Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- 0.000 2019-02-26 15:14:26; Factorio 0.17.0 (build 42971, win64, steam)
- 0.001 Operating system: Windows 10 (build 17763)
- 0.001 Program arguments: "E:\Games\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" "--force-d3d"
- 0.001 Read data path: E:/Games/Steam/steamapps/common/Factorio/data
- 0.001 Write data path: C:/Users/locke/AppData/Roaming/Factorio [23272/113855MB]
- 0.001 Binaries path: E:/Games/Steam/steamapps/common/Factorio/bin
- 0.008 System info: [CPU: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz, 12 cores, RAM: 5736/16300 MB, page: 10755/19756 MB, virtual: 4334/134217727 MB, extended virtual: 0 MB]
- 0.008 Display options: [FullScreen: 1] [VSync: 0] [UIScale: automatic (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
- 0.025 Available displays: 2
- 0.025 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1060 3GB {0x05, [0,0], 1920x1080, 32bit, 144Hz}
- 0.027 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 1060 3GB {0x01, [-1920,0], 1920x1080, 32bit, 60Hz}
- 0.343 Display: 0 -> Adapter: 0, Output: 0
- 0.434 Initialised Direct3D[0]: NVIDIA GeForce GTX 1060 3GB; driver: nvldumdx.dll 25.21.14.1917
- 0.434 D3D Feature Level: 11.1, DXGI 1.5+
- 0.434 [Local Video Memory] Budget: 2539MB, CurrentUsage: 2MB, Reservation: 0/1344MB
- 0.434 [Non-Local Vid.Mem.] Budget: 7335MB, CurrentUsage: 0MB, Reservation: 0/3871MB
- 0.434 Tiled resources: Tier 2
- 0.434 Unified Memory Architecture: No
- 0.434 BGR 565 Supported: Yes
- 0.434 MaximumFrameLatency: 3, GPUThreadPriority: 0
- 0.471 Desktop composition is active.
- 0.471 Graphics settings preset: very-high
- 0.471 Dedicated video memory size 2988 MB
- 0.471 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: none]
- 0.471 [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 0] [Low quality rotation: 0]
- 0.499 DSound: Starting _dsound_update thread
- 0.499 DSound: Enter _dsound_update; tid=2996
- 1.112 Razer Chroma Controller initialized.
- 1.118 Loading mod core 0.0.0 (data.lua)
- 1.185 Loading mod base 0.17.0 (data.lua)
- 1.371 Loading mod base 0.17.0 (data-updates.lua)
- 1.463 Checksum for core: 3857511955
- 1.463 Checksum of base: 738832761
- 1.974 Loading sounds...
- 2.029 Info PlayerData.cpp:69: Local player-data.json unavailable
- 2.029 Info PlayerData.cpp:72: Cloud player-data.json available, timestamp 1551211959
- 2.149 Initial atlas bitmap size is 16384
- 2.177 Created atlas bitmap 16384x16377 [not-compressed]
- 2.180 Created atlas bitmap 16384x10838 [not-compressed]
- 2.180 Created atlas bitmap 16384x2107 [decal, not-compressed]
- 2.182 Created atlas bitmap 16384x3808 [low-object, not-compressed]
- 2.182 Created atlas bitmap 16384x2204 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
- 2.183 Created atlas bitmap 16384x6592 [terrain, not-compressed, mipmap, linear-minification, linear-mip-level, no-crop]
- 2.184 Created atlas bitmap 16384x476 [smoke, not-compressed, mipmap, linear-minification, linear-magnification]
- 2.184 Created atlas bitmap 16384x748 [alpha-mask]
- 2.186 Created atlas bitmap 16384x12632 [shadow, linear-magnification, alpha-mask]
- 2.187 Created atlas bitmap 16384x1264 [shadow, mipmap, linear-magnification, alpha-mask]
- 2.763 Parallel Sprite Loader initialized (threads: 11)
- 9.361 Sprites loaded
- 9.385 Generated mipmaps for atlas of size 16384x3808
- 9.396 Generated mipmaps for atlas of size 16384x2204
- 9.484 Generated mipmaps for atlas of size 16384x6592
- 9.495 Generated mipmaps for atlas of size 16384x476
- 9.507 Generated mipmaps for atlas of size 16384x1264
- 9.511 Custom inputs active: 0
- 9.627 Factorio initialised
- 13.199 Joining game IP ADDR:({redacted})
- 13.199 Info UDPSocket.cpp:33: Opening socket
- 13.200 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
- 13.370 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
- 13.370 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
- 13.370 Info ClientRouter.cpp:224: ConnectionAccepted
- 13.853 Info ClientMultiplayerManager.cpp:743: Received mapReadyForDownload
- 13.853 Downloading file C:\Users\locke\AppData\Roaming\Factorio\temp\mp-download.zip (4322094 B, 8593 blocks)
- 13.855 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
- 15.676 Finished download (1 s, 4.3 MB, 2.3 MB/s)
- 15.695 Info ClientMultiplayerManager.cpp:723: updateTick(4294967295) map download finished creating scenario
- 15.695 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
- 15.695 Loading map C:\Users\locke\AppData\Roaming\Factorio\temp\mp-download.zip: 4322094 bytes.
- 15.780 Loading Level.dat: 7853552 bytes.
- 15.783 Info Scenario.cpp:147: Map version 0.17.0-143
- 15.927 Loading script.dat: 328 bytes.
- 15.929 Checksum for script C:/Users/locke/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 2366710471
- 15.936 Info ClientMultiplayerManager.cpp:571: UpdateTick(178993) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
- 16.154 Info ClientMultiplayerManager.cpp:571: UpdateTick(179132) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
- 16.285 Info ClientMultiplayerManager.cpp:571: UpdateTick(179132) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
- 16.404 Info GameActionHandler.cpp:4029: UpdateTick (179139) processed PlayerJoinGame peerID(5) playerIndex(1) mode(connect)
- 533.486 Info ClientMultiplayerManager.cpp:881: Disconnect notification for peer (1)
- 793.952 Info GameActionHandler.cpp:4029: UpdateTick (225716) processed PlayerJoinGame peerID(6) playerIndex(0) mode(connect)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement