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TheInsidiousOne

Jun29

Jun 28th, 2019
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  1. Magic-Syphoning Construct
  2. Continuous Spell
  3. Each time you Synchro Summon a monster(s) using exactly 1 Tuner as material, place counters on this card equal to the original Level of the Tuner used for that Synchro Summon. This card gains effects depending on the number of counters this card has.
  4. ● 3 or more: Your opponent's monsters lose 300 ATK for each counter on this card.
  5. ● 5 or more: Your monsters gain 100 ATK for each counter on this card.
  6. ● 7 or more: Once per turn: You can draw 1 card.
  7.  
  8. Commonwealth of the Fighters
  9. Field Spell
  10. Non-Effect Monsters you control, and Fusion, Synchro, Xyz and Link Monsters that were Summoned using a Normal Monster as material, are unaffected by your opponent's monster effects. If this card is sent from the Field Zone to the GY: You can target 1 non-Effect Monster you control; this turn, it cannot be destroyed by card effects.
  11.  
  12. Freedom's Call
  13. Normal Spell
  14. Target 1 Level 5 or higher Warrior monster in your GY; Special Summon that target. You can banish this card from your GY; add 1 Equip Spell from your Deck to your hand. You can only use 1 "Freedom's Call" effect per turn, and only once that turn.
  15.  
  16. Duke of Decay
  17. ★★★★★
  18. DARK
  19. Zombie/Fusion/Effect
  20. ATK 2000
  21. DEF 700
  22. "The Earl of Demise" + 1 Level 4 or lower Fiend monster
  23. Your opponent cannot target "Destiny Board" with card effects, also it cannot be destroyed by card effects. Cannot be destroyed by battle.
  24.  
  25. Morningstar Ogre
  26. LIGHT
  27. Fiend/Link/Effect
  28. ATK 1800
  29. LINK-2
  30. R BL
  31. 2 Flip monsters
  32. If this card is Link Summoned: You can Special Summon 1 Level 3 or lower Flip monster from your Deck in face-down Defense Position. (Quick Effect): You can Tribute this card, then target 1 Level 3 or lower Flip monster in your GY; Special Summon it in face-down Defense Position. You can only use 1 "Morningstar Ogre" effect per turn, and only once that turn.
  33.  
  34. Orcust Drum Howitzer
  35. ★★★★★★★★
  36. DARK
  37. Machine/Synchro/Effect
  38. ATK 2600
  39. DEF 2100
  40. 1 DARK Tuner + 1+ non-Tuner Machine monsters
  41. If this card is Special Summoned: You can activate 1 of these effects;
  42. ● Send 1 card your opponent controls to the GY.
  43. ● Shuffle 1 card from your opponent's GY into the Deck.
  44. You can only use this effect of "Orcust Drum Howitzer" once per turn.
  45.  
  46. Serene Gaze
  47. ★★★
  48. <8 8>
  49. DARK
  50. Beast-Warrior/Pendulum/Effect
  51. ATK 1600
  52. DEF 800
  53. If a Beast-Warrior monster(s) you control would be destroyed by battle or card effect, you can destroy this card instead.
  54. ----
  55. If a Beast-Warrior monster(s) you control would be destroyed by battle or card effect, you can banish this face-up card from your Extra Deck instead.
  56.  
  57. Marina Submerger
  58. ★★★★
  59. WATER
  60. Aqua/Xyz/Effect
  61. ATK 2100
  62. DEF 1000
  63. 2 Level 4 WATER monsters
  64. You can detach 1 material from this card, then activate 1 of the following effects.
  65. ● Add 1 WATER Ritual Monster from your GY to your hand.
  66. ● Add 1 Ritual Spell from your Deck to your hand.
  67. You can only use this effect of "Marina Submerger" once per turn. Once per turn: You can target 1 monster in your GY that was Tributed for a Ritual Summon; attach it to this card as a material.
  68.  
  69. Graveborn Menace
  70. ★★
  71. DARK
  72. Zombie/Tuner/Effect
  73. ATK 1000
  74. DEF 0
  75. If this card is Normal or Special Summoned: You can Special Summon 1 Level 2 or lower Zombie monster from your hand or Deck, except "Graveborn Menace". You can only use this effect of "Graveborn Menace" once per turn.
  76.  
  77. Glacier Golem
  78. ★★★★★★★★
  79. WATER
  80. Fiend/Effect
  81. ATK 2500
  82. DEF 3000
  83. Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. During each of your Standby Phases: Your opponent gains 1500 LP.
  84.  
  85. Wasteland Treant
  86. ★★★★
  87. WATER
  88. Aqua/Effect
  89. ATK 2100
  90. DEF 800
  91. You can discard this card; add 1 "Wetlands" from your Deck to your hand. You can only use this effect of "Wasteland Treant" once per turn. Cannot attack unless you control a Level 2 or lower WATER Aqua monster.
  92.  
  93. Forest of the Soul Snatchers
  94. Continuous Spell
  95. Activate this card by targeting 1 Fusion, Synchro or Xyz Monster in your Extra Monster Zone and 1 Field Spell you control. Your opponent cannot target the targeted cards with card effects. If this card leaves the field: This turn, the targeted Fusion, Synchro or Xyz Monster gains 1000 ATK.
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