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IClimbClouds

bearsuk

Apr 21st, 2014
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  1. Berserker
  2. [Class] [+HP] [+Attack]
  3. Prerequisites: Combat Training, Novice Intimidate
  4. Static
  5. Effect: You learn the Moves Rage and Endeavor.
  6.  
  7. Power of Rage
  8. [+HP] [+Attack]
  9. Prerequisites: Berserker
  10. Static
  11. Moves: Choose Enduring Rage or White Flame. You gain the chosen Ability.
  12.  
  13. Challenge
  14. [+HP] [+Attack]
  15. Prerequisites: Adept Intimidate
  16. Scene x2 - Swift Action
  17. Trigger: You hit a foe with Rage
  18. Effect: Until the beginning of your next turn, if that foe takes a Standard Action to do anything other than attack you, you may Shift and make a Struggle Attack against that foe as a Free Interrupt. If this attack hits, it is automatically a Critical Hit.
  19.  
  20. Lessons In Rage & Pain
  21. [+HP] [+Attack]
  22. Prerequisites: Adept Combat
  23. Static
  24. Effect: You gain additional benefits equal to your Intimidate Rank
  25. - Novice: While Enraged, you gain a +2 Bonus to Acrobatics, Athletics, Combat, and Intimidate Checks.
  26. - Adept: You do not lose Hit Points from being Heavily Injured.
  27. - Expert: While Enraged, you gain +2 to your Movement Speeds and cannot be Slowed.
  28. - Master: Your damaging attacks deal additional damage equal to the number of Injuries you have.
  29.  
  30. Crash and Smash
  31. [+HP] [+Attack]
  32. Prerequisites: Expert Combat
  33. Static
  34. Effect: You learn the Moves Flail and Thrash.
  35.  
  36. Fight On and On
  37. [+HP] [+Attack]
  38. Prerequisites: Expert Combat
  39. Daily - Free Action
  40. Trigger: Your Hit Points are lowered to or below 0 while Enraged.
  41. Effect: You are not Fainted; you instead Faint upon reaching -50% of your Max Hit Points.
  42.  
  43. Too Tough To Die
  44. [+2 HP]
  45. Prerequisites:
  46. Daily - Free Action
  47. Trigger: You Die
  48. Effect: You may remove up to 3 Injuries from yourself, and gain an equal number of Ticks worth of Hit Points. If you would no longer be die as a result, then you don't, and gain 5 Damage Reduction until the end of the Scene.
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