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  1. Cogmind - Beta 9.2 *** ADVENTURER MODE // 2019.12.10 @ 17:00:48
  2.  
  3. Player: Anonymous915665621
  4.  
  5. Result: Escaped!
  6.  
  7. Performance
  8. -------------
  9. Evolutions (9) 4500
  10. Regions Visited (10) 2000
  11. Robots Destroyed (312) 1560
  12. Value Destroyed (14451) 14451
  13. Prototype IDs (21) 420
  14. Alien Tech Used (0) 0
  15. Bonus (4026) 4026
  16. TOTAL SCORE: 26957
  17.  
  18. Bonus
  19. -------
  20. High Alert Combat Kills 1026
  21. Win 3000
  22.  
  23. Cogmind
  24. ---------
  25. Core Integrity 964/1600
  26. Matter 300/300
  27. Energy 264/270
  28. System Corruption 18%
  29. Temperature Cool (4)
  30. Movement Walking (150) Ox1
  31. Location To Epsilon Eridani
  32.  
  33. Parts
  34. -------
  35. > --- POWER (2) --------
  36. Light Particle Reactor
  37. Light Quantum Reactor
  38. > --- PROPULSION (7) ---
  39. Myomer Leg
  40. Centrium Leg
  41. > --- UTILITY (12) -----
  42. Advanced Heat Sink
  43. High-capacity Storage Unit
  44. High-capacity Storage Unit
  45. Advanced Targeting Computer
  46. Advanced Target Analyzer
  47. Advanced Target Analyzer
  48. > --- WEAPON (4) -------
  49. Gamma Rifle
  50. > --- INVENTORY (20) ---
  51. Light Particle Reactor
  52. Advanced Heat Sink
  53. Improved Overload Regulator
  54. Advanced Remote Datajack
  55.  
  56. Peak State
  57. ------------
  58. > --- POWER ------------
  59. Light Quantum Reactor
  60. Light Quantum Reactor
  61. > --- PROPULSION -------
  62. Biometal Leg
  63. Biometal Leg
  64. Biometal Leg
  65. Biometal Leg
  66. Centrium Leg
  67. Centrium Leg
  68. Centrium Leg
  69. > --- UTILITY ----------
  70. Advanced Heat Sink
  71. Advanced Heat Sink
  72. Advanced Heat Sink
  73. High-capacity Storage Unit
  74. High-capacity Storage Unit
  75. High-capacity Storage Unit
  76. High-capacity Battery
  77. Improved Matter Compressor
  78. Advanced Targeting Computer
  79. Advanced Target Analyzer
  80. Advanced Target Analyzer
  81. Advanced Reaction Control System
  82. > --- WEAPON -----------
  83. Gamma Rifle
  84. Enhanced Nova Cannon
  85. Enhanced Nova Cannon
  86. Linear Accelerator
  87. > --- INVENTORY --------
  88. Light Particle Reactor
  89. Light Quantum Reactor
  90. Light Quantum Reactor
  91. Light Quantum Reactor
  92. Myomer Leg
  93. Myomer Leg
  94. Myomer Leg
  95. Myomer Leg
  96. Myomer Leg
  97. Myomer Leg
  98. Biometal Leg
  99. Biometal Leg
  100. Advanced Heat Sink
  101. Advanced Coolant Injector
  102. Compact Battery
  103. Compact Matter Pod
  104. Energy Filter
  105. Advanced Reaction Control System
  106. Quantum Rifle
  107. Enhanced Quantum Rifle
  108. HERF Cannon
  109. Railgun
  110. Railgun
  111. Linear Accelerator
  112. Linear Accelerator
  113. Linear Accelerator
  114. Advanced Remote Datajack
  115. Great Maul
  116. [Rating: 183]
  117.  
  118. Favorites
  119. -----------
  120. Power Light Quantum Reactor
  121. Engine Angular Momentum Engine
  122. Power Core Light Fission Core
  123. Reactor Light Quantum Reactor
  124. Propulsion Myomer Leg
  125. Leg Myomer Leg
  126. Utility High-capacity Storage Unit
  127. Device Advanced Heat Sink
  128. Storage High-capacity Storage Unit
  129. Processor Advanced Targeting Computer
  130. Hackware Advanced Hacking Suite
  131. Protection Improved Medium Armor Plating
  132. Weapon Improved Heavy Machine Gun
  133. Energy Gun High-powered Electrolaser
  134. Energy Cannon EM Pulse Cannon
  135. Ballistic Gun Improved Heavy Machine Gun
  136. Ballistic Cannon Linear Accelerator
  137. Launcher Improved Proton Missile Launcher
  138. Special Weapon Advanced Remote Datajack
  139. Impact Weapon Great Maul
  140. Slashing Weapon Great Axe
  141.  
  142. Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1
  143. ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc
  144. Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2
  145. Power 1 | . . . . . . 1 . . . .
  146. Propulsion 5 | . . 1 . 1 1 . 1 1 . .
  147. Utility 10 | . . 1 1 1 . 1 1 1 2 2
  148. Weapon 2 | . . . 1 . 1 . . . . .
  149. Parts Attached 376 | 6 2 24 15 37 33 16 34 50 56 103
  150. Power 41 | 1 . 2 1 2 6 2 4 5 7 11
  151. Engine 13 | 1 . 2 1 2 4 1 2 . . .
  152. Core 4 | . . . . . 2 1 1 . . .
  153. Reactor 24 | . . . . . . . 1 5 7 11
  154. Propulsion 85 | 2 . 3 3 9 13 1 5 12 17 20
  155. Treads . | . . . . . . . . . . .
  156. Leg 85 | 2 . 3 3 9 13 1 5 12 17 20
  157. Wheel . | . . . . . . . . . . .
  158. Hover . | . . . . . . . . . . .
  159. Flight . | . . . . . . . . . . .
  160. Utility 94 | 1 2 5 4 4 8 8 11 17 13 21
  161. Device 47 | . . 1 1 1 7 4 3 7 7 16
  162. Storage 19 | 1 1 1 1 3 . 2 3 1 3 3
  163. Processor 9 | . . . 1 . 1 . . 3 2 2
  164. Hackware 2 | . . . . . . 1 . 1 . .
  165. Protection 17 | . 1 3 1 . . 1 5 5 1 .
  166. Artifact . | . . . . . . . . . . .
  167. Weapon 156 | 2 . 14 7 22 6 5 14 16 19 51
  168. Energy Gun 52 | . . 4 2 14 1 3 1 7 8 12
  169. Energy Cannon 34 | . . 8 1 1 . . 3 2 2 17
  170. Ballistic Gun 30 | 2 . 2 3 2 4 1 8 3 . 5
  171. Ballistic Cannon 16 | . . . . . . . . . 5 11
  172. Launcher 14 | . . . 1 5 . . 2 2 2 2
  173. Special Weapon 1 | . . . . . . . . . 1 .
  174. Impact Weapon 8 | . . . . . . 1 . 2 1 4
  175. Slashing Weapon 1 | . . . . . 1 . . . . .
  176. Piercing Weapon . | . . . . . . . . . . .
  177. Special Melee Weapon . | . . . . . . . . . . .
  178. Unidentified Prototypes 18 | . . 4 1 3 1 1 1 5 1 1
  179. Parts Lost 104 | . . 3 2 1 1 2 11 19 10 55
  180. Power 14 | . . 1 . . . . 2 4 1 6
  181. Propulsion 25 | . . . 1 1 . . 1 8 2 12
  182. Utility 25 | . . . . . . . 2 3 4 16
  183. Weapon 40 | . . 2 1 . 1 2 6 4 3 21
  184. Highest Loss Streak 28 | . . 1 1 1 1 1 10 8 4 28
  185. Average Slot Usage (%) 98 | . 99 100 98 100 99 99 98 94 98 98
  186. Engine 5 | . 14 11 9 7 5 10 5 . . .
  187. Reactor 2 | . . . . . . . 1 5 7 7
  188. Leg 30 | . 28 33 26 30 32 29 30 32 30 27
  189. Device 9 | . . 8 9 7 6 8 5 6 14 18
  190. Storage 17 | . 14 18 14 22 14 13 18 16 16 20
  191. Processor 6 | . . . 8 7 11 8 2 . 9 8
  192. Protection 3 | . 13 5 3 . . 2 9 8 1 .
  193. Energy Gun 8 | . . 3 12 17 13 10 4 6 6 3
  194. Energy Cannon 3 | . . 16 5 . . . 4 1 1 5
  195. Ballistic Gun 6 | . 28 2 8 4 12 10 10 6 . .
  196. Ballistic Cannon 1 | . . . . . . . . . 6 5
  197. Naked Turns . | . . . . . . . . . . .
  198. Heaviest Build 187 | 13 20 33 60 91 94 145 164 164 178 187
  199. Greatest Support 202 | 20 20 30 40 68 86 84 123 163 183 202
  200. Greatest Overweight (x) 2 | . . 1 2 1 1 1 1 1 1 1
  201. Average Overweight (x) . | . . . . 1 . 1 1 . . .
  202. Largest Inventory Capacity 28 | 6 8 8 12 20 20 28 28 28 28 28
  203. Average Capacity 21 | 5 6 8 10 19 20 22 28 28 28 27
  204. Most Carried 28 | 6 7 8 12 20 20 28 28 28 28 28
  205. Average Carried 20 | 3 6 7 9 19 19 21 27 26 27 26
  206. Final Capacity 28 | 6 8 8 12 20 20 28 28 28 28 20
  207. Final Carried 28 | 6 7 8 12 20 20 28 28 28 28 4
  208.  
  209. Class Distribution
  210. --------------------
  211. 25% | Scavenger-Gunner
  212. 13% | Hauler-Gunner
  213. 13% | Hauler-Skirmisher
  214. 12% | Scavenger-Mutant
  215. 10% | Scavenger-Tank
  216. 9% | Mutant
  217. 8% | Hauler-Tank
  218. 4% | Gunner
  219.  
  220. Dominant Class
  221. ----------------
  222. Mutant | -10/Materials
  223. Scavenger-Mutant | -9/Materials
  224. Gunner | -8/Materials
  225. Hauler-Gunner | -7/Factory
  226. Hauler-Skirmisher | -6/Factory
  227. Hauler-Skirmisher | -5/Factory
  228. Hauler-Tank | -4/Factory
  229. Scavenger-Tank | -3/Research
  230. Scavenger-Gunner | -2/Research
  231. Scavenger-Gunner | -1/Access
  232.  
  233. Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1
  234. ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc
  235. Matter Collected 7711 | 190 253 236 333 512 743 580 889 1129 1185 1661
  236. Remotely . | . . . . . . . . . . .
  237. Salvage Created 15031 | . 382 1216 1041 2078 1236 658 1143 2928 1818 2531
  238. Parts 713 | . 25 71 48 130 46 31 66 113 63 120
  239. Haulers Intercepted 5 | . 1 3 . . 1 . . . . .
  240. Recyclers Shooed 11 | . 1 . 1 1 1 1 . 4 . 2
  241. Parts Field Recycled . | . . . . . . . . . . .
  242. Retrieved Matter . | . . . . . . . . . . .
  243. Parts Self-Destructed . | . . . . . . . . . . .
  244. Prevented . | . . . . . . . . . . .
  245.  
  246. Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1
  247. ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc
  248. Combat Hostiles Destroyed 233 | . 9 23 16 37 20 11 18 35 25 39
  249. Guns 116 | . 9 6 10 17 20 11 12 21 4 6
  250. Cannons 62 | . . 13 1 . . . 3 2 15 28
  251. AOE 33 | . . 2 4 14 . . 3 6 3 1
  252. Classes Destroyed 16 | . 5 3 3 4 . . . . . 1
  253. Worker 25 | . . . . 17 2 . 1 3 . 2
  254. Builder 16 | . 1 . . 7 . . 1 4 . 3
  255. Tunneler 2 | . . . 1 1 . . . . . .
  256. Hauler 5 | . 1 3 . . 1 . . . . .
  257. Recycler 5 | . . 1 2 . 1 . . 1 . .
  258. Mechanic 1 | . . . . 1 . . . . . .
  259. Operator 3 | . . 1 . . . 2 . . . .
  260. Watcher 22 | . 1 4 3 6 1 2 1 . 2 2
  261. Swarmer 27 | . 3 11 . 1 5 . . . 3 4
  262. Grunt 111 | . 6 6 9 27 11 7 2 19 14 10
  263. Brawler 4 | . . . . 1 . . . . 3 .
  264. Duelist 5 | . . . 1 3 . . . . . 1
  265. Sentry 26 | . . 6 5 1 2 2 4 1 1 4
  266. Hunter 20 | . . . 1 1 1 . 7 6 . 4
  267. Programmer 39 | . . . . 3 1 2 5 9 4 15
  268. Behemoth 1 | . . . . . . . . . . 1
  269. Best Kill Streak 14 | . 3 7 6 14 3 3 6 14 12 6
  270. Combat Bots Only 13 | . 3 6 5 7 3 3 6 13 9 4
  271. Max Kills in Single Turn 5 | . 1 2 2 5 1 1 2 3 1 2
  272. Gunslinging 1 | . . 1 . . . . . . . .
  273. Exploded 3 | . . 1 2 3 . . 2 2 1 1
  274. Melee . | . . . . . . . . . . .
  275. Uniques/NPCs Destroyed . | . . . . . . . . . . .
  276.  
  277. Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1
  278. -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc
  279. Damage Taken 20978 | . 188 486 700 829 842 836 3553 3397 2508 7639
  280. Core 1849 | . 21 67 169 90 85 82 137 386 176 636
  281. Absorbed by Shields 293 | . . . . . . . . . . 293
  282. Core Remaining (%) 83 | 100 91 83 69 87 90 91 88 70 87 60
  283. Volleys Fired 564 | 1 27 48 35 69 54 37 51 76 48 118
  284. Largest 4 | 2 2 2 3 3 4 4 4 4 4 4
  285. Hottest 371 | 40 40 126 153 240 235 188 226 294 310 371
  286. Shots Fired 1711 | 2 54 87 95 159 202 136 162 230 154 430
  287. Gun 1150 | 2 54 21 79 147 202 136 120 200 54 135
  288. Cannon 505 | . . 66 14 . . . 31 13 90 291
  289. Launcher 53 | . . . 2 12 . . 11 17 7 4
  290. Special 3 | . . . . . . . . . 3 .
  291. Kinetic 739 | 2 54 2 50 11 98 74 86 94 72 196
  292. Thermal 542 | . . . . 62 104 56 65 103 8 144
  293. Explosive 22 | . . . 2 12 . . 8 . . .
  294. Electromagnetic 405 | . . 85 43 74 . 6 3 33 71 90
  295. Robot Hit Streak 63 | 2 18 23 25 30 44 32 25 40 30 63
  296. Robot Miss Streak 9 | . 3 5 3 9 2 2 4 2 4 2
  297. Penetration Max 1 | . . . . . . . 1 1 . 1
  298. Secondary Targets 12 | . . 1 . 5 2 1 1 2 . .
  299. Max Gunslinging Chain 1 | . . 1 . 1 1 1 1 1 . .
  300. Shots Hit Robots 1277 | 2 39 66 74 135 137 104 123 186 103 308
  301. Core Hits 605 | . 18 33 41 123 48 34 61 97 53 97
  302. Critical Hits 47 | . . 1 . 1 . 2 2 5 11 25
  303. Critical Kills 19 | . . 1 . . . 1 2 2 6 7
  304. Critical Parts Destroyed 22 | . . . . 1 . 1 . 3 4 13
  305. Melee Attacks 153 | . . . . . . 3 . 78 35 37
  306. Impact 153 | . . . . . . 3 . 78 35 37
  307. Slashing . | . . . . . . . . . . .
  308. Piercing . | . . . . . . . . . . .
  309. Sneak Attacks . | . . . . . . . . . . .
  310. Combat Hostiles . | . . . . . . . . . . .
  311. Follow-up Attacks . | . . . . . . . . . . .
  312. Damage Inflicted 41292 | 26 529 1756 1878 5897 3147 2471 3953 6115 3848 11672
  313. Guns 20047 | 26 525 297 1183 2638 3132 2377 2171 4083 1089 2526
  314. Cannons 13018 | . . 1158 217 . . . 603 312 2025 8703
  315. Explosions 7825 | . . 254 478 3227 . 64 1179 1595 734 294
  316. Melee . | . . . . . . . . . . .
  317. Ramming 402 | . 4 47 . 32 15 30 . 125 . 149
  318. Kinetic 13536 | 26 525 14 676 123 1164 1134 1358 1731 1596 5189
  319. Thermal 13642 | . . 254 208 1335 1968 1225 1478 2264 420 4490
  320. Explosive 4184 | . . . 270 3044 . . 870 . . .
  321. Electromagnetic 9528 | . . 1441 724 1363 . 82 247 1995 1832 1844
  322. Impact . | . . . . . . . . . . .
  323. Slashing . | . . . . . . . . . . .
  324. Piercing . | . . . . . . . . . . .
  325. Highest Corruption 18 | . . . . 1 1 1 10 16 8 18
  326. Average Corruption 4 | . . . . 1 1 1 8 6 5 4
  327. Corruption Purged . | . . . . . . . . . . .
  328. Effects 176 | . . . . 8 1 6 20 55 21 65
  329. Message Errors 21 | . . . . 4 . 3 2 8 2 2
  330. Matter Fused 17 | . . . . . . . 2 3 3 9
  331. Heat Flow Errors 11 | . . . . . . . . 3 3 5
  332. Energy Discharges 17 | . . . . . . 3 . 7 2 5
  333. Parts Rejected 1 | . . . . . . . . . . 1
  334. Data Loss (minor) 14 | . . . . 2 . . 1 5 2 4
  335. Data Loss (major) 5 | . . . . . . . 1 . . 4
  336. Misfires 9 | . . . . . . . 4 1 1 3
  337. Alerts 2 | . . . . . . . . . . 2
  338. Misdirections 2 | . . . . . . . 1 . . 1
  339. Targeting Errors 62 | . . . . 2 1 . 7 23 8 21
  340. Weapon Failures 15 | . . . . . . . 2 5 . 8
  341. Overload Shots . | . . . . . . . . . . .
  342. Overflow Damage 825 | . . 5 20 221 . . 55 25 11 488
  343. Projectiles 478 | . . 1 14 . . . 36 . 8 419
  344. Explosions 266 | . . 4 6 221 . . 19 13 3 .
  345. Melee 81 | . . . . . . . . 12 . 69
  346. Knockbacks 42 | . . . . . . . . 1 10 31
  347. Impact 3 | . . . . . . . . 1 . 2
  348. Kinetic 36 | . . . . . . . . . 8 28
  349. Secondary 3 | . . . . . . . . . 2 1
  350. Self-Inflicted Damage 369 | . 2 51 60 . . 56 61 139 . .
  351. Shots 16 | . . 1 2 . . 1 3 9 . .
  352. Rammed 7 | . 1 6 . . . . . . . .
  353. Targets Rammed 22 | . 1 7 . 1 3 3 . 5 . 2
  354. Kicked 15 | . . 1 . 1 3 3 . 5 . 2
  355. Crushed . | . . . . . . . . . . .
  356. Highest Temperature 511 | . 11 431 257 511 435 338 479 337 194 330
  357. Average Temperature 99 | . 4 100 82 104 130 113 139 84 86 81
  358. Received Heat Transfer 3018 | . 132 102 342 459 333 306 258 438 450 198
  359. Effects 30 | . . 6 . 4 4 2 12 2 . .
  360. Shutdowns 5 | . . 1 . . 2 . 2 . . .
  361. Energy Bleed 3 | . . . . . . 1 2 . . .
  362. Interference 9 | . . . . 3 2 . 2 2 . .
  363. Matter Decay 1 | . . . . . . . 1 . . .
  364. Short Circuit 2 | . . . . 1 . 1 . . . .
  365. Damage (minor) 2 | . . 1 . . . . 1 . . .
  366. Damage (major) 8 | . . 4 . . . . 4 . . .
  367. Siege Activations . | . . . . . . . . . . .
  368. Robots Corrupted 22 | . . 3 1 5 . . . 6 3 4
  369. Combat Hostiles 21 | . . 2 1 5 . . . 6 3 4
  370. Parts Fried 73 | . . 14 2 13 . . . 14 18 12
  371. Impact Corruptions 4 | . . . . . . . . 1 . 3
  372. Robots Melted 1 | . . . . 1 . . . . . .
  373. Combat Hostiles 1 | . . . . 1 . . . . . .
  374. Parts Melted 39 | . . . . 7 2 2 3 20 3 2
  375. Heat Transferred 17981 | . . 400 250 2598 2923 1715 1937 4247 422 3489
  376. Parts Sabotaged . | . . . . . . . . . . .
  377. Parts Stolen . | . . . . . . . . . . .
  378. Parts Stripped . | . . . . . . . . . . .
  379. Power Chain Reactions 13 | . . 4 2 2 . 1 . 1 3 .
  380. Missiles Intercepted . | . . . . . . . . . . .
  381.  
  382. Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1
  383. ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc
  384. Peak Influence 934 | . 224 337 446 934 544 337 423 458 541 707
  385. Average Influence 273 | . 98 180 211 387 390 170 174 262 284 343
  386. Maximum Alert Level 3 | . 1 1 2 3 2 1 2 2 2 3
  387. Low Security (%) 36 | 100 84 46 47 39 . 71 56 33 23 17
  388. Level 1 42 | . 15 53 40 13 48 28 39 60 63 46
  389. Level 2 18 | . . . 12 25 51 . 4 6 12 36
  390. Level 3 2 | . . . . 22 . . . . . .
  391. Level 4 . | . . . . . . . . . . .
  392. Level 5 . | . . . . . . . . . . .
  393. High Security . | . . . . . . . . . . .
  394. Max Security . | . . . . . . . . . . .
  395. Squads Dispatched 51 | . 1 4 1 7 4 3 8 10 5 8
  396. Investigation 12 | . 1 . . . . 2 1 3 2 3
  397. Extermination 17 | . . . . 2 2 1 1 4 2 5
  398. Reinforcement 16 | . . 4 1 2 2 . 3 3 1 .
  399. Assault 3 | . . . . 3 . . . . . .
  400. Garrison 3 | . . . . . . . 3 . . .
  401. Intercept . | . . . . . . . . . . .
  402. Construction Impeded 6 | . . 1 . 2 . . 2 1 . .
  403. Haulers Reinforced 4 | . . . . . 2 . . 2 . .
  404.  
  405. Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1
  406. --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc
  407. Distress Signals 22 | . . 5 2 4 2 . 3 2 2 2
  408. Communications Jammed . | . . . . . . . . . . .
  409. Distress Signals . | . . . . . . . . . . .
  410. Times Spotted 347 | . 12 35 27 55 26 18 30 46 37 61
  411. Peak Tracking Total 9 | . 4 4 7 6 6 4 9 9 7 7
  412. Tactical Retreats 25 | . 1 3 1 6 2 3 1 1 1 6
  413.  
  414. Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1
  415. ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc
  416. Traps Triggered 9 | . 1 . . 1 . 3 . 1 3 .
  417. Indirectly 3 | . . . . . . . . 1 2 .
  418. Trap Hack Attempts . | . . . . . . . . . . .
  419. Triggered . | . . . . . . . . . . .
  420. Disarmed . | . . . . . . . . . . .
  421. Reprogrammed . | . . . . . . . . . . .
  422. Reused . | . . . . . . . . . . .
  423. Traps Extracted . | . . . . . . . . . . .
  424. Installed . | . . . . . . . . . . .
  425. Triggered 2 | . . . . 1 . . . . . 1
  426.  
  427. Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1
  428. ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc
  429. Machines Disabled 17 | . . 2 1 6 . . 2 1 1 4
  430. Max in Single Turn 2 | . . 1 1 2 . . 1 1 1 1
  431. Garrison Access 4 | . . . . . 1 1 . . 1 1
  432. Machines Sabotaged . | . . . . . . . . . . .
  433. Garrisons Compromised . | . . . . . . . . . . .
  434. Overloaded Fab Kills . | . . . . . . . . . . .
  435. Fab Network Shutdowns . | . . . . . . . . . . .
  436.  
  437. Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1
  438. --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc
  439. Machines Accessed 48 | . 2 1 4 6 7 7 4 4 3 10
  440. Terminals 29 | . 2 1 3 3 2 4 3 2 2 7
  441. Fabricators 4 | . . . . 2 . . . 1 . 1
  442. Repair Stations 4 | . . . . . 2 . 1 1 . .
  443. Recycling Units 3 | . . . . 1 1 1 . . . .
  444. Scanalyzers 3 | . . . 1 . 1 1 . . . .
  445. Garrison Access 5 | . . . . . 1 1 . . 1 2
  446. Total Hacks 108 | . 5 3 13 10 13 16 12 9 5 22
  447. Successful 49 | . 2 1 8 5 8 7 7 3 2 6
  448. Failed 59 | . 3 2 5 5 5 9 5 6 3 16
  449. Catastrophic 10 | . . 1 . 1 . 1 . 2 1 4
  450. Database Lockouts . | . . . . . . . . . . .
  451. Manual 38 | . 5 3 9 4 . 6 2 2 1 6
  452. Terminals 68 | . 5 3 10 4 5 9 8 4 4 16
  453. Fabricators 9 | . . . . 5 . . . 2 . 2
  454. Repair Stations 11 | . . . . . 4 . 4 3 . .
  455. Recycling Units 5 | . . . . 1 1 3 . . . .
  456. Scanalyzers 8 | . . . 3 . 2 3 . . . .
  457. Garrison Access 7 | . . . . . 1 1 . . 1 4
  458. Terminal Hacks 23 | . 2 1 5 1 3 3 3 . 1 4
  459. Record 4 | . . . 1 . 2 1 . . . .
  460. Part Schematic 4 | . 1 1 1 . . . . . . 1
  461. Prototype ID Bank 1 | . . . . . . . 1 . . .
  462. Level Access Points 6 | . . . 1 1 1 1 . . 1 1
  463. Branch Access Points 1 | . . . . . . . 1 . . .
  464. Machine Index 1 | . . . . . . . . . . 1
  465. Fabricator Index 2 | . 1 . . . . 1 . . . .
  466. Alert Level 2 | . . . . . . . 1 . . 1
  467. Unreport Threat 2 | . . . 2 . . . . . . .
  468. Fabricator Hacks 4 | . . . . 3 . . . . . 1
  469. Load Schematic 3 | . . . . 2 . . . . . 1
  470. Build 1 | . . . . 1 . . . . . .
  471. Repair Station Hacks 8 | . . . . . 1 . 4 3 . .
  472. Scan Component 5 | . . . . . 1 . 2 2 . .
  473. Repair 3 | . . . . . . . 2 1 . .
  474. Recycling Unit Hacks 4 | . . . . 1 1 2 . . . .
  475. Report Inventory 3 | . . . . 1 1 1 . . . .
  476. Retrieve Components 1 | . . . . . . 1 . . . .
  477. Scanalyzer 6 | . . . 3 . 2 1 . . . .
  478. Insert Component 4 | . . . 2 . 1 1 . . . .
  479. Analyze 2 | . . . 1 . 1 . . . . .
  480. Garrison Access Hacks 4 | . . . . . 1 1 . . 1 1
  481. Seal Access 4 | . . . . . 1 1 . . 1 1
  482. Unauthorized Hacks . | . . . . . . . . . . .
  483. Terminals . | . . . . . . . . . . .
  484. Fabricators . | . . . . . . . . . . .
  485. Repair Stations . | . . . . . . . . . . .
  486. Recycling Units . | . . . . . . . . . . .
  487. Scanalyzers . | . . . . . . . . . . .
  488. Garrison Access . | . . . . . . . . . . .
  489. Data Cores Recovered 2 | . . . . . . 2 . . . .
  490. Used . | . . . . . . . . . . .
  491. Hacking Detections 41 | . 2 1 3 6 5 5 4 4 2 9
  492. Full Trace Events 9 | . . 1 . . . 1 1 2 1 3
  493. Feedback Events 2 | . . . . . . . . 1 . 1
  494. Corruption 2 | . . . . . . . . 1 . 1
  495. Feedback Blocked . | . . . . . . . . . . .
  496. Robot Schematics Acquired . | . . . . . . . . . . .
  497. Robots Built . | . . . . . . . . . . .
  498. Matter . | . . . . . . . . . . .
  499. Time . | . . . . . . . . . . .
  500. Total Robot Build Rating . | . . . . . . . . . . .
  501. Part Schematics Acquired 6 | . 1 1 2 . 1 . . . . 1
  502. Parts Built 2 | . . . . 2 . . . . . .
  503. Matter 146 | . . . . 146 . . . . . .
  504. Time 36 | . . . . 36 . . . . . .
  505. Total Part Build Rating 6 | . . . . 6 . . . . . .
  506. Parts Repaired 2 | . . . . . . . 1 1 . .
  507. Time 182 | . . . . . . . 160 22 . .
  508. Parts Recycled . | . . . . . . . . . . .
  509. Recycled Matter . | . . . . . . . . . . .
  510. Retrieved Matter . | . . . . . . . . . . .
  511. Retrieved Components 3 | . . . . . . 3 . . . .
  512. Parts Scanalyzed 2 | . . . 1 . 1 . . . . .
  513. Part Schematics Acquired 2 | . . . 1 . 1 . . . . .
  514. Parts Damaged . | . . . . . . . . . . .
  515.  
  516. Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1
  517. ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc
  518. Used RIF Installer . | . . . . . . . . . . .
  519. Robots Hacked 1 | . . . . . . . . . 1 .
  520. Non-combat 1 | . . . . . . . . . 1 .
  521. Combat . | . . . . . . . . . . .
  522. Robot Hacks Applied 3 | . . . . . . . . . 3 .
  523. parse_system 1 | . . . . . . . . . 1 .
  524. no_distress 1 | . . . . . . . . . 1 .
  525. check_alert 1 | . . . . . . . . . 1 .
  526. Relay Couplers Released 3 | . . . . . . . 3 . . .
  527. Programmers 3 | . . . . . . . 3 . . .
  528. Robots Rewired . | . . . . . . . . . . .
  529. Allies Hacked . | . . . . . . . . . . .
  530. Hacks Repelled . | . . . . . . . . . . .
  531.  
  532. Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1
  533. -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc
  534. Total Allies 3 | . . . . . . . . . . 3
  535. Largest Group 3 | . . . . . . . . . . 3
  536. Highest-Rated Group 138 | . . . . . . . . . . 138
  537. Highest-Rated Ally 46 | . . . . . . . . . . 46
  538. Total Orders 9 | . . . . . . . . . 6 3
  539. EXPLORE 9 | . . . . . . . . . 6 3
  540. Ally Attacks 14 | . . . . . . . . . . 14
  541. Total Damage 418 | . . . . . . . . . . 418
  542. Kills 3 | . . . . . . . . . . 3
  543. Allies Corrupted 2 | . . . . . . . . . 1 1
  544. Allies Melted . | . . . . . . . . . . .
  545.  
  546. Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1
  547. ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc
  548. Robot Analysis Total . | . . . . . . . . . . .
  549. Derelict Logs Recovered . | . . . . . . . . . . .
  550. Drone Launches 10 | . . . . . . . . . 8 2
  551. Drone Recoveries . | . . . . . . . . . . .
  552.  
  553. Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1
  554. ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc
  555. Turns Passed 11374 | 61 406 1130 657 1279 1320 1160 934 1321 1051 2055
  556. Spaces Moved 5446 | 42 192 626 322 613 587 517 378 519 515 1135
  557. Core 13 | 13 . . . . . . . . . .
  558. Treads . | . . . . . . . . . . .
  559. Legs 5433 | 29 192 626 322 613 587 517 378 519 515 1135
  560. Wheels . | . . . . . . . . . . .
  561. Hover . | . . . . . . . . . . .
  562. Flight . | . . . . . . . . . . .
  563. Fastest Speed 50 | 50 120 120 120 150 122 150 150 118 118 114
  564. Average Speed 134 | 98 120 121 137 151 151 151 150 132 127 116
  565. Slowest Speed 185 | 120 120 150 185 152 152 152 150 150 148 150
  566. Overloaded Moves . | . . . . . . . . . . .
  567. Propulsion Burnouts . | . . . . . . . . . . .
  568. Robots Hopped . | . . . . . . . . . . .
  569. Cave-ins Triggered 3 | . . . . . . . . 2 1 .
  570. Exploration Rate (%) 24 | 3 34 40 36 24 16 18 14 14 32 35
  571. Regions Visited 10
  572. Branch Regions .
  573. Pre-discovered Areas . | . . . . . . . . . . .
  574. Known Exits Taken 6 | . . . 1 1 1 1 . 1 1 .
  575. Unknown Exits Taken 4 | 1 1 1 . . . . 1 . . .
  576. Scrap Searched . | . . . . . . . . . . .
  577. Spaces Dug 109 | . . . . . . 2 . 66 27 14
  578. Terrain Destroyed 435 | . . 16 24 76 . 6 73 74 72 94
  579. Melee 106 | . . . . . . 2 . 64 27 13
  580. Projectile 102 | . . . . . . . 13 4 30 55
  581. AOE 227 | . . 16 24 76 . 4 60 6 15 26
  582.  
  583. Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1
  584. --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc
  585. Total 8012 | 59 317 912 461 822 904 809 644 837 740 1507
  586. Wait 1016 | . 80 163 67 37 190 211 139 54 17 58
  587. Move 5432 | 41 191 625 321 612 586 516 377 516 513 1134
  588. Hop . | . . . . . . . . . . .
  589. Pick Up 227 | 11 8 20 14 29 14 16 26 32 31 26
  590. Fast Attach 21 | 1 1 6 . 1 2 1 1 5 . 3
  591. Attach 124 | 5 . 7 4 4 3 6 16 21 16 42
  592. Detach . | . . . . . . . . . . .
  593. Swap 235 | . 1 11 11 32 28 9 17 24 43 59
  594. Drop 206 | . 8 25 9 32 24 7 17 24 33 27
  595. Fire 564 | 1 27 48 35 69 54 37 51 76 48 118
  596. Melee 153 | . . . . . . 3 . 78 35 37
  597. Ram . | . . . . . . . . . . .
  598. Kick 22 | . 1 7 . 1 3 3 . 5 . 2
  599. Crush . | . . . . . . . . . . .
  600. Escape Stasis 8 | . . . . 5 . . . 2 1 .
  601. Rewire . | . . . . . . . . . . .
  602. Trap . | . . . . . . . . . . .
  603. Miscellaneous 4 | . . . . . . . . . 3 1
  604.  
  605. Route
  606. -------
  607. -11/Scrapyard
  608. -10/Materials
  609. -9/Materials (discovered 2 exits: *Mat / [*Min])
  610. -8/Materials (discovered 3 exits: *Fac x3)
  611. -7/Factory (discovered 4 exits: *Fac x4)
  612. -6/Factory (discovered 4 exits: *Fac x4)
  613. -5/Factory (discovered 4 exits: *Fac x4)
  614. -4/Factory (discovered 4 exits: *Res / Upp x2 / Arm)
  615. -3/Research
  616. -2/Research (discovered 3 exits: *Acc x3)
  617. -1/Access
  618. To Epsilon Eridani
  619.  
  620. History
  621. ---------
  622. Turn | Location | Event
  623. 11 | -11/Scrapyard | Discovered new exit (range 15)
  624. 62 | -11/Scrapyard | Entered Materials
  625. 318 | -10/Materials | Build established: Mutant
  626. 367 | -10/Materials | Discovered new exit (range 16)
  627. 468 | -10/Materials | Entered another Materials area
  628. 468 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1
  629. 806 | -9/Materials | Discovered new exit (range 7)
  630. 1258 | -9/Materials | Build established: Scavenger-Mutant
  631. 1392 | -9/Materials | Discovered new exit (range 8)
  632. 1598 | -9/Materials | Entered another Materials area
  633. 1598 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1
  634. 2042 | -8/Materials | Identified exit to Factory
  635. 2255 | -8/Materials | Entered Factory
  636. 2255 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1
  637. 2593 | -7/Factory | Build established: Hauler-Gunner
  638. 2669 | -7/Factory | Identified exit to Factory
  639. 2944 | -7/Factory | Build established: Scavenger-Gunner
  640. 3055 | -7/Factory | First assault squad dispatched
  641. 3080 | -7/Factory | Fabricated Carbon-fiber Leg (x2)
  642. 3355 | -7/Factory | Destroyed 7 combat bots
  643. 3534 | -7/Factory | Entered another Factory area
  644. 3534 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1
  645. 3667 | -6/Factory | Build established: Hauler-Gunner
  646. 3868 | -6/Factory | Identified exit to Factory
  647. 4203 | -6/Factory | Build established: Hauler-Skirmisher
  648. 4854 | -6/Factory | Entered another Factory area
  649. 4854 | -5/Factory | Evolved 2 slots: Power x1, Utility x1
  650. 5783 | -5/Factory | Build established: Hauler-Gunner
  651. 5811 | -5/Factory | Identified exit to Factory
  652. 6014 | -5/Factory | Entered another Factory area
  653. 6014 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1
  654. 6090 | -4/Factory | Identified exit to Upper Caves
  655. 6090 | -4/Factory | Identified exit to Armory
  656. 6280 | -4/Factory | Repaired Imp. Heavy Machine Gun
  657. 6305 | -4/Factory | Build established: Hauler-Tank
  658. 6634 | -4/Factory | Lost 10 parts (2p1n2u5w)
  659. 6768 | -4/Factory | Discovered new exit (range 12)
  660. 6778 | -4/Factory | System corruption reached 10%
  661. 6948 | -4/Factory | Entered Research
  662. 6948 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1
  663. 7100 | -3/Research | Lost 3 parts (3n)
  664. 7382 | -3/Research | Repaired Imp. Medium Armor Plating
  665. 7589 | -3/Research | Build established: Scavenger-Tank
  666. 7793 | -3/Research | Crushed by falling debris
  667. 7806 | -3/Research | Crushed by falling debris
  668. 7807 | -3/Research | System corruption reached 10%
  669. 7837 | -3/Research | Lost 4 parts (1p2u1w)
  670. 8052 | -3/Research | Discovered new exit (range 9)
  671. 8144 | -3/Research | Destroyed 13 combat bots
  672. 8152 | -3/Research | Lost 8 parts (2p5n1w)
  673. 8179 | -3/Research | Found Prototype Processor
  674. 8180 | -3/Research | Identified Spectral Analyzer
  675. 8252 | -3/Research | Found Prototype Processor
  676. 8252 | -3/Research | Identified Exp. Signal Interpreter
  677. 8268 | -3/Research | Identified exit to Research
  678. 8269 | -3/Research | Entered another Research area
  679. 8269 | -2/Research | Evolved 2 slots: Utility x2
  680. 8535 | -2/Research | Lost 3 parts (2u1w)
  681. 8590 | -2/Research | Destroyed 8 combat bots
  682. 8634 | -2/Research | Lost 4 parts (2n1u1w)
  683. 8805 | -2/Research | Build established: Scavenger-Gunner
  684. 9030 | -2/Research | Destroyed 9 combat bots
  685. 9114 | -2/Research | Identified exit to Access
  686. 9205 | -2/Research | Crushed by falling debris
  687. 9320 | -2/Research | Entered Access
  688. 9320 | -1/Access | Accompanied by 1 ally
  689. 9320 | -1/Access | Evolved 2 slots: Utility x2
  690. 9565 | -1/Access | Lost 5 parts (1p1u3w)
  691. 10079 | -1/Access | Spotted B-99 Colossus
  692. 10710 | -1/Access | Identified exit to Surface
  693. 11056 | -1/Access | System corruption reached 10%
  694. 11085 | -1/Access | Lost 4 parts (1n2u1w)
  695. 11143 | -1/Access | Spotted B-99 Colossus
  696. 11211 | -1/Access | Destroyed B-99 Colossus
  697. 11237 | -1/Access | Lost 12 parts (2p3n3u4w)
  698. 11308 | -1/Access | Spotted B-99 Colossus
  699. 11312 | -1/Access | Spotted B-99 Colossus
  700. 11375 | *** | Escaped!
  701.  
  702. Last Messages
  703. ---------------
  704. 11365_ Knocked back.
  705. 11365_ Railgun destroyed.
  706. 11365_ Penetrated by Slug. <x3>
  707. 11366_ Imp. Matter Compressor destroyed.
  708. 11368_ Main Access Shell breached.
  709. 11370_ B-99 Colossus exits siege mode.
  710. 11370_ Slug penetrates Main Access Shell. <x5>
  711. 11370_ Slug penetrates Wall.
  712. 11370_ The Access Shell folds into the floor.
  713. 11373_ >G8Z4A7VCUUX/RZGQL7#GH:%%NSVZHML
  714. 11374_ Gamma Rifle destroyed.
  715. 11374_ Myomer Leg destroyed.
  716. 11374_ Knocked back.
  717. 11374_ Penetrated by Slug.
  718. 11374_ Centrium Leg destroyed.
  719. 11374_ Penetrated by Slug. <x2>
  720. 11374_ Slug penetrates Wall. <x3>
  721. [Achievement: 20k Club]
  722. [Achievement: Epsilon Run]
  723. [Achievement: Straight Shot]
  724.  
  725. Map
  726. -----
  727. +----------------------------------------------------+
  728. | #? #????##????????????????????????????? |
  729. | #? ???? ????????????????????????????? |
  730. | #? ???? ????????????????????????????? |
  731. | #? ????# #????????????????????????????? |
  732. | #?# #????# #????????????????????????????? |
  733. | #?# #?#### #????????????????????????????? |
  734. | #?# ### ## ####?????????????????????????? |
  735. | #?# # # # # #?????????????????????????? |
  736. | #?# # ###"+" ##?????????????????????????? |
  737. | #?# # [%[%*%##????????????????????????? |
  738. | +##########= # !!=[= #????????????????????????? |
  739. | ! ! # ##????????????????????????? |
  740. | = ! = #= ##???????????????????????? |
  741. | #######+##" *#* ##??????????????????????? |
  742. | ?# # "%* ! " #??????????????????????? |
  743. | ?# # #|! = =" ##??????????????????????? |
  744. | ?# """# # !| ! #??????????????????????? |
  745. | ?# * """# ######### =* #???????????????????? ? |
  746. | ?# R"# #?????#;" | #??????????????????? |
  747. | ?# """# ####### #####################??? ? |
  748. | ?# "" # """T""" #??? #? |
  749. | ?# # """ """ #?? #? |
  750. | ?# !?# ### #? |
  751. | ?########?# #? |
  752. | ??????????# "" #? |
  753. | ??????????# @" BB #? |
  754. | ??????????# BB ??? |
  755. | ??????????# BB ""#?????? |
  756. | ??????????# t BB !###?????? |
  757. | ??????????# u p ![%##?????? |
  758. | ??????????# ####### #####################*#?????? |
  759. | ??????????# #?????##????????????????????# #?????? |
  760. | ??????????# #???????????????????????????# #?????? |
  761. | ??????????# #???????????????????????????#"####### |
  762. | ??????????# #?????????????????????####??# ! |
  763. | ??????????+ #??????????????######## #??# |
  764. | ??????????# ####################""" #### |
  765. | ??????????# = # |
  766. | ??????????+ + |
  767. | ??????????######/#########"#"### # |
  768. | ?????????????????????????#####?# # |
  769. | ???????????????????????????????# # |
  770. | ???????????????????????????????# ######### |
  771. | ???????????????????????????????# #???????? |
  772. | ???????????????????????????????# ""^ #???????? |
  773. | ???????????????????????????????#""" #???????? |
  774. | ???????????????????????????????#"T #???????? |
  775. | ???????????????????????????????#"" #???????? |
  776. | ????????????????????????????????"" #???????? |
  777. | ????????????????????????????????"" +???????? |
  778. +----------------------------------------------------+
  779.  
  780. Best States
  781. -------------
  782. Heat Dissipation 109
  783. Coolant Potential 100
  784. Energy Generation 51
  785. Energy Capacity 980
  786. Matter Stores 600
  787. Matter Capacity 750
  788. Sight Range 16
  789. Robot Scan Range 13
  790. Terrain Scan Density 10
  791. Power Amplification 30
  792. Armor Coverage 450
  793. Resistance: KI 20
  794. Resistance: TH 20
  795. Resistance: EX 20
  796. Resistance: EM 20
  797. Resistance: I 20
  798. Resistance: S 20
  799. Resistance: P 20
  800. Phase Shifting 10
  801. Evasion (%) 57
  802. Targeting Accuracy 8
  803. Target Analysis 8
  804. Armor Integrity Analysis 33
  805. Matter Filtering 30
  806. Energy Filtering 30
  807. Offensive Hacking 14
  808.  
  809. Item Schematics
  810. -----------------
  811. Hcp. Storage Unit | -10/Materials | Hacked
  812. Signal Interpreter | -9/Materials | Hacked
  813. Rocket Launcher | -8/Materials | Scanalyzed
  814. Carbon-fiber Leg | -8/Materials | Hacked
  815. Imp. Titanium Leg | -6/Factory | Scanalyzed
  816. Centrium Leg | -1/Access | Hacked
  817.  
  818. Robot Schematics
  819. ------------------
  820. None
  821.  
  822. Fabricated
  823. ------------
  824. Carbon-fiber Leg | x2 | -7/Factory
  825.  
  826. Alien Tech Used
  827. -----------------
  828. None
  829.  
  830. Achievements
  831. --------------
  832. 20k Club
  833. Denied?
  834. Epsilon Run
  835. It's Just You
  836. Part-time Excavator
  837. Release The Drones!
  838. Respectable Loadout
  839. Rockin' Loadout
  840. Straight Shot
  841. Tank
  842. Unlikely Earthworm
  843. root@
  844.  
  845. Challenges
  846. ------------
  847. None
  848.  
  849. Game
  850. ------
  851. Seed RagnarokDecoderFilter
  852. Manual? 0
  853. Play Time 05:07:39
  854. Cumulative 17.2 hours
  855. Start 2019.12.10 @ 00:42:50
  856. End 2019.12.10 @ 17:00:48
  857. Sessions 1
  858. Manual Loads 0
  859. Difficulty Adventurer
  860. Special Mode None
  861. Game No. 4
  862. Rogue 0
  863. Adventurer 4
  864. Explorer 0
  865. Win Type 0
  866. Total 1
  867. Types 1/0/0/0/0/0/0
  868. Lore% 2
  869. Gallery% 20
  870. Achievement% 16
  871. Wizard Run 0
  872.  
  873. Options
  874. ---------
  875. ASCII 0
  876. Keyboard 0
  877. Movement Mouse
  878. Keybinds 0
  879. Fullscreen 1
  880. Font 18/SmallcapsGlow
  881. Map View 76x50
  882. Tactical HUD 1
  883. Map Filters NONE
  884. Filters NONE
  885. Steam 0
  886.  
  887.  
  888. RUN: 77ad8c73-d266-416e-ae9f-e89c224685e8
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