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  1. #### b080c (02 October 2017)
  2.  
  3. * This build will RESET your current progress in the dungeon, but you will keep all your character data: level, JP, skills, equipment collected, etc. Your progress in Riverstone Camp and Riverstone Grove will also be preserved.
  4.  
  5. ##### ART/VISUALS
  6.  
  7. * Gambler and Hunter top/side animations
  8. * New artwork for Friendship Forest
  9.  
  10. ##### BALANCE
  11.  
  12. * Multiple critical damage mods should no longer spawn on one item
  13. * Newly-hatched monsters now always gain one level compared to the average of their parents’ level
  14. * It is no longer possible to counter-attack/riposte ranged attacks (you can still PARRY them, or use Two-Finger Catch)
  15. * Feeding monsters “OK” food now has a comparatively lower benefit than feeding them food they love (but the game now tracks love/hated foods, see Quality of Life section)
  16.  
  17. ##### BUGS
  18.  
  19. * Fixed lighting/fog of war render issues
  20. * Fixed boss health bar overlap issues / staying on screen after boss death
  21. * Fixed Item Dream charmed monsters not working correctly
  22. * Fixed dagger damage display
  23. * Restored a number of missing effects and stat bonuses due to b079’s changes to some data structures. This also fixes a number of magic mods not working on loaded items
  24. * Fixed error where creating new characters in an existing save slot would not port over items from the Bank
  25. * The low health indicator will now appear if you load a game and your character is at low health
  26. * Probably fixed issue with Gambler hand that summons mini-Panthox
  27. * Fixed some logic issues with Foraging magic mod (previously Scavenging) and the Scavenger magic mod…
  28. * “Fighting Spirit” weapon mastery for Fists should no longer trigger unless you are actually using your fists
  29. * Fixed damage of Dust in the Wind
  30. * Changes to the challenge value (rank) of an item when upgraded or modified should now be properly saved/loaded
  31. * Hopefully, really, actually fixed the bug with the off-center corral monster view
  32. * When starting New Game+ or rebuilding maps due to save data change, various bugs have been fixed such as your hotbars being cleared
  33. * Fixed bug with aggro logic that was causing enemies to aggro over and over without attacking
  34. * Fixed MAJOR line of sight calculation error
  35. * It is no longer possible to hit Sentry Bots from the 3rd boss fight with the monster mallet
  36. * “Longshot” and “Deadeye” magic mods now ONLY work with bows
  37. * Fixed bug with a number of ‘empower attack’ effects, whose damage was sometimes not calculated properly due to multiple attacks overwriting each other’s damage
  38.  
  39. ##### ENGINE
  40.  
  41. * Refactored how maps are stored, which should give more flexibility for future changes in map design/layouts. This also reduces the total map size by ~50%
  42. * Wrote code that determines if map save data structure is mismatched; if so, the game will preserve the hero and meta progress while rebuilding the dungeon.
  43. * More optimizations to core data file size (~30% savings)
  44.  
  45. ##### QUALITY OF LIFE
  46.  
  47. * As you feed monsters in the corral, Jesse will now track which monsters enjoy which foods
  48. * The traps in the second boss fight now disappear when the boss(es) are defeated
  49.  
  50. ##### WRITING
  51.  
  52. * “Scavenging” magic mod renamed to “Foraging”, to avoid confusion with the character creation perk “Scavenger”
  53. * “Frozen” champion mod is now “Frostspike”
  54.  
  55. * * *
  56.  
  57. #### b078e (02 October 2017)
  58.  
  59. * Normally I don't post notes for hotfix / intermediate builds, but I've published so many bug fixes and tweaks that I wanted to list everything that has been done since the b078 main release.
  60.  
  61. ##### ART/VISUALS
  62.  
  63. * Hunter side/top walk and idle animations
  64. * New art for the carrot patch!
  65.  
  66. ##### BALANCE
  67.  
  68. * Lucid Orbs no longer drop at a high frequency, or from early champions/bosses
  69.  
  70. ##### BUGS
  71.  
  72. * Fixed bug with Righteous Charge and a number of other skills caused by a change in b078
  73. * Fixed bug with Spellshift: Materialize applying double cooldowns to non-Spellshaper abilities
  74. * Fixed bug with controller input when selecting skills on the hotbar
  75. * Fixed bug with many items not being enterable/modifiable via the Dreamcaster (items were reporting the opposite ‘valid’ state as intended). Also fixed bug where some items WERE valid for Dreamcaster (even in previous build) that shouldn’t have been
  76. * Fixed bug with many damaging abilities on non-English systems due to how decimals are parsed from datafiles
  77. * Fixed some incorrect item sprites
  78. * Fixed rare game load bug related to badly-written XML data
  79. * Disabled special ability modifiers from spawning on gear (still an in-development feature)
  80. * Fixed game load bug when incorrect / bad monster target aggro data was written to save
  81. * Fixed bug where knocked-out monsters would sometimes not follow the player around
  82. * Hot Streak now correctly picks a random direction to dash in
  83. * Fixes to the wavy “Now Loading” text glitching every so often
  84. * Fixed bug that occurred if a Charm effect was reflected back to the hero
  85. * Fixed bug that prevented the player from planting trees
  86. * Spitting Plants should no longer move around
  87. * Fixed corral monster display sometimes rendering off-center
  88. * Fixed bug where some menu shortcuts would not work after bringing a new monster to the corral
  89. * Goldfrogs should more reliably explode into coins, even if killed by pets or other effects
  90. * Fixed bug with Jumping Shot not firing off reliably
  91. * Fixed bug that occurred when quitting to title and attempting to continue a save slot
  92. * Fixed background display errors in some zones
  93. * Fixed bug where canceling your escape portal sometimes did not work
  94. * Fixed bug related to the ‘info bar’ UI not behaving consistently
  95. * Smoothed over directional casting of abilities like “Fan of Knives” when using the mouse
  96. * Special weapon shop should no longer spawn items with multiple copies of the same magic mod
  97. * Flask infusions and data about what masteries you’ve learned from Jorito should no longer be cleared in NG+
  98.  
  99. ##### CONTENT/GAMEPLAY
  100.  
  101. * Added 5th tier shield
  102. * Added a new side quest and mini-side area related to rose petals
  103.  
  104. ##### ENGINE
  105.  
  106. * Further improved smoothness of game load
  107. * Reduction of core game save size by another 14%
  108.  
  109. ##### QUALITY OF LIFE
  110.  
  111. * Cleaned up and clarified the tree info display in the magic grove
  112. * Lucid orbs now display the required equipment slot (if any)
  113.  
  114. * * *
  115.  
  116. #### b078 (02 October 2017)
  117.  
  118. * IMPORTANT! As monster corral data structures have changed as of b075, old captured monsters may not behave 100% as intended (i.e. missing powers or traits). We recommend releasing your existing monsters and capturing new ones if you want to appreciate all benefits of the new system.
  119.  
  120. ##### ART/VISUALS
  121.  
  122. * Cute lil’ running animation during game load, plus more accurate world generation load bar
  123. * New artwork for Uncommon and Magical trees!
  124. * New side/top running and idle animations for Spellshaper and Budoka
  125. * New art for valuables dropped by trees
  126. * New art for Floramancer’s Spitting Plant
  127. * New icons for Summon Spirit Wolf and Summon Spitting Plant
  128.  
  129. ##### BALANCE
  130.  
  131. * “Vanishing” reactive effect on player and monsters is now more erratic as opposed to always going max range in one direction
  132. * Second boss fight has been altered! Should be more challenging, probably.
  133. * Sludge Spirits now take minimal damage from poison and shadow
  134. * For many summon effects that previously didn’t stack, you will now create a new summon on top of an existing one (destroying the old one) rather than your new summon not working at all. For example, casting a Bed of Thorns on an almost-expired existing Bed of Thorns will essentially refresh the duration of the bed.
  135. * Changed how ability targeting works under-the-hood, which should allow you to summon things like Bed of Thorns or Creeping Death under your allies. However this may have inadvertently caused some abilities to hurt your allies, so please report these cases if they occur!
  136. * Rumors with a requirement that limits your max # of steps have been relaxed further
  137. * In New Game+, champions may spawn with up to 5 mods
  138. * Daggers now calculate damage from Strength and Guile instead of just Strength
  139. * Two-handed weapons can now support up to 8 magic mods, instead of just 5
  140.  
  141. ##### BUGS
  142.  
  143. * Fixed game load bug related to Radiant Aura in pre-b077 saves
  144. * Fixed flask sprite not working on click sometimes
  145. * Fixed bug with unresponsive dialog options
  146. * Fixed bug where Goldfrog coins could be picked up infinitely
  147. * Monsters knocked out by a Monster Mallet will eventually lose their ‘costume party’ and ‘big mode’ attributes
  148. * Fixed bug with pet party UI behavior when collapsed (it would sometimes pop open)
  149. * Item Dream Crystals should no longer ever be in “big mode”
  150. * Fixed Sword Dancer sprite flickering
  151. * Various keyboard shortcuts should no longer interfere with typing monster names at the corral
  152. * Gems dropped from trees will now be sold when you select “Sell All…” items at merchants
  153. * Fixed bug where “food loving” monsters would not save/load their behavior correctly
  154. * Fixed bug where planting trees would not use the most rare seed (or any seed at all, sometimes?)
  155. * Newly-hatched monsters should correctly inherit the average of their parents’ levels
  156. * Fixed data corruption error that could occur with captured monsters sometimes
  157. * Fixed bug with keyboard/controller cursor not appearing in the Dreamcaster interface
  158. * Painter quest should no longer send you to the Casino
  159. * Looting consumables of different rarity should no longer convert an entire stack to that rarity
  160. * Fixed bug that sometimes made it impossible to start a New Game+
  161. * Fixed bug where “ghost pets” could sometimes stick around on maps
  162. * Fixed game error that could occur if the game was exited while a champion monster was using a champion-specific charge attack
  163. * The Bed of Thorns summoned by your Floraconda now fills 8 tiles, instead of just 1
  164. * Fixed UI bug with the “Pet Party” UI on resolutions lower than 1080p
  165. * Fixed bug where multiple captured monsters of the same species would show the same name in the corral UI
  166. * Fixed error with releasing monsters from the corral
  167. * Fixed bug where auto-learning mastery abilities for certain jobs did not work
  168. * Fixed weapon comparisons not working for Budoka’s fists
  169.  
  170. ##### CONTENT/GAMEPLAY
  171.  
  172. * There are now uncommon Orbs of Reverie that have magic mods already attached! These are called “Lucid Orbs”. In the Dreamcaster, you can now select the specific Orb you’d like to use when you enter a Dream. As long as you’ve put enough gold in with the Orb, you will be guaranteed to receive that Orb’s specific magic mod when you defeat the Memory King.
  173. * It is now possible to get Lucid Orbs as a reward for Rumors.
  174. * Added three new higher-ranked Crossbows!
  175.  
  176. ##### ENGINE
  177.  
  178. * Added even more functionality to the data-driven dialog / conversation system
  179. * Refactored resource loading further
  180.  
  181. ##### QUALITY OF LIFE
  182.  
  183. * You can now actually choose which seed to plant in the Magic Grove!
  184. * Clicking on an enemy will automatically switch to firing a ranged weapon, if your ranged weapon is not equipped (but on your hotbar). Pressing “F” if you have a melee weapon equipped will switch you to a ranged weapon.
  185. * Added error sound, log text and character jitter in some situations where an action is not possible (better visual/audio feedback)
  186. * Cursor Repeat Delay option “feels” a lot better now. It now sets the delay after holding a directional button before that button repeats at a faster rate.
  187. * Pressing “Cancel” on the inventory or equipment screen when a submenu is open will now close the submenu but not the main UI
  188. * Healing AND damaging items now properly show the healing/damage range instead of a random value
  189. * If you are wearing Vanishing gear, a combat log message will appear when you warp
  190. * A new visual effect has been added to indicate when your HP is dangerously low (<25%)
  191. * You can now instantly warp back to town (or to the side area entrance) from “safe” areas in the dungeon, such as merchant zones
  192. * Improvements to item comparisons, written by a player! (Thanks Zhentar!)
  193. * The Equipment Bonuses readout now “stacks” identical effects and displays how many of those effects you have, such as: “Pet health up (x3)”
  194. * The Equipment Bonuses readout now adds a scrollbar if the text exceeds the window size
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