nightpatrol

Bug

Jul 15th, 2017
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0
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  1. [7/15/2017 10:36:37 PM] [Error] SocketException: Only one usage of each socket address (protocol/network address/port) is normally permitted.
  2. - System.Net.Sockets.Socket.Bind (System.Net.EndPoint local_end)
  3. System.Net.Sockets.TcpListener.Start (Int32 backlog)
  4. System.Net.Sockets.TcpListener.Start ()
  5. Rocket.Core.RCON.RCONServer.Awake ()
  6. UnityEngine.GameObject:AddComponent(Type)
  7. Rocket.API.Extensions.GameObjectExtension:tryAddComponent(GameObject, Type)
  8. Rocket.API.Extensions.GameObjectExtension:TryAddComponent(GameObject)
  9. Rocket.Core.R:<Initialize>m__0()
  10. System.Delegate:DynamicInvoke(Object[])
  11. Rocket.Core.Extensions.MulticastDelegateExtension:TryInvoke(MulticastDelegate, Object[])
  12. Rocket.Unturned.U:Initialize()
  13. Rocket.Unturned.U:<initialize>m__1()
  14. System.Delegate:DynamicInvoke(Object[])
  15. Rocket.Core.Extensions.MulticastDelegateExtension:TryInvoke(MulticastDelegate, Object[])
  16. Rocket.Core.R:Initialize()
  17. Rocket.Core.R:Awake()
  18. UnityEngine.GameObject:AddComponent(Type)
  19. Rocket.API.Extensions.GameObjectExtension:tryAddComponent(GameObject, Type)
  20. Rocket.API.Extensions.GameObjectExtension:TryAddComponent(GameObject)
  21. Rocket.Unturned.U:<initialize>m__2()
  22. SDG.Unturned.Provider:host()
  23. SDG.Unturned.<init>c__Iterator0:MoveNext()
  24. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
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