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  1.  
  2. -------------------------------------------------------------------------------
  3. Running command: cd "D:\Games\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\bin"
  4. -------------------------------------------------------------------------------
  5.  
  6.  
  7. -------------------------------------------------------------------------------
  8. Running command: "D:\Games\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\bin\vbsp.exe" -game "D:\Games\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo" "D:\Games\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\CompTest.vmf"
  9. -------------------------------------------------------------------------------
  10.  
  11. Valve Software - vbsp.exe (Sep 19 2019)
  12. 8 threads
  13. MSG_FILEWRITE - Filesystem was asked to write to 'd:\games\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\comptest.log', but we don't own that location. Allowing...
  14. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_butterfly/knife_butterfly.vmt.
  15. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_bayonet/knife_bayonet.vmt.
  16. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_ct/knife_ct.vmt.
  17. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_flip/knife_flip.vmt.
  18. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_gut/knife_gut.vmt.
  19. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_karam/karam.vmt.
  20. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_m9_bay/knife_m9_bay.vmt.
  21. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_t/knife_t.vmt.
  22. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_tactical/knife_tactical.vmt.
  23. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/mach_m249para/m249.vmt.
  24. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/mach_negev/mach_negev.vmt.
  25. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_223/pist_223.vmt.
  26. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_cz_75/pist_cz_75.vmt.
  27. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_deagle/pist_deagle.vmt.
  28. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_elite/m9a1.vmt.
  29. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_fiveseven/fiveseven.vmt.
  30. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_glock18/pist_glock18.vmt.
  31. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_hkp2000/pist_hkp2000.vmt.
  32. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_p250/p250.vmt.
  33. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_tec9/pist_tec9.vmt.
  34. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_ak47/ak47.vmt.
  35. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_aug/rif_aug.vmt.
  36. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_famas/rif_famas.vmt.
  37. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_galilar/rif_galilar.vmt.
  38. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_m4a1/rif_m4a1.vmt.
  39. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_m4a1_s/rif_m4a1_s.vmt.
  40. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_sg556/rif_sg556.vmt.
  41. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_mag7/shot_mag7.vmt.
  42. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_nova/shot_nova.vmt.
  43. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_sawedoff/shot_sawedoff_01.vmt.
  44. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_xm1014/shot_xm1014.vmt.
  45. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_bizon/bizon.vmt.
  46. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mac10/smg_mac10_1.vmt.
  47. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mp7/smg_mp7.vmt.
  48. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mp9/smg_mp9.vmt.
  49. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_p90/smg_p90.vmt.
  50. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_ump45/smg_ump45.vmt.
  51. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_awp/awp.vmt.
  52. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_g3sg1/snip_g3sg1.vmt.
  53. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_scar20/snip_scar20.vmt.
  54. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_ssg08/snip_ssg08.vmt.
  55. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_ssg08/snip_ssg08_scope.vmt.
  56. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_revolver/pist_revolver.vmt.
  57. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mp5sd/smg_mp5sd.vmt.
  58. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_falchion_advanced/knife_falchion_advanced.vmt.
  59. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_push/knife_push.vmt.
  60. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_survival_bowie/knife_survival_bowie.vmt.
  61. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_ursus/knife_ursus.vmt.
  62. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_widowmaker/knife_widowmaker.vmt.
  63. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_gypsy_jack/knife_gypsy_jack.vmt.
  64. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_stiletto/knife_stiletto.vmt.
  65. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_sporty/glove_sporty_left.vmt.
  66. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_sporty/glove_sporty_right.vmt.
  67. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_bloodhound/glove_bloodhound_left.vmt.
  68. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_bloodhound/glove_bloodhound_right.vmt.
  69. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_slick/glove_slick_left.vmt.
  70. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_slick/glove_slick_right.vmt.
  71. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_motorcycle/glove_motorcycle_left.vmt.
  72. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_motorcycle/glove_motorcycle_right.vmt.
  73. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_handwrap_leathery/glove_handwrap_leathery_left.vmt.
  74. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_handwrap_leathery/glove_handwrap_leathery_right.vmt.
  75. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_specialist/glove_specialist_left.vmt.
  76. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_specialist/glove_specialist_right.vmt.
  77. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_bloodhound/glove_hydra_left.vmt.
  78. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_bloodhound/glove_hydra_right.vmt.
  79. CustomMaterialManager: Cached KeyValues materials/models/player/custom_player/paintkits/gloves/mayan_green.vmt.
  80. Failed to load VMT: materials/models/player/custom_player/paintkits/gloves/slick_grape.vmt
  81. Failed to load VMT: materials/models/player/custom_player/paintkits/gloves/sporty_space_blue.vmt
  82. Failed to load VMT: materials/models/player/custom_player/paintkits/gloves/retro_grey.vmt
  83. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/bloodhound_black_silver.vmt.
  84. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/bloodhound_snakeskin_brass.vmt.
  85. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/bloodhound_metallic.vmt.
  86. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/handwrap_leathery_brown_beige.vmt.
  87. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/handwrap_leathery_fabric_grey_camo_blob.vmt.
  88. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/handwrap_leathery_fabric_red_beige.vmt.
  89. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/handwrap_leathery_fabric_yellow_camo.vmt.
  90. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/handwrap_leathery_fabric_red_slaughter.vmt.
  91. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/slick_black.vmt.
  92. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/slick_brown.vmt.
  93. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/slick_military.vmt.
  94. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/slick_red.vmt.
  95. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/slick_snakeskin.vmt.
  96. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/sporty_fade.vmt.
  97. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/sporty_lightblue.vmt.
  98. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/sporty_military.vmt.
  99. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/sporty_red.vmt.
  100. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/sporty_pink.vmt.
  101. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/motorcycle_basic_black.vmt.
  102. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/motorcycle_choco_boom.vmt.
  103. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/motorcycle_mint_triangle.vmt.
  104. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/motorcycle_mono_boom.vmt.
  105. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/motorcycle_triangle_blue.vmt.
  106. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/motorcycle_yellow_camo.vmt.
  107. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/specialist_ddpat_dense_green_brown.vmt.
  108. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/specialist_forest_brown.vmt.
  109. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/specialist_green_red_black.vmt.
  110. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/specialist_kimono_diamonds_black_red.vmt.
  111. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/specialist_webs_green.vmt.
  112. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/specialist_white_orange_grey.vmt.
  113. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/handwrap_leathery_fabric_orange_camo.vmt.
  114. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/sporty_purple.vmt.
  115. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/sporty_green.vmt.
  116. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/bloodhound_guerrilla.vmt.
  117. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/slick_snakeskin_yellow.vmt.
  118. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/slick_snakeskin_white.vmt.
  119. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/slick_plaid_purple.vmt.
  120. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/slick_stitched_black_orange.vmt.
  121. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/slick_stitched_green_grey.vmt.
  122. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/sporty_poison_frog_blue_white.vmt.
  123. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/sporty_poison_frog_red_green.vmt.
  124. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/sporty_black_webbing_yellow.vmt.
  125. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/sporty_blue_pink.vmt.
  126. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/motorcycle_basic_green_orange.vmt.
  127. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/motorcycle_trigrid_blue.vmt.
  128. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/handwrap_leathery_fabric_blue_skulls.vmt.
  129. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/handwrap_leathery_fabric_geometric_blue.vmt.
  130. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/handwrap_leathery_ducttape.vmt.
  131. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/handwrap_leathery_fabric_green_camo.vmt.
  132. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/bloodhound_hydra_black_green.vmt.
  133. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/bloodhound_hydra_green_leather_mesh_brass.vmt.
  134. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/bloodhound_hydra_snakeskin_brass.vmt.
  135. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/bloodhound_hydra_case_hardened.vmt.
  136. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/specialist_webs_red.vmt.
  137. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/specialist_fade.vmt.
  138. CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/specialist_winterhex.vmt.
  139. materialPath: D:\Games\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  140. Loading D:\Games\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\CompTest.vmf
  141. Map revision 81
  142. Patching WVT material: maps/comptest/hr_massive/metal_wall_1_blend_1_wvt_patch
  143. Patching WVT material: maps/comptest/hr_massive/metal_wall_2_blend_1_wvt_patch
  144. fixing up env_cubemap materials on brush sides...
  145. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  146. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  147. Processing areas...done (0)
  148. Building Faces...done (0)
  149. Chop Details...done (0)
  150. Find Visible Detail Sides...done (0)
  151. Merging details...done (0)
  152. FixTjuncs...
  153. PruneNodes...
  154. WriteBSP...
  155. done (0)
  156. writing D:\Games\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\CompTest.prt...Building visibility clusters...
  157. AutoVisClustering (threshold=-1) matched 0 leafs.
  158. done (0)
  159. Finding displacement neighbors...
  160. Finding lightmap sample positions...
  161. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  162. Building Physics collision data...
  163. done (0) (66442 bytes)
  164. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  165. Water found with no water_lod_control entity, creating a default one.
  166. Compacting texture/material tables...
  167. Reduced 325 texinfos to 203
  168. Reduced 32 texdatas to 28 (927 bytes to 723)
  169. Writing D:\Games\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\CompTest.bsp
  170. MSG_FILEWRITE - Filesystem was asked to write to 'd:\games\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\comptest.bsp', but we don't own that location. Allowing...
  171. 1 second elapsed
  172.  
  173. -------------------------------------------------------------------------------
  174. Running command: cd "D:\Games\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\bin"
  175. -------------------------------------------------------------------------------
  176.  
  177.  
  178. -------------------------------------------------------------------------------
  179. Running command: "D:\Games\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\bin\vvis.exe" -game "D:\Games\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo" "D:\Games\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\CompTest"
  180. -------------------------------------------------------------------------------
  181.  
  182. Valve Software - vvis.exe (Sep 19 2019)
  183. MSG_FILEWRITE - Filesystem was asked to write to 'd:\games\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\comptest.log', but we don't own that location. Allowing...
  184. 8 threads
  185. reading d:\games\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\CompTest.bsp
  186. reading d:\games\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\CompTest.prt
  187.  584 portalclusters
  188. 1836 numportals
  189. BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (0)
  190. PortalFlow:          0...1...2...3...4...5...6...7...8...9...10 (15)
  191. Optimized: 963 visible clusters (0.00%)
  192. Total clusters visible: 139225
  193. Average clusters visible: 238
  194. Building PAS...
  195. Average clusters audible: 578
  196. visdatasize:84960  compressed from 93440
  197. writing d:\games\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\CompTest.bsp
  198. MSG_FILEWRITE - Filesystem was asked to write to 'd:\games\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\comptest.bsp', but we don't own that location. Allowing...
  199. 15 seconds elapsed
  200.  
  201. -------------------------------------------------------------------------------
  202. Running command: cd "D:\Games\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\bin"
  203. -------------------------------------------------------------------------------
  204.  
  205.  
  206. -------------------------------------------------------------------------------
  207. Running command: "D:\Games\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\bin\vrad.exe" -both -game "D:\Games\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo" "D:\Games\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\CompTest"
  208. -------------------------------------------------------------------------------
  209.  
  210. Valve Software - vrad.exe SSE (Sep 19 2019)
  211.  
  212.       Valve Radiosity Simulator
  213. 8 threads
  214. MSG_FILEWRITE - Filesystem was asked to write to 'd:\games\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\comptest.log', but we don't own that location. Allowing...
  215. [Reading texlights from 'lights.rad']
  216. [17 texlights parsed from 'lights.rad']
  217.  
  218. Loading d:\games\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\CompTest.bsp
  219. Setting up ray-trace acceleration structure... Done (0.37 seconds)
  220. 1876 faces
  221. 1388675 square feet [199969280.00 square inches]
  222. 10 Displacements
  223. 6719 Square Feet [967566.38 Square Inches]
  224. 1876 patches before subdivision
  225. 44080 patches after subdivision
  226. sun extent from map=0.000000
  227. 13 direct lights
  228. BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (4)
  229. BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (2)
  230. transfers 2115618, max 450
  231. transfer lists:  16.1 megs
  232. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  233.         Bounce #1 added RGB(196199, 79394, 23719)
  234. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  235.         Bounce #2 added RGB(80276, 11011, 381)
  236. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  237.         Bounce #3 added RGB(32054, 1460, 30)
  238. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  239.         Bounce #4 added RGB(13901, 209, 4)
  240. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  241.         Bounce #5 added RGB(6355, 31, 1)
  242. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  243.         Bounce #6 added RGB(3044, 5, 0)
  244. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  245.         Bounce #7 added RGB(1536, 1, 0)
  246. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  247.         Bounce #8 added RGB(801, 0, 0)
  248. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  249.         Bounce #9 added RGB(437, 0, 0)
  250. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  251.         Bounce #10 added RGB(242, 0, 0)
  252. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  253.         Bounce #11 added RGB(140, 0, 0)
  254. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  255.         Bounce #12 added RGB(81, 0, 0)
  256. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  257.         Bounce #13 added RGB(48, 0, 0)
  258. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  259.         Bounce #14 added RGB(28, 0, 0)
  260. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  261.         Bounce #15 added RGB(17, 0, 0)
  262. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  263.         Bounce #16 added RGB(10, 0, 0)
  264. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  265.         Bounce #17 added RGB(7, 0, 0)
  266. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  267.         Bounce #18 added RGB(4, 0, 0)
  268. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  269.         Bounce #19 added RGB(3, 0, 0)
  270. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  271.         Bounce #20 added RGB(2, 0, 0)
  272. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  273.         Bounce #21 added RGB(1, 0, 0)
  274. Build Patch/Sample Hash Table(s).....Done<0.0109 sec>
  275. FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (1)
  276. FinalLightFace Done
  277. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  278. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3)
  279. Writing leaf ambient...done
  280. Ready to Finish
  281.  
  282. Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
  283. ------------       ---------------  ---------------  --------
  284. models                   5/1024          240/49152    ( 0.5%)
  285. brushes                175/8192         2100/98304    ( 2.1%)
  286. brushsides            1141/81920        9128/655360   ( 1.4%)
  287. planes                1158/65536       23160/1310720  ( 1.8%)
  288. vertexes              2876/65536       34512/786432   ( 4.4%)
  289. nodes                 1324/65536       42368/2097152  ( 2.0%)
  290. texinfos               203/12288       14616/884736   ( 1.7%)
  291. texdata                 28/4096          896/131072   ( 0.7%)
  292. dispinfos               10/0            1760/0        ( 0.0%)
  293. disp_verts            2890/0           57800/0        ( 0.0%)
  294. disp_tris             5120/0           10240/0        ( 0.0%)
  295. disp_multiblend          0/0               0/0        ( 0.0%)
  296. disp_lmsamples       35398/0           35398/0        ( 0.0%)
  297. faces                 1876/65536      105056/3670016  ( 2.9%)
  298. hdr faces                0/65536           0/3670016  ( 0.0%)
  299. origfaces              614/65536       34384/3670016  ( 0.9%)
  300. facebrushes             98/0             196/0        ( 0.0%)
  301. facebrushlists        1876/0            7504/0        ( 0.0%)
  302. leaves                1330/65536       42560/2097152  ( 2.0%)
  303. leaffaces             2134/65536        4268/131072   ( 3.3%)
  304. leafbrushes            914/65536        1828/131072   ( 1.4%)
  305. areas                    2/1024           16/8192     ( 0.2%)
  306. surfedges            11278/512000      45112/2048000  ( 2.2%)
  307. edges                 6055/256000      24220/1024000  ( 2.4%)
  308. LDR worldlights         13/8192         1300/819200   ( 0.2%)
  309. HDR worldlights          0/8192            0/819200   ( 0.0%)
  310. leafwaterdata            1/32768          12/393216   ( 0.0%)
  311. waterstrips            229/32768        2290/327680   ( 0.7%)
  312. waterverts               0/65536           0/786432   ( 0.0%)
  313. waterindices          3189/65536        6378/131072   ( 4.9%)
  314. cubemapsamples          14/1024          224/16384    ( 1.4%)
  315. overlays                17/1024         5984/360448   ( 1.7%)
  316. LDR lightdata         [variable]     2290036/0        ( 0.0%)
  317. HDR lightdata         [variable]           0/0        ( 0.0%)
  318. visdata               [variable]       84960/16777216 ( 0.5%)
  319. entdata               [variable]        7724/393216   ( 2.0%)
  320. LDR ambient table     1330/65536        5320/262144   ( 2.0%)
  321. HDR ambient table     1330/65536        5320/262144   ( 2.0%)
  322. LDR leaf ambient      6866/65536      192248/1835008  (10.5%)
  323. HDR leaf ambient      1330/65536       37240/1835008  ( 2.0%)
  324. occluders                0/0               0/0        ( 0.0%)
  325. occluder polygons        0/0               0/0        ( 0.0%)
  326. occluder vert ind        0/0               0/0        ( 0.0%)
  327. detail props          [variable]           1/12       ( 8.3%)
  328. static props          [variable]           1/9538     ( 0.0%)
  329. pakfile               [variable]     1116844/0        ( 0.0%)
  330. physics               [variable]       66442/4194304  ( 1.6%)
  331. physics terrain       [variable]        1002/1048576  ( 0.1%)
  332.  
  333. Level flags = 7c
  334.  
  335. Total triangle count: 5079
  336. Writing d:\games\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\CompTest.bsp
  337. MSG_FILEWRITE - Filesystem was asked to write to 'd:\games\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\comptest.bsp', but we don't own that location. Allowing...
  338. 11 seconds elapsed
  339. Valve Software - vrad.exe SSE (Sep 19 2019)
  340.  
  341.       Valve Radiosity Simulator
  342. 8 threads
  343. MSG_FILEWRITE - Filesystem was asked to write to 'd:\games\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\comptest.log', but we don't own that location. Allowing...
  344. [Reading texlights from 'lights.rad']
  345. [17 texlights parsed from 'lights.rad']
  346.  
  347. Loading d:\games\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\CompTest.bsp
  348. Setting up ray-trace acceleration structure... Done (0.36 seconds)
  349. 1876 faces
  350. 1388675 square feet [199969280.00 square inches]
  351. 10 Displacements
  352. 6719 Square Feet [967566.38 Square Inches]
  353. 1876 patches before subdivision
  354. 44080 patches after subdivision
  355. sun extent from map=0.000000
  356. 13 direct lights
  357. BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (4)
  358. BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (2)
  359. transfers 2115618, max 450
  360. transfer lists:  16.1 megs
  361. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  362.         Bounce #1 added RGB(196187, 79390, 23719)
  363. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  364.         Bounce #2 added RGB(80275, 11011, 381)
  365. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  366.         Bounce #3 added RGB(32053, 1460, 30)
  367. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  368.         Bounce #4 added RGB(13901, 209, 4)
  369. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  370.         Bounce #5 added RGB(6355, 31, 1)
  371. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  372.         Bounce #6 added RGB(3044, 5, 0)
  373. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  374.         Bounce #7 added RGB(1536, 1, 0)
  375. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  376.         Bounce #8 added RGB(801, 0, 0)
  377. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  378.         Bounce #9 added RGB(437, 0, 0)
  379. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  380.         Bounce #10 added RGB(242, 0, 0)
  381. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  382.         Bounce #11 added RGB(140, 0, 0)
  383. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  384.         Bounce #12 added RGB(81, 0, 0)
  385. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  386.         Bounce #13 added RGB(48, 0, 0)
  387. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  388.         Bounce #14 added RGB(28, 0, 0)
  389. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  390.         Bounce #15 added RGB(17, 0, 0)
  391. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  392.         Bounce #16 added RGB(10, 0, 0)
  393. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  394.         Bounce #17 added RGB(7, 0, 0)
  395. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  396.         Bounce #18 added RGB(4, 0, 0)
  397. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  398.         Bounce #19 added RGB(3, 0, 0)
  399. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  400.         Bounce #20 added RGB(2, 0, 0)
  401. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  402.         Bounce #21 added RGB(1, 0, 0)
  403. Build Patch/Sample Hash Table(s).....Done<0.0145 sec>
  404. FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (2)
  405. FinalLightFace Done
  406. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  407. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3)
  408. Writing leaf ambient...done
  409. Ready to Finish
  410.  
  411. Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
  412. ------------       ---------------  ---------------  --------
  413. models                   5/1024          240/49152    ( 0.5%)
  414. brushes                175/8192         2100/98304    ( 2.1%)
  415. brushsides            1141/81920        9128/655360   ( 1.4%)
  416. planes                1158/65536       23160/1310720  ( 1.8%)
  417. vertexes              2876/65536       34512/786432   ( 4.4%)
  418. nodes                 1324/65536       42368/2097152  ( 2.0%)
  419. texinfos               203/12288       14616/884736   ( 1.7%)
  420. texdata                 28/4096          896/131072   ( 0.7%)
  421. dispinfos               10/0            1760/0        ( 0.0%)
  422. disp_verts            2890/0           57800/0        ( 0.0%)
  423. disp_tris             5120/0           10240/0        ( 0.0%)
  424. disp_multiblend          0/0               0/0        ( 0.0%)
  425. disp_lmsamples       35398/0           35398/0        ( 0.0%)
  426. faces                 1876/65536      105056/3670016  ( 2.9%)
  427. hdr faces             1876/65536      105056/3670016  ( 2.9%)
  428. origfaces              614/65536       34384/3670016  ( 0.9%)
  429. facebrushes             98/0             196/0        ( 0.0%)
  430. facebrushlists        1876/0            7504/0        ( 0.0%)
  431. leaves                1330/65536       42560/2097152  ( 2.0%)
  432. leaffaces             2134/65536        4268/131072   ( 3.3%)
  433. leafbrushes            914/65536        1828/131072   ( 1.4%)
  434. areas                    2/1024           16/8192     ( 0.2%)
  435. surfedges            11278/512000      45112/2048000  ( 2.2%)
  436. edges                 6055/256000      24220/1024000  ( 2.4%)
  437. LDR worldlights         13/8192         1300/819200   ( 0.2%)
  438. HDR worldlights         13/8192         1300/819200   ( 0.2%)
  439. leafwaterdata            1/32768          12/393216   ( 0.0%)
  440. waterstrips            229/32768        2290/327680   ( 0.7%)
  441. waterverts               0/65536           0/786432   ( 0.0%)
  442. waterindices          3189/65536        6378/131072   ( 4.9%)
  443. cubemapsamples          14/1024          224/16384    ( 1.4%)
  444. overlays                17/1024         5984/360448   ( 1.7%)
  445. LDR lightdata         [variable]     2290036/0        ( 0.0%)
  446. HDR lightdata         [variable]     2290036/0        ( 0.0%)
  447. visdata               [variable]       84960/16777216 ( 0.5%)
  448. entdata               [variable]        7724/393216   ( 2.0%)
  449. LDR ambient table     1330/65536        5320/262144   ( 2.0%)
  450. HDR ambient table     1330/65536        5320/262144   ( 2.0%)
  451. LDR leaf ambient      6866/65536      192248/1835008  (10.5%)
  452. HDR leaf ambient      6866/65536      192248/1835008  (10.5%)
  453. occluders                0/0               0/0        ( 0.0%)
  454. occluder polygons        0/0               0/0        ( 0.0%)
  455. occluder vert ind        0/0               0/0        ( 0.0%)
  456. detail props          [variable]           1/12       ( 8.3%)
  457. static props          [variable]           1/9538     ( 0.0%)
  458. pakfile               [variable]     1116844/0        ( 0.0%)
  459. physics               [variable]       66442/4194304  ( 1.6%)
  460. physics terrain       [variable]        1002/1048576  ( 0.1%)
  461.  
  462. Level flags = 7c
  463.  
  464. Total triangle count: 5079
  465. Writing d:\games\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\CompTest.bsp
  466. MSG_FILEWRITE - Filesystem was asked to write to 'd:\games\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\comptest.bsp', but we don't own that location. Allowing...
  467. 11 seconds elapsed
  468.  
  469. -------------------------------------------------------------------------------
  470. Running command: copy "D:\Games\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\CompTest.bsp" "D:\Games\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo\maps\CompTest.bsp"
  471. -------------------------------------------------------------------------------
  472.  
  473. Finished. Press a key to close.
RAW Paste Data
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