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- Needed:
- Step by Step process for everything
- Attributes for every object - Nations, settlements, buildings, units, resources, technologies.
- How players should enter actions - simple text field and GM handle it, or more involved (Be specific)
- How GM should be able to view/edit actions, add new objects.
- How Settlements, Buildings, Forts, and Networks should be organized/hierarchy
- Layout of Player Sheet
- Layout of GM Sheet
- Locations as programmed or simple text.
- Unit Design and Layout
- Unit Organization/Hierarchy
- Combat Order of Operations (if combat is to be automated)
- What can be done as an action
- What can be done as a free action
- What should be locked down after a player has hit 'post turn'
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