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- using System;
- using System.Collections.Generic;
- using System.Linq;
- namespace Japanese_Roulette
- {
- class Program
- {
- static void Main()
- {
- var bullets = Console.ReadLine()
- .Split(' ')
- .Select(int.Parse)
- .ToList();
- var actions = Console.ReadLine()
- .Split(' ')
- .ToList();
- var index = bullets.IndexOf(1);
- bool someoneDied = false;
- int indexOfDeadPlayer = 0;
- for (int i = 0; i < actions.Count; i++)
- {
- var commands = actions[i]
- .Split(',')
- .ToList();
- var movement = int.Parse(commands[0]);
- var direction = commands[1];
- switch (direction)
- {
- case "Right":
- index = (index + movement) % bullets.Count;
- break;
- case "Left":
- for (int j = 0; j < movement; j++)
- {
- index--;
- if (index < 0)
- {
- index = bullets.Count - 1;
- }
- }
- break;
- }
- if (index == 2)
- {
- indexOfDeadPlayer = i;
- someoneDied = true;
- break;
- }
- if (index==bullets.Count-1)
- {
- index = 0;
- }
- else
- {
- index++;
- }
- }
- if (someoneDied)
- {
- Console.WriteLine("Game over! Player {0} is dead.", indexOfDeadPlayer);
- }
- else
- {
- Console.WriteLine("Everybody got lucky!");
- }
- }
- }
- }
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