jlsonicduelist001

YGO - Elevate Lackey Archetype

Jul 26th, 2021 (edited)
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  1. Elevate Lackey Storage Flush
  2. Level 5/WIND/Machine/Effect
  3. 1600/1600
  4. If you control an "Elevate Lackey" monster, except "Elevate Lackey Storage Flush", you can Special Summon this card (from your hand or GY). You can only Special Summon 1 "Elevate Lackey Storage Flush" once per turn this way. Once per turn, if a Machine monster in its owner's possession activates its effect: You can shuffle 1 of your banished Spell/Traps into the Deck, and if you do, draw 2 cards.
  5.  
  6. Elevate Lackey Corator
  7. Level 4/WIND/Machine/Effect
  8. 1800/1000
  9. If this card is Special Summoned by the effect of a card that Summons a Machine monster: You can banish up to 2 "Elevate Lackey" Spell/Traps from your hand, and if you do, Special Summon an equal number of Level 4 or lower Machine monsters with different names among your banished cards and/or from your Deck, except "Elevate Lackey Corator". After your Spell/Trap's effect resolves: You can target 1 Spell/Trap in your GY whose original name is not the resolved card; add it to your hand. You can only use each effect of "Elevate Lackey Corator" once per turn.
  10.  
  11. Elevate Lackey Vine Gene
  12. Level 4/WIND/Machine/Effect
  13. 1200/1800
  14. If this card is Normal or Special Summoned: You can banish 2 Spell/Traps from your hand and/or GY, and if you do, add 1 "Elevate Lackey" card from your Deck or GY to your hand. After your Spell/Trap's effect resolves: You can target 1 face-up monster on the field; until the end of this turn, while that target is on the field, neither player cannot target other monsters its owner controls with card effects. You can only use each effect of "Elevate Lackey Vine Gene" once per turn.
  15.  
  16. Elevate Lackey Nackry
  17. Level 2/WIND/Machine/Effect
  18. 800/800
  19. If you have no Spell/Traps in your GY (Quick Effect): You can reveal 1 "Elevate Lackey" Spell/Trap in your hand, then Tribute this card, and if you do, Special Summon 1 Machine monster from your hand or GY, except "Elevate Lackey Nackry". After your Spell/Trap's effect resolves: You can activate this effect; the effects of your "Elevate Lackey" cards cannot be negated this turn. You can only use each effect of "Elevate Lackey Nackry" once per turn.
  20.  
  21. Elevate Lackey Gooze Boose
  22. Level 3/WIND/Machine/Effect
  23. 400/2200
  24. Your opponent cannot target your Machine monsters for attacks, except by this card's effect. During your opponent's Battle Phase (Quick Effect): You can target 1 face-up Machine monster control; Banish 1 "Elevate Lackey" Spell/Trap from your hand or GY, and if you do, monsters your opponent controls must attack it (if able). After your Spell/Trap's effect resolves: You can shuffle 2 of your banished Spell/Traps into the Deck, then change Defense Position monsters your opponent controls into face-up Attack Position up to the number of cards in your hand, and if you do, have their ATK become 0 until the end of this turn. You can only use each effect of "Elevate Lackey Gooze Boose" once per turn.
  25.  
  26. Elevate Lackey Morshin
  27. Level 3/WIND/Machine/Effect
  28. 1200/400
  29. During the Battle Phase (Quick Effect): You can target 1 "Elevate Lackey" monster you control; banish up to 5 "Elevate Lackey" Spell/Traps with different names from your Deck, and if you do, have that target gain 600 ATK/DEF for each banished until the end of the Battle Phase. After your Spell/Trap's effect resolves: You can shuffle 3 of your banished Spell/Traps into the Deck, then Special Summon 1 Machine monster from your Extra Deck whose ATK is exactly equal the total DEF of the Machine monsters you control, except this one, then send the monsters to the GY, except the Summoned monster (This is treated as a monster that is properly Summoned from the Extra Deck.) If Summoning an Xyz Monster this way, you can attach the monsters to it instead. You can only use each effect of "Elevate Lackey Morshin" once per turn.
  30.  
  31. Elevate Lackey Johnton
  32. Level 1/WIND/Machine/Tuner/Effect
  33. 300/300
  34. Once per turn: You can shuffle any number of your banished Spell/Traps into the Deck, then increase this card's Level by the number shuffled, also this card gains 100 ATK/DEF for each shuffled. After your Spell/Trap has resolved this turn, if a Machine monster that is Special Summoned from the Extra Deck is banished or sent to the GY by an opponent's card while this card is banished or in your GY: You can Special Summon it and that monster, and if you do, they are unaffected by card effects, except by the effects of cards that specifically involve a Machine monster. You can only use this effect of "Elevate Lackey Johnton" once per turn.
  35.  
  36. Elevate Lackey Private Invitations
  37. Normal Spell
  38. If you have no Spell/Traps in your GY: Discard 1 Machine monster; Special Summon 1 "Elevate Lackey" monster from your Deck with a lower original Level than the discarded monster's, also you cannot Special Summon monsters after this effect resolves, except Machine monsters. If a Spell/Trap is banished while this card is banished (except during the Damage Step): You can have Machine monsters you control gain 300 ATK/DEF until the end of the next turn. You can only activate 1 "Elevate Lackey Private Invitations" per turn.
  39.  
  40. Elevate Lackey Cluster Raid
  41. Equip Spell
  42. Can only be equipped to a monster whose original Type is a Machine monster. Once per turn: You can shuffle 1 of your banished "Elevate Lackey" Spell/Traps into the Deck, and if you do, immediately Fusion Summon 1 Machine Fusion Monster from your Extra Deck using monsters you control as Fusion Materials. You can also shuffle "Elevate Lackey" monsters from your hand and/or GY into the Deck, but the total ATK of the Fusion Materials must equal exactly the ATK of the Fusion Monster. If a Spell/Trap is banished while this card is banished (except during the Damage Step): You can target 1 "Elevate Lackey" monster you control; equip it with this card. You can only use this effect of "Elevate Lackey Cluster Raid" once per turn.
  43.  
  44. Elevate Lackey Rain Springs
  45. Continuous Spell
  46. Once per turn: You can Special Summon 1 Level 4 or lower Machine monster from your hand. If a card or effect would negate the effect of your "Elevate Elevate Lackey" monsters, you can banish this card instead. If a Spell/Trap is banished while this card is banished (except during the Damage Step): You can increase or reduce the Levels of up to 2 "Elevate Lackey" monsters you control by up to 2. You can only use this effect of "Elevate Lackey Rain Springs" once per turn.
  47.  
  48. Elevate Lackey Dance Battle
  49. Normal Trap
  50. During the Battle Phase, if each player controls a monster that was Summoned this turn, including a Machine monster: You can shuffle 1 of your banished cards into the Deck; have those monsters battle (and no other monsters) this turn, also they cannot be destroyed by that battle and take control of the monster whose ATK is higher than the ATK/DEF of the other monster it is attacking at the end of their Damage Step. If a Spell/Trap is banished while this card is banished: You can target 1 opponent's monster among their banished cards or in their GY; Special Summon it to your side of the field. You can only use this effect of "Elevate Lackey Dance Battle" once per turn.
  51.  
  52. Elevate Lackey Late Sun
  53. Continuous Trap
  54. All monsters your opponent controls lose 300 ATK/DEF for each of your banished Spell/Traps. At the end of the Battle Phase: All monsters you control that battled this turn gain 300 ATK/DEF, also destroy Spell/Traps on the field equal to the number of the battled monsters. If a Spell/Trap is banished while this card is banished: You can shuffle monsters your opponent controls into the Deck up to the number of monsters you control. You can only use this effect of "Elevate Lackey Late Sun" once per turn.
  55.  
  56. Elevate Lackey Ride Falls
  57. Counter Trap
  58. If a monster's effect is activated, or a Spell/Trap or effect is activated that is not on the field: You can negate its effects, also you can Set 1 "Elevate Lackey" Spell/Trap directly from your Deck. If it is a Trap that was Set by this effect, it can be activated this turn. If a Spell/Trap is banished while this card is banished: You can banish 2 cards from your GY, including an "Elevate Lackey" card; Set 1 of your banished Spell/Traps. If it is a Trap that was Set by this effect, it can be activated this turn. You can only use each effect of "Elevate Lackey Ride Falls" once per turn.
  59.  
  60. Elevate Lackey Conjunction Bullfighter
  61. Level 7/EARTH/Machine/Fusion/Effect
  62. 2600/2900
  63. 3 Machine Effect Monsters with different Levels, except Tokens
  64. If an "Elevate Lackey" monster attacks, your opponent cannot activate cards or effects until the end of the Damage Step. If this card destroys an opponent's monster by battle: You can look at your opponent's hand and send 1 card from it to the GY. If this card leaves the field by an opponent's card effect: You can Special Summon 2 Machine monsters whose DEF is 2300 or lower with different names among the monsters you control and each other from your hand, Deck, or GY but their effects cannot be activated this turn.
  65.  
  66. Elevate Lackey Pulley Climber
  67. Level 7/WIND/Machine/Synchro/Effect
  68. 2400/1900
  69. 1 Tuner + 1+ non-Tuner monsters
  70. For this card's Synchro Summon, all materials must be Effect Monsters. If this card has the highest ATK on the field (Quick Effect): You can banish up to 6 cards from your opponent's GY, also for the rest of this Duel, your opponent cannot activate cards with the same name as those banished cards. If this card leaves the field by an opponent's card effect: You can Special Summon 2 Machine monster whose ATK is 2500 or higher with different names among the monsters you control and each other from your hand, Deck, or GY but their effects cannot be activated this turn.
  71.  
  72. Elevate Lackey Sweep Swimmer
  73. Rank 3/WATER/Machine/Xyz/Effect
  74. 2000/1500
  75. 2+ Level 3 Machine monsters
  76. If you control 2 or more other Machine monsters with different names while this card has Xyz Material: You can add 1 Level 5 or higher Machine monster from your GY to your hand. Once per turn, when you activate a Spell/Trap card (Quick Effect): You can detach 1 material from this card; add 1 of your banished Machine monsters to your hand. If this card leaves the field because of an opponent's card effect: You can add up to 2 Machine monsters whose ATK is 1750 or lower or DEF is 1750 or higher with different names from your Deck or GY to your hand.
  77.  
  78. Elevate Lackey Party Elevator
  79. LIGHT/Machine/Link/Effect
  80. Arrows: T, B,
  81. 2300/LINK - 3
  82. 2+ Machine Effect Monsters, including an "Elevate Lackey" monster
  83. If this card is Link Summoned, activate 1 of these effects:
  84. - Banish 2 "Elevate Lackey" cards from your hand or GY; Special Summon 1 Level/Rank 7 or lower Machine monster from your Extra Deck whose ATK is 2600 or lower, ignoring its summoning conditions.
  85. - Banish 4 "Elevate Lackey" cards from your hand or GY; Special Summon 1 Level/Rank 4 or higher Machine monster from your Extra Deck whose ATK is 2800 or higher, ignoring its summoning conditions.
  86. You can only use this effect of "Elevate Lackey Party Elevator" once per turn.
  87. If this card leaves the field by your opponent's card effect: You can target 1 Machine monster from your GY that was properly Summoned from the Extra Deck; Special Summon it.
  88.  
  89. Elevate Lackey Rock Shocker
  90. Level 9/FIRE/Machine/Fusion/Effect
  91. 3800/3000
  92. 1 "Elevate Lackey" monster + 2 Machine Effect Monsters
  93. For this card's Fusion Summon, all materials must be Special Summoned from the Extra Deck. Must be Fusion Summoned. If your opponent activates a Spell/Trap or effect:
  94.  
  95. Elevate Lackey Motor Instrumble
  96. Level 11/EARTH/Machine/Synchro/Effect
  97. 3200/2600
  98. 1 Tuner + 2 or more non-Tuner Machine Effect Monsters
  99. Must be Synchro Summoned
  100.  
  101. Elevate Lackey Parallel Band
  102. Rank 4/WATER/Machine/Xyz/Effect
  103. 2800/2400
  104. 3 Level 4 Effect Monsters
  105. Must be Xyz Summoned.
  106.  
  107. Elevate Lackey Amp Manager
  108. DARK/Machine/Link/Effect
  109. 3000/LINK - 6
  110. 3+ Effect Monsters, including a Machine monster that is Special Summoned from the Extra Deck
  111. Must be Link Summoned.
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