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Euro Demo 48 unused content notes

Aug 15th, 2015
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  1. Euro Demo 48
  2. ------------
  3.  
  4. TO DO:
  5. as usual, compare with full games and other regions. Also play with Cheat Engine
  6.  
  7. --
  8.  
  9. Croc 2
  10.  
  11. 09745690:
  12. Cheat Menu..Position Bar....Infinite Lives..Extra Heartpots.Add 100 Crystals....Music Select....Credits Cheat...Magazine Cheat.. Activated.. Deactivated
  13.  
  14. A cheat menu in the demo. What's the magazine cheat? It doesn't appear on any cheat website so maybe its removed?
  15.  
  16. 09745760:
  17. End of Croc 2 Demo...Croc 2 Demo, in %s mode, timeout after %d seconds.
  18.  
  19. I guess the demo ends after a certain amount of time. I've never notice cause I always finished the demo before this mysterious timer ticked down to zero.
  20.  
  21. 097457F0:
  22. Running version %s\%s[%s]...May 25 1999.14:17:44....DemoPAL.
  23.  
  24. Build date of this demo version. Croc 2 came out June 30, 1999 to NTSC regions and 3 August 1999 to PAL regions.
  25.  
  26. 09745860:
  27. Cheat Menu Active...Magazine Cheat Menu Active..Press X to play
  28.  
  29. More evidence that you can activate the cheat menu in the demo. I should test the cheat menu for the demo.
  30.  
  31. 09746990:
  32. Level Select....Tribe %d....Level %d....Boss %d.Secret %d...Intro %d....Map %d..Return
  33.  
  34. A level select menu, even though Croc 2 has hub worlds and not a level select like Croc: Legend of the Gobbos.
  35.  
  36. 09746A50:
  37. Edit Inventory..Binoculars %d...Keys %d.Clockwork Gobbos %d.Purple Gummis %d....Blue Gummis %d..Green Gummis %d.Heartpots %d....Total Crystals %d...Return..Select Hub..Hub %d..Cheat Mode..Inventory Edit..
  38.  
  39. Inventory edit menu. Is this part of the cheat menu? I should check.
  40.  
  41. 09BDA590:
  42. crystal.GGEffect.Golden Gobbo.GGWaitForCroc.croc back 2.croc on door 2.bonusroomwarp.BonusRoomWarp is active.collision at.wp at .forcing door at .croc x=.croc y=.croc z=.croc back 1.bcrysound.bonus crystal.count = .BONUS CRYSTALS = .DUPLICATE RED!.DUPLICATE GREEN!.DUPLICATE PURPLE!.DUPLICATE BLUE!.DUPLICATE YELLOW!.Special Golden Gobbo
  43.  
  44. A bunch of scripts I think. Just listing this stuff in case it becomes relevant later on.
  45.  
  46. davidm@argonaut.com
  47.  
  48. An employee's email
  49.  
  50. 08BE64C0:
  51. WalkingCroc.Error: Croc not on floor.CrocOnDoor
  52.  
  53. wat
  54.  
  55.  
  56. There are some sounds in the CROCII.DAT file that aren't used in the demo but I know are used in the full retail game. Are there any only used in the demo? Are there any that aren't used in both the demo and the full game?
  57.  
  58. Example:
  59.  
  60. using PSound.exe program on CROCII.DAT
  61. sound 20 = the sound the worm in Croc 1 makes when it pops out of the well. Does it appear in this game?
  62. sound 81 sounds garbled and doesn't sound like in either game (unless its used in the demo for selecting a blocked option
  63.  
  64. --
  65.  
  66. Omega Boost
  67.  
  68. 0BE218F0:
  69. OMEGABOOST is running in %s mode, with a timeout of %d seconds
  70.  
  71. This demo also has a timer that ends the demo?
  72. edit: I've played through the demo several times and yes, it does end on a timer. FAHKIN BOOSHEET
  73.  
  74. --
  75.  
  76. Aironauts
  77.  
  78. 03C3G6F0:
  79. LEVEL\PENTV\G\PENTV.SND.LEVEL\PENTV\G\PENTV.GFX.LEVEL\PENTV\F\PENTV.SND.LEVEL\PENTV\F\PENTV.GFX.LEVEL\PENTV\E\PENTV.SND.LEVEL\PENTV\E\PENTV.GFX.LEVEL\PENTV\PENTV.LEV...LEVEL\PENTV\PENTV.DAT...CHAR2\TAX.SND...CHAR2\TAX.GFX...CHAR2\TAX.DAT...CHAR2\HONK.SND..CHAR2\HONK.GFX..CHAR2\HONK.DAT..CHAR2\HIRO.SND..CHAR2\HIRO.GFX..CHAR2\HIRO.DAT..CHAR2\GRACE.SND.CHAR2\GRACE.GFX.CHAR2\GRACE.DAT.CHAR2\FRAS.SND..CHAR2\FRAS.GFX..CHAR2\FRAS.DAT..CHAR2\DOUG.SND..CHAR2\DOUG.GFX..CHAR2\DOUG.DAT..CHAR2\BO.SND....CHAR2\BO.GFX....CHAR2\BO.DAT....CHAR2\ALEX.SND..CHAR2\ALEX.GFX..CHAR2\ALEX.DAT..CHAR1\TAX.SND...CHAR1\TAX.GFX...CHAR1\TAX.DAT...CHAR1\HONK.SND..CHAR1\HONK.GFX..CHAR1\HONK.DAT..CHAR1\HIRO.SND..CHAR1\HIRO.GFX..CHAR1\HIRO.DAT..CHAR1\GRACE.SND.CHAR1\GRACE.GFX.CHAR1\GRACE.DAT.CHAR1\FRAS.SND..CHAR1\FRAS.GFX..CHAR1\FRAS.DAT..CHAR1\DOUG.SND..CHAR1\DOUG.GFX..CHAR1\DOUG.DAT..CHAR1\BO.SND....CHAR1\BO.GFX....CHAR1\BO.DAT....CHAR1\ALEX.SND..CHAR1\ALEX.GFX..CHAR1\ALEX.DAT
  80.  
  81. Levels and characters. Are all these in the finished game?
  82.  
  83. --
  84.  
  85. Kingsley's Adventure (rolling demo)
  86.  
  87. KDEMO.EXE
  88.  
  89. 0001E2B0:
  90. Howdy Mr Sony!! - mode = %d, timeout = %d, start_track = %d, num_tracks = %d....Program complete!!
  91.  
  92. lol
  93.  
  94. --
  95.  
  96. Anna Kournikova's Smash Court Tennis
  97.  
  98. The BIN folder has a selection of .TIMs, most of which are 'thanks for playing' ending splash screens. Are any of these unused?
  99.  
  100. SSB.BIN:
  101.  
  102. 00000060:
  103. OBJ TEST....PTN = %04X....ANI = %04X....[L1] POS MOVE...POS X = %4d [%04X]...POS Y = %4d [%04X]
  104.  
  105. Debug/programmer stuff.
  106.  
  107.  
  108. --
  109.  
  110. Net Yaroze
  111.  
  112. There are two Net Yaroze games on this demo disk; Opera of Destruction [OPERA.FPC] and Time Slip [TIMESLIP.FPC], but in the DATA/CONTENTS folder on the disk has a third file: POKER.FPC. It isn't listed in the CONTENTS.TXT file in the previous folder, so it wasn't intended to be played, but why include it on the disk? Maybe it was supposed to?
  113.  
  114. Time Slip
  115.  
  116. TIMESLIP.FPC
  117.  
  118. From 0003A7C0 to 0003B0F0 there is developer text or something. Nothing too special in it.
  119.  
  120. from 0010C290 to 0010C7B0 is a list of on-screen messages, mainly to do with death scenarios. They likely all are used but I want to be sure.
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