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- TRACKER'S TRIDENT
- 1d6 piercing; Thrown (range 20/60), versatile (1d8) . Requires attunement.
- Once per long rest, the bearer gains a +1 to Wisdom (Survival) checks while holding this weapon.
- TRUE CLUB
- 1d4 bludgeoning; Light . Requires attunement.
- The bearer may cast True Strike once per short rest while holding this weapon.
- WITHERING MAUL
- 2d6 bludgeoning; Heavy, two-handed . Requires attunement.
- If hit with this weapon, the target makes a DC 13 constitution saving throw. If they fail, their Strength stat is reduced by 1.
- ICONIC SHORTSWORD
- 1d6 piercing; Finesse, light . Requires attunement.
- The weapon is inscribed with holy symbols of the God of the DM's choice. A cleric or paladin that serves that god may use this weapon as a divine focus.
- INQUISITOR'S WARHAMMER
- 1d8 bludgeoning; Versatile (1d10) . Requires attunement.
- The bearer gains a +1 bonus to Intelligence (Investigation) checks.
- ARTIST'S DAGGER
- 1d8 piercing; Finesse . Requires attunement.
- The bearer may use this weapon to make colored marks on any surface. The marks will fade away in 24 hours.
- HEROIC RAPIER
- 1d8 piercing; Finesse . Requires attunement.
- The bearer has advantage on saving throws vs. fear.
- SEISMIC MAUL
- 2d6 bludgeoning; Heavy, two-handed . Requires attunement.
- When this weapon strikes a patch of ground, it shatters it. The bearer can use an action to turn a 5x5 square of terrain in melee range into difficult terrain.
- TRUSTY GREATCLUB
- 1d8 bludgeoning; Two-handed . Requires attunement.
- Treat this as a +1 weapon if the bearer has half their maximum hit points or less.
- CHILL BRACERS
- Requires attunement
- Contains 1 charge of the Ray of Frost spell that recharges after a short rest. Requires INT/WIS/CHA 13 or higher.
- MIND'S EYE SICKLE
- 1d4 slashing; Light . Requires attunement.
- The bearer may replace the damage type of this weapon with Psychic and gain a +1 bonus to damage.
- WITHERING RAPIER
- 1d8 piercing; Finesse . Requires attunement.
- If hit with this weapon, the target makes a DC 13 constitution saving throw. If they fail, their Strength stat is reduced by 1.
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