: 11/10
  33.  
  34. Railgun (4 EP) - Line 30, 2d6 kinetic, AP, ordnance
  35. Railgun 2 (4 EP 2 IP) - same, integrated
  36. EMP Pulse (2 EP, 2 IP) - blast 3 (self), 3d6 heat damage, on 20+ shuts down affected units unless they pass an eng test and user also takes heat damage
  37. Custom Paint Job (1 EP) - lol
  38. Precognitive Targeting Module (3 IP) - limited 3, gives next attack roll smart and treat evasion as 10
  39. Tracking Drone (1 IP) - 2x sensor range, make an aim vs evasion, you know target's location and they can't hide. removed through action + eng check
  40. HEAT Ammo x2 (2 IP) - Both railguns do +1d3 heat damage
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement