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  1. 0.000 2019-02-26 15:14:26; Factorio 0.17.0 (build 42971, win64, steam)
  2. 0.001 Operating system: Windows 10 (build 17763)
  3. 0.001 Program arguments: "E:\Games\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" "--force-d3d"
  4. 0.001 Read data path: E:/Games/Steam/steamapps/common/Factorio/data
  5. 0.001 Write data path: C:/Users/locke/AppData/Roaming/Factorio [23272/113855MB]
  6. 0.001 Binaries path: E:/Games/Steam/steamapps/common/Factorio/bin
  7. 0.008 System info: [CPU: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz, 12 cores, RAM: 5736/16300 MB, page: 10755/19756 MB, virtual: 4334/134217727 MB, extended virtual: 0 MB]
  8. 0.008 Display options: [FullScreen: 1] [VSync: 0] [UIScale: automatic (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
  9. 0.025 Available displays: 2
  10. 0.025 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1060 3GB {0x05, [0,0], 1920x1080, 32bit, 144Hz}
  11. 0.027 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 1060 3GB {0x01, [-1920,0], 1920x1080, 32bit, 60Hz}
  12. 0.343 Display: 0 -> Adapter: 0, Output: 0
  13. 0.434 Initialised Direct3D[0]: NVIDIA GeForce GTX 1060 3GB; driver: nvldumdx.dll 25.21.14.1917
  14. 0.434 D3D Feature Level: 11.1, DXGI 1.5+
  15. 0.434 [Local Video Memory] Budget: 2539MB, CurrentUsage: 2MB, Reservation: 0/1344MB
  16. 0.434 [Non-Local Vid.Mem.] Budget: 7335MB, CurrentUsage: 0MB, Reservation: 0/3871MB
  17. 0.434 Tiled resources: Tier 2
  18. 0.434 Unified Memory Architecture: No
  19. 0.434 BGR 565 Supported: Yes
  20. 0.434 MaximumFrameLatency: 3, GPUThreadPriority: 0
  21. 0.471 Desktop composition is active.
  22. 0.471 Graphics settings preset: very-high
  23. 0.471 Dedicated video memory size 2988 MB
  24. 0.471 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: none]
  25. 0.471 [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 0] [Low quality rotation: 0]
  26. 0.499 DSound: Starting _dsound_update thread
  27. 0.499 DSound: Enter _dsound_update; tid=2996
  28. 1.112 Razer Chroma Controller initialized.
  29. 1.118 Loading mod core 0.0.0 (data.lua)
  30. 1.185 Loading mod base 0.17.0 (data.lua)
  31. 1.371 Loading mod base 0.17.0 (data-updates.lua)
  32. 1.463 Checksum for core: 3857511955
  33. 1.463 Checksum of base: 738832761
  34. 1.974 Loading sounds...
  35. 2.029 Info PlayerData.cpp:69: Local player-data.json unavailable
  36. 2.029 Info PlayerData.cpp:72: Cloud player-data.json available, timestamp 1551211959
  37. 2.149 Initial atlas bitmap size is 16384
  38. 2.177 Created atlas bitmap 16384x16377 [not-compressed]
  39. 2.180 Created atlas bitmap 16384x10838 [not-compressed]
  40. 2.180 Created atlas bitmap 16384x2107 [decal, not-compressed]
  41. 2.182 Created atlas bitmap 16384x3808 [low-object, not-compressed]
  42. 2.182 Created atlas bitmap 16384x2204 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
  43. 2.183 Created atlas bitmap 16384x6592 [terrain, not-compressed, mipmap, linear-minification, linear-mip-level, no-crop]
  44. 2.184 Created atlas bitmap 16384x476 [smoke, not-compressed, mipmap, linear-minification, linear-magnification]
  45. 2.184 Created atlas bitmap 16384x748 [alpha-mask]
  46. 2.186 Created atlas bitmap 16384x12632 [shadow, linear-magnification, alpha-mask]
  47. 2.187 Created atlas bitmap 16384x1264 [shadow, mipmap, linear-magnification, alpha-mask]
  48. 2.763 Parallel Sprite Loader initialized (threads: 11)
  49. 9.361 Sprites loaded
  50. 9.385 Generated mipmaps for atlas of size 16384x3808
  51. 9.396 Generated mipmaps for atlas of size 16384x2204
  52. 9.484 Generated mipmaps for atlas of size 16384x6592
  53. 9.495 Generated mipmaps for atlas of size 16384x476
  54. 9.507 Generated mipmaps for atlas of size 16384x1264
  55. 9.511 Custom inputs active: 0
  56. 9.627 Factorio initialised
  57. 13.199 Joining game IP ADDR:({redacted})
  58. 13.199 Info UDPSocket.cpp:33: Opening socket
  59. 13.200 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
  60. 13.370 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
  61. 13.370 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
  62. 13.370 Info ClientRouter.cpp:224: ConnectionAccepted
  63. 13.853 Info ClientMultiplayerManager.cpp:743: Received mapReadyForDownload
  64. 13.853 Downloading file C:\Users\locke\AppData\Roaming\Factorio\temp\mp-download.zip (4322094 B, 8593 blocks)
  65. 13.855 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
  66. 15.676 Finished download (1 s, 4.3 MB, 2.3 MB/s)
  67. 15.695 Info ClientMultiplayerManager.cpp:723: updateTick(4294967295) map download finished creating scenario
  68. 15.695 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
  69. 15.695 Loading map C:\Users\locke\AppData\Roaming\Factorio\temp\mp-download.zip: 4322094 bytes.
  70. 15.780 Loading Level.dat: 7853552 bytes.
  71. 15.783 Info Scenario.cpp:147: Map version 0.17.0-143
  72. 15.927 Loading script.dat: 328 bytes.
  73. 15.929 Checksum for script C:/Users/locke/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 2366710471
  74. 15.936 Info ClientMultiplayerManager.cpp:571: UpdateTick(178993) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
  75. 16.154 Info ClientMultiplayerManager.cpp:571: UpdateTick(179132) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
  76. 16.285 Info ClientMultiplayerManager.cpp:571: UpdateTick(179132) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
  77. 16.404 Info GameActionHandler.cpp:4029: UpdateTick (179139) processed PlayerJoinGame peerID(5) playerIndex(1) mode(connect)
  78. 533.486 Info ClientMultiplayerManager.cpp:881: Disconnect notification for peer (1)
  79. 793.952 Info GameActionHandler.cpp:4029: UpdateTick (225716) processed PlayerJoinGame peerID(6) playerIndex(0) mode(connect)
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