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KingMurdoc

USS Stewart

Sep 12th, 2019
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  1. Name: USS Stewart DD-224
  2. Age: 100
  3. Gender/Sex: Female
  4. Race: Clemson-class destroyer
  5. Appearance:
  6. Personality:
  7.  
  8. Level: 5
  9.  
  10. HP:
  11. Init:
  12.  
  13. Stats:
  14. Constitution: 5
  15. Dexterity: 12
  16. Intelligence: 8
  17. Strength: 4
  18. Synergy: 1
  19.  
  20. [b]Perks:[/b]
  21.  
  22. [i]Evasive Maneuvers[/i]: Stewart, despite some design flaws, is still an agile vessel whose primary means of surviving enemy fire is not being struck at all. She has a Maneuvers meter that fills by 50% each turn; 100% of meter is consumed automatically to dodge an incoming attack. Can exceed 100%.
  23.  
  24. [i]Naval Knives[/i]: As a Clemson-class destroyer, Stewart possesses her full loadout of twelve torpedo tubes, granting her a unique equipment slot for torpedoes and similar items. Torpedoes screen friendly targets by punishing enemies that target them.
  25.  
  26. [i]Different Kind of Charge[/i]: The Clemson-class also possessed an allotment of two depth charge tracks and a single Y-gun, and Stewart is no exception. Grants a unique equipment slot for depth charges, which prevent enemies from acting by punishing them for doing so.
  27.  
  28. [i]Non Sibi Sed Patriae[/i]: If Stewart has been attacked in the last turn, her highest cooldown ticks down by an additional turn.
  29.  
  30. Flaw: [i]Tapered Stern[/i]: The most notable design flaw of the Clemson class was a tapered stern that dragged in the water, making turns slower and wider. If Stewart wishes to target an enemy more than 5 init away from herself or her previous target, she must spend a turn maneuvering to aim at them properly.
  31.  
  32. [b]Actions[/b]: (7/20)
  33.  
  34. [i]Bliss-Leavitt Mark 8 Torpedo[/i] (Perk-backed equip): The standard torpedo of the US Navy in Stewart's time. While rather outdated and fraught with issues compared to its competitors, they still represent significant threats to the enemy. Torpedoes are targeted at an ally; until Stewart's next turn, up to three enemies attacking that ally take 3d8+DEX+INT damage. Can strike one target more than once, if it attacks more than once. 3 turn cooldown.
  35. -Level 1: Deal 3d8+DEX+INT damage to up to three enemies that attack the target this turn. 3 turn CD.
  36.  
  37. [i]USN Mark 6 Depth Charge[/i] (Perk-backed equip): Depth charges used in the earlier days of World War II by the US Navy. Not an elaborate weapon, but a can full of explosives is always useful. The depth charge targets an enemy; if that enemy attacks before Stewart's next turn, it takes 3d8+DEX damage. 3 turn cooldown.
  38. -Level 1: Deal 3d8+DEX damage to target if it attacks this turn. 3 turn CD.
  39.  
  40. [i]Engine Boost[/i]: Stewart's crew focuses on pushing her engines to their maximum, boosting her Maneuvers gauge by an additional 70%. 2 turn cooldown.
  41. -Level 1: Increase maneuvers gauge by 50%. 2 turn cooldown.
  42. -Level 2: 60%.
  43. -Level 3: 70%.
  44.  
  45. [i]Full Speed Ahead[/i]: Stewart focuses on maneuvering to gain a positional advantage above all else, including evading enemy fire. She may spend up to 50% of her Maneuvers gauge to change her initiative in any direction by 2 points per 10% spent. 2 turn cooldown.
  46. -Level 1: Spend up to 50% Maneuvers to change init by 2 for every 10% spent.
  47.  
  48. [i]Salvo Tactics[/i]: Rather than a steady stream of damage, a destroyer focuses on dealing a single, devastating salvo and fading away before reprisal arrives. Stewart selects one action to use as a free action next turn. 2 turn cooldown.
  49.  
  50. [i]Fuse[/i]: Stewart adjusts the fuses on her munitions. As a free action, delay an offensive action used this turn such that it comes into effect up to three turns later (at Stewart's choice at the time of use.) Enemies may be aware that the attack was used. 1 turn cooldown.
  51. -Level 2: Stewart may set a fuse for up to two turns of delay.
  52. -Level 3: Up to three turns.
  53.  
  54. [i]Priority Target[/i]: Destroyers are a pressing existential threat to any nearby warships, and this combined with their relative fragility means that they are often the first targets of an enemy assault. Stewart makes a point of showing herself to an enemy, forcing them to address the imminent threat. The targeted enemy must attack Stewart this turn.
  55. -Level 2: The target is required to attack Stewart this turn, unless it is unable.
  56.  
  57. [i]Four-Inch Guns[/i]: The Clemson class's primary armament,
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