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- [7/15/2017 10:36:37 PM] [Error] SocketException: Only one usage of each socket address (protocol/network address/port) is normally permitted.
- - System.Net.Sockets.Socket.Bind (System.Net.EndPoint local_end)
- System.Net.Sockets.TcpListener.Start (Int32 backlog)
- System.Net.Sockets.TcpListener.Start ()
- Rocket.Core.RCON.RCONServer.Awake ()
- UnityEngine.GameObject:AddComponent(Type)
- Rocket.API.Extensions.GameObjectExtension:tryAddComponent(GameObject, Type)
- Rocket.API.Extensions.GameObjectExtension:TryAddComponent(GameObject)
- Rocket.Core.R:<Initialize>m__0()
- System.Delegate:DynamicInvoke(Object[])
- Rocket.Core.Extensions.MulticastDelegateExtension:TryInvoke(MulticastDelegate, Object[])
- Rocket.Unturned.U:Initialize()
- Rocket.Unturned.U:<initialize>m__1()
- System.Delegate:DynamicInvoke(Object[])
- Rocket.Core.Extensions.MulticastDelegateExtension:TryInvoke(MulticastDelegate, Object[])
- Rocket.Core.R:Initialize()
- Rocket.Core.R:Awake()
- UnityEngine.GameObject:AddComponent(Type)
- Rocket.API.Extensions.GameObjectExtension:tryAddComponent(GameObject, Type)
- Rocket.API.Extensions.GameObjectExtension:TryAddComponent(GameObject)
- Rocket.Unturned.U:<initialize>m__2()
- SDG.Unturned.Provider:host()
- SDG.Unturned.<init>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
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