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black_calculus

HDR 6.4.0a -> 7.0.1a Changelog

Jan 30th, 2020
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  1. HDR 6.4.0a -> 7.0.0a CHANGELOG
  2.  
  3. GENERAL
  4. - Maximum run animation motion rate 5 -> 4
  5. - Camera shake on medium/strong hits removed (damage_fly_quake_m/damage_fly_quake_l 125/155 -> 999/999)
  6.  
  7. MARIO
  8. - Early Bair KBG increased
  9. - Usmash KBG increased
  10. - Fsmash KBG increased
  11. - Usmash KBG increased
  12. - Slightly decreased dairdodge distance (18 -> 16)
  13. - Slightly decreased aerial Super Jump Punch distance (Aerial distance mul 1.08 -> 0.97)
  14.  
  15. DONKEY KONG
  16. - Headbutt stall only works once per airtime
  17. - Slightly decreased dairdodge distance (18 -> 17)
  18.  
  19. LINK
  20. - Fair 1 grounded angle increased
  21. - Fair 2 KBG increased
  22. - Early Nair KBG increased
  23. - Slightly decreased dairdodge distance (18 -> 17)
  24. - Slightly decreased Spin Attack height (initial aerial y speed 2.4 -> 2.3)
  25.  
  26. SAMUS
  27. - Dsmash KBG decreased
  28. - Uair multihits toe hitbox FKB 35 -> 70
  29. - Screw Attack launcher KBG increased (ground/air)
  30. - Usmash hitboxes size increased 6.0 -> 7.0
  31. - Charge Shot max charge time 112F -> 100F
  32. - Slightly decreased dairdodge distance (18 -> 15)
  33. - Increased aerial Screw Attack height slightly (V speed 3 -> 3.05)
  34. - Increased initial hop from Bomb slightly so that she can bomb jump effectively again (hop speed 1.22 -> 1.28, explosion bounce angle 44.7 -> 50)
  35.  
  36. DARK SAMUS
  37. - Slightly decreased dairdodge distance (18 -> 13)
  38.  
  39. YOSHI
  40. - Utilt activity increased at start of move; BKB increased
  41. - Fsmash tipper hitbox size incresaed; KBG increased; both hitboxes shifted forward
  42. - Dsmash bottom hitbox size increased; both hitboxes lengthened; KBG increased
  43. - Slightly decreased height gain from Egg Toss (y_spd_max 1.34 -> 1.31, y_spd_add 2.65 -> 2.61, y_up_spd_max 2.75 -> 2.7, max number of hops 3 -> 2
  44. - Reduced armor threshold on double jump (damage_reaction_sub 120 -> 110, damage_reaction_min 60 -> 55)
  45.  
  46. KIRBY
  47. - Jab 1 and 2 enlarged; damage and BKB increased
  48. - Jab 2 pops up
  49. - Utilt BKB increased
  50. - Dtilt damage increased
  51. - Early dash attack KBG increased; late dash attack angle and BKB increased, KBG decreased
  52. - Nair startup decreased, damage increased
  53. - Fair damage increased, launcher BKB increased, startup decreased
  54. - Fair FAF 48 -> 60
  55. - Bair damage and KBG increased
  56. - Dair startup decreased
  57. - Hammer Flip charge startup decreased
  58. - Slightly decreased dairdodge distance (18 -> 13.5)
  59.  
  60. FOX
  61. - Utilt now hits the ground on the first active frame (frame 3)
  62. - Fsmash KBG increased
  63. - Nair damage increased
  64. - Landing hitbox on fair removed
  65. - Hitstun increased on dair multihits
  66. - Fox can now drift around during Blaster while airborne
  67. - Reduced distance on Fox Illusion and Fire Fox
  68. ~ Illusion - Aerial distance multiplier 0.5 -> 0.5 (unchanged), aerial end speed 2.3 -> 1.5, aerial end decel 0.07 -> 0.1
  69. ~ Fire Fox - Travel frames 30 -> 28, travel speed 3.6 -> 3.5, travel decel 0.11 -> 0.13
  70. - Fox Illusion grabs ledge sooner (F10 -> F8)
  71.  
  72. PIKACHU
  73. - Dtilt range increased, BKB increased
  74. - Utilt BKB increased
  75. - Hitboxes added to fsmash trail; KBG increased
  76. - Dsmash hitbox size increased, launcher KBG increased
  77. - Slightly decreased dairdodge distance (18 -> 15)
  78. - Skull Bash min travel speed 1.6 -> 1.4, max travel speed 3.2 -> 2.5, charge time 80F -> 60F
  79. - Quick Attack segment speed 10 -> 9
  80. - Quick Attack snaps to ledge earlier
  81.  
  82. LUIGI
  83. - Jab 1 and 2 enlarged; damage and BKB increased
  84. - Jab 2 pops up
  85. - Utilt hitbox size increased, BKB and damage increased
  86. - Fsmash hit effect changed to electric
  87. - Dsmash angle increased
  88. - Early nair now sends outward
  89. - Fair KBG increased
  90. - Bair KBG slightly increased
  91. - Uair angle and BKB increased
  92. - Dair damage, BKB, KBG increased
  93. - Removed invincibility on aerial Luigi Cyclone, KBG decreased
  94. - Slightly decreased dairdodge distance (16.5 -> 15)
  95. - Increased endlag on Green Missile (F24 -> F36)
  96. - Green Missile wall stick chance 50% -> 100%, speed requirement 1.8 -> 2.3
  97. - Reduced height gain on Green Missile jump charge (charge gravity 0.05 -> 0.08)
  98. - Decreased height gain on Super Jump Punch (aerial distance multiplier 1.2 -> 0.98)
  99.  
  100. NESS
  101. - Jab 1 and 2 enlarged; damage and BKB increased
  102. - Jab 2 pops up
  103. - Horizontal range on utilt increased; BKB increased, KBG decreased
  104. - Hitstun on fair multihits increased
  105. - KBG on bair sweetspot increased
  106. - PSI Magnet scale factor 0.54 -> 0.6, absorption bubble size 8.4 -> 9.3
  107. - Up special snaps to ledge sooner (F24 -> F15)
  108. - Time before falling during aerial PK Thunder 30F -> 40F
  109. - Slightly decreased dairdodge distance (25 -> 22)
  110.  
  111. CAPTAIN FALCON
  112. - Fsmash now slides forward
  113. - Slightly decreased distance on Falcon Dive (height multiplier 1 -> 0.9)
  114.  
  115. JIGGLYPUFF
  116. - Jab 1 enlarged, damage and BKB increased
  117. - Dtilt KBG increased
  118. - Fair damage and BKB increased
  119. - Bair damage increased
  120. - Rest damage decreased, BKB increased
  121. - Slightly decrease dairdodge distance (18 -> 15)
  122.  
  123. PEACH
  124. - Jab 1 enlarged
  125. - Fair KBG increased
  126. - Bair activity increased
  127. - Peach Bomber KBG increased
  128. - Slightly decreased dairdodge distance (18 -> 15)
  129. - Slightly decreased height multiplier on Parasol (0.95 -> 0.9)
  130.  
  131. DAISY
  132. - Jab 1 enlarged, damage and BKB increased
  133. - Jab 2 enlarged, now sends upwards
  134. - Ftilt startup decreased, damage decreased
  135. - Utilt startup decreased, damage decreased
  136. - Dtilt startup decreased, damage decreased
  137. - Dtilt FAF 24 -> 28
  138. - Dash attack now functions similarly to Peach's Melee dash attack; pops upwards on the inner hitbox, outwards at the edge
  139. - Activity increased on fsmash (all angles); late hits now semispike (while equipment is behind Daisy's head); damage decreased on all angles
  140. - Usmash damage decreased
  141. - Dsmash launcher now pops upwards
  142. - Nair startup decreased, damage decreased
  143. - Fair startup decreased, damage decreased
  144. - Bair startup decreased, damage decreased, activity increased
  145. - Uair startup decreased, damage decreased
  146. - Dair startup decreased, damage decreased, launcher now spikes
  147. - Dair LL 7 -> 10
  148. - Daisy Bomber now sends upwards
  149. - Decreased float duration (75F -> 60F)
  150.  
  151. BOWSER
  152. - Jab 1 hitboxes shifted to match animation, enlarged
  153. - Utilt animation speed increased towards end of move
  154. - Dash attack hitbox size increased, early hit sends upwards, late hit sends low and forward; early hit damage increased
  155. - Nair arm hitboxes now have autolink angle
  156. - Fair autocancel window pushed back; damage increased
  157. - Bair activity increased
  158. - Dair changed to multihit; stall and fall removed temporarily
  159. - Grounded whirling fortress changed to single hit; Invincibility added frames 1-6; damage output, angle, and BKB increased
  160. - Slightly decreased dairdodge distance (18 -> 17)
  161.  
  162. ICE CLIMBERS
  163. - Jab 1 damage increased
  164. - Dash attack activity increased, angle increased, damage increased, hitbox enlarged
  165. - Nair damage increased
  166. - Stall and fall on dair removed
  167. - Ice shot startup decreased; both climbers now shoot the ice shot the correct way when b-reversing/wavebouncing
  168. - Slightly decreased dairdodge distance (18 -> 16)
  169. - Reduced Squall Hammer height gain (single initial y speed 1.7 -> 1.3, couple inital y speed 1.55 -> 1.35)
  170.  
  171. SHEIK
  172. - Damage decreased overall by 1-2.5% per move; knockback mostly compensated
  173. - Vanish windbox size decreased
  174. - Slightly decreased Vanish distance (base travel speed 1.5 -> 1.25)
  175.  
  176. ZELDA
  177. - Weak shoulder hitbox added to uair to link into strong hit
  178. - Dash attack now pops upwards on the inner hit and sends outwards on the tip
  179. - Slightly decreased distance of Farore's Wind (Travel speed 2 -> 1, multi speed 2.2 -> 2)
  180. - Increased speed retention on Farore's Wind (Speed mul on reappearance 0.2 -> 0.6)
  181. - Slightly decreased dairdodge distance (18 -> 13)
  182.  
  183. DR. MARIO
  184. - Jab 1 and 2 enlarged; damage and BKB increased
  185. - Jab 2 pops up
  186. - Horizontal range on initial hit of utilt increased; damage increased
  187. - Range and KBG of fsmash increased
  188. - Front hit of usmash semispikes
  189. - Dsmash KBG and damage increased
  190. - Nair damage increased
  191. - Fair damage and KBG increased; hit effect set to electric
  192. - Bair damage and KBG increased
  193. - Bair FAF 34 -> 32
  194. - Dair activity increased by 1 frame
  195. - Cryo Pulse: Hold A during Megavitamins to have a freeze hitbox spawn on Dr. Mario's hand
  196. - Slightly decreased dairdodge distance (18 -> 16)
  197. - Slightly decreased height gain on Super Jump Punch (grounded/aerial height mul 0.94 -> 0.91)
  198.  
  199. PICHU
  200. - Ftilt KBG increased slightly
  201. - Fsmash KBG increased slightly
  202. - Usmash damage and KBG increased slightly
  203. - Slightly decreased dairdodge distance (18 -> 15)
  204. - Skull Bash min travel speed 1.8 -> 1.5
  205. - Agility segment speed 8.3 -> 7
  206. - Agility snaps to ledge earlier
  207.  
  208. FALCO
  209. - Jab 1 and 2 enlarged; damage and BKB increased
  210. - Jab 2 pops up
  211. - Utilt hitbox size increased; damage decreased, BKB increased, KBG decreased
  212. - Dtilt damage decreased
  213. - Dash attack damage decreased
  214. - Fsmash late hit now identical to early hit; damage decreased
  215. - Scoop hitbox added to front of usmash; damage decreased
  216. - Nair damage decreased, hitboxes enlarged
  217. - Uair damage decreased, activity increased at beginning and end of move, KBG decreased
  218. - Dair damage and KBG decreased
  219. - Fire Bird launcher KBG greatly increased
  220. - Shine shield damage reduced
  221. - Falco can now drift around during Blaster while airborne
  222. - Slightly decreased dairdodge distance (18 -> 17)
  223. - Decreased distance on Fire Bird and Falco Phantasm
  224. ~ Phantasm - Aerial distance multiplier 0.5 -> 0.4, aerial end speed 2.2 -> 1.5, aerial end decel 0.05 -> 0.1
  225. ~ Fire Bird - travel speed 4.2 -> 3.85
  226. - Falco Phantasm grabs ledge sooner (F10 -> F8)
  227.  
  228. MARTH
  229. - Nair, Fair, Uair shieldstun reduced
  230. - Fair FAF 30 -> 34
  231. - Bair midspot hitbox shifted slightly towards arm
  232. - Slightly decreased dairdodge distance (18 -> 15)
  233. - Dancing Blade stall only works once per airtime
  234. - Slightly decreased Dolphin Slash distance (aerial distance multiplier 1.1 -> 0.95)
  235.  
  236. LUCINA
  237. - Jab 1 now pops up
  238. - Dtilt damage decreased
  239. - Nair damage decreased
  240. - Fair damage decreased; shoulder hitbox added
  241. - Bair damage decreased; shoulder hitbox added
  242. - Uair damage decreased; hitbox size increased
  243. - Dair damage decreased
  244. - Armor Breaker - Neutral special now rushes forward upon release, speed depends on charge level
  245. - Slightly decreased dairdodge distance (18 -> 15)
  246. - Dancing Blade stall only works once per airtime
  247. - Slightly decreased Dolphin Slash distance (aerial distance multiplier 1.05 -> 0.9, grounded distance multiplier 1 -> 0.95, angling ability 20deg -> 30deg)
  248.  
  249. YOUNG LINK
  250. - Jab 1 and 2 enlarged; damage and BKB increased
  251. - Jab 2 pops up
  252. - Dtilt BKB increased; now spikes aerial opponents
  253. - Dash attack now pops upwards
  254. - Fsmash damage increased, KBG on launcher slightly increased
  255. - Nair damage and KBG increased
  256. - Fair KBG increased
  257. - Bair 1 now has an autolink angle; hitstun increasd on bair 1
  258. - Uair KBG increased
  259. - Grounded Spin Attack BKB increased, KBG decreased
  260. - Slightly decrease dairdodge distance (18 -> 16)
  261. - Slightly decrease airspeed and height on aerial Spin Attack (rslash_air_max_x_mul 0.7 -> 0.6, rslash_air_start_spd_y 2.4 -> 2.2)
  262.  
  263. GANONDORF
  264. - Jab startup decreased, damage slightly decresaed
  265. - Jab FAF 26 -> 29
  266. - Ftilt damage decreased
  267. - Dtilt BKB increased, KBG decreased
  268. - Dash attack damage slightly decreased
  269. - Fsmash damage decreased
  270. - Usmash damage decreased
  271. - Dsmash damage decreased
  272. - Slightly decreased height on Dark Dive (height multiplier 1 -> 0.9)
  273.  
  274. MEWTWO
  275. - Jab 1 enlarged; damage and BKB increased
  276. - Rapid Jab Finisher KBG increased
  277. - Ftilt startup decreased, damage increased
  278. - Utilt damage increased
  279. - Dtilt tipper angle increased
  280. - Dash attack activity increased, late hit pops up
  281. - Nair hitbox size increased
  282. - Fair KBG increased
  283. - Bair startup decreased, damage and KBG increased
  284. - Uair startup decreased, damage and KBG increased
  285. - Dair damage increased
  286. - Slightly decreased dairdodge distance (18 -> 14)
  287. - Slightly decreased airspeed multiplier on Confusion (air h speed mul 0.8 -> 0.75, inital y speed 1 -> 0.9)
  288. - Slightly decreased Teleport distance (travel time 6F -> 8F, base travel speed 4.5 -> 3, additional travel speed 3 -> 2)
  289.  
  290. ROY
  291. - Sweetspot hitlag values decreased
  292. - Jab sweetspot BKB increased, KBG decreased; sourspot damage increased, angle decreased, BKB increased
  293. - Ftilt sweetspot damage increased; sourspot damage, BKB, and KBG increased, angle decreased, hitbox enlarged; midspot BKB and KBG matched with sweetspot, damage increased
  294. - Utilt sweetspot and sourspot damage increased; sourspot hitbox size increased
  295. - Dtilt sweetspot and sourspot size increased
  296. - Fsmash sweetspot now has a fire hit effect; sourspot damage increased
  297. - Usmash launcher KBG increased
  298. - Dsmash now sends upwards; sourspot damage increased
  299. - Nair sweetspot and sourspot damage increased; sourspot KBG increased
  300. - Fair sweetspot and sourspot damage increased; sourspot KBG increased and hitbox enlarged
  301. - Bair sweetspot and sourspot damage increased; sweetspot now has a fire hit effect; sourspot KBG increased and hitbox enlarged
  302. - Dair sweetspot moved upwards
  303. - Slightly decreased dairdodge distance (18 -> 16)
  304. - Double Edge Dance stall only works once per airtime
  305. - Slightly decreased Blazer distance (Aerial height multiplier 1.1 -> 0.9, ground height multiplier 1 -> 0.9)
  306.  
  307. CHROM
  308. - Damage decreased by 1-1.5% on all moves; knockback mostly compensated
  309. - Slightly decreased dairdodge distance (18 -> 16)
  310. - Double Edge Dance stall only works once per airtime
  311. - Slightly decreased Soaring Slash distance (aerial height multiplier 0.95 -> 0.75, ground height multiplier 1 -> 0.85)
  312.  
  313. MR. GAME & WATCH
  314. - Mr. Game & Watch can now drift around during Chef while airborne
  315. - Slightly decreased dairdodge distance (18 -> 13)
  316. - Decreased height gain on Fire (height multiplier 1 -> 0.75)
  317.  
  318. META KNIGHT
  319. - Rapid Jab Finisher now sends at a higher angle
  320. - Ftilt 3 now sends at a higher angle
  321. - Front hitbox added to utilt
  322. - Dtilt now pops upwards on the inner hitbox
  323. - Dash attack now sends at a higher angle
  324. - Usmash endlag decreased and BKB/KBG decreased
  325. - Dsmash damage decreased
  326. - Nair strong hit KBG increased, late hit now pops upwards
  327. - Fair launcher now sends upwards; hitbox sizes increased, activity increased
  328. - Fair FAF 46 -> 42
  329. - Bair hitbox sizes increased, activity increased
  330. - Uair hitbox sizes increased, activity increased, BKB increased
  331. - Dair hitbox sizes increased, activity increased, BKB increased, angle increased
  332. - Mach Tornado is now a multihit
  333. - Shuttle Loop now sends forwards on the first active frame; damage and BKB greatly increased
  334. - Slightly decreased dairdodge distance (18 -> 15)
  335. - Greatly decreased height gain on Shuttle Loop (grounded height multiplier 1.1 -> 0.8, aerial height multiplier 1.08 -> 0.8)
  336. - Decreased travel distance on Drill Rush (end x speed -1 -> 0.5)
  337. - Reduced drift on Mach Tornado (air stable h speed 2.5 -> 1.5, ground stable h speed 2.5 -> 1.5; button_hop_speed_y 0.9 -> 1)
  338.  
  339. PIT
  340. - Nair multihit hitboxes reshaped to match animation; angles changed to autolink; damage increased
  341. - Slightly decreased dairdodge distance (18 -> 15)
  342. - Decreased travel speed of Power of Flight (rush speed 3.1 -> 3)
  343.  
  344. DARK PIT
  345. - Nair multihit hitboxes reshaped to match animation; angles changed to autolink
  346. - Warrior Orbitars (down special) startup decreased
  347. - Decreased endlag on aerial Electroshock Arm (F105 -> F65)
  348.  
  349. ZERO SUIT SAMUS
  350. - Dash attack FAF 52 -> 42
  351. - Slightly decreased dairdodge distance (18 -> 16.5)
  352. - Slightly decreased height of aerial Boost Kick (aerial height multiplier 1.15 -> 0.9, angling ability 25 -> 30)
  353.  
  354. WARIO
  355. - Waft max charge time 110s -> 60s, half waft charge time 55s -> 30s
  356. - Slightly decreased dairdodge distance (18 -> 16)
  357. - Slightly decreased height gain of Corkscrew (height multiplier 1 -> 0.8)
  358.  
  359. SNAKE
  360. - Decreased height gain of Cypher (accel_y 0.06 -> 0.05, stable_y 1.35 -> 1.3, limit_y 1.6 -> 1.5, init_y_speed_cap 1.1 -> 1)
  361.  
  362. IKE
  363. - Slightly decreased dairdodge distance (18 -> 16)
  364. - Decreased max charge Quick Draw distance (grounded speed added per charge frame 0.07 -> 0.04, aerial speed added per charge frame 0.07 -> 0.05, grounded base speed 4.2 -> 3.8)
  365.  
  366. SQUIRTLE
  367. - Uair activity increased at start and end of move
  368. - Slightly decreased dairdodge distance (18 -> 15)
  369. - Slightly decreased travel speed of Withdraw (base ground speed 2.8 -> 2, smash ground speed 3.3 -> 2.3, base air speed 2.3 -> 2, smash air speed 2.8 -> 2.3, max speed 3.5 -> 2.5)
  370. - Slightly decreased travel distance of Waterfall (aerial height multiplier 1.1 -> 0.95)
  371.  
  372. IVYSAUR
  373. - Nair hitbox size increased
  374. - Uair hitbox size decreased; body hitbox added that spikes
  375. - Dair hitbox size decreased
  376. - Slightly decreased dairdodge distance (18 -> 16)
  377.  
  378. CHARIZARD
  379. - Slightly decrease dairdodge distance (18 -> 15)
  380. - Decrease height of aerial Fly (aerial height multiplier 0.95 -> 0.85)
  381.  
  382. DIDDY KONG
  383. - Nair damage and BKB increased, KBG decreased
  384. - Fair damage and KBG increased
  385. - Bair damage and KBG increased
  386. - Uair damage and KBG increased
  387. - Dair damage increased, BKB/KBG decreased
  388. - Slightly increased distance of uncharged barrels (charge gravity multiplier 0.3 -> 0.2, base initial speed 3.1 -> 3.2)
  389.  
  390. LUCAS
  391. - Up special snaps to ledge sooner (F29 -> F15)
  392. - Critical frames on PK Thunder 2 removed
  393. ~ critical_frame -> 0
  394. ~ critical_slow_rate -> 1
  395. ~ critical_zoom_rate -> 1
  396. ~ critical_zoom_in_frame -> 0
  397. - Slightly decreased dairdodge distance (25 -> 22)
  398.  
  399. SONIC
  400. - Run speed 2.44 -> 2.5
  401. - Slightly decreased dairdodge distance (18 -> 16)
  402. - Decreased height of aerial Spring Jump (height multiplier 0.95 -> 0.9)
  403.  
  404. DEDEDE
  405. - Slightly decreased dairdodge distance (18 -> 16)
  406. - Slightly decreased height of Super Dedede Jump (ascension speed 6.75 -> 6.25)
  407.  
  408. OLIMAR
  409. - Slightly decreased dairdodge distance (18 -> 15)
  410.  
  411. LUCARIO
  412. - Reduced swerve on Extreme Speed (Turning angle 4 -> 2)
  413. - Extreme Speed snaps to ledge slightly earlier (F18 -> F17)
  414.  
  415. R.O.B.
  416. - Gyro minimum charge speed 1.8 -> 1.3
  417. - Slightly decreased dairdodge distance (18 -> 15)
  418. - Slightly decreased max Fuel (140F -> 120F)
  419.  
  420. TOON LINK
  421. - Fair damage and KBG increased
  422. - Bair activity increased at start and end of move
  423. - Slightly decreased dairdodge distance (18 -> 15)
  424.  
  425. WOLF
  426. - Ftilt is now single hit; damage output unchanged
  427. - Wolf can now drift around during Blaster while airborne
  428. - Slightly reduced distance of Fire Wolf (rush speed 4 -> 3.95)
  429. - Wolf Flash - Aerial end speed 2.3 -> 1.5, aerial end decel 0.07 -> 0.1
  430.  
  431. VILLAGER
  432. - Ftilt KBG and damge increased
  433. - Nair KBG and damage increased
  434. - Slightly decreased dairdodge distance (18 -> 15)
  435.  
  436. MEGA MAN
  437. - Fair damage and KBG increased; autocancel window pushed back
  438. - Bair damage and KBG increased; autocancel window pushed back
  439. - Dthrow FAF 40 -> 34
  440. - Slightly decreased dairdodge distance (18 -> 16)
  441. - Slightly decreased height of Rush Coil (aerial speed multiplier 1.03 -> 0.98)
  442.  
  443. WII FIT TRAINER
  444. - Bair damage and KBG increased; autocancel window pushed back
  445. - Slightly decreased dairdodge distance (18 -> 16)
  446.  
  447. ROSALINA & LUMA
  448. - Slightly decreased dairdodge distance (18 -> 14)
  449. - Decreased Super Launch Star travel distance (f/n/b travel speed 3.1/2.9/2.7 -> 2.8/2.6/2.4)
  450.  
  451. LITTLE MAC
  452. - Slightly decreased dairdodge distance (18 -> 16)
  453.  
  454. GRENINJA
  455. - Utilt activity increased at beginning and end of move; hitbox size increased
  456. - Nair startup decreased, activity increased
  457. - Fair startup decreased, KBG slightly increased
  458. - Short hop height 17.61 -> 15.51
  459. - Max Shuriken travel speed 2 -> 2.1
  460. - Slightly decreased travel distance of Hydro Pump (base speed 3.7 -> 3.5)
  461. - Hydro Pump snaps to ledge earlier
  462.  
  463. PALUTENA
  464. - Slightly decrease dairdodge distance (18 -> 16)
  465. - Decrease travel distance of Teleport (move speed 3.5 -> 3)
  466.  
  467. PAC-MAN
  468. - Fsmash KBG increased
  469. - Usmash KBG increased
  470. - Dsmash KBG increased
  471. - Bair KBG increased
  472. - Late uair now sends at a lower angle
  473. - Power Pellet snaps to ledge later (F1 -> F10)
  474.  
  475. ROBIN
  476. - Decreased height gain of Elwind 1 and 2 (jump 1 speed 2.6 -> 2.5, jump 2 speed 3.2 -> 2.8)
  477. - Slightly decreased dairdodge distance (18 -> 15)
  478.  
  479. SHULK
  480. - Fair starutp decreased
  481. - Bair startup decreased
  482. - Monado Art duration (Jump/Speed/Shield/Buster/Smash) 6s/8s/6s/10s/8s -> 8s
  483. - Monado Art cooldown (Jump/Speed/Shield/Buster/Smash) 18s/16s/18s/14s/16s -> 15s
  484. - Speed Art: Walk Speed Multiplier 1.7 -> 1.5; Dash Speed multiplier 2 -> 1.8; Run Speed Multiplier 2 -> 1.8; Air Speed Multiplier 1.4 -> 1.3; Friction Multiplier 2 -> 1.2; Gravity Multiplier 1.2 -> 1.1; Jump Height Multiplier 0.7 -> 0.9
  485. - Shield Art: Damage taken multiplier 0.5 -> 0.6; KB taken multiplier 0.5 -> 0.75
  486. - Buster Art: Damage dealt multiplier 1.4 -> 1.25, KB dealt multiplier 0.65 -> 0.8
  487. - Smash Art: KB dealt multiplier 1.25 -> 1.15; KB taken multiplier 1.2 -> 1.15
  488.  
  489. DUCK HUNT
  490. - Duck hurtboxes are now always intangible
  491. - Fsmash, Usmash, Dsmash hitbox sizes increased, launcher KBG increased
  492. - Nair damage and KBG increased
  493. - Fair damage increased, autocancel window pushed back
  494. - Bair damage and KBG increased
  495. - Gunman lifetime after being launched 4s -> 2.5s
  496. - Gunman time to turn and shoot after spawning 0.75s -> 0.4s
  497. - Duck Jump gains slightly more height (max flaps 7 -> 8)
  498.  
  499. RYU
  500. - Tatsumaki hover only lasts through the spinning motion, less horizontal speed on aerial versions (aerial weak/medium/strong speed 0.75/0.9/1.5 -> 0.6/0.8/1)
  501.  
  502. KEN
  503. - Tatsumaki hover only lasts through the spinning motion, less horizontal speed on aerial versions (aerial weak/medium/strong speed 0.75/0.9/1.5 -> 0.6/0.8/1)
  504.  
  505. CLOUD
  506. - Blade Beam ground/air speed 2/1.6 -> 1.5/1.5, damage (ground early/late; air early/late) 8/6; 6.4/4.8 -> 9/7; 7/5
  507. - Climhazzard has more horizontal mobility (aerial startup x speed multiplier 0.67 -> 1)
  508. - Limit Climhazzard snaps to ledge a bit later (F1-10, F16+)
  509.  
  510. CORRIN
  511. - Initial jump velocity 17.7975 -> 10.6785
  512. - Stall and fall on dair removed temporarily; launcher hitbox added to end of move that spikes; multihit angle changed to autolink; landing hitbox removed
  513. - Dair LL 17 -> 11
  514. - Draconic Ascent travels slightly less distance (aerial height multiplier 1.66 -> 1.35, grounded height multiplier 1.83 -> 1.75)
  515.  
  516. BAYONETTA
  517. - Slightly decreased dairdodge distance (18 -> 16)
  518.  
  519. INKLING
  520. - Increased endlag on Roller aerial jump (F18 -> F45)
  521. - Slightly decreased dairdodge distance (18 -> 16)
  522. - Slightly decreased height gain on Super Jump (aerial height multiplier 1.21 -> 1.15)
  523.  
  524. RIDLEY
  525. - Decreased distance on Wing Blitz (forward rush speed 5 -> 4.5, back rush speed 4.5 -> 4.0, high rush speed 4.2 -> 3.9)
  526. - Double jump velocities 2.2/1.9 -> 2.3/2.1
  527. - Wing Blitz downward grabs ledge sooner
  528.  
  529. SIMON
  530. - Nair multihit hitboxes reshaped to match animation; angles changed to autolink; damage increased
  531. - Slightly increased horizontal movement on Uppercut (max angle 20 -> 25)
  532.  
  533. RICHTER
  534. - Nair multihit hitboxes reshaped to match animation; angles changed to autolink; damage increased
  535.  
  536. KING K. ROOL
  537. - Fair KBG increased
  538.  
  539. ISABELLE
  540. - Ftilt damage and KBG increased
  541. - Slightly decreased dairdodge distance (18 -> 15)
  542.  
  543. INCINEROAR
  544. - Slightly decrease dairdodge distance (18 -> 16)
  545. - Decrease height gain on aerial Cross Chop (aerial height multiplier 1.15 -> 0.87)
  546.  
  547. PIRANHA PLANT
  548. - Dash attack early hit damage and KBG increased; late hit activity extended, angle increased
  549. - Nair damage increased, hitboxes enlarged
  550. - Fair starutp increased, activity increased
  551. - Uair activity increased at beginning and end of move; hitbox size increased
  552. - Dair now spikes throughout the whole pot on the early hit
  553. - Slightly decreased dairdodge distance (18 -> 15)
  554.  
  555. JOKER
  556. - Damage decreased on base and Arsene moves by 1-3% per move
  557. - Arsene moves have slightly more endlag
  558. - Decreased tether grab box range (Ledge grab box ID 1 (tether) - Corner 1 vertical offset 70 -> 40, horizontal offset 62 -> 60)
  559.  
  560. HERO
  561. - Slightly decreased Swoosh and Kaswooshle height gain (Swoosh height 64 -> 58, Kaswooshle height 99 -> 80)
  562.  
  563. BANJO & KAZOOIE
  564. - Max grenade hops before landing 1 -> 2
  565.  
  566. BYLETH
  567. - Walk Speed: 0.78 -> 0.98
  568. - Traction: 0.125 -> 0.081
  569. - Initial Dash Speed: 1.8 -> 1.77
  570. - Run Speed: 1.43 -> 1.498
  571. - Initial Jump Velocity: 14.575 -> 10.47375
  572. - Fullhop height: 26.5 -> 30
  573. - Double Jump height: 28.5 -> 30
  574. - Air Speed: 0.89 -> 0.975
  575. - Fall Speed: 1.6 -> 2.2
  576. - Fast Fall Speed: 2.56 -> 3.102
  577. - Gravity: 0.089 -> 0.109
  578. - Weight: 97 -> 100
  579. - Scale: 1.02 -> 1.05
  580. - Shield Radius: 11.6 -> 12.0
  581. - Airdodge Velocity: 4.2 -> 2.92
  582. - Jab 1 hitbox enlarged, damage increased
  583. - Jab 1 FAF: 23 -> 16
  584. - Jab 2 hitbox enlarged, now pops upwards
  585. - Jab 2 FAF: 25 -> 18
  586. - Jab 3 FAF: 33 -> 30
  587. - Rapid Jab Finisher FAF: 51 -> 47
  588. - Nair LL: 13 -> 8
  589. - Landing hitbox on nair removed
  590. - Fair LL: 11 -> 9
  591. - Bair LL: 13 -> 10
  592. - Uair LL: 14 -> 11
  593. - Dair LL: 28 -> 20
  594. - Failnaught startup decreased
  595. - Areadbhar tilt input (ground) damage decreased, angle increased; Can be dash canceled on hit
  596. - Raging Storm: Once hit, dsmash can be dash canceled on frame 28
  597.  
  598. BANJO & KAZOOIE
  599. - Nair multihit hitboxes reshaped to match animation; angles changed to autolink; damage increased
  600.  
  601. MII BRAWLER
  602. - Fsmash FAF 68 -> 55
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