Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- To begin with, all Ninjutsu have the following qualities:
- -Rating: How complicated the Jutsu is, rated as E<D<C<B<A<S.
- -Chakra Cost: The amount of Chakra spent on the Jutsu.
- -Speed: The number of Partial Actions required to complete the Jutsu.
- -Element: This is the Element the Jutsu uses, which is mostly esoterica.
- -Range: How many squares away from the user this Jutsu can target.
- -Shape: The quality of the Jutsu, which each Jutsu must have. Where Range determines how far away it can target, Shape determines the amount of spaces it targets.
- -Damage: The damage this Jutsu does, before adding in the user's Rank, Ninjutsu, and Elemental Training
- -Effects: Secondary effects the Jutsu causes when used.
- All told, the stat block for a Jutsu should look something like this.
- Jutsu Name [Rating |Chakra Cost |Speed |Element |Range |Shape |Damage |Effects]
- To use a Jutsu, determine its Elemental Training Skill and roll a number of d10s equal to your Ninjutsu. Each roll less than Rank+2 is counts as two Successes, each 1 counts as 4 Successes, and each Rank in the related Skill is an additional Success.
- Your target(s) then use a Defend Action, and negate the Jutsu if they have more Successes than you.
- Rating
- When building a Jutsu, you may invest up to a number of BP up to Rank*Ninjutsu. This determines its Rating on a scale of E<D<C<B<A<S, which determines its base Chakra Cost and Speed. After you've determined its Rating, add in any extra BP from other sources you get.
- For every 10BP spent on constructing the Jutsu, increase the Rating by 1 (So 10BP is a D Rating, 50+ is an S Rating).
- Chakra Cost
- This begins as 2+X, where X is the Rating. If using a Jutsu would consume more Chakra than is in your pool, it instead fails and inflicts "Chakra Exhaustion" automatically.
- -Reduce Chakra Cost (3BP)
- Reduce the Chakra Cost by 1, to a minimum of 1.
- -Amplifiable (4BP)
- Increase the Chakra Cost by +X where X is up to your Rank, and increase the Jutsu's Damage by +5*X. Choose X each time you use this Jutsu.
- -Increase Chakra Cost (+2BP)
- Increase the Chakra Cost by +1.
- Speed
- This begins as X-1 to a minimum of 1, where X is the Rating.
- -Fast Jutsu [Ninjutsu 5] (5BP)
- Reduce the Speed by 1, to a minimum of 1.
- -Slow Jutsu (+4BP)
- Increase the Speed by 1.
- -Ritualistic Jutsu (+5BP)
- Increase the Speed to a Full Round Action. Any Shinobi may move a number of squares up to their Dodge Ranks if doing so would put them adjacent to you.
- Element
- The primary use of an Element is to determine what Elemental Training Skill adds its Ranks as +ASB. Non-Elemental Jutsu obviously gain no benefits from Skills, and must rely solely on Perks to modify them.
- This does not add an elemental effect by itself, that requires the Elemental Jutsu Effect. Advanced Elemental Jutsu require you to have the appropriate Kekkei Genkai to be chosen as a Jutsu's Element. Jutsu with an Elemental Jutsu Effect are subject to Elemental Interactions, listed in the Advanced Shinobi Rules section.
- -Elemental Jutsu Effect [Chakra Control 3] (3BP)
- This Jutsu gains the base properties of its listed Element.
- -Advanced Elemental Jutsu Effect [Kekkei Genkai: Advanced Element Training 5, Chakra Control 5] (5BP)
- This Jutsu gains the base properties of its listed Advanced Element.
- Range
- Like it says on the tin. All Jutsu begin with a Range of Rank*Nin.
- -Increase Range (1BP)
- Increase the Range by +3.
- -Increase Zone (5BP)
- Increase the Range by +20.
- -Decrease Range (+1BP)
- Decrease the Range by -3. May not be taken with any other Range Modifications except itself, to a minimum Range of 1.
- Shape
- Like it says on the tin. Unless it says otherwise, a Jutsu may only have one Shape applied to it.
- -Shot (0BP)
- This Jutsu affects one target within range.
- -Selective (3BP)
- You may exclude up to X targets in the Jutsu's Shape, where X is your Rank.
- -Personal (1BP)
- This Jutsu may affect the user.
- -Burst X (X*2BP, where X is up to Rank)
- This Jutsu affects X Squares in all directions from the targeted square. May be taken with Line.
- --Explosion [Burst, Chakra Control 6] (2BP)
- Reduce the Burst value of this Jutsu by 1. Shinobi who use any "Defend" Action except Dodge or a Superior Elemental Jutsu still take half damage from this Jutsu and suffer any additional Effects. May be taken with Line or Beam.
- -Line (5BP)
- This Jutsu's Range is doubled and targets the first square with a valid target in a straight line from the user up to its Range. May be taken with Burst.
- --Beam [Line, Chakra Control 6] (2BP)
- This Jutsu ignores penalties for being used at Perception Range and targets all squares in a straight line from the user up to its Range. May be taken with Burst or Explosion.
- -Growing X (XBP)
- This Jutsu affects an area in front of the targeted square equal to X+1 in an expanding cone. (1>3>5>7>etc)
- -Disaster [Chakra Control 10, Ninjutsu 10] (20BP)
- This Jutsu affects the entire battlefield, or near enough to count. Shinobi cannot defend with "Dodge". Shinobi who use any "Defend" Action except a Superior Elemental Jutsu still take half damage from this Jutsu and suffer any additional Effects.
- Damage
- Any damaging Jutsu uses the following formula to determine its damage.
- [Rank + Ninjutsu Score + Jutsu Base Damage + Element Training + Element Base Damage]
- -Non-Damaging (0BP)
- This Jutsu does not deal damage.
- -Improved Damage (1BP)
- Increase Damage by +4
- -Amplifiable [Chakra Control 5] (4BP)
- Increase the Chakra Cost by +X where X is up to your Rank, and increase the Jutsu's Damage by +5*X. Choose X each time you use this Jutsu.
- -Barrage (5BP)
- This Jutsu suffers X+1 ASP, where X is up to your Rank, and inflicts x0.5 Damage. For each extra success, this Jutsu hits again for x.05 more (1 Extra = x1, 2 Extra =x1.5, 3 Extra =x2, etc.). Targets who "Defend" with a Skill other than Dodge suffer X ASP as well.
- Effects
- The broadest category of enhancements, modifying your Jutsu in ways your opponents will be hard pressed to expect.
- -Constricting [Water or Earth Elemental Jutsu](2BP)
- Inflict Constrict on one limb of the target.
- --Immobilizing [Constricting, Chakra Control 6] (3BP)
- Inflict Immobilize for X*2 Rounds, where X is your Rank. Overrides Constricting.
- -Blinding [Lightning or Fire Elemental Jutsu] (3BP)
- Inflict Blind for X*2 Rounds, where X is your Rank.
- --Obscuring [Blinding, Chakra Control 6]
- Inflict Obscure Sight for X*2 Rounds, where X is your Rank.
- -Bleeding [Must Deal Damage] (4BP)
- Inflict Bleeding X, where X is the number of Successes above your opponent's "Defend" Action.
- --Shredding [Bleeding, Chakra Control 6] (2BP)
- If this Jutsu's Damage is reduced by Mundane DR, reduce that DR by Rank*Ninjutsu.
- -Nauseating [Sound Elemental Jutsu] (5BP)
- Inflict Nauseated for X Rounds, where X is your Rank.
- -Stunning [Chakra Control 10] (9BP)
- Inflict Stun for X/2 Rounds, where X is your Rank.
- -Prone (2BP)
- Inflict Prone
- -Knockback (3BP)
- Inflict Knockback for X squares towards or away from you, where X is your Ninjutsu.
- --Airborne (2BP)
- Inflict Airborne X, where X is the amount of Knockback you would inflict. Overrides Knockback.
- -Continuous [Chakra Control 5, Ninjutsu 6] (5BP)
- You may sustain this Jutsu as a Partial Action at the start of your turn for its Chakra Cost-1, dealing all Damage and Effects to each Target again. Targets may spend 3 Grit to remove this effect.
- --Shielding [Must Deal Damage, Continuous, Chakra Control 10] (5BP)
- Instead of dealing Damage, this Jutsu instead gives you a total amount of Chakra DR equal to twice the Damage it would have dealt so long as you sustain it with Continuous.
- -Item Reliant (+XBP)
- This Jutsu requires a particular Item to be used, where X is a value determined by the GM based on how easy it is to lose access to this item.
- -Weaponized Jutsu [Range 1, Chakra Control 6, Chunin or Higher] (Hand=6BP, Weapon=4BP)
- This Jutsu affects either your hands or a weapon you are holding, and uses either your Martial Arts or an applicable Weapon Skill instead of Ninjutsu to "Attack". This Jutsu ends after X Rounds where X is your Rank, when you are disarmed (if applicable), or when you make a Successful Attack. Add the Damage and Effects of this Jutsu to the first successful "Attack" you make
- -Flooding [Water Elemental Jutsu Effect, Chakra Control 7] (6BP)
- The secret of Water Jutsu is surprisingly simple: Water and Chakra are interchangeable. This Jutsu gains Burst X and benefits from Continuous for X Rounds, where X is the Chakra spent on this Jutsu.
- -Clinging [Earth Elemental Jutsu Effect, Chakra Control 7] (6BP)
- The secret of Earth Jutsu is surprisingly plain: Earth and dirt slow you down. This Jutsu reduces the opponent's Speed Ranks by X for the remainder of combat, where X is the Chakra spent on this Jutsu.
- -Burning [Fire Elemental Jutsu Effect, Chakra Control 7] (6BP)
- The secret of Fire Jutsu is surprisingly easy: Fire and smoke are deadly. This Jutsu inflicts Poisoned for X Rounds, where X is the Chakra spent on this Jutsu.
- -Penetrating [Lightning Elemental Jutsu Effect, Chakra Control 7] (6BP)
- The secret of Lightning Jutsu is surprisingly dull: Lightning and thunder are terrifying. This Jutsu inflicts Shocked for X Rounds, where X is the Chakra spent on this Jutsu.
- -Mincing [Wind Elemental Jutsu Effect, Chakra Control 7] (6BP)
- The secret of Wind Jutsu is surprisingly calm: Wind and storms can shatter castles. This Jutsu reduces Chakra DR by X*Rank*Ninjutsu before dealing damage, where X is the Chakra spent on this Jutsu.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement