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- Level 6
- Talents:
- Siege Specialist I
- Crack Shot III
- Grease Monkey III
- Uncanny Reflexes II
- SSC Death's Head
- I. +4 hp, +1 agility, Tracer Ammunition, Tracking Drone
- II. +2 hp, +1 aim, +1 speed, DEATH’S HEAD mech core , Veil Generator, stabilizer weapon mod
- III. +1d6 damage on critical hits, +1EP +1IP, Precognitive Targeting Module, Railgun
- Horus Manticore
- I. +4 hp, +1 systems, EMP Charge, Haywire Ammo
- II. +2 hp, +1 aim, +2 heat capacity, MANTICORE mech core , HEAT Ammo, Ram Drive
- III. +4 heat capacity, +1EP +1IP, Arc Projector, EMP Pulse
- SSC DEATH’S HEAD Core
- Size: 1
- HP: 21
- Hull: 9
- Agility: 13
- Speed 7
- Systems: 13
- Engineering: 10
- Heat Capacity 16
- Aim: 2
- Armor: 0
- EP/IP: 11/10
- Railgun (4 EP) - Line 30, 2d6 kinetic, AP, ordnance
- Railgun 2 (4 EP 2 IP) - same, integrated
- EMP Pulse (2 EP, 2 IP) - blast 3 (self), 3d6 heat damage, on 20+ shuts down affected units unless they pass an eng test and user also takes heat damage
- Custom Paint Job (1 EP) - lol
- Precognitive Targeting Module (3 IP) - limited 3, gives next attack roll smart and treat evasion as 10
- Tracking Drone (1 IP) - 2x sensor range, make an aim vs evasion, you know target's location and they can't hide. removed through action + eng check
- HEAT Ammo x2 (2 IP) - Both railguns do +1d3 heat damage
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