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- S2
- Sonic_Lookup
- Sonic_Duck
- Obj01_ResetScr
- Obj01_ResetScr_Part2
- ...
- Sonic_MoveLeft
- Sonic_TurnLeft
- ...
- Sonic_MoveRight
- Sonic_TurnRight
- ...
- Sonic_LevelBound
- Sonic_Boundary_CheckBottom
- Sonic_Boundary_Bottom
- Sonic_Boundary_Sides
- Sonic_Roll
- Obj01_NoRoll
- Obj01_ChkRoll
- Obj01_DoRoll
- S3&K (using KingofHearts REV C sample)
- Player_RecordPos
- locret_10D9E
- Player_RecordPosComp
- Reset_Player_Position_Array
- ...
- Sonic_InputAcceleration_Path
- Sonic_NotLeft
- Sonic_NotRight
- Sonic_LookDown
- Sonic_LookDown_Reverse
- Sonic_LookUp -
- Sonic_LookUp_Reverse
- Sonic_UpdateSpeedOnGround
- Sonic_CheckWallsOnGround
- ...
- Sonic_MoveLeft
- Sonic_MoveRight
- ...
- Sonic_RollSpeed
- ...
- Sonic_RollLeft
- ...
- Sonic_RollRight
- ...
- Player_Spin
- loc_1176A
- locret_1177E
- loc_11780
- loc_11790
- loc_1179A
- loc_117C2
- locret_117D8
- ...
- Player_Spindash
- SpindashSpeeds
- ...
- Player_Floor
- ...
- Player_TouchFloor_Check_Spindash
- ...
- Player_TouchFloor
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