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- Initialize engine version: 5.3.6p8 (c04dd374db98)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nvd3dumx.dll 21.21.13.7849]
- Renderer: NVIDIA GeForce GTX 970
- Vendor: NVIDIA
- VRAM: 4059 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0
- Begin MonoManager ReloadAssembly
- Platform assembly: E:\Games\7 Days To Die\7DaysToDie_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading E:\Games\7 Days To Die\7DaysToDie_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: E:\Games\7 Days To Die\7DaysToDie_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading E:\Games\7 Days To Die\7DaysToDie_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: E:\Games\7 Days To Die\7DaysToDie_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading E:\Games\7 Days To Die\7DaysToDie_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: E:\Games\7 Days To Die\7DaysToDie_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
- Loading E:\Games\7 Days To Die\7DaysToDie_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Platform assembly: E:\Games\7 Days To Die\7DaysToDie_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
- Loading E:\Games\7 Days To Die\7DaysToDie_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: E:\Games\7 Days To Die\7DaysToDie_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading E:\Games\7 Days To Die\7DaysToDie_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: E:\Games\7 Days To Die\7DaysToDie_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
- Loading E:\Games\7 Days To Die\7DaysToDie_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: E:\Games\7 Days To Die\7DaysToDie_Data\Managed\AmplifyMotion.dll (this message is harmless)
- Loading E:\Games\7 Days To Die\7DaysToDie_Data\Managed\AmplifyMotion.dll into Unity Child Domain
- Platform assembly: E:\Games\7 Days To Die\7DaysToDie_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
- Loading E:\Games\7 Days To Die\7DaysToDie_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
- Platform assembly: E:\Games\7 Days To Die\7DaysToDie_Data\Managed\libnoise.dll (this message is harmless)
- Loading E:\Games\7 Days To Die\7DaysToDie_Data\Managed\libnoise.dll into Unity Child Domain
- Platform assembly: E:\Games\7 Days To Die\7DaysToDie_Data\Managed\LogLibrary.dll (this message is harmless)
- Loading E:\Games\7 Days To Die\7DaysToDie_Data\Managed\LogLibrary.dll into Unity Child Domain
- Platform assembly: E:\Games\7 Days To Die\7DaysToDie_Data\Managed\ProfileAttribute.dll (this message is harmless)
- Loading E:\Games\7 Days To Die\7DaysToDie_Data\Managed\ProfileAttribute.dll into Unity Child Domain
- Platform assembly: E:\Games\7 Days To Die\7DaysToDie_Data\Managed\NSpeex.dll (this message is harmless)
- Loading E:\Games\7 Days To Die\7DaysToDie_Data\Managed\NSpeex.dll into Unity Child Domain
- Platform assembly: E:\Games\7 Days To Die\7DaysToDie_Data\Managed\EasyAntiCheat.Client.dll (this message is harmless)
- Loading E:\Games\7 Days To Die\7DaysToDie_Data\Managed\EasyAntiCheat.Client.dll into Unity Child Domain
- Platform assembly: E:\Games\7 Days To Die\7DaysToDie_Data\Managed\EasyAntiCheat.Server.dll (this message is harmless)
- Loading E:\Games\7 Days To Die\7DaysToDie_Data\Managed\EasyAntiCheat.Server.dll into Unity Child Domain
- Platform assembly: E:\Games\7 Days To Die\7DaysToDie_Data\Managed\System.Drawing.dll (this message is harmless)
- Loading E:\Games\7 Days To Die\7DaysToDie_Data\Managed\System.Drawing.dll into Unity Child Domain
- Platform assembly: E:\Games\7 Days To Die\7DaysToDie_Data\Managed\System.Windows.Forms.dll (this message is harmless)
- Loading E:\Games\7 Days To Die\7DaysToDie_Data\Managed\System.Windows.Forms.dll into Unity Child Domain
- Platform assembly: E:\Games\7 Days To Die\7DaysToDie_Data\Managed\LitJson.dll (this message is harmless)
- Loading E:\Games\7 Days To Die\7DaysToDie_Data\Managed\LitJson.dll into Unity Child Domain
- - Completed reload, in 0.095 seconds
- Platform assembly: E:\Games\7 Days To Die\7DaysToDie_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: E:\Games\7 Days To Die\7DaysToDie_Data\Managed\System.dll (this message is harmless)
- Platform assembly: E:\Games\7 Days To Die\7DaysToDie_Data\Managed\System.Xml.dll (this message is harmless)
- Platform assembly: E:\Games\7 Days To Die\7DaysToDie_Data\Managed\UnityScript.Lang.dll (this message is harmless)
- Platform assembly: E:\Games\7 Days To Die\7DaysToDie_Data\Managed\Boo.Lang.dll (this message is harmless)
- <RI> Initializing input.
- <RI> Input initialized.
- desktop: 1920x1080 60Hz; virtual: 3600x1080 at -1680,0
- <RI> Initialized touch support.
- UnloadTime: 1.514598 ms
- 2017-03-31T19:51:09 0.000 INF [Steamworks.NET] SteamAPI_Init() ok
- 2017-03-31T19:51:09 0.037 INF [NET] Disabling protocol: UNET
- 2017-03-31T19:51:09 0.039 INF [NET] Disabling protocol: RakNet
- 2017-03-31T19:51:09 0.040 INF [NET] Disabling protocol: SteamNetworking
- 2017-03-31T19:51:09 0.042 INF NET: InitCallbacks
- 2017-03-31T19:51:09 0.053 INF Texture quality is set to 1
- 2017-03-31T19:51:09 0.054 INF Precaching...
- 2017-03-31T19:51:09 0.058 INF Precaching file: 7DaysToDie_Data/resources.assets
- 2017-03-31T19:51:09 0.115 INF [EAC] Not loading, not started from launcher
- 2017-03-31T19:51:10 0.567 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets
- 2017-03-31T19:51:10 0.569 INF Precaching file: Data/Bundles/BlockTextureAtlases
- 2017-03-31T19:51:10 0.604 INF Precaching file: Data/Bundles/TerrainTextures
- 2017-03-31T19:51:10 0.622 INF Precaching done
- 2017-03-31T19:51:11 2.002 INF Loading main scene
- The referenced script on this Behaviour (Game Object 'wdwFocusHealthState') is missing!
- (Filename: Line: 1655)
- The referenced script on this Behaviour (Game Object 'AudioMixerManager') is missing!
- (Filename: Line: 1655)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 3.288772 ms
- Platform assembly: E:\Games\7 Days To Die\7DaysToDie_Data\Managed\SDX.Payload.dll (this message is harmless)
- 2017-03-31T19:51:11 2.245 INF Awake
- 2017-03-31T19:51:11 2.298 INF Version: Alpha 15.2 (b8) Compatibility Version: Alpha 15.2, Build: Windows 64 Bit
- 2017-03-31T19:51:11 2.298 INF System information:
- 2017-03-31T19:51:11 2.299 INF OS: Windows 10 (10.0.0) 64bit
- 2017-03-31T19:51:11 2.299 INF CPU: AMD Phenom(tm) II X4 965 Processor (cores: 4)
- 2017-03-31T19:51:11 2.300 INF RAM: 16358 MB
- 2017-03-31T19:51:11 2.300 INF GPU: NVIDIA GeForce GTX 970 (4059 MB)
- 2017-03-31T19:51:11 2.301 INF Graphics API: Direct3D 9.0c [nvd3dumx.dll 21.21.13.7849] (shader level 3.0)
- 2017-03-31T19:51:11 2.301 INF Last played version: Alpha 15.2
- 2017-03-31T19:51:11 2.301 INF Local UTC offset: 2 hours
- 2017-03-31T19:51:11 2.303 INF Command line arguments: E:\Games\7 Days To Die\7DaysToDie.exe -sdxconfig=E:\System Cache\WindowsTemp\tmpCA46.tmp
- 2017-03-31T19:51:11 2.307 INF Starting PlayerInputManager...
- 2017-03-31T19:51:11 2.330 INF InControl (version 1.6.6 build 8695, native module = False, XInput = True)
- Fallback handler could not load library E:/Games/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32
- Fallback handler could not load library E:/Games/7 Days To Die/7DaysToDie_Data/Mono/.\XInputInterface32
- Fallback handler could not load library E:/Games/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32
- Fallback handler could not load library E:/Games/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32
- Fallback handler could not load library E:/Games/7 Days To Die/7DaysToDie_Data/Mono/.\libXInputInterface32
- Fallback handler could not load library E:/Games/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32
- 2017-03-31T19:51:12 2.605 INF Starting UserProfileManager...
- 2017-03-31T19:51:12 2.614 WRN ApplyAllowControllerOption, sets: 3
- 2017-03-31T19:51:12 2.631 INF Texture quality is set to 1
- 2017-03-31T19:51:12 2.685 INF [MODS] Start loading
- 2017-03-31T19:51:12 2.687 INF [MODS] Trying to load from SDX
- 2017-03-31T19:51:12 2.725 INF [MODS] Loaded Mod: SDX (1)
- 2017-03-31T19:51:12 2.726 INF [MODS] Loading done
- 2017-03-31T19:51:12 2.739 INF Loading permissions file at 'C:\Users\Quasar\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
- 2017-03-31T19:51:12 2.776 INF Loading permissions file done.
- 2017-03-31T19:51:12 2.817 INF Awake done
- Platform assembly: E:\Games\7 Days To Die\7DaysToDie_Data\Managed\SDX.Core.dll (this message is harmless)
- IniException: Expected assignment operator (=) - Line: 2, Position: 39.
- at Nini.Ini.IniReader.ReadKey () [0x00000] in <filename unknown>:0
- at Nini.Ini.IniReader.ReadNext () [0x00000] in <filename unknown>:0
- at Nini.Ini.IniReader.Read () [0x00000] in <filename unknown>:0
- at Nini.Ini.IniDocument.LoadReader (Nini.Ini.IniReader reader) [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- 2017-03-31T19:51:12 3.120 INF Atlas reset took 190 ms
- 2017-03-31T19:51:12 3.121 INF Atlas load took 287 ms
- Platform assembly: E:\Games\7 Days To Die\7DaysToDie_Data\Managed\Mono.Posix.dll (this message is harmless)
- Fallback handler could not load library E:/Games/7 Days To Die/7DaysToDie_Data/Mono/libc
- Fallback handler could not load library E:/Games/7 Days To Die/7DaysToDie_Data/Mono/.\libc
- Fallback handler could not load library E:/Games/7 Days To Die/7DaysToDie_Data/Mono/libc
- Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 14592.
- Total: 21.774536 ms (FindLiveObjects: 1.551723 ms CreateObjectMapping: 0.424377 ms MarkObjects: 19.754370 ms DeleteObjects: 0.042256 ms)
- 2017-03-31T19:51:12 3.213 INF User joined: Scavenger
- Setting up 1 worker threads for Enlighten.
- Thread -> id: 11e8 -> priority: 1
- 2017-03-31T19:51:13 3.504 INF Reloading serveradmin.xml
- 2017-03-31T19:51:13 3.505 INF Loading permissions file at 'C:\Users\Quasar\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
- 2017-03-31T19:51:13 3.506 INF Loading permissions file done.
- UMA Overlay loading took 1155 ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- UMA Slot loading took 3 ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Platform assembly: E:\Games\7 Days To Die\7DaysToDie_Data\Managed\Mods.dll (this message is harmless)
- SDX: Could not find bundle 'HalTurret'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- 2017-03-31T19:51:20 11.408 ERR Loading and parsing 'blocks.xml' (Model '#HalTurret?HalTurretPrefab' not found on block with id 1931)
- 2017-03-31T19:51:20 11.409 ERR Loading of blocks aborted due to errors!
- 2017-03-31T19:51:20 11.409 ERR at BlockShapeModelEntity.Init (.Block _block) [0x00000] in <filename unknown>:0
- at BlocksFromXml.CreateBlocks (.XmlFile _xmlFile, Boolean _fillLookupTable) [0x00000] in <filename unknown>:0
- WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.
- 2017-03-31T19:51:22 13.278 ERR Loading and parsing 'recipes.xml' (No item/block with name 'HalTurret' existing)
- 2017-03-31T19:51:22 13.279 ERR Loading of recipes aborted due to errors!
- 2017-03-31T19:51:22 13.279 ERR at RecipesFromXml.LoadRecipies (.XmlFile _xmlFile) [0x00000] in <filename unknown>:0
- 2017-03-31T19:51:29 20.188 INF XUI loading took 6415ms
- 2017-03-31T19:51:29 20.190 INF WorldStaticData.Init() needed 13.941s
- 2017-03-31T19:51:30 20.569 INF [Steamworks.NET] Login ok.
- 2017-03-31T19:51:30 20.872 INF AchievementManager: Received stats and achievements from Steam
- 2017-03-31T19:51:36 26.487 INF NET: Starting server protocols
- 2017-03-31T19:51:36 26.519 INF NET: UNET server started
- 2017-03-31T19:51:36 26.581 INF NET: Unity NW server started
- 2017-03-31T19:51:36 26.582 INF [Steamworks.NET] NET: Server started
- SDX: SDX ModEngine::StartModScripts
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- 2017-03-31T19:51:36 26.584 INF StartGame
- 2017-03-31T19:51:36 26.977 INF Atlas reset took 382 ms
- 2017-03-31T19:51:36 26.997 INF Atlas got enough free room to fit icons. Old 1615 icons, 4096x4096, now 1616 icons
- 2017-03-31T19:51:36 27.053 INF Adding 1 sprites to atlas took 458 ms
- 2017-03-31T19:51:37 27.711 INF Persistent GamePrefs saved
- GamePref.AdminFileName = serveradmin.xml
- GamePref.AirDropFrequency = 72
- GamePref.AirDropMarker = False
- GamePref.AutopilotMode = 0
- GamePref.BlockDurabilityModifier = 100
- GamePref.BuildCreate = True
- GamePref.ConnectToServerIP = 217.198.143.165
- GamePref.ConnectToServerPort = 21100
- GamePref.ControlPanelEnabled = False
- GamePref.ControlPanelPort = 8080
- GamePref.CraftTimer =
- GamePref.CreateLevelDim = 8
- GamePref.CreateLevelName = My Level
- GamePref.CreativeMenuEnabled = False
- GamePref.DayCount = 3
- GamePref.DayLightLength = 16
- GamePref.DayNightLength = 50
- GamePref.DebugMenuEnabled = False
- GamePref.DebugMenuShowTasks = False
- GamePref.DebugStopEnemiesMoving = False
- GamePref.DropOnDeath = 0
- GamePref.DropOnQuit = 0
- GamePref.DynamicSpawner =
- GamePref.EACEnabled = False
- GamePref.EnemyDifficulty = 0
- GamePref.EnemySenseMemory = 60
- GamePref.EnemySpawnMode = 3
- GamePref.FavoriteServersList =
- GamePref.FragLimit = 20
- GamePref.GameDifficulty = 2
- GamePref.GameMode = GameModeSurvivalMP
- GamePref.GameName = TestWorld2
- GamePref.GameNameClient = My Game
- GamePref.GameVersion = Alpha 15.2
- GamePref.GameWorld = Random Gen
- GamePref.JoiningOptions = True
- GamePref.LandClaimDeadZone = 30
- GamePref.LandClaimDecayMode = 0
- GamePref.LandClaimExpiryTime = 3
- GamePref.LandClaimOfflineDurabilityModifier = 4
- GamePref.LandClaimOnlineDurabilityModifier = 4
- GamePref.LandClaimSize = 7
- GamePref.LastGameResetRevision = 9
- GamePref.LootAbundance = 100
- GamePref.LootRespawnDays = 30
- GamePref.LootTimer =
- GamePref.MatchLength = 10
- GamePref.MaxSpawnedAnimals = 50
- GamePref.MaxSpawnedZombies = 60
- GamePref.NoGraphicsMode = False
- GamePref.OptionsAA = 1
- GamePref.OptionsAllowController = False
- GamePref.OptionsAmbientVolumeLevel = 0.6505883
- GamePref.OptionsBackgroundGlobalOpacity = 0.7068672
- GamePref.OptionsBloom = True
- GamePref.OptionsDeferredLighting = True
- GamePref.OptionsDOF = True
- GamePref.OptionsFieldOfView = 70
- GamePref.OptionsForegroundGlobalOpacity = 1
- GamePref.OptionsGamma = 0.5120817
- GamePref.OptionsGraphicsQuality = 4
- GamePref.OptionsGrassDistance = 2
- GamePref.OptionsHudOpacity = 0
- GamePref.OptionsHudSize = 2
- GamePref.OptionsImageEffects = False
- GamePref.OptionsInvertMouse = False
- GamePref.OptionsLODDistance = 1
- GamePref.OptionsMicVolumeLevel = 0.75
- GamePref.OptionsMotionBlur = 0
- GamePref.OptionsMouseSensitivity = 0.5025126
- GamePref.OptionsMusicVolumeLevel = 0.5212049
- GamePref.OptionsObjectBlur = False
- GamePref.OptionsOverallAudioVolumeLevel = 0
- GamePref.OptionsPlayerModel = playerMale
- GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
- GamePref.OptionsReflectedShadows = False
- GamePref.OptionsReflectionQuality = 2
- GamePref.OptionsResolution = 0
- GamePref.OptionsShadowDistance = 3
- GamePref.OptionsShowCompass = True
- GamePref.OptionsShowCrosshair = True
- GamePref.OptionsSSAO = True
- GamePref.OptionsStabSpawnBlocksOnGround = True
- GamePref.OptionsSunShafts = True
- GamePref.OptionsTempCelsius = False
- GamePref.OptionsTextureQuality = 1
- GamePref.OptionsTreeQuality = 2
- GamePref.OptionsUMATextureQuality = 0
- GamePref.OptionsViewDistance = 12
- GamePref.OptionsVoiceChatEnabled = True
- GamePref.OptionsVoiceVolumeLevel = 0.75
- GamePref.OptionsVsync = 0
- GamePref.OptionsWaterParticleLimiter = 1
- GamePref.OptionsWaterQuality = 1
- GamePref.PersistentPlayerProfiles = True
- GamePref.PlayerAutologin = False
- GamePref.PlayerId = 76561198095143909
- GamePref.PlayerKillingMode = 2
- GamePref.PlayerName = Scavenger
- GamePref.PlayerSafeZoneHours = 7
- GamePref.PlayerSafeZoneLevel = 5
- GamePref.PlayerToken =
- GamePref.RebuildMap = False
- GamePref.SaveGameFolder = C:\Users\Quasar\AppData\Roaming/7DaysToDie/Saves
- GamePref.SelectionContextMode = 0
- GamePref.SelectionOperationMode = 0
- GamePref.ServerDescription =
- GamePref.ServerDisabledNetworkProtocols =
- GamePref.ServerIP =
- GamePref.ServerIsPublic = True
- GamePref.ServerMaxPlayerCount = 8
- GamePref.ServerName = Default Server
- GamePref.ServerPort = 26900
- GamePref.ServerWebsiteURL =
- GamePref.ShowFriendPlayerOnMap = True
- GamePref.TelnetEnabled = False
- GamePref.TelnetPort = 25003
- GamePref.ZombiePlayers = True
- GamePref.ZombiesRun = 0
- GameStat.AirDropFrequency = 0
- GameStat.AirDropMarker = False
- GameStat.AnimalCount = 0
- GameStat.BlockDurabilityModifier = 1
- GameStat.ChunkStabilityEnabled = True
- GameStat.CraftTimer =
- GameStat.CurrentRoundIx = 0
- GameStat.DayLightLength = 16
- GameStat.DayLimitActive = False
- GameStat.DayLimitThisRound = 0
- GameStat.Difficulty = 2
- GameStat.DropOnDeath = 1
- GameStat.DropOnQuit = 0
- GameStat.EnemyCount = 0
- GameStat.EnemyDifficulty = Normal
- GameStat.EnemySenseMemory = 60
- GameStat.EnemySpawnMode = 3
- GameStat.FragLimitActive = False
- GameStat.FragLimitThisRound = 0
- GameStat.GameDifficulty = 2
- GameStat.GameModeId = 0
- GameStat.GameState = 0
- GameStat.GlobalMessageToShow =
- GameStat.IsCreativeMenuEnabled = False
- GameStat.IsFlyingEnabled = False
- GameStat.IsPlayerCollisionEnabled = True
- GameStat.IsPlayerDamageEnabled = True
- GameStat.IsResetMapOnRestart = False
- GameStat.IsSaveSupplyCrates = True
- GameStat.IsSpawnEnemies = True
- GameStat.IsSpawnNearOtherPlayer = False
- GameStat.IsTeleportEnabled = False
- GameStat.IsVersionCheckDone = True
- GameStat.LandClaimDeadZone = 30
- GameStat.LandClaimDecayMode = 0
- GameStat.LandClaimExpiryTime = 3
- GameStat.LandClaimOfflineDurabilityModifier = 32
- GameStat.LandClaimOnlineDurabilityModifier = 32
- GameStat.LandClaimSize = 7
- GameStat.LoadScene =
- GameStat.LootTimer =
- GameStat.PlayerKillingMode = KillStrangersOnly
- GameStat.ScoreDiedMultiplier = -5
- GameStat.ScorePlayerKillMultiplier = 1
- GameStat.ScoreZombieKillMultiplier = 1
- GameStat.ShowAllPlayersOnMap = False
- GameStat.ShowFriendPlayerOnMap = True
- GameStat.ShowSpawnWindow = False
- GameStat.ShowWindow =
- GameStat.ShowZombieCounter = False
- GameStat.TimeLimitActive = False
- GameStat.TimeLimitThisRound = 0
- GameStat.TimeOfDayIncPerSec = 20
- GameStat.ZombieHordeMeter = False
- 2017-03-31T19:51:37 27.831 INF StartAsServer
- 2017-03-31T19:51:37 27.838 INF createWorld: Random Gen, TestWorld2, GameModeSurvivalMP
- 2017-03-31T19:51:37 27.899 INF Started thread thread_Regenerating
- 2017-03-31T19:51:37 27.899 INF Started thread FQ
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/forest/moon
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/pine_forest/fogfade
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/plains/ambient
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/plains/moon
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/plains/fogfade
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/desert/ambient
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/desert/moon
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/desert/fogfade
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/pine_forest/fogfade
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/radiated/ambient
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/radiated/moon
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/radiated/fogfade
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/wasteland/ambient
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/burnt_forest/ambient
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/burnt_forest/moon
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/forest/moon
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/wasteland/ambient
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/wasteland/ambient
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/caveFloor/sky
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/caveFloor/ambient
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/caveFloor/sun
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/caveFloor/moon
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/caveFloor/fog
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/caveFloor/fogfade
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/caveCeiling/sky
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/caveCeiling/ambient
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/caveCeiling/sun
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/caveCeiling/moon
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/caveCeiling/fog
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/caveCeiling/fogfade
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- 2017-03-31T19:51:37 28.069 INF World.Load: Random Gen
- 2017-03-31T19:51:37 28.095 INF Started thread thread_Pathfinder
- 2017-03-31T19:51:37 28.108 INF SelectionBoxManager.Instance: SelectionBoxes (SelectionBoxManager)
- 2017-03-31T19:51:37 28.113 INF Started thread thread_GenerateChunks
- 2017-03-31T19:51:37 28.173 INF Loading and parsing of generator took 59ms
- WARNING: Shader Unsupported: 'Legacy/Shader GroundPlane' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Legacy/Shader GroundPlane' - Setting to default shader.
- 2017-03-31T19:51:43 34.159 INF createWorld() done
- 2017-03-31T19:51:43 34.160 INF Loading players.xml
- 2017-03-31T19:51:44 34.517 INF Created player with id=171
- 2017-03-31T19:51:44 34.553 INF Setting for 'BuildCreate' does not match the default (server will go to the modded category): current = True, default = False
- 2017-03-31T19:51:44 34.561 INF Modified file (server will go to the modded category): Data/Config/archetypes.xml has invalid hash
- 2017-03-31T19:51:44 34.562 INF Modified file (server will go to the modded category): Data/Config/biomes.xml has invalid hash
- 2017-03-31T19:51:44 34.567 INF Modified file (server will go to the modded category): Data/Config/blocks.xml has invalid hash
- 2017-03-31T19:51:44 34.568 INF Modified file (server will go to the modded category): Data/Config/buffs.xml has invalid hash
- 2017-03-31T19:51:44 34.570 INF Modified file (server will go to the modded category): Data/Config/entityclasses.xml has invalid hash
- 2017-03-31T19:51:44 34.572 INF Modified file (server will go to the modded category): Data/Config/entitygroups.xml has invalid hash
- 2017-03-31T19:51:44 34.573 INF Modified file (server will go to the modded category): Data/Config/gamestages.xml has invalid hash
- 2017-03-31T19:51:44 34.576 INF Modified file (server will go to the modded category): Data/Config/items.xml has invalid hash
- 2017-03-31T19:51:44 34.578 INF Modified file (server will go to the modded category): Data/Config/loot.xml has invalid hash
- 2017-03-31T19:51:44 34.579 INF Modified file (server will go to the modded category): Data/Config/materials.xml has invalid hash
- 2017-03-31T19:51:44 34.580 INF Modified file (server will go to the modded category): Data/Config/misc.xml has invalid hash
- 2017-03-31T19:51:44 34.581 INF Modified file (server will go to the modded category): Data/Config/npc.xml has invalid hash
- 2017-03-31T19:51:44 34.582 INF Modified file (server will go to the modded category): Data/Config/physicsbodies.xml has invalid hash
- 2017-03-31T19:51:44 34.584 INF Modified file (server will go to the modded category): Data/Config/progression.xml has invalid hash
- 2017-03-31T19:51:44 34.585 INF Modified file (server will go to the modded category): Data/Config/qualityinfo.xml has invalid hash
- 2017-03-31T19:51:44 34.586 INF Modified file (server will go to the modded category): Data/Config/quests.xml has invalid hash
- 2017-03-31T19:51:44 34.588 INF Modified file (server will go to the modded category): Data/Config/recipes.xml has invalid hash
- 2017-03-31T19:51:44 34.589 INF Modified file (server will go to the modded category): Data/Config/rwgmixer.xml has invalid hash
- 2017-03-31T19:51:44 34.592 INF Modified file (server will go to the modded category): Data/Config/sounds.xml has invalid hash
- 2017-03-31T19:51:44 34.593 INF Modified file (server will go to the modded category): Data/Config/spawning.xml has invalid hash
- 2017-03-31T19:51:44 34.594 INF Modified file (server will go to the modded category): Data/Config/traders.xml has invalid hash
- 2017-03-31T19:51:44 34.595 INF Modified file (server will go to the modded category): Data/Config/vehicles.xml has invalid hash
- 2017-03-31T19:51:44 34.596 INF Modified file (server will go to the modded category): Data/Config/weathersurvival.xml has invalid hash
- 2017-03-31T19:51:44 34.597 INF Modified file (server will go to the modded category): Data/Config/xui.xml has invalid hash
- 2017-03-31T19:51:44 34.601 INF StartGame done
- Platform assembly: E:\Games\7 Days To Die\7DaysToDie_Data\Managed\System.Configuration.dll (this message is harmless)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/Stormy/ambient
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/Rainy/ambient
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/Foggy/ambient
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/BloodMoon/ambient
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/BloodMoon/sun
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- 2017-03-31T19:51:50 41.341 INF [Steamworks.NET] GameServer.Init successful
- 2017-03-31T19:51:51 41.524 INF ************************Weather Packages Created FROM BIOMES :D ************************
- 2017-03-31T19:51:51 42.325 INF [Steamworks.NET] Create Lobby
- 2017-03-31T19:51:51 42.327 INF [Steamworks.NET] GameServer.LogOn successful
- 2017-03-31T19:51:52 42.604 INF [Steamworks.NET] Lobby creation succeeded
- 2017-03-31T19:51:52 42.608 INF [Steamworks.NET] Lobby entered: 109775244046796137
- 2017-03-31T19:57:44 395.338 INF Disconnect
- 2017-03-31T19:57:44 395.341 INF NET: Stopping server protocols
- 2017-03-31T19:57:44 395.352 INF NET: UNET server stopped
- 2017-03-31T19:57:44 395.398 INF NET: Untiy NW server stopped
- 2017-03-31T19:57:44 395.399 INF [Steamworks.NET] NET: Server stopped
- 2017-03-31T19:57:44 395.400 INF [NET] ServerShutdown
- 2017-03-31T19:57:44 395.401 INF SaveAndCleanupWorld
- 2017-03-31T19:57:45 395.445 INF Saving 0 of chunks took 20ms
- 2017-03-31T19:57:45 395.449 INF [Steamworks.NET] Stopping server
- 2017-03-31T19:57:45 395.482 INF World.Unload
- 2017-03-31T19:57:45 395.512 INF Exited thread thread_GenerateChunks
- 2017-03-31T19:57:45 395.516 INF Exited thread thread_Pathfinder
- 2017-03-31T19:57:45 395.519 INF World.Cleanup
- 2017-03-31T19:57:45 395.520 INF Exited thread thread_Regenerating
- 2017-03-31T19:57:45 395.522 INF Exited thread FQ
- 2017-03-31T19:57:45 395.595 INF Persistent GamePrefs saved
- 2017-03-31T19:57:45 395.596 INF Cleanup
- 2017-03-31T19:57:45 395.600 WRN Missing cleanup for XML: sounds
- 2017-03-31T19:57:45 396.003 INF OnApplicationQuit
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