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- Berserker
- [Class] [+HP] [+Attack]
- Prerequisites: Combat Training, Novice Intimidate
- Static
- Effect: You learn the Moves Rage and Endeavor.
- Power of Rage
- [+HP] [+Attack]
- Prerequisites: Berserker
- Static
- Moves: Choose Enduring Rage or White Flame. You gain the chosen Ability.
- Challenge
- [+HP] [+Attack]
- Prerequisites: Adept Intimidate
- Scene x2 - Swift Action
- Trigger: You hit a foe with Rage
- Effect: Until the beginning of your next turn, if that foe takes a Standard Action to do anything other than attack you, you may Shift and make a Struggle Attack against that foe as a Free Interrupt. If this attack hits, it is automatically a Critical Hit.
- Lessons In Rage & Pain
- [+HP] [+Attack]
- Prerequisites: Adept Combat
- Static
- Effect: You gain additional benefits equal to your Intimidate Rank
- - Novice: While Enraged, you gain a +2 Bonus to Acrobatics, Athletics, Combat, and Intimidate Checks.
- - Adept: You do not lose Hit Points from being Heavily Injured.
- - Expert: While Enraged, you gain +2 to your Movement Speeds and cannot be Slowed.
- - Master: Your damaging attacks deal additional damage equal to the number of Injuries you have.
- Crash and Smash
- [+HP] [+Attack]
- Prerequisites: Expert Combat
- Static
- Effect: You learn the Moves Flail and Thrash.
- Fight On and On
- [+HP] [+Attack]
- Prerequisites: Expert Combat
- Daily - Free Action
- Trigger: Your Hit Points are lowered to or below 0 while Enraged.
- Effect: You are not Fainted; you instead Faint upon reaching -50% of your Max Hit Points.
- Too Tough To Die
- [+2 HP]
- Prerequisites:
- Daily - Free Action
- Trigger: You Die
- Effect: You may remove up to 3 Injuries from yourself, and gain an equal number of Ticks worth of Hit Points. If you would no longer be die as a result, then you don't, and gain 5 Damage Reduction until the end of the Scene.
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