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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\User\Documents\hammer\trail_test.vmf"
  5.  
  6. Valve Software - vbsp.exe (Mar  2 2016)
  7. 6 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  9. Loading C:\Users\User\Documents\hammer\trail_test.vmf
  10. Patching WVT material: maps/trail_test/dev/dev_blendmeasure_wvt_patch
  11. fixing up env_cubemap materials on brush sides...
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  14. Processing areas...done (0)
  15. Building Faces...done (0)
  16. Chop Details...done (0)
  17. Find Visible Detail Sides...done (0)
  18. Merging details...done (0)
  19. FixTjuncs...
  20. PruneNodes...
  21. WriteBSP...
  22. done (0)
  23. writing C:\Users\User\Documents\hammer\trail_test.prt...Building visibility clusters...
  24. done (0)
  25. *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
  26. Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
  27. *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
  28. Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
  29. Finding displacement neighbors...
  30. Finding lightmap sample positions...
  31. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  32. Building Physics collision data...
  33. done (0) (7562 bytes)
  34. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  35. Water found with no water_lod_control entity, creating a default one.
  36. Compacting texture/material tables...
  37. Reduced 54 texinfos to 26
  38. Reduced 13 texdatas to 11 (320 bytes to 257)
  39. Writing C:\Users\User\Documents\hammer\trail_test.bsp
  40. Wrote ZIP buffer, estimated size 894, actual size 680
  41. 0 seconds elapsed
  42.  
  43. ** Executing...
  44. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
  45. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\User\Documents\hammer\trail_test"
  46.  
  47. Valve Software - vvis.exe (Mar  2 2016)
  48. 6 threads
  49. reading c:\users\user\documents\hammer\trail_test.bsp
  50. reading c:\users\user\documents\hammer\trail_test.prt
  51.   19 portalclusters
  52.   46 numportals
  53. BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (0)
  54. PortalFlow:          0...1...2...3...4...5...6...7...8...9...10 (0)
  55. Optimized: 0 visible clusters (0.00%)
  56. Total clusters visible: 289
  57. Average clusters visible: 15
  58. Building PAS...
  59. Average clusters audible: 19
  60. visdatasize:270  compressed from 304
  61. writing c:\users\user\documents\hammer\trail_test.bsp
  62. 0 seconds elapsed
  63.  
  64. ** Executing...
  65. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
  66. ** Parameters:  -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\User\Documents\hammer\trail_test"
  67.  
  68. Valve Software - vrad.exe SSE (Mar  2 2016)
  69.  
  70.       Valve Radiosity Simulator    
  71. 6 threads
  72. [Reading texlights from 'lights.rad']
  73. unknown light specifier type - lights
  74.  
  75. [56 texlights parsed from 'lights.rad']
  76.  
  77. Loading c:\users\user\documents\hammer\trail_test.bsp
  78. Setting up ray-trace acceleration structure... Done (0.01 seconds)
  79. 78 faces
  80. 68759 square feet [9901312.00 square inches]
  81. 0 Displacements
  82. 0 Square Feet [0.00 Square Inches]
  83. 78 patches before subdivision
  84. 2204 patches after subdivision
  85. 3 direct lights
  86. BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (0)
  87. BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (0)
  88. transfers 26892, max 245
  89. transfer lists:   0.2 megs
  90. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  91.     Bounce #1 added RGB(327, 222, 184)
  92. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  93.     Bounce #2 added RGB(42, 16, 10)
  94. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  95.     Bounce #3 added RGB(8, 2, 1)
  96. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  97.     Bounce #4 added RGB(2, 0, 0)
  98. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  99.     Bounce #5 added RGB(0, 0, 0)
  100. Build Patch/Sample Hash Table(s).....Done<0.0006 sec>
  101. FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (0)
  102. FinalLightFace Done
  103. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  104. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  105. Writing leaf ambient...done
  106. Ready to Finish
  107.  
  108. Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
  109. ------------       ---------------  ---------------  --------
  110. models                   4/1024          192/49152    ( 0.4%)
  111. brushes                 18/8192          216/98304    ( 0.2%)
  112. brushsides             108/65536         864/524288   ( 0.2%)
  113. planes                 142/65536        2840/1310720  ( 0.2%)
  114. vertexes               130/65536        1560/786432   ( 0.2%)
  115. nodes                   74/65536        2368/2097152  ( 0.1%)
  116. texinfos                26/12288        1872/884736   ( 0.2%)
  117. texdata                 11/2048          352/65536    ( 0.5%)
  118. dispinfos                0/0               0/0        ( 0.0%)
  119. disp_verts               0/0               0/0        ( 0.0%)
  120. disp_tris                0/0               0/0        ( 0.0%)
  121. disp_lmsamples           0/0               0/0        ( 0.0%)
  122. faces                   78/65536        4368/3670016  ( 0.1%)
  123. hdr faces                0/65536           0/3670016  ( 0.0%)
  124. origfaces               44/65536        2464/3670016  ( 0.1%)
  125. leaves                  79/65536        2528/2097152  ( 0.1%)
  126. leaffaces               91/65536         182/131072   ( 0.1%)
  127. leafbrushes             43/65536          86/131072   ( 0.1%)
  128. areas                    2/256            16/2048     ( 0.8%)
  129. surfedges              529/512000       2116/2048000  ( 0.1%)
  130. edges                  304/256000       1216/1024000  ( 0.1%)
  131. LDR worldlights          3/8192          264/720896   ( 0.0%)
  132. HDR worldlights          0/8192            0/720896   ( 0.0%)
  133. leafwaterdata            1/32768          12/393216   ( 0.0%)
  134. waterstrips              1/32768          10/327680   ( 0.0%)
  135. waterverts               0/65536           0/786432   ( 0.0%)
  136. waterindices            15/65536          30/131072   ( 0.0%)
  137. cubemapsamples           0/1024            0/16384    ( 0.0%)
  138. overlays                 0/512             0/180224   ( 0.0%)
  139. LDR lightdata         [variable]       48972/0        ( 0.0%)
  140. HDR lightdata         [variable]           0/0        ( 0.0%)
  141. visdata               [variable]         270/16777216 ( 0.0%)
  142. entdata               [variable]       11492/393216   ( 2.9%)
  143. LDR ambient table       79/65536         316/262144   ( 0.1%)
  144. HDR ambient table       79/65536         316/262144   ( 0.1%)
  145. LDR leaf ambient       236/65536        6608/1835008  ( 0.4%)
  146. HDR leaf ambient        79/65536        2212/1835008  ( 0.1%)
  147. occluders                0/0               0/0        ( 0.0%)
  148. occluder polygons        0/0               0/0        ( 0.0%)
  149. occluder vert ind        0/0               0/0        ( 0.0%)
  150. detail props          [variable]           1/12       ( 8.3%)
  151. static props          [variable]           1/12       ( 8.3%)
  152. pakfile               [variable]         680/0        ( 0.0%)
  153. physics               [variable]        7562/4194304  ( 0.2%)
  154. physics terrain       [variable]           2/1048576  ( 0.0%)
  155.  
  156. Level flags = 0
  157.  
  158. Total triangle count: 197
  159. Writing c:\users\user\documents\hammer\trail_test.bsp
  160. 0 seconds elapsed
  161.  
  162. ** Executing...
  163. ** Command: Copy File
  164. ** Parameters: "C:\Users\User\Documents\hammer\trail_test.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\trail_test.bsp"
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