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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class doorcontroller : MonoBehaviour {
- GameObject Door;
- GameObject Button;
- bool pressed;
- // Use this for initialization
- void Start () {
- pressed = false;
- }
- // Update is called once per frame
- void OnTriggerStay(Collider Button) {
- pressed = true;
- }
- public void Update()
- {
- if (pressed){
- Object.Destroy(Door);
- }
- }
- }
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