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- HDR 6.4.0a -> 7.0.0a CHANGELOG
- GENERAL
- - Maximum run animation motion rate 5 -> 4
- - Camera shake on medium/strong hits removed (damage_fly_quake_m/damage_fly_quake_l 125/155 -> 999/999)
- MARIO
- - Early Bair KBG increased
- - Usmash KBG increased
- - Fsmash KBG increased
- - Usmash KBG increased
- - Slightly decreased dairdodge distance (18 -> 16)
- - Slightly decreased aerial Super Jump Punch distance (Aerial distance mul 1.08 -> 0.97)
- DONKEY KONG
- - Headbutt stall only works once per airtime
- - Slightly decreased dairdodge distance (18 -> 17)
- LINK
- - Fair 1 grounded angle increased
- - Fair 2 KBG increased
- - Early Nair KBG increased
- - Slightly decreased dairdodge distance (18 -> 17)
- - Slightly decreased Spin Attack height (initial aerial y speed 2.4 -> 2.3)
- SAMUS
- - Dsmash KBG decreased
- - Uair multihits toe hitbox FKB 35 -> 70
- - Screw Attack launcher KBG increased (ground/air)
- - Usmash hitboxes size increased 6.0 -> 7.0
- - Charge Shot max charge time 112F -> 100F
- - Slightly decreased dairdodge distance (18 -> 15)
- - Increased aerial Screw Attack height slightly (V speed 3 -> 3.05)
- - Increased initial hop from Bomb slightly so that she can bomb jump effectively again (hop speed 1.22 -> 1.28, explosion bounce angle 44.7 -> 50)
- DARK SAMUS
- - Slightly decreased dairdodge distance (18 -> 13)
- YOSHI
- - Utilt activity increased at start of move; BKB increased
- - Fsmash tipper hitbox size incresaed; KBG increased; both hitboxes shifted forward
- - Dsmash bottom hitbox size increased; both hitboxes lengthened; KBG increased
- - Slightly decreased height gain from Egg Toss (y_spd_max 1.34 -> 1.31, y_spd_add 2.65 -> 2.61, y_up_spd_max 2.75 -> 2.7, max number of hops 3 -> 2
- - Reduced armor threshold on double jump (damage_reaction_sub 120 -> 110, damage_reaction_min 60 -> 55)
- KIRBY
- - Jab 1 and 2 enlarged; damage and BKB increased
- - Jab 2 pops up
- - Utilt BKB increased
- - Dtilt damage increased
- - Early dash attack KBG increased; late dash attack angle and BKB increased, KBG decreased
- - Nair startup decreased, damage increased
- - Fair damage increased, launcher BKB increased, startup decreased
- - Fair FAF 48 -> 60
- - Bair damage and KBG increased
- - Dair startup decreased
- - Hammer Flip charge startup decreased
- - Slightly decreased dairdodge distance (18 -> 13.5)
- FOX
- - Utilt now hits the ground on the first active frame (frame 3)
- - Fsmash KBG increased
- - Nair damage increased
- - Landing hitbox on fair removed
- - Hitstun increased on dair multihits
- - Fox can now drift around during Blaster while airborne
- - Reduced distance on Fox Illusion and Fire Fox
- ~ Illusion - Aerial distance multiplier 0.5 -> 0.5 (unchanged), aerial end speed 2.3 -> 1.5, aerial end decel 0.07 -> 0.1
- ~ Fire Fox - Travel frames 30 -> 28, travel speed 3.6 -> 3.5, travel decel 0.11 -> 0.13
- - Fox Illusion grabs ledge sooner (F10 -> F8)
- PIKACHU
- - Dtilt range increased, BKB increased
- - Utilt BKB increased
- - Hitboxes added to fsmash trail; KBG increased
- - Dsmash hitbox size increased, launcher KBG increased
- - Slightly decreased dairdodge distance (18 -> 15)
- - Skull Bash min travel speed 1.6 -> 1.4, max travel speed 3.2 -> 2.5, charge time 80F -> 60F
- - Quick Attack segment speed 10 -> 9
- - Quick Attack snaps to ledge earlier
- LUIGI
- - Jab 1 and 2 enlarged; damage and BKB increased
- - Jab 2 pops up
- - Utilt hitbox size increased, BKB and damage increased
- - Fsmash hit effect changed to electric
- - Dsmash angle increased
- - Early nair now sends outward
- - Fair KBG increased
- - Bair KBG slightly increased
- - Uair angle and BKB increased
- - Dair damage, BKB, KBG increased
- - Removed invincibility on aerial Luigi Cyclone, KBG decreased
- - Slightly decreased dairdodge distance (16.5 -> 15)
- - Increased endlag on Green Missile (F24 -> F36)
- - Green Missile wall stick chance 50% -> 100%, speed requirement 1.8 -> 2.3
- - Reduced height gain on Green Missile jump charge (charge gravity 0.05 -> 0.08)
- - Decreased height gain on Super Jump Punch (aerial distance multiplier 1.2 -> 0.98)
- NESS
- - Jab 1 and 2 enlarged; damage and BKB increased
- - Jab 2 pops up
- - Horizontal range on utilt increased; BKB increased, KBG decreased
- - Hitstun on fair multihits increased
- - KBG on bair sweetspot increased
- - PSI Magnet scale factor 0.54 -> 0.6, absorption bubble size 8.4 -> 9.3
- - Up special snaps to ledge sooner (F24 -> F15)
- - Time before falling during aerial PK Thunder 30F -> 40F
- - Slightly decreased dairdodge distance (25 -> 22)
- CAPTAIN FALCON
- - Fsmash now slides forward
- - Slightly decreased distance on Falcon Dive (height multiplier 1 -> 0.9)
- JIGGLYPUFF
- - Jab 1 enlarged, damage and BKB increased
- - Dtilt KBG increased
- - Fair damage and BKB increased
- - Bair damage increased
- - Rest damage decreased, BKB increased
- - Slightly decrease dairdodge distance (18 -> 15)
- PEACH
- - Jab 1 enlarged
- - Fair KBG increased
- - Bair activity increased
- - Peach Bomber KBG increased
- - Slightly decreased dairdodge distance (18 -> 15)
- - Slightly decreased height multiplier on Parasol (0.95 -> 0.9)
- DAISY
- - Jab 1 enlarged, damage and BKB increased
- - Jab 2 enlarged, now sends upwards
- - Ftilt startup decreased, damage decreased
- - Utilt startup decreased, damage decreased
- - Dtilt startup decreased, damage decreased
- - Dtilt FAF 24 -> 28
- - Dash attack now functions similarly to Peach's Melee dash attack; pops upwards on the inner hitbox, outwards at the edge
- - Activity increased on fsmash (all angles); late hits now semispike (while equipment is behind Daisy's head); damage decreased on all angles
- - Usmash damage decreased
- - Dsmash launcher now pops upwards
- - Nair startup decreased, damage decreased
- - Fair startup decreased, damage decreased
- - Bair startup decreased, damage decreased, activity increased
- - Uair startup decreased, damage decreased
- - Dair startup decreased, damage decreased, launcher now spikes
- - Dair LL 7 -> 10
- - Daisy Bomber now sends upwards
- - Decreased float duration (75F -> 60F)
- BOWSER
- - Jab 1 hitboxes shifted to match animation, enlarged
- - Utilt animation speed increased towards end of move
- - Dash attack hitbox size increased, early hit sends upwards, late hit sends low and forward; early hit damage increased
- - Nair arm hitboxes now have autolink angle
- - Fair autocancel window pushed back; damage increased
- - Bair activity increased
- - Dair changed to multihit; stall and fall removed temporarily
- - Grounded whirling fortress changed to single hit; Invincibility added frames 1-6; damage output, angle, and BKB increased
- - Slightly decreased dairdodge distance (18 -> 17)
- ICE CLIMBERS
- - Jab 1 damage increased
- - Dash attack activity increased, angle increased, damage increased, hitbox enlarged
- - Nair damage increased
- - Stall and fall on dair removed
- - Ice shot startup decreased; both climbers now shoot the ice shot the correct way when b-reversing/wavebouncing
- - Slightly decreased dairdodge distance (18 -> 16)
- - Reduced Squall Hammer height gain (single initial y speed 1.7 -> 1.3, couple inital y speed 1.55 -> 1.35)
- SHEIK
- - Damage decreased overall by 1-2.5% per move; knockback mostly compensated
- - Vanish windbox size decreased
- - Slightly decreased Vanish distance (base travel speed 1.5 -> 1.25)
- ZELDA
- - Weak shoulder hitbox added to uair to link into strong hit
- - Dash attack now pops upwards on the inner hit and sends outwards on the tip
- - Slightly decreased distance of Farore's Wind (Travel speed 2 -> 1, multi speed 2.2 -> 2)
- - Increased speed retention on Farore's Wind (Speed mul on reappearance 0.2 -> 0.6)
- - Slightly decreased dairdodge distance (18 -> 13)
- DR. MARIO
- - Jab 1 and 2 enlarged; damage and BKB increased
- - Jab 2 pops up
- - Horizontal range on initial hit of utilt increased; damage increased
- - Range and KBG of fsmash increased
- - Front hit of usmash semispikes
- - Dsmash KBG and damage increased
- - Nair damage increased
- - Fair damage and KBG increased; hit effect set to electric
- - Bair damage and KBG increased
- - Bair FAF 34 -> 32
- - Dair activity increased by 1 frame
- - Cryo Pulse: Hold A during Megavitamins to have a freeze hitbox spawn on Dr. Mario's hand
- - Slightly decreased dairdodge distance (18 -> 16)
- - Slightly decreased height gain on Super Jump Punch (grounded/aerial height mul 0.94 -> 0.91)
- PICHU
- - Ftilt KBG increased slightly
- - Fsmash KBG increased slightly
- - Usmash damage and KBG increased slightly
- - Slightly decreased dairdodge distance (18 -> 15)
- - Skull Bash min travel speed 1.8 -> 1.5
- - Agility segment speed 8.3 -> 7
- - Agility snaps to ledge earlier
- FALCO
- - Jab 1 and 2 enlarged; damage and BKB increased
- - Jab 2 pops up
- - Utilt hitbox size increased; damage decreased, BKB increased, KBG decreased
- - Dtilt damage decreased
- - Dash attack damage decreased
- - Fsmash late hit now identical to early hit; damage decreased
- - Scoop hitbox added to front of usmash; damage decreased
- - Nair damage decreased, hitboxes enlarged
- - Uair damage decreased, activity increased at beginning and end of move, KBG decreased
- - Dair damage and KBG decreased
- - Fire Bird launcher KBG greatly increased
- - Shine shield damage reduced
- - Falco can now drift around during Blaster while airborne
- - Slightly decreased dairdodge distance (18 -> 17)
- - Decreased distance on Fire Bird and Falco Phantasm
- ~ Phantasm - Aerial distance multiplier 0.5 -> 0.4, aerial end speed 2.2 -> 1.5, aerial end decel 0.05 -> 0.1
- ~ Fire Bird - travel speed 4.2 -> 3.85
- - Falco Phantasm grabs ledge sooner (F10 -> F8)
- MARTH
- - Nair, Fair, Uair shieldstun reduced
- - Fair FAF 30 -> 34
- - Bair midspot hitbox shifted slightly towards arm
- - Slightly decreased dairdodge distance (18 -> 15)
- - Dancing Blade stall only works once per airtime
- - Slightly decreased Dolphin Slash distance (aerial distance multiplier 1.1 -> 0.95)
- LUCINA
- - Jab 1 now pops up
- - Dtilt damage decreased
- - Nair damage decreased
- - Fair damage decreased; shoulder hitbox added
- - Bair damage decreased; shoulder hitbox added
- - Uair damage decreased; hitbox size increased
- - Dair damage decreased
- - Armor Breaker - Neutral special now rushes forward upon release, speed depends on charge level
- - Slightly decreased dairdodge distance (18 -> 15)
- - Dancing Blade stall only works once per airtime
- - Slightly decreased Dolphin Slash distance (aerial distance multiplier 1.05 -> 0.9, grounded distance multiplier 1 -> 0.95, angling ability 20deg -> 30deg)
- YOUNG LINK
- - Jab 1 and 2 enlarged; damage and BKB increased
- - Jab 2 pops up
- - Dtilt BKB increased; now spikes aerial opponents
- - Dash attack now pops upwards
- - Fsmash damage increased, KBG on launcher slightly increased
- - Nair damage and KBG increased
- - Fair KBG increased
- - Bair 1 now has an autolink angle; hitstun increasd on bair 1
- - Uair KBG increased
- - Grounded Spin Attack BKB increased, KBG decreased
- - Slightly decrease dairdodge distance (18 -> 16)
- - Slightly decrease airspeed and height on aerial Spin Attack (rslash_air_max_x_mul 0.7 -> 0.6, rslash_air_start_spd_y 2.4 -> 2.2)
- GANONDORF
- - Jab startup decreased, damage slightly decresaed
- - Jab FAF 26 -> 29
- - Ftilt damage decreased
- - Dtilt BKB increased, KBG decreased
- - Dash attack damage slightly decreased
- - Fsmash damage decreased
- - Usmash damage decreased
- - Dsmash damage decreased
- - Slightly decreased height on Dark Dive (height multiplier 1 -> 0.9)
- MEWTWO
- - Jab 1 enlarged; damage and BKB increased
- - Rapid Jab Finisher KBG increased
- - Ftilt startup decreased, damage increased
- - Utilt damage increased
- - Dtilt tipper angle increased
- - Dash attack activity increased, late hit pops up
- - Nair hitbox size increased
- - Fair KBG increased
- - Bair startup decreased, damage and KBG increased
- - Uair startup decreased, damage and KBG increased
- - Dair damage increased
- - Slightly decreased dairdodge distance (18 -> 14)
- - Slightly decreased airspeed multiplier on Confusion (air h speed mul 0.8 -> 0.75, inital y speed 1 -> 0.9)
- - Slightly decreased Teleport distance (travel time 6F -> 8F, base travel speed 4.5 -> 3, additional travel speed 3 -> 2)
- ROY
- - Sweetspot hitlag values decreased
- - Jab sweetspot BKB increased, KBG decreased; sourspot damage increased, angle decreased, BKB increased
- - Ftilt sweetspot damage increased; sourspot damage, BKB, and KBG increased, angle decreased, hitbox enlarged; midspot BKB and KBG matched with sweetspot, damage increased
- - Utilt sweetspot and sourspot damage increased; sourspot hitbox size increased
- - Dtilt sweetspot and sourspot size increased
- - Fsmash sweetspot now has a fire hit effect; sourspot damage increased
- - Usmash launcher KBG increased
- - Dsmash now sends upwards; sourspot damage increased
- - Nair sweetspot and sourspot damage increased; sourspot KBG increased
- - Fair sweetspot and sourspot damage increased; sourspot KBG increased and hitbox enlarged
- - Bair sweetspot and sourspot damage increased; sweetspot now has a fire hit effect; sourspot KBG increased and hitbox enlarged
- - Dair sweetspot moved upwards
- - Slightly decreased dairdodge distance (18 -> 16)
- - Double Edge Dance stall only works once per airtime
- - Slightly decreased Blazer distance (Aerial height multiplier 1.1 -> 0.9, ground height multiplier 1 -> 0.9)
- CHROM
- - Damage decreased by 1-1.5% on all moves; knockback mostly compensated
- - Slightly decreased dairdodge distance (18 -> 16)
- - Double Edge Dance stall only works once per airtime
- - Slightly decreased Soaring Slash distance (aerial height multiplier 0.95 -> 0.75, ground height multiplier 1 -> 0.85)
- MR. GAME & WATCH
- - Mr. Game & Watch can now drift around during Chef while airborne
- - Slightly decreased dairdodge distance (18 -> 13)
- - Decreased height gain on Fire (height multiplier 1 -> 0.75)
- META KNIGHT
- - Rapid Jab Finisher now sends at a higher angle
- - Ftilt 3 now sends at a higher angle
- - Front hitbox added to utilt
- - Dtilt now pops upwards on the inner hitbox
- - Dash attack now sends at a higher angle
- - Usmash endlag decreased and BKB/KBG decreased
- - Dsmash damage decreased
- - Nair strong hit KBG increased, late hit now pops upwards
- - Fair launcher now sends upwards; hitbox sizes increased, activity increased
- - Fair FAF 46 -> 42
- - Bair hitbox sizes increased, activity increased
- - Uair hitbox sizes increased, activity increased, BKB increased
- - Dair hitbox sizes increased, activity increased, BKB increased, angle increased
- - Mach Tornado is now a multihit
- - Shuttle Loop now sends forwards on the first active frame; damage and BKB greatly increased
- - Slightly decreased dairdodge distance (18 -> 15)
- - Greatly decreased height gain on Shuttle Loop (grounded height multiplier 1.1 -> 0.8, aerial height multiplier 1.08 -> 0.8)
- - Decreased travel distance on Drill Rush (end x speed -1 -> 0.5)
- - Reduced drift on Mach Tornado (air stable h speed 2.5 -> 1.5, ground stable h speed 2.5 -> 1.5; button_hop_speed_y 0.9 -> 1)
- PIT
- - Nair multihit hitboxes reshaped to match animation; angles changed to autolink; damage increased
- - Slightly decreased dairdodge distance (18 -> 15)
- - Decreased travel speed of Power of Flight (rush speed 3.1 -> 3)
- DARK PIT
- - Nair multihit hitboxes reshaped to match animation; angles changed to autolink
- - Warrior Orbitars (down special) startup decreased
- - Decreased endlag on aerial Electroshock Arm (F105 -> F65)
- ZERO SUIT SAMUS
- - Dash attack FAF 52 -> 42
- - Slightly decreased dairdodge distance (18 -> 16.5)
- - Slightly decreased height of aerial Boost Kick (aerial height multiplier 1.15 -> 0.9, angling ability 25 -> 30)
- WARIO
- - Waft max charge time 110s -> 60s, half waft charge time 55s -> 30s
- - Slightly decreased dairdodge distance (18 -> 16)
- - Slightly decreased height gain of Corkscrew (height multiplier 1 -> 0.8)
- SNAKE
- - Decreased height gain of Cypher (accel_y 0.06 -> 0.05, stable_y 1.35 -> 1.3, limit_y 1.6 -> 1.5, init_y_speed_cap 1.1 -> 1)
- IKE
- - Slightly decreased dairdodge distance (18 -> 16)
- - Decreased max charge Quick Draw distance (grounded speed added per charge frame 0.07 -> 0.04, aerial speed added per charge frame 0.07 -> 0.05, grounded base speed 4.2 -> 3.8)
- SQUIRTLE
- - Uair activity increased at start and end of move
- - Slightly decreased dairdodge distance (18 -> 15)
- - Slightly decreased travel speed of Withdraw (base ground speed 2.8 -> 2, smash ground speed 3.3 -> 2.3, base air speed 2.3 -> 2, smash air speed 2.8 -> 2.3, max speed 3.5 -> 2.5)
- - Slightly decreased travel distance of Waterfall (aerial height multiplier 1.1 -> 0.95)
- IVYSAUR
- - Nair hitbox size increased
- - Uair hitbox size decreased; body hitbox added that spikes
- - Dair hitbox size decreased
- - Slightly decreased dairdodge distance (18 -> 16)
- CHARIZARD
- - Slightly decrease dairdodge distance (18 -> 15)
- - Decrease height of aerial Fly (aerial height multiplier 0.95 -> 0.85)
- DIDDY KONG
- - Nair damage and BKB increased, KBG decreased
- - Fair damage and KBG increased
- - Bair damage and KBG increased
- - Uair damage and KBG increased
- - Dair damage increased, BKB/KBG decreased
- - Slightly increased distance of uncharged barrels (charge gravity multiplier 0.3 -> 0.2, base initial speed 3.1 -> 3.2)
- LUCAS
- - Up special snaps to ledge sooner (F29 -> F15)
- - Critical frames on PK Thunder 2 removed
- ~ critical_frame -> 0
- ~ critical_slow_rate -> 1
- ~ critical_zoom_rate -> 1
- ~ critical_zoom_in_frame -> 0
- - Slightly decreased dairdodge distance (25 -> 22)
- SONIC
- - Run speed 2.44 -> 2.5
- - Slightly decreased dairdodge distance (18 -> 16)
- - Decreased height of aerial Spring Jump (height multiplier 0.95 -> 0.9)
- DEDEDE
- - Slightly decreased dairdodge distance (18 -> 16)
- - Slightly decreased height of Super Dedede Jump (ascension speed 6.75 -> 6.25)
- OLIMAR
- - Slightly decreased dairdodge distance (18 -> 15)
- LUCARIO
- - Reduced swerve on Extreme Speed (Turning angle 4 -> 2)
- - Extreme Speed snaps to ledge slightly earlier (F18 -> F17)
- R.O.B.
- - Gyro minimum charge speed 1.8 -> 1.3
- - Slightly decreased dairdodge distance (18 -> 15)
- - Slightly decreased max Fuel (140F -> 120F)
- TOON LINK
- - Fair damage and KBG increased
- - Bair activity increased at start and end of move
- - Slightly decreased dairdodge distance (18 -> 15)
- WOLF
- - Ftilt is now single hit; damage output unchanged
- - Wolf can now drift around during Blaster while airborne
- - Slightly reduced distance of Fire Wolf (rush speed 4 -> 3.95)
- - Wolf Flash - Aerial end speed 2.3 -> 1.5, aerial end decel 0.07 -> 0.1
- VILLAGER
- - Ftilt KBG and damge increased
- - Nair KBG and damage increased
- - Slightly decreased dairdodge distance (18 -> 15)
- MEGA MAN
- - Fair damage and KBG increased; autocancel window pushed back
- - Bair damage and KBG increased; autocancel window pushed back
- - Dthrow FAF 40 -> 34
- - Slightly decreased dairdodge distance (18 -> 16)
- - Slightly decreased height of Rush Coil (aerial speed multiplier 1.03 -> 0.98)
- WII FIT TRAINER
- - Bair damage and KBG increased; autocancel window pushed back
- - Slightly decreased dairdodge distance (18 -> 16)
- ROSALINA & LUMA
- - Slightly decreased dairdodge distance (18 -> 14)
- - Decreased Super Launch Star travel distance (f/n/b travel speed 3.1/2.9/2.7 -> 2.8/2.6/2.4)
- LITTLE MAC
- - Slightly decreased dairdodge distance (18 -> 16)
- GRENINJA
- - Utilt activity increased at beginning and end of move; hitbox size increased
- - Nair startup decreased, activity increased
- - Fair startup decreased, KBG slightly increased
- - Short hop height 17.61 -> 15.51
- - Max Shuriken travel speed 2 -> 2.1
- - Slightly decreased travel distance of Hydro Pump (base speed 3.7 -> 3.5)
- - Hydro Pump snaps to ledge earlier
- PALUTENA
- - Slightly decrease dairdodge distance (18 -> 16)
- - Decrease travel distance of Teleport (move speed 3.5 -> 3)
- PAC-MAN
- - Fsmash KBG increased
- - Usmash KBG increased
- - Dsmash KBG increased
- - Bair KBG increased
- - Late uair now sends at a lower angle
- - Power Pellet snaps to ledge later (F1 -> F10)
- ROBIN
- - Decreased height gain of Elwind 1 and 2 (jump 1 speed 2.6 -> 2.5, jump 2 speed 3.2 -> 2.8)
- - Slightly decreased dairdodge distance (18 -> 15)
- SHULK
- - Fair starutp decreased
- - Bair startup decreased
- - Monado Art duration (Jump/Speed/Shield/Buster/Smash) 6s/8s/6s/10s/8s -> 8s
- - Monado Art cooldown (Jump/Speed/Shield/Buster/Smash) 18s/16s/18s/14s/16s -> 15s
- - Speed Art: Walk Speed Multiplier 1.7 -> 1.5; Dash Speed multiplier 2 -> 1.8; Run Speed Multiplier 2 -> 1.8; Air Speed Multiplier 1.4 -> 1.3; Friction Multiplier 2 -> 1.2; Gravity Multiplier 1.2 -> 1.1; Jump Height Multiplier 0.7 -> 0.9
- - Shield Art: Damage taken multiplier 0.5 -> 0.6; KB taken multiplier 0.5 -> 0.75
- - Buster Art: Damage dealt multiplier 1.4 -> 1.25, KB dealt multiplier 0.65 -> 0.8
- - Smash Art: KB dealt multiplier 1.25 -> 1.15; KB taken multiplier 1.2 -> 1.15
- DUCK HUNT
- - Duck hurtboxes are now always intangible
- - Fsmash, Usmash, Dsmash hitbox sizes increased, launcher KBG increased
- - Nair damage and KBG increased
- - Fair damage increased, autocancel window pushed back
- - Bair damage and KBG increased
- - Gunman lifetime after being launched 4s -> 2.5s
- - Gunman time to turn and shoot after spawning 0.75s -> 0.4s
- - Duck Jump gains slightly more height (max flaps 7 -> 8)
- RYU
- - Tatsumaki hover only lasts through the spinning motion, less horizontal speed on aerial versions (aerial weak/medium/strong speed 0.75/0.9/1.5 -> 0.6/0.8/1)
- KEN
- - Tatsumaki hover only lasts through the spinning motion, less horizontal speed on aerial versions (aerial weak/medium/strong speed 0.75/0.9/1.5 -> 0.6/0.8/1)
- CLOUD
- - Blade Beam ground/air speed 2/1.6 -> 1.5/1.5, damage (ground early/late; air early/late) 8/6; 6.4/4.8 -> 9/7; 7/5
- - Climhazzard has more horizontal mobility (aerial startup x speed multiplier 0.67 -> 1)
- - Limit Climhazzard snaps to ledge a bit later (F1-10, F16+)
- CORRIN
- - Initial jump velocity 17.7975 -> 10.6785
- - Stall and fall on dair removed temporarily; launcher hitbox added to end of move that spikes; multihit angle changed to autolink; landing hitbox removed
- - Dair LL 17 -> 11
- - Draconic Ascent travels slightly less distance (aerial height multiplier 1.66 -> 1.35, grounded height multiplier 1.83 -> 1.75)
- BAYONETTA
- - Slightly decreased dairdodge distance (18 -> 16)
- INKLING
- - Increased endlag on Roller aerial jump (F18 -> F45)
- - Slightly decreased dairdodge distance (18 -> 16)
- - Slightly decreased height gain on Super Jump (aerial height multiplier 1.21 -> 1.15)
- RIDLEY
- - Decreased distance on Wing Blitz (forward rush speed 5 -> 4.5, back rush speed 4.5 -> 4.0, high rush speed 4.2 -> 3.9)
- - Double jump velocities 2.2/1.9 -> 2.3/2.1
- - Wing Blitz downward grabs ledge sooner
- SIMON
- - Nair multihit hitboxes reshaped to match animation; angles changed to autolink; damage increased
- - Slightly increased horizontal movement on Uppercut (max angle 20 -> 25)
- RICHTER
- - Nair multihit hitboxes reshaped to match animation; angles changed to autolink; damage increased
- KING K. ROOL
- - Fair KBG increased
- ISABELLE
- - Ftilt damage and KBG increased
- - Slightly decreased dairdodge distance (18 -> 15)
- INCINEROAR
- - Slightly decrease dairdodge distance (18 -> 16)
- - Decrease height gain on aerial Cross Chop (aerial height multiplier 1.15 -> 0.87)
- PIRANHA PLANT
- - Dash attack early hit damage and KBG increased; late hit activity extended, angle increased
- - Nair damage increased, hitboxes enlarged
- - Fair starutp increased, activity increased
- - Uair activity increased at beginning and end of move; hitbox size increased
- - Dair now spikes throughout the whole pot on the early hit
- - Slightly decreased dairdodge distance (18 -> 15)
- JOKER
- - Damage decreased on base and Arsene moves by 1-3% per move
- - Arsene moves have slightly more endlag
- - Decreased tether grab box range (Ledge grab box ID 1 (tether) - Corner 1 vertical offset 70 -> 40, horizontal offset 62 -> 60)
- HERO
- - Slightly decreased Swoosh and Kaswooshle height gain (Swoosh height 64 -> 58, Kaswooshle height 99 -> 80)
- BANJO & KAZOOIE
- - Max grenade hops before landing 1 -> 2
- BYLETH
- - Walk Speed: 0.78 -> 0.98
- - Traction: 0.125 -> 0.081
- - Initial Dash Speed: 1.8 -> 1.77
- - Run Speed: 1.43 -> 1.498
- - Initial Jump Velocity: 14.575 -> 10.47375
- - Fullhop height: 26.5 -> 30
- - Double Jump height: 28.5 -> 30
- - Air Speed: 0.89 -> 0.975
- - Fall Speed: 1.6 -> 2.2
- - Fast Fall Speed: 2.56 -> 3.102
- - Gravity: 0.089 -> 0.109
- - Weight: 97 -> 100
- - Scale: 1.02 -> 1.05
- - Shield Radius: 11.6 -> 12.0
- - Airdodge Velocity: 4.2 -> 2.92
- - Jab 1 hitbox enlarged, damage increased
- - Jab 1 FAF: 23 -> 16
- - Jab 2 hitbox enlarged, now pops upwards
- - Jab 2 FAF: 25 -> 18
- - Jab 3 FAF: 33 -> 30
- - Rapid Jab Finisher FAF: 51 -> 47
- - Nair LL: 13 -> 8
- - Landing hitbox on nair removed
- - Fair LL: 11 -> 9
- - Bair LL: 13 -> 10
- - Uair LL: 14 -> 11
- - Dair LL: 28 -> 20
- - Failnaught startup decreased
- - Areadbhar tilt input (ground) damage decreased, angle increased; Can be dash canceled on hit
- - Raging Storm: Once hit, dsmash can be dash canceled on frame 28
- BANJO & KAZOOIE
- - Nair multihit hitboxes reshaped to match animation; angles changed to autolink; damage increased
- MII BRAWLER
- - Fsmash FAF 68 -> 55
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