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dragonlord119

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Mar 24th, 2018
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  1. #include "stdafx.h"
  2. #include "stdio.h"
  3. #include "string.h"
  4. #include "stdarg.h"
  5. #include "stdlib.h"
  6. #include "time.h"
  7.  
  8. typedef enum S { CLUBS, DIAMONDS, HEARTS, SPADES } SUIT;
  9. char suits[][10] = { "CLUBS", "DIAMONDS", "HEARTS", "SPADES" };
  10.  
  11. typedef enum F { TWO, THREE, FOUR, FIVE, SIX, SEVEN, EIGHT, NINE, TEN, JACK, QUEEN, KING, ACE } FACE;
  12. char faces[][10] = { "TWO", "THREE", "FOUR", "FIVE", "SIX", "SEVEN", "EIGHT", "NINE", "TEN", "JACK", "QUEEN", "KING", "ACE" };
  13.  
  14. typedef struct card
  15.  
  16. {
  17.  
  18. SUIT suit;
  19. FACE face;
  20.  
  21. };
  22.  
  23. typedef struct hand
  24.  
  25. {
  26.  
  27. card cards[5];
  28.  
  29. };
  30.  
  31. hand dealHand(hand handsDealt[], int numHandsDealt);
  32.  
  33. char * printCard(card aCard);
  34.  
  35. char * compareCards(card yourCard, card dealersCard);
  36.  
  37. bool fourAces(hand aHand);
  38.  
  39. int main()
  40.  
  41. {
  42.  
  43. int i = 0;
  44. hand yourHand;
  45. hand dealersHand;
  46. int seed = time(NULL);
  47. srand(seed);
  48. hand hands[10];
  49.  
  50. yourHand = dealHand(hands, 0);
  51.  
  52. hands[0] = yourHand;
  53.  
  54. dealersHand = dealHand(hands, 1);
  55.  
  56. printf("CARD TOURNAMENT RESULTS\n\n");
  57.  
  58. while (i <= 4)
  59.  
  60. {
  61.  
  62. printf("Card#%d: %s (You) VS. %s (Dealer). Winner : %s.\n", i + 1, printCard(yourHand.cards[i]), printCard(dealersHand.cards[i]), compareCards(yourHand.cards[i], dealersHand.cards[i]));
  63. i++;
  64.  
  65. }
  66.  
  67. while (1)
  68.  
  69. {
  70.  
  71. yourHand = dealHand(hands, 0);
  72.  
  73. if (fourAces(yourHand))
  74.  
  75. {
  76.  
  77. break;
  78.  
  79. }
  80.  
  81. i++;
  82.  
  83. }
  84.  
  85. printf("\nA hand contaning 4 aces was found after %d hands.\n\n", i);
  86.  
  87. return 0;
  88.  
  89. }
  90.  
  91. hand dealHand(hand handsDealt[], int numberHands)
  92.  
  93. {
  94.  
  95. int i, j, k = 0;
  96. int found = 0;
  97. hand yourHand;
  98. hand dealerHand;
  99. hand newHand;
  100. int numberCards = 0;
  101.  
  102. SUIT newSuit;
  103. FACE newFace;
  104.  
  105. for (i = 0; numberCards <= 4; i++)
  106.  
  107. {
  108.  
  109. newFace = (FACE)(rand() % 13);
  110. newSuit = (SUIT)(rand() % 4);
  111. yourHand.cards[i].face = newFace;
  112. yourHand.cards[i].suit = newSuit;
  113.  
  114. if (i != 0)
  115.  
  116. {
  117. for (j = 0; j != i; j++)
  118.  
  119. {
  120.  
  121. while (yourHand.cards[j].suit == yourHand.cards[i].suit && yourHand.cards[j].face == yourHand.cards[i].face)
  122.  
  123. {
  124.  
  125. newFace = (FACE)(rand() % 13);
  126. newSuit = (SUIT)(rand() % 4);
  127. yourHand.cards[i].face = newFace;
  128. yourHand.cards[i].suit = newSuit;
  129.  
  130. }
  131.  
  132. /*while ((yourHand.cards[j].suit == yourHand.cards[0].suit && yourHand.cards[j].face == yourHand.cards[0].face) || (yourHand.cards[j].suit == yourHand.cards[1].suit && yourHand.cards[j].face == yourHand.cards[1].face) || (yourHand.cards[j].suit == yourHand.cards[2].suit && yourHand.cards[j].face == yourHand.cards[2].face)
  133. || (yourHand.cards[j].suit == yourHand.cards[3].suit && yourHand.cards[j].face == yourHand.cards[3].face) || (yourHand.cards[j].suit == yourHand.cards[4].suit && yourHand.cards[j].face == yourHand.cards[4].face))
  134.  
  135. {
  136.  
  137. newFace = (FACE)(rand() % 13);
  138. newSuit = (SUIT)(rand() % 4);
  139. yourHand.cards[i].face = newFace;
  140. yourHand.cards[i].suit = newSuit;
  141.  
  142. }*/
  143.  
  144. }
  145.  
  146. newHand = yourHand;
  147.  
  148. }
  149.  
  150. if (numberHands != 0)
  151.  
  152. {
  153.  
  154. j = 0;
  155.  
  156. for (k = 0; k != j; k++)
  157.  
  158. {
  159.  
  160. while (newHand.cards[k].suit == handsDealt[0].cards[j].suit && newHand.cards[k].face == handsDealt[0].cards[j].face)
  161.  
  162. {
  163.  
  164. newFace = (FACE)(rand() % 13);
  165. newSuit = (SUIT)(rand() % 4);
  166. newHand.cards[j].face = newFace;
  167. newHand.cards[j].suit = newSuit;
  168.  
  169. }
  170.  
  171. }
  172.  
  173. }
  174.  
  175. numberCards++;
  176.  
  177. }
  178.  
  179. return newHand;
  180.  
  181. }
  182.  
  183. char * compareCards(card yourCard, card dealersCard)
  184.  
  185. {
  186.  
  187. char * comparePointer;
  188. comparePointer = (char *)malloc(10 * sizeof(char));
  189.  
  190. if (yourCard.face < dealersCard.face)
  191.  
  192. {
  193.  
  194. sprintf(comparePointer, "Dealer");
  195.  
  196. }
  197.  
  198. if (yourCard.face > dealersCard.face)
  199.  
  200. {
  201.  
  202. sprintf(comparePointer, "You");
  203.  
  204. }
  205.  
  206. if (yourCard.face == dealersCard.face)
  207.  
  208. {
  209.  
  210. sprintf(comparePointer, "Draw");
  211.  
  212. }
  213.  
  214. return comparePointer;
  215.  
  216. }
  217.  
  218. char * printCard(card anyCard)
  219.  
  220. {
  221.  
  222. char * cardPointer;
  223. cardPointer = (char *)malloc(20 * sizeof(char));
  224.  
  225. sprintf(cardPointer, "%s %s", faces[anyCard.face], suits[anyCard.suit]);
  226.  
  227. return cardPointer;
  228.  
  229. }
  230.  
  231. bool fourAces(hand anyHand)
  232.  
  233. {
  234.  
  235. int i;
  236. int numberAces = 0;
  237. bool fourAces = false;
  238.  
  239. for (i = 0; i <= 4; i++)
  240.  
  241. {
  242.  
  243. if (anyHand.cards[i].face == 12)
  244.  
  245. {
  246.  
  247. numberAces++;
  248.  
  249. }
  250.  
  251. if (numberAces == 4)
  252.  
  253. {
  254.  
  255. fourAces = true;
  256.  
  257. }
  258.  
  259. }
  260.  
  261. return fourAces;
  262.  
  263. }
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