Advertisement
Chrfrhr

Magic Items

Oct 9th, 2016
120
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.06 KB | None | 0 0
  1. TRACKER'S TRIDENT
  2. 1d6 piercing; Thrown (range 20/60), versatile (1d8) . Requires attunement.
  3. Once per long rest, the bearer gains a +1 to Wisdom (Survival) checks while holding this weapon.
  4.  
  5. TRUE CLUB
  6. 1d4 bludgeoning; Light . Requires attunement.
  7. The bearer may cast True Strike once per short rest while holding this weapon.
  8.  
  9.  
  10. WITHERING MAUL
  11. 2d6 bludgeoning; Heavy, two-handed . Requires attunement.
  12. If hit with this weapon, the target makes a DC 13 constitution saving throw. If they fail, their Strength stat is reduced by 1.
  13.  
  14. ICONIC SHORTSWORD
  15. 1d6 piercing; Finesse, light . Requires attunement.
  16. The weapon is inscribed with holy symbols of the God of the DM's choice. A cleric or paladin that serves that god may use this weapon as a divine focus.
  17.  
  18. INQUISITOR'S WARHAMMER
  19. 1d8 bludgeoning; Versatile (1d10) . Requires attunement.
  20. The bearer gains a +1 bonus to Intelligence (Investigation) checks.
  21.  
  22. ARTIST'S DAGGER
  23. 1d8 piercing; Finesse . Requires attunement.
  24. The bearer may use this weapon to make colored marks on any surface. The marks will fade away in 24 hours.
  25.  
  26. HEROIC RAPIER
  27. 1d8 piercing; Finesse . Requires attunement.
  28. The bearer has advantage on saving throws vs. fear.
  29.  
  30. SEISMIC MAUL
  31. 2d6 bludgeoning; Heavy, two-handed . Requires attunement.
  32. When this weapon strikes a patch of ground, it shatters it. The bearer can use an action to turn a 5x5 square of terrain in melee range into difficult terrain.
  33.  
  34. TRUSTY GREATCLUB
  35. 1d8 bludgeoning; Two-handed . Requires attunement.
  36. Treat this as a +1 weapon if the bearer has half their maximum hit points or less.
  37.  
  38. CHILL BRACERS
  39. Requires attunement
  40. Contains 1 charge of the Ray of Frost spell that recharges after a short rest. Requires INT/WIS/CHA 13 or higher.
  41.  
  42. MIND'S EYE SICKLE
  43. 1d4 slashing; Light . Requires attunement.
  44. The bearer may replace the damage type of this weapon with Psychic and gain a +1 bonus to damage.
  45.  
  46. WITHERING RAPIER
  47. 1d8 piercing; Finesse . Requires attunement.
  48. If hit with this weapon, the target makes a DC 13 constitution saving throw. If they fail, their Strength stat is reduced by 1.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement