Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- function SpawnRocket(a,b,c)
- local e= ents.Create("rpg_missile")
- e:SetOwner(c)e:SetPos(a)
- e:SetAngles(b)
- e:Spawn()
- e:SetNotSolid(true)
- end
- hook.Add("KeyPress",1,function(ply,key)
- if (key == IN_ATTACK or key == IN_ATTACK2) and IsValid(ply:GetActiveWeapon()) and ply:GetActiveWeapon():GetClass()=="fists"then
- SpawnRocket(ply:GetShootPos(), ply:EyeAngles(), ply)
- end
- end)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement