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  1. Initialize engine version: 5.6.7f1 (e80cc3114ac1)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.0]
  5. Renderer: NVIDIA GeForce GTX 960M (ID=0x139b)
  6. Vendor: NVIDIA
  7. VRAM: 3072 MB
  8. Driver: 23.21.13.9125
  9. Begin MonoManager ReloadAssembly
  10. Platform assembly: D:\Tanki-X\tankix_Data\Managed\UnityEngine.dll (this message is harmless)
  11. Loading D:\Tanki-X\tankix_Data\Managed\UnityEngine.dll into Unity Child Domain
  12. Platform assembly: D:\Tanki-X\tankix_Data\Managed\Assembly-CSharp.dll (this message is harmless)
  13. Loading D:\Tanki-X\tankix_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  14. Platform assembly: D:\Tanki-X\tankix_Data\Managed\UnityEngine.UI.dll (this message is harmless)
  15. Loading D:\Tanki-X\tankix_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  16. Platform assembly: D:\Tanki-X\tankix_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
  17. Loading D:\Tanki-X\tankix_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  18. Platform assembly: D:\Tanki-X\tankix_Data\Managed\alternet.thirdparty.BouncyCastle.dll (this message is harmless)
  19. Loading D:\Tanki-X\tankix_Data\Managed\alternet.thirdparty.BouncyCastle.dll into Unity Child Domain
  20. Platform assembly: D:\Tanki-X\tankix_Data\Managed\AmplifyBloom.dll (this message is harmless)
  21. Loading D:\Tanki-X\tankix_Data\Managed\AmplifyBloom.dll into Unity Child Domain
  22. Platform assembly: D:\Tanki-X\tankix_Data\Managed\TextMeshPro-1.0.55.56.0b12.dll (this message is harmless)
  23. Loading D:\Tanki-X\tankix_Data\Managed\TextMeshPro-1.0.55.56.0b12.dll into Unity Child Domain
  24. - Completed reload, in 0.104 seconds
  25. Platform assembly: D:\Tanki-X\tankix_Data\Managed\System.Core.dll (this message is harmless)
  26. Platform assembly: D:\Tanki-X\tankix_Data\Managed\System.dll (this message is harmless)
  27. Platform assembly: D:\Tanki-X\tankix_Data\Managed\System.Xml.dll (this message is harmless)
  28. <RI> Initializing input.
  29.  
  30. <RI> Input initialized.
  31.  
  32. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
  33. <RI> Initialized touch support.
  34.  
  35. UnloadTime: 4.182400 ms
  36. Platform assembly: D:\Tanki-X\tankix_Data\Managed\Mono.Security.dll (this message is harmless)
  37. Platform assembly: D:\Tanki-X\tankix_Data\Managed\System.Configuration.dll (this message is harmless)
  38. Load client logger config: file://D:/Tanki-X/tankix_Data/StreamingAssets/log4net.xml
  39. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  40. UnloadTime: 2.919900 ms
  41. Load client logger config: file://D:/Tanki-X/tankix_Data/StreamingAssets/log4net.xml
  42. LOG_MARK: Device type: Desktop
  43. LOG_MARK: Graphics device name: NVIDIA GeForce GTX 960M
  44. LOG_MARK: Graphics memory size: 3072 Mb
  45. LOG_MARK: Graphics shader model: 50
  46. LOG_MARK: Operating system: Windows 10 (10.0.0) 64bit
  47. LOG_MARK: System memory size: ~8064 Mb
  48. LOG_MARK: Processor type: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz
  49. LOG_MARK: Processor count: 8
  50.  
  51. Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 7520.
  52. Total: 123.128601 ms (FindLiveObjects: 0.620200 ms CreateObjectMapping: 1.086600 ms MarkObjects: 120.371605 ms DeleteObjects: 1.048700 ms)
  53.  
  54. AssetBundleDiskCache: requiredFreeSpace: 12451 bytes.
  55. LOG_MARK: Lobby load is completed
  56. [Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information.
  57.  
  58. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  59.  
  60. LOG_MARK: Client session added: 281491446360515
  61. LOG_MARK: Lobby added
  62. LOG_MARK: Self user added: 281475000843806
  63. LOG_MARK: TopPanelAuthenticatedComponent added
  64. LOG_MARK: Device type: Desktop
  65. LOG_MARK: Graphics device name: NVIDIA GeForce GTX 960M
  66. LOG_MARK: Graphics memory size: 3072 Mb
  67. LOG_MARK: Graphics shader model: 50
  68. LOG_MARK: Operating system: Windows 10 (10.0.0) 64bit
  69. LOG_MARK: System memory size: ~8064 Mb
  70. LOG_MARK: Processor type: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz
  71. LOG_MARK: Processor count: 8
  72. LOG_MARK: Lobby load is completed
  73. LOG_MARK: Garage scene start async loading
  74. Shader 'UpdateRankEffect/Distortion/CullBack': fallback shader 'Effects/Distortion/Free/CullOff' not found
  75. Unloading 3 Unused Serialized files (Serialized files now loaded: 343)
  76. UnloadTime: 8.383400 ms
  77. Start cleaning in 6/30/2019 8:36:28 AM
  78. UsedMemory: 0
  79. LOG_MARK: User ready to lobby
  80.  
  81. Unloading 569 unused Assets to reduce memory usage. Loaded Objects now: 51382.
  82. Total: 569.006409 ms (FindLiveObjects: 5.654400 ms CreateObjectMapping: 7.654700 ms MarkObjects: 523.972839 ms DeleteObjects: 31.722601 ms)
  83.  
  84. Unloading 1 Unused Serialized files (Serialized files now loaded: 344)
  85.  
  86. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 51382.
  87. Total: 477.604889 ms (FindLiveObjects: 6.702100 ms CreateObjectMapping: 6.168800 ms MarkObjects: 460.920105 ms DeleteObjects: 3.812200 ms)
  88.  
  89. Stop cleaning in 6/30/2019 8:36:30 AM
  90. UsedMemory: 0
  91. LOG_MARK: User is on Home screen.
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