Advertisement
Guest User

Untitled

a guest
Apr 27th, 2016
185
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 7.73 KB | None | 0 0
  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\User\Documents\hammer\trail_test.vmf"
  5.  
  6. Valve Software - vbsp.exe (Mar 2 2016)
  7. 6 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  9. Loading C:\Users\User\Documents\hammer\trail_test.vmf
  10. Patching WVT material: maps/trail_test/dev/dev_blendmeasure_wvt_patch
  11. fixing up env_cubemap materials on brush sides...
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  14. Processing areas...done (0)
  15. Building Faces...done (0)
  16. Chop Details...done (0)
  17. Find Visible Detail Sides...done (0)
  18. Merging details...done (0)
  19. FixTjuncs...
  20. PruneNodes...
  21. WriteBSP...
  22. done (0)
  23. writing C:\Users\User\Documents\hammer\trail_test.prt...Building visibility clusters...
  24. done (0)
  25. *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
  26. Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
  27. *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
  28. Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
  29. Finding displacement neighbors...
  30. Finding lightmap sample positions...
  31. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  32. Building Physics collision data...
  33. done (0) (7562 bytes)
  34. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  35. Water found with no water_lod_control entity, creating a default one.
  36. Compacting texture/material tables...
  37. Reduced 54 texinfos to 26
  38. Reduced 13 texdatas to 11 (320 bytes to 257)
  39. Writing C:\Users\User\Documents\hammer\trail_test.bsp
  40. Wrote ZIP buffer, estimated size 894, actual size 680
  41. 0 seconds elapsed
  42.  
  43. ** Executing...
  44. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
  45. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\User\Documents\hammer\trail_test"
  46.  
  47. Valve Software - vvis.exe (Mar 2 2016)
  48. 6 threads
  49. reading c:\users\user\documents\hammer\trail_test.bsp
  50. reading c:\users\user\documents\hammer\trail_test.prt
  51. 19 portalclusters
  52. 46 numportals
  53. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  54. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  55. Optimized: 0 visible clusters (0.00%)
  56. Total clusters visible: 289
  57. Average clusters visible: 15
  58. Building PAS...
  59. Average clusters audible: 19
  60. visdatasize:270 compressed from 304
  61. writing c:\users\user\documents\hammer\trail_test.bsp
  62. 0 seconds elapsed
  63.  
  64. ** Executing...
  65. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
  66. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\User\Documents\hammer\trail_test"
  67.  
  68. Valve Software - vrad.exe SSE (Mar 2 2016)
  69.  
  70. Valve Radiosity Simulator
  71. 6 threads
  72. [Reading texlights from 'lights.rad']
  73. unknown light specifier type - lights
  74.  
  75. [56 texlights parsed from 'lights.rad']
  76.  
  77. Loading c:\users\user\documents\hammer\trail_test.bsp
  78. Setting up ray-trace acceleration structure... Done (0.01 seconds)
  79. 78 faces
  80. 68759 square feet [9901312.00 square inches]
  81. 0 Displacements
  82. 0 Square Feet [0.00 Square Inches]
  83. 78 patches before subdivision
  84. 2204 patches after subdivision
  85. 3 direct lights
  86. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  87. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  88. transfers 26892, max 245
  89. transfer lists: 0.2 megs
  90. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  91. Bounce #1 added RGB(327, 222, 184)
  92. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  93. Bounce #2 added RGB(42, 16, 10)
  94. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  95. Bounce #3 added RGB(8, 2, 1)
  96. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  97. Bounce #4 added RGB(2, 0, 0)
  98. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  99. Bounce #5 added RGB(0, 0, 0)
  100. Build Patch/Sample Hash Table(s).....Done<0.0006 sec>
  101. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  102. FinalLightFace Done
  103. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  104. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  105. Writing leaf ambient...done
  106. Ready to Finish
  107.  
  108. Object names Objects/Maxobjs Memory / Maxmem Fullness
  109. ------------ --------------- --------------- --------
  110. models 4/1024 192/49152 ( 0.4%)
  111. brushes 18/8192 216/98304 ( 0.2%)
  112. brushsides 108/65536 864/524288 ( 0.2%)
  113. planes 142/65536 2840/1310720 ( 0.2%)
  114. vertexes 130/65536 1560/786432 ( 0.2%)
  115. nodes 74/65536 2368/2097152 ( 0.1%)
  116. texinfos 26/12288 1872/884736 ( 0.2%)
  117. texdata 11/2048 352/65536 ( 0.5%)
  118. dispinfos 0/0 0/0 ( 0.0%)
  119. disp_verts 0/0 0/0 ( 0.0%)
  120. disp_tris 0/0 0/0 ( 0.0%)
  121. disp_lmsamples 0/0 0/0 ( 0.0%)
  122. faces 78/65536 4368/3670016 ( 0.1%)
  123. hdr faces 0/65536 0/3670016 ( 0.0%)
  124. origfaces 44/65536 2464/3670016 ( 0.1%)
  125. leaves 79/65536 2528/2097152 ( 0.1%)
  126. leaffaces 91/65536 182/131072 ( 0.1%)
  127. leafbrushes 43/65536 86/131072 ( 0.1%)
  128. areas 2/256 16/2048 ( 0.8%)
  129. surfedges 529/512000 2116/2048000 ( 0.1%)
  130. edges 304/256000 1216/1024000 ( 0.1%)
  131. LDR worldlights 3/8192 264/720896 ( 0.0%)
  132. HDR worldlights 0/8192 0/720896 ( 0.0%)
  133. leafwaterdata 1/32768 12/393216 ( 0.0%)
  134. waterstrips 1/32768 10/327680 ( 0.0%)
  135. waterverts 0/65536 0/786432 ( 0.0%)
  136. waterindices 15/65536 30/131072 ( 0.0%)
  137. cubemapsamples 0/1024 0/16384 ( 0.0%)
  138. overlays 0/512 0/180224 ( 0.0%)
  139. LDR lightdata [variable] 48972/0 ( 0.0%)
  140. HDR lightdata [variable] 0/0 ( 0.0%)
  141. visdata [variable] 270/16777216 ( 0.0%)
  142. entdata [variable] 11492/393216 ( 2.9%)
  143. LDR ambient table 79/65536 316/262144 ( 0.1%)
  144. HDR ambient table 79/65536 316/262144 ( 0.1%)
  145. LDR leaf ambient 236/65536 6608/1835008 ( 0.4%)
  146. HDR leaf ambient 79/65536 2212/1835008 ( 0.1%)
  147. occluders 0/0 0/0 ( 0.0%)
  148. occluder polygons 0/0 0/0 ( 0.0%)
  149. occluder vert ind 0/0 0/0 ( 0.0%)
  150. detail props [variable] 1/12 ( 8.3%)
  151. static props [variable] 1/12 ( 8.3%)
  152. pakfile [variable] 680/0 ( 0.0%)
  153. physics [variable] 7562/4194304 ( 0.2%)
  154. physics terrain [variable] 2/1048576 ( 0.0%)
  155.  
  156. Level flags = 0
  157.  
  158. Total triangle count: 197
  159. Writing c:\users\user\documents\hammer\trail_test.bsp
  160. 0 seconds elapsed
  161.  
  162. ** Executing...
  163. ** Command: Copy File
  164. ** Parameters: "C:\Users\User\Documents\hammer\trail_test.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\trail_test.bsp"
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement