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TheDemystifier

FixESPErrors.md

Oct 14th, 2017
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  1. Fixing plugins errors is quite an easy task, but it can be very time consuming, luckily, you're only required to do this once, and not many mods have errors so.
  2. Luckily, the process is very straightforward and easy, although very manual so you will have to most of the work.
  3. First of all, you have to identify mods that have errors, for this, follow these steps :
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  5. 1. Load TES5Edit with all the plugins you want to check.
  6. 0. From bottom to top, go over every 10 mods, right-click and select 'Check for errors'
  7. 0. Do this for all the list until you reach the DLCs, don't do them.
  8. 0. Each mod you find has errors in it, note it somewhere to be eligible for cleaning later.
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  10. Now that you've got a list of all mods that have errors, do the following for each of the Error-filled plugins :
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  12. 1. Only load the target plugin and its masters (double-click it).
  13. 0. Check the plugin for errors, note each error, and copy to the concerned record (usu. marked as `[ELCH:0005F89C]`), note the `0005F89C`.
  14. 0. Paste the FormID into the FormID textBox and press Enter, this will take you straight to the flawed record.
  15. 0. Fix all of the errors and save the plugin.
  16. 0. Make a note in the mod's PasteBin paste and upload the plugin for quick use in the future.
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  18. Now the list of errors is big, here are some kind of errors and how to deal with them :
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  20. - `REFR -> Record marked as deleted but contains: Base` : This means this mods has deleted records instead of marking them as 'initially-disabled', to fix this, you need to restore the removed records and mark them so, TES5Edit does this automatically, just Right-Click and choose 'Undelete and disable references'
  21. - `< Error: Could not be resolved >` : This simply means the mod is referencing a non-existent record, you can do nothing about this, you have to remove the reference. Example :
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  23. `[REFR:000E0686] (places FoodCheeseWheel02A "Eidar Cheese Wheel" [ALCH:00064B34] in GRUP Cell Temporary Children of DawnstarWindpeakInn "Windpeak Inn" [CELL:00013A7F])`
  24. Here you should go to the record `000E0686`, and look for any `< Error: Could not be resolved >` and remove them.
  25. - `<Unknown: XX>` : This means the value that the mod author has entered for this element is invalid, for example, in certain elements, the value 113 means short, and 108 means long, so if you type 111, you will get `<Unknown: 2>`. To solve this, simple go over each of these and restore the master's value for the element or edit the element for a valid value (from another similar record), TES5Edit can help you with that.
  26. - `Found a XXXX reference, expected: XXXX,XXXX` : You can ignore this type of error, it's means the mod author has referenced an unusual record type than normal for that element. None of our business, he might have had a reason, we can't remove that.
  27. - `<Tint layer index 1 not found in XXXXXXX>` : Ignore these, my guess is that the index is not all that matters in an Tint layer, there are other data that might be useful.
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