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- local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
- local Window = Rayfield:CreateWindow({
- Name = "Blade-Ball-Hub",
- LoadingTitle = "Blade Ball-Hub",
- LoadingSubtitle = "by victor-capivara",
- ConfigurationSaving = {
- Enabled = false,
- FolderName = nil, -- Create a custom folder for your hub/game
- FileName = "BLadeBall"
- },
- Discord = {
- Enabled = true,
- Invite = "VinhHub", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ABCD would be ABCD
- RememberJoins = true -- Set this to false to make them join the discord every time they load it up
- },
- KeySystem = true, -- Set this to true to use our key system
- KeySettings = {
- Title = "✪Blade Ball | Key✪",
- Subtitle = "Key no grupo ou chama pv!",
- Note = "chama pv que passou a key ou no grupo scripts by victor",
- FileName = "examplehubkey", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
- SaveKey = false, -- The user's key will be saved, but if you change the key, they will be unable to use your script
- GrabKeyFromSite = True, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
- Key = {"reicapivara"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
- }
- })
- local MainTab = Window:CreateTab("Home", nil) -- Title, Image
- local MainSection = MainTab:CreateSection("Main")
- Rayfield:Notify({
- Title = "Blade-ball-by-victor-capivara",
- Content = "obrigado por usar meu script",
- Duration = 5,
- Image = nil,
- Actions = { -- Notification Buttons
- Ignore = {
- Name = "CamOn!",
- Callback = function()
- print("The user tapped Okay!")
- end
- },
- },
- })
- local Button = MainTab:CreateButton({
- Name = "Auto Parry V1",
- Callback = function()
- getgenv().config = getgenv().config or {
- hit_time = 0.5, -- // recommended 0.25 to 0.75 \ --
- mode = 'Always', -- // Hold , Toggle , Always \ --
- deflect_type = 'Remote', -- // Key Press , Remote \ --
- notifications = true,
- keybind = Enum.KeyCode.V
- }
- loadstring(game:HttpGet("https://raw.githubusercontent.com/Hosvile/Refinement/main/MC%3ABlade%20Ball%20Parry%20V4.0.0",true))()
- end,
- })
- local Slider = MainTab:CreateSlider({
- Name = "Range (TamDanh)",
- Range = {0, 50},
- Increment = 10,
- Suffix = "Range",
- CurrentValue = 1,
- Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
- Callback = function(Value)
- -- The function that takes place when the slider changes
- -- The variable (Value) is a number which correlates to the value the slider is currently at
- end,
- })
- local Button = MainTab:CreateButton({
- Name = "Auto Parry V2",
- Callback = function()
- loadstring(game:HttpGet("https://raw.githubusercontent.com/Hosvile/Refinement/main/MC%3ABlade%20Ball%20Parry%20V4.0.0",true))()
- end,
- })
- local Toggle = MainTab:CreateToggle({
- Name = "AutoRange",
- CurrentValue = false,
- Flag = "toggleexample", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
- Callback = function(Value)
- -- The function that takes place when the toggle is pressed
- -- The variable (Value) is a boolean on whether the toggle is true or false
- end,
- })
- local Toggle = MainTab:CreateToggle({
- Name = "Change Any Ability",
- CurrentValue = false,
- Flag = "toggleexample", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
- Callback = function(Value)
- local localPlayer = game.Players.LocalPlayer
- local character = localPlayer.Character or localPlayer.CharacterAdded:Wait()
- local abilitiesFolder = character:WaitForChild("Abilities")
- local ChosenAbility = "Raging Deflection"
- local function createGUI()
- local screenGui = Instance.new("ScreenGui")
- screenGui.Name = "AbilityChooser"
- screenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
- local frame = Instance.new("Frame")
- frame.Size = UDim2.new(0, 200, 0, 250)
- frame.Position = UDim2.new(0.5, -100, 0.5, -125)
- frame.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- frame.BorderSizePixel = 0
- frame.Parent = screenGui
- local isDragging = false
- local dragInput
- local dragStart
- local startPos
- local function update(input)
- local delta = input.Position - dragStart
- frame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
- end
- frame.InputBegan:Connect(function(input)
- if input.UserInputType == Enum.UserInputType.MouseButton1 then
- isDragging = true
- dragStart = input.Position
- startPos = frame.Position
- input.Changed:Connect(function()
- if input.UserInputState == Enum.UserInputState.End then
- isDragging = false
- end
- end)
- end
- end)
- frame.InputChanged:Connect(function(input)
- if input.UserInputType == Enum.UserInputType.MouseMovement then
- dragInput = input
- end
- end)
- game:GetService("UserInputService").InputChanged:Connect(function(input)
- if input == dragInput and isDragging then
- update(input)
- end
- end)
- local abilities = {"Dash", "Forcefield", "Invisibility", "Platform", "Raging Deflection", "Shadow Step", "Super Jump", "Telekinesis", "Thunder Dash"}
- local buttonHeight = 20
- for i, ability in ipairs(abilities) do
- local button = Instance.new("TextButton")
- button.Size = UDim2.new(1, 0, 0, buttonHeight)
- button.Position = UDim2.new(0, 0, 0, (i - 1) * (buttonHeight + 5))
- button.Text = ability
- button.BackgroundColor3 = Color3.new(0.8, 0.8, 0.8)
- button.BorderColor3 = Color3.new(1, 1, 1)
- button.Parent = frame
- button.MouseButton1Click:Connect(function()
- ChosenAbility = ability
- end)
- end
- end
- local function onCharacterAdded(newCharacter)
- character = newCharacter
- abilitiesFolder = character:WaitForChild("Abilities")
- createGUI()
- end
- localPlayer.CharacterAdded:Connect(onCharacterAdded)
- createGUI()
- while task.wait() do
- for _, obj in pairs(abilitiesFolder:GetChildren()) do
- if obj:IsA("LocalScript") then
- if obj.Name == ChosenAbility then
- obj.Disabled = false
- else
- obj.Disabled = true
- end
- end
- end
- end
- end,
- })
- local Dropdown = MainTab:CreateDropdown({
- Name = "Auto Vote Map",
- Options = {"Solo","Team2","Team4"},
- CurrentOption = {"Random"},
- MultipleOptions = false,
- Flag = "Vote", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
- Callback = function(Option)
- print(Option)
- end,
- })
- local TeleportTab = Window:CreateTab("Teleport", nil) -- Title, Image
- local Section = TeleportTab:CreateSection("Map")
- local Button = TeleportTab:CreateButton({
- Name = "Teleport To Map (NotWork)",
- Callback = function()
- print('lobby')
- end,
- })
- local Button = TeleportTab:CreateButton({
- Name = "Teleport To Lobby (NotWork)",
- Callback = function()
- print('lobby')
- end,
- })
- local PlayerTab = Window:CreateTab("Player", nil) -- Title, Image
- local PlayerSection = PlayerTab:CreateSection("Character")
- local Slider = PlayerTab:CreateSlider({
- Name = "Walkspeed Player",
- Range = {0, 300},
- Increment = 1,
- Suffix = "Speed",
- CurrentValue = 16,
- Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
- Callback = function(Value)
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (Value)
- end,
- })
- local Slider = PlayerTab:CreateSlider({
- Name = "JumpPower Player",
- Range = {0, 100},
- Increment = 1,
- Suffix = "Jump",
- CurrentValue = 16,
- Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
- Callback = function(Value)
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = (Value)
- end,
- })
- local MiscTab = Window:CreateTab("Misc", nil) -- Title, Image
- local Section = MiscTab:CreateSection("Farm")
- local Toggle = MiscTab:CreateToggle({
- Name = "Auto Farm",
- CurrentValue = false,
- Flag = "toggleexample", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
- Callback = function(Value)
- loadstring(game:HttpGet("https://raw.githubusercontent.com/frankblox/rbxscripts/main/0bladeball"))()
- end,
- })
- local Toggle = MiscTab:CreateToggle({
- Name = "KeyBoard",
- CurrentValue = false,
- Flag = "toggleexample", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
- Callback = function(Value)
- loadstring(game:HttpGet("https://raw.githubusercontent.com/advxzivhsjjdhxhsidifvsh/mobkeyboard/main/main.txt", true))()
- end,
- })
- local InfoTab = Window:CreateTab("Info", nil) -- Title, Image
- local Section = InfoTab:CreateSection("Discord")
- local Button = InfoTab:CreateButton({
- Name = "victor31#0000",
- Callback = function()
- print("hi")
- end,
- })
- local Section = InfoTab:CreateSection("Name Roblox")
- local Button = InfoTab:CreateButton({
- Name = "RIP_MATH3US",
- Callback = function()
- print("hi")
- end,
- })
- local Section = InfoTab:CreateSection("Meu Discord Sever")
- local Button = InfoTab:CreateButton({
- Name = "",
- Callback = function()
- print("hi")
- end,
- })
- local MorehackTab = Window:CreateTab("MoreHack", nil) -- Title, Image
- local Button = MorehackTab:CreateButton({
- Name = "Blade-ball-vip",
- Callback = function()
- loadstring(game:HttpGet(("https://pastebin.com/raw/JWq2zMD0"), true))()
- end,
- })
- local Button = MorehackTab:CreateButton({
- Name = "Yon-Script (NoUpdate)",
- Callback = function()
- print("hello")
- end,
- })
- local Button = MorehackTab:CreateButton({
- Name = "Blade-ball-1v1",
- Callback = function()
- repeat wait() until game:IsLoaded()
- loadstring(game:HttpGet("https://pastebin.com/raw/6VS3t5zZ",true))()
- end,
- })
- local Button = MorehackTab:CreateButton({
- Name = "King Legacy",
- Callback = function()
- loadstring(game:HttpGet(("https://pastebin.com/raw/HDBFZLpa"), true))()
- end,
- })
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