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- Magic-Syphoning Construct
- Continuous Spell
- Each time you Synchro Summon a monster(s) using exactly 1 Tuner as material, place counters on this card equal to the original Level of the Tuner used for that Synchro Summon. This card gains effects depending on the number of counters this card has.
- ● 3 or more: Your opponent's monsters lose 300 ATK for each counter on this card.
- ● 5 or more: Your monsters gain 100 ATK for each counter on this card.
- ● 7 or more: Once per turn: You can draw 1 card.
- Commonwealth of the Fighters
- Field Spell
- Non-Effect Monsters you control, and Fusion, Synchro, Xyz and Link Monsters that were Summoned using a Normal Monster as material, are unaffected by your opponent's monster effects. If this card is sent from the Field Zone to the GY: You can target 1 non-Effect Monster you control; this turn, it cannot be destroyed by card effects.
- Freedom's Call
- Normal Spell
- Target 1 Level 5 or higher Warrior monster in your GY; Special Summon that target. You can banish this card from your GY; add 1 Equip Spell from your Deck to your hand. You can only use 1 "Freedom's Call" effect per turn, and only once that turn.
- Duke of Decay
- ★★★★★
- DARK
- Zombie/Fusion/Effect
- ATK 2000
- DEF 700
- "The Earl of Demise" + 1 Level 4 or lower Fiend monster
- Your opponent cannot target "Destiny Board" with card effects, also it cannot be destroyed by card effects. Cannot be destroyed by battle.
- Morningstar Ogre
- LIGHT
- Fiend/Link/Effect
- ATK 1800
- LINK-2
- R BL
- 2 Flip monsters
- If this card is Link Summoned: You can Special Summon 1 Level 3 or lower Flip monster from your Deck in face-down Defense Position. (Quick Effect): You can Tribute this card, then target 1 Level 3 or lower Flip monster in your GY; Special Summon it in face-down Defense Position. You can only use 1 "Morningstar Ogre" effect per turn, and only once that turn.
- Orcust Drum Howitzer
- ★★★★★★★★
- DARK
- Machine/Synchro/Effect
- ATK 2600
- DEF 2100
- 1 DARK Tuner + 1+ non-Tuner Machine monsters
- If this card is Special Summoned: You can activate 1 of these effects;
- ● Send 1 card your opponent controls to the GY.
- ● Shuffle 1 card from your opponent's GY into the Deck.
- You can only use this effect of "Orcust Drum Howitzer" once per turn.
- Serene Gaze
- ★★★
- <8 8>
- DARK
- Beast-Warrior/Pendulum/Effect
- ATK 1600
- DEF 800
- If a Beast-Warrior monster(s) you control would be destroyed by battle or card effect, you can destroy this card instead.
- ----
- If a Beast-Warrior monster(s) you control would be destroyed by battle or card effect, you can banish this face-up card from your Extra Deck instead.
- Marina Submerger
- ★★★★
- WATER
- Aqua/Xyz/Effect
- ATK 2100
- DEF 1000
- 2 Level 4 WATER monsters
- You can detach 1 material from this card, then activate 1 of the following effects.
- ● Add 1 WATER Ritual Monster from your GY to your hand.
- ● Add 1 Ritual Spell from your Deck to your hand.
- You can only use this effect of "Marina Submerger" once per turn. Once per turn: You can target 1 monster in your GY that was Tributed for a Ritual Summon; attach it to this card as a material.
- Graveborn Menace
- ★★
- DARK
- Zombie/Tuner/Effect
- ATK 1000
- DEF 0
- If this card is Normal or Special Summoned: You can Special Summon 1 Level 2 or lower Zombie monster from your hand or Deck, except "Graveborn Menace". You can only use this effect of "Graveborn Menace" once per turn.
- Glacier Golem
- ★★★★★★★★
- WATER
- Fiend/Effect
- ATK 2500
- DEF 3000
- Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. During each of your Standby Phases: Your opponent gains 1500 LP.
- Wasteland Treant
- ★★★★
- WATER
- Aqua/Effect
- ATK 2100
- DEF 800
- You can discard this card; add 1 "Wetlands" from your Deck to your hand. You can only use this effect of "Wasteland Treant" once per turn. Cannot attack unless you control a Level 2 or lower WATER Aqua monster.
- Forest of the Soul Snatchers
- Continuous Spell
- Activate this card by targeting 1 Fusion, Synchro or Xyz Monster in your Extra Monster Zone and 1 Field Spell you control. Your opponent cannot target the targeted cards with card effects. If this card leaves the field: This turn, the targeted Fusion, Synchro or Xyz Monster gains 1000 ATK.
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