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- Building the dependency project UnityFramework...
- =============================================================================
- WARNING: this project contains shell scripts, which CANNOT BE RUN on Windows
- without being translated first.
- WORKAROUND: for now, please remove your assets & plugins having shell scripts
- in their build phases, or translate them to batch scripts and call them in a
- pre-packaging script (or ignore this warning if the scripts are non-critical)
- In Xcode project: Unity-iPhone.xcodeproj/project.pbxproj
- -----------------------------------------------------------------------------
- shell script found:
- diff "${PODS_PODFILE_DIR_PATH}/Podfile.lock" "${PODS_ROOT}/Manifest.lock" > /dev/null
- if [ $? != 0 ] ; then
- # print error to STDERR
- echo "error: The sandbox is not in sync with the Podfile.lock. Run pod install or update your CocoaPods installation.\" >&2\n exit 1\nfi\n# This output is used by Xcode outputs to avoid re-running this script phase.\necho \"SUCCESS\" > \"${SCRIPT_OUTPUT_FILE_0}\"\n
- =============================================================================
- These scripts might be non critical - attempting to proceed anyway.
- + Preparing output directory...
- + Libraries: 5 supplied, 0 built
- + Frameworks: 4 supplied, 5 built
- + Pre-parsing project files...
- + Building UnityFramework for iphoneos (configuration: Debug)
- + [armv7] Compiling Classes/Unity/UnityWebRequest.mm...
- + [arm64] Compiling Classes/Unity/UnityWebRequest.mm...
- + [armv7] Compiling Libraries/Il2CppOptions.cpp...
- clang: error: unknown argument: '-gmodul'
- clang: error: unknown argument: '-gmodul'
- + [arm64] Compiling Libraries/Il2CppOptions.cpp...
- detected compiler error, aborting multithreaded build.
- clang: error: unknown argument: '-gmodul'
- clang: error: unknown argument: '-gmodul'
- Press any key to continue . . .
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