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AndrewTheMaster Mar 21st, 2017 90 Never
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  1. -- a shotgun gun used to edit velocity and use vectors and working freezeing c02
  2. lp=game.Players.andrewengen1
  3. pl=lp.Character
  4. tol=Instance.new("HopperBin",lp.Backpack)
  5. tol.Name="L_Shotgun"--ContentDownloader
  6. Part = function(x,y,z,color,tr,cc,an,parent)
  7. local p = Instance.new('Part',parent or Weapon)
  8. p.formFactor = 'Custom'
  9. p.Size = Vector3.new(x,y,z)
  10. p.BrickColor = BrickColor.new(color)
  11. p.CanCollide = cc
  12. p.Transparency = tr
  13. p.Anchored = an
  14. p.TopSurface,p.BottomSurface = 0,0
  15. return p
  16. end
  17. s = Instance.new("Sound")s.Name = "Sound"
  18. s.SoundId = "http://www.roblox.com/asset?id=131632972"s.Volume = 1
  19. s.Pitch = 1 s.Looped = false s.PlayOnRemove = false s.archivable = false
  20. s.Parent = pl.Torso
  21. s2 = Instance.new("Sound")s.Name = "Sound"
  22. s2.SoundId = "http://roblox.com/asset/?id=131072992"s2.Volume = 1
  23. s2.Pitch = 1 s2.Looped = false s2.PlayOnRemove = false s2.archivable = false
  24. s2.Parent = pl.Torso
  25. s3 = Instance.new("Sound")s.Name = "Sound"
  26. s3.SoundId = "http://www.roblox.com/asset/?id=30624262"s3.Volume = 1
  27. s3.Pitch = .225 s3.Looped = false s3.PlayOnRemove = false s3.archivable = false
  28. s3.Parent = pl.Torso
  29. Lightning = function(Start,End,Times,Offset,Color,Thickness,Transparency)
  30.     local magz = (Start - End).magnitude local curpos = Start local trz = {-Offset,Offset}
  31.     for i=1,Times do
  32.                 local li = Instance.new("Part",workspace) li.TopSurface =0 li.BottomSurface = 0 li.Anchored = true  li.Transparency = Transparency or 0.4 li.BrickColor = BrickColor.new(Color)
  33.         li.formFactor = "Custom" li.CanCollide = false li.Size = Vector3.new(Thickness,Thickness,magz/Times) local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
  34.                                 function touch(hit)
  35.                 if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent ~=pl then
  36.                 hit.Parent:BreakJoints()
  37.                 end end li.Touched:connect(touch)
  38.                 local trolpos = CFrame.new(curpos,End)*CFrame.new(0,0,magz/Times).p+ofz
  39.         if Times == i then
  40.             local magz2 = (curpos - End).magnitude li.Size = Vector3.new(Thickness,Thickness,magz2)
  41.             li.CFrame = CFrame.new(curpos,End)*CFrame.new(0,0,-magz2/2)
  42.         else
  43.             li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
  44.         end
  45.         curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p game.Debris:AddItem(li,0.25)
  46.     end
  47. end
  48. Weld = function(p0,p1,x,y,z,rx,ry,rz,par)
  49. p0.Position = p1.Position
  50. local w = Instance.new('Motor',par or p0)
  51. w.Part0 = p0
  52. w.Part1 = p1
  53. w.C1 = CFrame.new(x,y,z)*CFrame.Angles(rx,ry,rz)
  54. return w
  55. end
  56. Mesh = function(par,num,x,y,z)
  57. local msh = _
  58. if num == 1 then msh = Instance.new("CylinderMesh",par)
  59. elseif num == 2 then msh = Instance.new("SpecialMesh",par) msh.MeshType = 3
  60. elseif num == 3 then msh = Instance.new("BlockMesh",par)
  61. elseif type(num) == 'string' then msh = Instance.new("SpecialMesh",par) msh.MeshId = num
  62. end
  63. msh.Scale = Vector3.new(x,y,z)
  64. return msh
  65. end
  66. shotval=0
  67. function onClicked(mouse)
  68. Debounce = true
  69. if shotval==2 then print("out") return end
  70. if shotval==0 then print("1")
  71. lod.BrickColor=BrickColor.new("")s:play()
  72. for i=1,5 do
  73. Lightning(shot1.Position,mouse.Hit.p,math.random(5,10),math.random(-2.5,2.5),"Royal purple",0.05,0.35)end end
  74. if shotval==1 then print("2")
  75. lod2.BrickColor=BrickColor.new("")s:play()
  76. for i=1,5 do
  77. Lightning(shot2.Position,mouse.Hit.p,math.random(5,10),math.random(-2.5,2.5),"Royal purple",0.05,0.35)end end
  78. shotval=shotval+1
  79. end
  80. function onKeyDown(key)
  81. key = key:lower()
  82. if key == "r" then
  83. if shotval>=2 then
  84. shotval=-10900
  85. lod.BrickColor=BrickColor.new("Really red")s2:play()
  86. wait(.75)
  87. lod2.BrickColor=BrickColor.new("Really red")s2:play()
  88. wait(1)
  89. smoke.Enabled=true
  90. s3:play()
  91. wait(1.5)
  92. smoke.Enabled=false
  93. shotval=0
  94. end end end
  95. tol.Selected:connect(function(mouse)
  96. mouse.Button1Down:connect(function() onClicked(mouse) end)
  97. mouse.KeyDown:connect(onKeyDown)
  98. mo=Instance.new("Model",pl)
  99. pa1= Part(.3,.3,1,'Really black',0,false,false,mo)
  100. wl1= Weld(pa1,pl['Right Arm'],0,-1,0,0,0,0,mo)
  101. pa1= Part(.3,.3,.4,'Really black',0,false,false,mo)
  102. wl1= Weld(pa1,pl['Right Arm'],0,-1.2,-.5,-math.pi/5,0,0,mo)
  103. pa1= Part(.3,2,.3,'Really black',0,false,false,mo)
  104. wl1= Weld(pa1,pl['Right Arm'],0,-1.75,-.6,0,0,0,mo)
  105. pa1= Part(.4,2,.4,'Dark stone grey',0,false,false,mo)--pa1.Material="Neon"
  106. wl1= Weld(pa1,pl['Right Arm'],0.2,-2.25,-.6,0,0,0,mo)
  107. m1= Mesh(pa1,1,1,1,1)
  108. pa1= Part(.4,2,.4,'Dark stone grey',0,false,false,mo)--pa1.Material="Neon"
  109. wl1= Weld(pa1,pl['Right Arm'],-0.2,-2.25,-.6,0,0,0,mo)
  110. m1= Mesh(pa1,1,1,1,1)
  111. shot2= Part(.3,2,.3,'Really black',0,false,false,mo)
  112. wl1= Weld(shot2,pl['Right Arm'],0.2,-2.26,-.6,0,0,0,mo)
  113. m1= Mesh(shot2,1,1,1,1)
  114. shot1= Part(.3,2,.3,'Really black',0,false,false,mo)
  115. wl1= Weld(shot1,pl['Right Arm'],-0.2,-2.26,-.6,0,0,0,mo)
  116. m1= Mesh(shot1,1,1,1,1)
  117. pa1= Part(.2,.5,.2,'Really black',0,false,false,mo)
  118. wl1= Weld(pa1,pl['Right Arm'],-0.2,-1.25,-.6,0,0,-math.pi/5,mo)
  119. pa1= Part(.2,.5,.2,'Really black',0,false,false,mo)
  120. wl1= Weld(pa1,pl['Right Arm'],0.2,-1.25,-.6,0,0,math.pi/5,mo)
  121. pa1= Part(.3,.5,.3,'Really black',0,false,false,mo)
  122. wl1= Weld(pa1,pl['Right Arm'],0.2,-1.2,-.7,-math.pi/5,0,0,mo)
  123. m1= Mesh(pa1,1,1,1,1)
  124. pa1= Part(.3,.5,.3,'Really black',0,false,false,mo)
  125. wl1= Weld(pa1,pl['Right Arm'],-0.2,-1.2,-.7,-math.pi/5,0,0,mo)
  126. m1= Mesh(pa1,1,1,1,1)
  127. lod2= Part(.2,.5,.2,'Really red',0,false,false,mo)
  128. wl1= Weld(lod2,pl['Right Arm'],0.2,-1.15,-.75,-math.pi/5,0,0,mo)
  129. m1= Mesh(lod2,1,1,1,1)
  130. lod= Part(.2,.5,.2,'Really red',0,false,false,mo)
  131. wl1= Weld(lod,pl['Right Arm'],-0.2,-1.15,-.75,-math.pi/5,0,0,mo)
  132. m1= Mesh(lod,1,1,1,1)
  133. pa1= Part(.4,.5,.5,'',0,false,false,mo)
  134. wl1= Weld(pa1,pl['Right Arm'],0,-2.75,-.3,0,0,0,mo)
  135. pa1= Part(.3,.5,.3,'Really black',0,false,false,mo)
  136. wl1= Weld(pa1,pl['Right Arm'],0,-2.8,0,0,0,0,mo)
  137. m1= Mesh(pa1,1,1,1,1)
  138. pa1= Part(.1,.1,.1,'Really red',0.75,false,false,mo)
  139. wl1= Weld(pa1,pl['Right Arm'],0,-5.55,0,0,0,0,mo)
  140. m1= Mesh(pa1,1,.3,30,.3)
  141. bb= Part(.1,.1,.1,'Bright red',0,false,false,mo)
  142. wl1= Weld(bb,pl['Right Arm'],0,-2,0,-math.pi/3,0,0,mo)
  143. m1= Mesh(bb,2,2.5,2.5,2.5)
  144. pa1= Part(.5,1,.5,'Bright red',0,false,false,mo)
  145. wl1= Weld(pa1,bb,0,-.5,0,0,0,0,mo)
  146. m1= Mesh(pa1,1,1,1,1)
  147. pa1= Part(.3,.65,.3,'',0,false,false,mo)
  148. wl1= Weld(pa1,bb,0,.25,0,0,0,0,mo)
  149. m1= Mesh(pa1,1,1,1,1)
  150. pa1= Part(.3,.5,.3,'Dark stone grey',0,false,false,mo)
  151. wl1= Weld(pa1,bb,0.1,-.74,0,0,0,0,mo)
  152. pa1= Part(.1,.1,.1,'Really black',0,false,false,mo)
  153. wl1= Weld(pa1,bb,0.25,-.74,0,0,0,0,mo)
  154. m1= Mesh(pa1,3,.1,2,.1)
  155. pa1= Part(.1,.1,.1,'Really black',0,false,false,mo)
  156. wl1= Weld(pa1,bb,0.25,-.74,.05,0,0,0,mo)
  157. m1= Mesh(pa1,3,.1,2,.1)
  158. pa1= Part(.1,.1,.1,'Really black',0,false,false,mo)
  159. wl1= Weld(pa1,bb,0.25,-.74,-.05,0,0,0,mo)
  160. m1= Mesh(pa1,3,.1,2,.1)
  161. pa1= Part(.1,.1,.1,'Really black',0,false,false,mo)
  162. wl1= Weld(pa1,bb,0.25,-.74,.1,0,0,0,mo)
  163. m1= Mesh(pa1,3,.1,2,.1)
  164. pa1= Part(.1,.1,.1,'Really black',0,false,false,mo)
  165. wl1= Weld(pa1,bb,0.25,-.74,-.1,0,0,0,mo)
  166. m1= Mesh(pa1,3,.1,2,.1)
  167. pa1= Part(.2,.6,.2,'Really black',0,false,false,mo)
  168. wl1= Weld(pa1,pl['Right Arm'],0,-2.5,0,0,0,0,mo)
  169. pa1= Part(.3,.3,1,'Really black',0,false,false,mo)
  170. wl1= Weld(pa1,pl['Right Arm'],0,-1.2,0,math.pi/8,0,0,mo)
  171. m1= Mesh(pa1,3,1,.1,1)
  172. smo= Part(.1,.1,.1,'Dark stone grey',1,false,false,mo)
  173. wl1= Weld(smo,bb,0.1,-.74,0,0,0,-math.pi/2,mo)
  174. smoke=Instance.new("Smoke",smo)
  175. smoke.Color=Color3.new(.85,0,2.55)
  176. smoke.RiseVelocity=100
  177. smoke.Enabled=false
  178.  
  179.  
  180.  
  181.  
  182. --
  183. bas = Part(1,1,1,'',1,false,false,mo)
  184. bas:BreakJoints()
  185. fakel = Instance.new("Weld",mo)
  186. fakel.Part0 = pl.Torso
  187. fakel.Part1 = bas
  188. coroutine.wrap(function()
  189. for angle = 0, 95, 10 do
  190. fakel.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(angle),math.rad(angle/8),0)
  191. wait()
  192. end
  193. end)()
  194. welditbro = Instance.new("Weld", mo)
  195. welditbro.C0 = CFrame.new(0, 0.5, 0)
  196. welditbro.Part0 = pl['Right Arm']
  197. welditbro.Part1 = bas
  198. bas2 = Part(1,1,1,'',1,false,false,mo)
  199. bas2:BreakJoints()
  200. fakel2 = Instance.new("Weld",mo)
  201. fakel2.Part0 = pl.Torso
  202. fakel2.Part1 = bas2
  203. coroutine.wrap(function()
  204. for angle = 0, 30, 5 do
  205. fakel2.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-angle),math.rad(-angle/5),math.rad(-angle/5))
  206. wait()
  207. end
  208. end)()
  209. welditbro2 = Instance.new("Weld", mo)
  210. welditbro2.C0 = CFrame.new(0, 0.5, 0)
  211. welditbro2.Part0 = pl['Left Arm']
  212. welditbro2.Part1 = bas2
  213. end)
  214. tol.Deselected:connect(function(mouse)
  215. loop=true
  216. mo:remove()
  217. end)
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