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  1. Building the dependency project UnityFramework...
  2. =============================================================================
  3. WARNING: this project contains shell scripts, which CANNOT BE RUN on Windows
  4. without being translated first.
  5. WORKAROUND: for now, please remove your assets & plugins having shell scripts
  6. in their build phases, or translate them to batch scripts and call them in a
  7. pre-packaging script (or ignore this warning if the scripts are non-critical)
  8. In Xcode project: Unity-iPhone.xcodeproj/project.pbxproj
  9. -----------------------------------------------------------------------------
  10. shell script found:
  11. diff "${PODS_PODFILE_DIR_PATH}/Podfile.lock" "${PODS_ROOT}/Manifest.lock" > /dev/null
  12. if [ $? != 0 ] ; then
  13. # print error to STDERR
  14. echo "error: The sandbox is not in sync with the Podfile.lock. Run pod install or update your CocoaPods installation.\" >&2\n exit 1\nfi\n# This output is used by Xcode outputs to avoid re-running this script phase.\necho \"SUCCESS\" > \"${SCRIPT_OUTPUT_FILE_0}\"\n
  15. =============================================================================
  16. These scripts might be non critical - attempting to proceed anyway.
  17. + Preparing output directory...
  18. + Libraries: 5 supplied, 0 built
  19. + Frameworks: 4 supplied, 5 built
  20. + Pre-parsing project files...
  21. + Building UnityFramework for iphoneos (configuration: Debug)
  22. + [armv7] Compiling Classes/Unity/UnityWebRequest.mm...
  23. + [arm64] Compiling Classes/Unity/UnityWebRequest.mm...
  24. + [armv7] Compiling Libraries/Il2CppOptions.cpp...
  25. clang: error: unknown argument: '-gmodul'
  26. clang: error: unknown argument: '-gmodul'
  27. + [arm64] Compiling Libraries/Il2CppOptions.cpp...
  28. detected compiler error, aborting multithreaded build.
  29. clang: error: unknown argument: '-gmodul'
  30. clang: error: unknown argument: '-gmodul'
  31.  
  32. Press any key to continue . . .
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