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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\User\Documents\hammer\trail_test.vmf"
- Valve Software - vbsp.exe (Mar 2 2016)
- 6 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\User\Documents\hammer\trail_test.vmf
- Patching WVT material: maps/trail_test/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\User\Documents\hammer\trail_test.prt...Building visibility clusters...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (7562 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 54 texinfos to 26
- Reduced 13 texdatas to 11 (320 bytes to 257)
- Writing C:\Users\User\Documents\hammer\trail_test.bsp
- Wrote ZIP buffer, estimated size 894, actual size 680
- 0 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\User\Documents\hammer\trail_test"
- Valve Software - vvis.exe (Mar 2 2016)
- 6 threads
- reading c:\users\user\documents\hammer\trail_test.bsp
- reading c:\users\user\documents\hammer\trail_test.prt
- 19 portalclusters
- 46 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 289
- Average clusters visible: 15
- Building PAS...
- Average clusters audible: 19
- visdatasize:270 compressed from 304
- writing c:\users\user\documents\hammer\trail_test.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\User\Documents\hammer\trail_test"
- Valve Software - vrad.exe SSE (Mar 2 2016)
- Valve Radiosity Simulator
- 6 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading c:\users\user\documents\hammer\trail_test.bsp
- Setting up ray-trace acceleration structure... Done (0.01 seconds)
- 78 faces
- 68759 square feet [9901312.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 78 patches before subdivision
- 2204 patches after subdivision
- 3 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 26892, max 245
- transfer lists: 0.2 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(327, 222, 184)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(42, 16, 10)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(8, 2, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(2, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0006 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 4/1024 192/49152 ( 0.4%)
- brushes 18/8192 216/98304 ( 0.2%)
- brushsides 108/65536 864/524288 ( 0.2%)
- planes 142/65536 2840/1310720 ( 0.2%)
- vertexes 130/65536 1560/786432 ( 0.2%)
- nodes 74/65536 2368/2097152 ( 0.1%)
- texinfos 26/12288 1872/884736 ( 0.2%)
- texdata 11/2048 352/65536 ( 0.5%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 78/65536 4368/3670016 ( 0.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 44/65536 2464/3670016 ( 0.1%)
- leaves 79/65536 2528/2097152 ( 0.1%)
- leaffaces 91/65536 182/131072 ( 0.1%)
- leafbrushes 43/65536 86/131072 ( 0.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 529/512000 2116/2048000 ( 0.1%)
- edges 304/256000 1216/1024000 ( 0.1%)
- LDR worldlights 3/8192 264/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 1/32768 10/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 15/65536 30/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 48972/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 270/16777216 ( 0.0%)
- entdata [variable] 11492/393216 ( 2.9%)
- LDR ambient table 79/65536 316/262144 ( 0.1%)
- HDR ambient table 79/65536 316/262144 ( 0.1%)
- LDR leaf ambient 236/65536 6608/1835008 ( 0.4%)
- HDR leaf ambient 79/65536 2212/1835008 ( 0.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 680/0 ( 0.0%)
- physics [variable] 7562/4194304 ( 0.2%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 197
- Writing c:\users\user\documents\hammer\trail_test.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\User\Documents\hammer\trail_test.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\trail_test.bsp"
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