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Jun 24th, 2019
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  1. ;mp_cracked;level.bunkerList[0] = createBlock((-1868.46, 272.768, -62.4769), (0, 0, 0));level.bunkerList[1] = createBlock((-1868.46, 272.768, -35.3519), (0, 0, 0));level.bunkerList[2] = createBlock((-1868.46, 272.768, -8.2269), (0, 0, 0));level.bunkerList[3] = createBlock((-1868.46, 272.768, 18.8981), (0, 0, 0));level.bunkerList[4] = createBlock((-1868.46, 272.768, 46.0231), (0, 0, 0));level.bunkerList[5] = createBlock((-1867.74, 342.065, -62.115), (0, 0, 0));level.bunkerList[6] = createBlock((-1867.74, 342.065, -34.99), (0, 0, 0));level.bunkerList[7] = createBlock((-1867.74, 342.065, -7.86499), (0, 0, 0));level.bunkerList[8] = createBlock((-1867.74, 342.065, 19.26), (0, 0, 0));level.bunkerList[9] = createBlock((-1867.74, 342.065, 46.385), (0, 0, 0)); 71:32 ;mp_cracked;level.bunkerList[10] = createBlock((-1868.18, 414.277, -62.3332), (0, 0, 0));level.bunkerList[11] = createBlock((-1868.18, 414.277, -35.2082), (0, 0, 0));level.bunkerList[12] = createBlock((-1868.18, 414.277, -8.08316), (0, 0, 0));level.bunkerList[13] = createBlock((-1868.18, 414.277, 19.0418), (0, 0, 0));level.bunkerList[14] = createBlock((-1868.08, 490.21, -62.2847), (0, 0, 0));level.bunkerList[15] = createBlock((-1868.08, 490.21, -35.1597), (0, 0, 0));level.bunkerList[16] = createBlock((-1868.08, 490.21, -8.03465), (0, 0, 0));level.bunkerList[17] = createBlock((-1869.49, 565.78, -62.9927), (0, 0, 0));level.bunkerList[18] = createBlock((-1869.49, 565.78, -35.8677), (0, 0, 0));level.bunkerList[19] = createBlock((-1869.53, 634.73, -64.5026), (0, 0, 0)); 71:32 ;mp_cracked;level.bunkerList[20] = createBlock((-1657.27, 281.522, -82.4248), (0, 0, 0));level.bunkerList[21] = createBlock((-1692.45, 281.781, -82.4248), (0, 0, 0));level.bunkerList[22] = createBlock((-1671.14, 425.441, -82.4248), (0, 90, 0));level.bunkerList[23] = createBlock((-1814.08, 330.985, -56.875), (0, 270, 0));level.bunkerList[24] = createBlock((-1814.08, 330.985, -29.75), (0, 270, 0));level.bunkerList[25] = createBlock((-1814.08, 330.985, -2.625), (0, 270, 0));level.bunkerList[26] = createBlock((-1814.08, 330.985, 24.5), (0, 270, 0));level.bunkerList[27] = createBlock((-1762.02, 346.177, -69.2618), (0, 360, 0));level.bunkerList[28] = createBlock((-1762.02, 346.177, -42.1368), (0, 360, 0));level.bunkerList[29] = createBlock((-1762.02, 346.177, -15.0118), (0, 360, 0)); 71:32 ;mp_cracked;level.bunkerList[30] = createBlock((-1762.02, 346.177, 12.1132), (0, 360, 0));level.bunkerList[31] = createBlock((-1672.2, 462.148, -82.7598), (0, 90, 0));level.bunkerList[32] = createBlock((-1854.39, 219.89, -82.6045), (0, 270, 0));level.bunkerList[33] = createBlock((-1853.59, 184.392, -82.6045), (0, 270, 0));level.bunkerList[34] = createBlock((-1799.95, 201.111, -82.7016), (0, 0, 0));level.bunkerList[35] = createBlock((-1807.62, 260.023, -56.875), (0, 90, 0));level.bunkerList[36] = createBlock((-1807.62, 260.023, -29.75), (0, 90, 0));level.bunkerList[37] = createBlock((-1807.62, 260.023, -2.625), (0, 90, 0));level.bunkerList[38] = createBlock((-1807.62, 260.023, 24.5), (0, 90, 0));level.bunkerList[39] = createBlock((-1807.62, 260.023, 51.625), (0, 90, 0)); 71:32 ;mp_cracked;level.bunkerList[40] = createBlock((-1806.23, 295.684, 49.5987), (0, 90, 0));level.bunkerList[41] = createBlock((-1813.24, 366.626, -56.875), (0, 90, 0));level.bunkerList[42] = createBlock((-1813.24, 366.626, -29.75), (0, 90, 0));level.bunkerList[43] = createBlock((-1813.24, 366.626, -2.625), (0, 90, 0));level.bunkerList[44] = createBlock((-1814.06, 402.267, -56.875), (0, 90, 0));level.bunkerList[45] = createBlock((-1814.06, 402.267, -29.75), (0, 90, 0));level.bunkerList[46] = createBlock((-1814.61, 437.908, -56.875), (0, 90, 0));level.bunkerList[47] = createBlock((-1762.41, 397.818, -68.7236), (0, 180, 0));level.bunkerList[48] = createBlock((-1762.41, 397.818, -41.5986), (0, 180, 0));level.bunkerList[49] = createBlock((-1762.41, 397.818, -14.4736), (0, 180, 0)); 71:32 ;mp_cracked;level.bunkerList[50] = createBlock((-1762.41, 397.818, 12.6514), (0, 180, 0));level.bunkerList[51] = createBlock((-1762.97, 449.459, -68.1063), (0, 180, 0));level.bunkerList[52] = createBlock((-1762.97, 449.459, -40.9813), (0, 180, 0));level.bunkerList[53] = createBlock((-1762.97, 449.459, -13.8563), (0, 180, 0));level.bunkerList[54] = createBlock((-1762.97, 449.459, 13.2687), (0, 180, 0));level.bunkerList[55] = createBlock((-1763.01, 501.107, -67.7376), (0, 180, 0));level.bunkerList[56] = createBlock((-1763.01, 501.107, -40.6126), (0, 180, 0));level.bunkerList[57] = createBlock((-1763.01, 501.107, -13.4876), (0, 180, 0));level.bunkerList[58] = createBlock((-1763.01, 501.107, 13.6374), (0, 180, 0));level.bunkerList[59] = createBlock((-1762.92, 552.748, -67.4368), (0, 180, 0)); 71:32 ;mp_cracked;level.bunkerList[60] = createBlock((-1762.92, 552.748, -40.3118), (0, 180, 0));level.bunkerList[61] = createBlock((-1762.92, 552.748, -13.1868), (0, 180, 0));level.bunkerList[62] = createBlock((-1762.92, 552.748, 13.9382), (0, 180, 0));level.bunkerList[63] = createBlock((-1816.4, 544.963, 12.9282), (0, 270, 0));level.bunkerList[64] = createBlock((-1868.87, 633.543, -37.3776), (0, 360, 0));level.bunkerList[65] = createBlock((-1868.87, 633.543, -10.2526), (0, 360, 0));level.bunkerList[66] = createBlock((-1868.87, 633.543, 16.8724), (0, 360, 0));level.bunkerList[67] = createBlock((-1868.04, 562.646, -8.74266), (0, 360, 0));level.bunkerList[68] = createBlock((-1868.45, 481.921, 19.0903), (0, 360, 0));level.bunkerList[69] = createBlock((-1868.04, 533.562, 18.3823), (0, 360, 0)); 71:32 ;mp_cracked;level.bunkerList[70] = createBlock((-1867.93, 585.839, 18.3327), (0, 360, 0));level.bunkerList[71] = createBlock((-1761.38, 341.766, 39.2382), (0, 360, 0));level.bunkerList[72] = createBlock((-1760.64, 406.23, 39.7764), (0, 360, 0));level.bunkerList[73] = createBlock((-1760.68, 473.631, 40.7624), (0, 360, 0));level.bunkerList[74] = createBlock((-1760.68, 535.215, 41.0632), (0, 360, 0));level.bunkerList[75] = createBlock((-1811.45, 473.549, -56.875), (0, 90, 0));level.bunkerList[76] = createBlock((-1672.32, 583.585, -82.6809), (0, 90, 0));level.bunkerList[77] = createBlock((-1672.4, 612.779, -82.6809), (0, 90, 0));level.bunkerList[78] = createBlock((-1722.1, 649.569, -82.6809), (0, 220, 0));level.bunkerList[79] = createBlock((-1749.15, 626.807, -82.6809), (0, 220, 0)); 71:32 ;mp_cracked;level.bunkerList[80] = createBlock((-1761.41, 293.51, -69.9153), (0, 360, 0));level.bunkerList[81] = createBlock((-1761.41, 293.51, -42.7903), (0, 360, 0));level.bunkerList[82] = createBlock((-1761.41, 293.51, -15.6653), (0, 360, 0));level.bunkerList[83] = createBlock((-1761.15, 278.386, 50.7173), (0, 360, 0));level.bunkerList[84] = createBlock((-1760.6, 341.329, 50.0171), (0, 360, 0));level.bunkerList[85] = createBlock((-1817.75, 656.504, -69.009), (0, 270, 0));level.bunkerList[86] = createBlock((-1817.75, 656.504, -41.884), (0, 270, 0));level.bunkerList[87] = createBlock((-1817.75, 656.504, -14.759), (0, 270, 0));level.bunkerList[88] = createBlock((-1817.75, 656.504, 12.366), (0, 270, 0));level.bunkerList[89] = createBlock((-49.0929, -1079.96, 35.3389), (0, 90, 0)); 71:32 ;mp_cracked;level.bunkerList[90] = createBlock((-112.279, -1080.46, 35.3389), (0, 90, 0));level.bunkerList[91] = createBlock((-154.408, -821.873, 27.5261), (0, 90, 0));level.bunkerList[92] = createBlock((-93.3257, -821.862, 27.5261), (0, 90, 0));level.bunkerList[93] = createBlock((-327.737, -909.455, 80.125), (0, 180, 0));level.bunkerList[94] = createBlock((-361.605, -909.409, 95.4224), (0, 180, 0));level.bunkerList[95] = createBlock((-2043.36, -1271.64, -47.8477), (0, 180, 0));level.bunkerList[96] = createBlock((-2043.37, -1271.64, -20.7227), (0, 180, 0));level.bunkerList[97] = createBlock((-2043.37, -1271.64, 6.40233), (0, 180, 0));level.bunkerList[98] = createBlock((-2007.72, -1287.97, -56.6953), (0, 270, 0));level.bunkerList[99] = createBlock((-2007.72, -1287.97, -29.5703), (0, 270, 0)); 71:32 ;mp_cracked;level.bunkerList[100] = createBlock((-1944.05, -1287.15, -56.162), (0, 270, 0));level.bunkerList[101] = createBlock((-1873.73, -1286.19, -55.5383), (0, 270, 0));level.bunkerList[102] = createBlock((-1820.82, -1594.91, -30.6425), (0, 180, 0));level.bunkerList[103] = createBlock((-1820.98, -1543.27, -36.0686), (0, 180, 0));level.bunkerList[104] = createBlock((-1821.52, -1491.62, -41.3463), (0, 180, 0));level.bunkerList[105] = createBlock((-1821.97, -1439.98, -46.6563), (0, 180, 0));level.bunkerList[106] = createBlock((-1856.47, -1595.21, -38.6335), (0, 180, 0));level.bunkerList[107] = createBlock((-1856.63, -1543.57, -44.1229), (0, 180, 0));level.bunkerList[108] = createBlock((-1857.16, -1487.89, -50.0416), (0, 180, 0));level.bunkerList[109] = createBlock((-1857.61, -1436.25, -55.531), (0, 180, 0)); 71:32 ;mp_cracked;level.bunkerList[110] = createBlock((-876.166, -929.362, -9.875), (0, 180, 0));level.bunkerList[111] = createBlock((-876.166, -929.362, 17.25), (0, 180, 0));level.bunkerList[112] = createBlock((-1220.24, -691.037, 16.7148), (0, 270, 0));level.bunkerList[113] = createBlock((-1291.26, -691.029, 16.7148), (0, 270, 0));level.bunkerList[114] = createBlock((-1455.2, -548.927, -9.875), (0, 0, 0));level.bunkerList[115] = createBlock((-1455.2, -548.927, 17.25), (0, 0, 0));level.bunkerList[116] = createBlock((-1455.42, -455.684, -9.875), (0, 0, 0));level.bunkerList[117] = createBlock((-1455.42, -455.684, 17.25), (0, 0, 0));level.bunkerList[118] = createBlock((-1373.02, -378.834, -45.875), (0, 90, 0));level.bunkerList[119] = createBlock((-1373.02, -378.834, -18.75), (0, 90, 0)); 71:32 ;mp_cracked;level.bunkerList[120] = createBlock((-1373.02, -378.834, 8.375), (0, 90, 0)); 71:33 ;mp_cracked;level.bunkerList[0] = createBlock((-1868.46, 272.768, -62.4769), (0, 0, 0));level.bunkerList[1] = createBlock((-1868.46, 272.768, -35.3519), (0, 0, 0));level.bunkerList[2] = createBlock((-1868.46, 272.768, -8.2269), (0, 0, 0));level.bunkerList[3] = createBlock((-1868.46, 272.768, 18.8981), (0, 0, 0));level.bunkerList[4] = createBlock((-1868.46, 272.768, 46.0231), (0, 0, 0));level.bunkerList[5] = createBlock((-1867.74, 342.065, -62.115), (0, 0, 0));level.bunkerList[6] = createBlock((-1867.74, 342.065, -34.99), (0, 0, 0));level.bunkerList[7] = createBlock((-1867.74, 342.065, -7.86499), (0, 0, 0));level.bunkerList[8] = createBlock((-1867.74, 342.065, 19.26), (0, 0, 0));level.bunkerList[9] = createBlock((-1867.74, 342.065, 46.385), (0, 0, 0)); 71:33 ;mp_cracked;level.bunkerList[10] = createBlock((-1868.18, 414.277, -62.3332), (0, 0, 0));level.bunkerList[11] = createBlock((-1868.18, 414.277, -35.2082), (0, 0, 0));level.bunkerList[12] = createBlock((-1868.18, 414.277, -8.08316), (0, 0, 0));level.bunkerList[13] = createBlock((-1868.18, 414.277, 19.0418), (0, 0, 0));level.bunkerList[14] = createBlock((-1868.08, 490.21, -62.2847), (0, 0, 0));level.bunkerList[15] = createBlock((-1868.08, 490.21, -35.1597), (0, 0, 0));level.bunkerList[16] = createBlock((-1868.08, 490.21, -8.03465), (0, 0, 0));level.bunkerList[17] = createBlock((-1869.49, 565.78, -62.9927), (0, 0, 0));level.bunkerList[18] = createBlock((-1869.49, 565.78, -35.8677), (0, 0, 0));level.bunkerList[19] = createBlock((-1869.53, 634.73, -64.5026), (0, 0, 0)); 71:33 ;mp_cracked;level.bunkerList[20] = createBlock((-1657.27, 281.522, -82.4248), (0, 0, 0));level.bunkerList[21] = createBlock((-1692.45, 281.781, -82.4248), (0, 0, 0));level.bunkerList[22] = createBlock((-1671.14, 425.441, -82.4248), (0, 90, 0));level.bunkerList[23] = createBlock((-1814.08, 330.985, -56.875), (0, 270, 0));level.bunkerList[24] = createBlock((-1814.08, 330.985, -29.75), (0, 270, 0));level.bunkerList[25] = createBlock((-1814.08, 330.985, -2.625), (0, 270, 0));level.bunkerList[26] = createBlock((-1814.08, 330.985, 24.5), (0, 270, 0));level.bunkerList[27] = createBlock((-1762.02, 346.177, -69.2618), (0, 360, 0));level.bunkerList[28] = createBlock((-1762.02, 346.177, -42.1368), (0, 360, 0));level.bunkerList[29] = createBlock((-1762.02, 346.177, -15.0118), (0, 360, 0)); 71:33 ;mp_cracked;level.bunkerList[30] = createBlock((-1762.02, 346.177, 12.1132), (0, 360, 0));level.bunkerList[31] = createBlock((-1672.2, 462.148, -82.7598), (0, 90, 0));level.bunkerList[32] = createBlock((-1854.39, 219.89, -82.6045), (0, 270, 0));level.bunkerList[33] = createBlock((-1853.59, 184.392, -82.6045), (0, 270, 0));level.bunkerList[34] = createBlock((-1799.95, 201.111, -82.7016), (0, 0, 0));level.bunkerList[35] = createBlock((-1807.62, 260.023, -56.875), (0, 90, 0));level.bunkerList[36] = createBlock((-1807.62, 260.023, -29.75), (0, 90, 0));level.bunkerList[37] = createBlock((-1807.62, 260.023, -2.625), (0, 90, 0));level.bunkerList[38] = createBlock((-1807.62, 260.023, 24.5), (0, 90, 0));level.bunkerList[39] = createBlock((-1807.62, 260.023, 51.625), (0, 90, 0)); 71:33 ;mp_cracked;level.bunkerList[40] = createBlock((-1806.23, 295.684, 49.5987), (0, 90, 0));level.bunkerList[41] = createBlock((-1813.24, 366.626, -56.875), (0, 90, 0));level.bunkerList[42] = createBlock((-1813.24, 366.626, -29.75), (0, 90, 0));level.bunkerList[43] = createBlock((-1813.24, 366.626, -2.625), (0, 90, 0));level.bunkerList[44] = createBlock((-1814.06, 402.267, -56.875), (0, 90, 0));level.bunkerList[45] = createBlock((-1814.06, 402.267, -29.75), (0, 90, 0));level.bunkerList[46] = createBlock((-1814.61, 437.908, -56.875), (0, 90, 0));level.bunkerList[47] = createBlock((-1762.41, 397.818, -68.7236), (0, 180, 0));level.bunkerList[48] = createBlock((-1762.41, 397.818, -41.5986), (0, 180, 0));level.bunkerList[49] = createBlock((-1762.41, 397.818, -14.4736), (0, 180, 0)); 71:33 ;mp_cracked;level.bunkerList[50] = createBlock((-1762.41, 397.818, 12.6514), (0, 180, 0));level.bunkerList[51] = createBlock((-1762.97, 449.459, -68.1063), (0, 180, 0));level.bunkerList[52] = createBlock((-1762.97, 449.459, -40.9813), (0, 180, 0));level.bunkerList[53] = createBlock((-1762.97, 449.459, -13.8563), (0, 180, 0));level.bunkerList[54] = createBlock((-1762.97, 449.459, 13.2687), (0, 180, 0));level.bunkerList[55] = createBlock((-1763.01, 501.107, -67.7376), (0, 180, 0));level.bunkerList[56] = createBlock((-1763.01, 501.107, -40.6126), (0, 180, 0));level.bunkerList[57] = createBlock((-1763.01, 501.107, -13.4876), (0, 180, 0));level.bunkerList[58] = createBlock((-1763.01, 501.107, 13.6374), (0, 180, 0));level.bunkerList[59] = createBlock((-1762.92, 552.748, -67.4368), (0, 180, 0)); 71:33 ;mp_cracked;level.bunkerList[60] = createBlock((-1762.92, 552.748, -40.3118), (0, 180, 0));level.bunkerList[61] = createBlock((-1762.92, 552.748, -13.1868), (0, 180, 0));level.bunkerList[62] = createBlock((-1762.92, 552.748, 13.9382), (0, 180, 0));level.bunkerList[63] = createBlock((-1816.4, 544.963, 12.9282), (0, 270, 0));level.bunkerList[64] = createBlock((-1868.87, 633.543, -37.3776), (0, 360, 0));level.bunkerList[65] = createBlock((-1868.87, 633.543, -10.2526), (0, 360, 0));level.bunkerList[66] = createBlock((-1868.87, 633.543, 16.8724), (0, 360, 0));level.bunkerList[67] = createBlock((-1868.04, 562.646, -8.74266), (0, 360, 0));level.bunkerList[68] = createBlock((-1868.45, 481.921, 19.0903), (0, 360, 0));level.bunkerList[69] = createBlock((-1868.04, 533.562, 18.3823), (0, 360, 0)); 71:33 ;mp_cracked;level.bunkerList[70] = createBlock((-1867.93, 585.839, 18.3327), (0, 360, 0));level.bunkerList[71] = createBlock((-1761.38, 341.766, 39.2382), (0, 360, 0));level.bunkerList[72] = createBlock((-1760.64, 406.23, 39.7764), (0, 360, 0));level.bunkerList[73] = createBlock((-1760.68, 473.631, 40.7624), (0, 360, 0));level.bunkerList[74] = createBlock((-1760.68, 535.215, 41.0632), (0, 360, 0));level.bunkerList[75] = createBlock((-1811.45, 473.549, -56.875), (0, 90, 0));level.bunkerList[76] = createBlock((-1672.32, 583.585, -82.6809), (0, 90, 0));level.bunkerList[77] = createBlock((-1672.4, 612.779, -82.6809), (0, 90, 0));level.bunkerList[78] = createBlock((-1722.1, 649.569, -82.6809), (0, 220, 0));level.bunkerList[79] = createBlock((-1749.15, 626.807, -82.6809), (0, 220, 0)); 71:33 ;mp_cracked;level.bunkerList[80] = createBlock((-1761.41, 293.51, -69.9153), (0, 360, 0));level.bunkerList[81] = createBlock((-1761.41, 293.51, -42.7903), (0, 360, 0));level.bunkerList[82] = createBlock((-1761.41, 293.51, -15.6653), (0, 360, 0));level.bunkerList[83] = createBlock((-1761.15, 278.386, 50.7173), (0, 360, 0));level.bunkerList[84] = createBlock((-1760.6, 341.329, 50.0171), (0, 360, 0));level.bunkerList[85] = createBlock((-1817.75, 656.504, -69.009), (0, 270, 0));level.bunkerList[86] = createBlock((-1817.75, 656.504, -41.884), (0, 270, 0));level.bunkerList[87] = createBlock((-1817.75, 656.504, -14.759), (0, 270, 0));level.bunkerList[88] = createBlock((-1817.75, 656.504, 12.366), (0, 270, 0));level.bunkerList[89] = createBlock((-49.0929, -1079.96, 35.3389), (0, 90, 0)); 71:33 ;mp_cracked;level.bunkerList[90] = createBlock((-112.279, -1080.46, 35.3389), (0, 90, 0));level.bunkerList[91] = createBlock((-154.408, -821.873, 27.5261), (0, 90, 0));level.bunkerList[92] = createBlock((-93.3257, -821.862, 27.5261), (0, 90, 0));level.bunkerList[93] = createBlock((-327.737, -909.455, 80.125), (0, 180, 0));level.bunkerList[94] = createBlock((-361.605, -909.409, 95.4224), (0, 180, 0));level.bunkerList[95] = createBlock((-2043.36, -1271.64, -47.8477), (0, 180, 0));level.bunkerList[96] = createBlock((-2043.37, -1271.64, -20.7227), (0, 180, 0));level.bunkerList[97] = createBlock((-2043.37, -1271.64, 6.40233), (0, 180, 0));level.bunkerList[98] = createBlock((-2007.72, -1287.97, -56.6953), (0, 270, 0));level.bunkerList[99] = createBlock((-2007.72, -1287.97, -29.5703), (0, 270, 0)); 71:33 ;mp_cracked;level.bunkerList[100] = createBlock((-1944.05, -1287.15, -56.162), (0, 270, 0));level.bunkerList[101] = createBlock((-1873.73, -1286.19, -55.5383), (0, 270, 0));level.bunkerList[102] = createBlock((-1820.82, -1594.91, -30.6425), (0, 180, 0));level.bunkerList[103] = createBlock((-1820.98, -1543.27, -36.0686), (0, 180, 0));level.bunkerList[104] = createBlock((-1821.52, -1491.62, -41.3463), (0, 180, 0));level.bunkerList[105] = createBlock((-1821.97, -1439.98, -46.6563), (0, 180, 0));level.bunkerList[106] = createBlock((-1856.47, -1595.21, -38.6335), (0, 180, 0));level.bunkerList[107] = createBlock((-1856.63, -1543.57, -44.1229), (0, 180, 0));level.bunkerList[108] = createBlock((-1857.16, -1487.89, -50.0416), (0, 180, 0));level.bunkerList[109] = createBlock((-1857.61, -1436.25, -55.531), (0, 180, 0)); 71:33 ;mp_cracked;level.bunkerList[110] = createBlock((-876.166, -929.362, -9.875), (0, 180, 0));level.bunkerList[111] = createBlock((-876.166, -929.362, 17.25), (0, 180, 0));level.bunkerList[112] = createBlock((-1220.24, -691.037, 16.7148), (0, 270, 0));level.bunkerList[113] = createBlock((-1291.26, -691.029, 16.7148), (0, 270, 0));level.bunkerList[114] = createBlock((-1455.2, -548.927, -9.875), (0, 0, 0));level.bunkerList[115] = createBlock((-1455.2, -548.927, 17.25), (0, 0, 0));level.bunkerList[116] = createBlock((-1455.42, -455.684, -9.875), (0, 0, 0));level.bunkerList[117] = createBlock((-1455.42, -455.684, 17.25), (0, 0, 0));level.bunkerList[118] = createBlock((-1373.02, -378.834, -45.875), (0, 90, 0));level.bunkerList[119] = createBlock((-1373.02, -378.834, -18.75), (0, 90, 0)); 71:33 ;mp_cracked;level.bunkerList[120] = createBlock((-1373.02, -378.834, 8.375), (0, 90, 0));
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