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- local replicationstorage = game.ReplicatedStorage
- for i, v in pairs(replicationstorage.Weapons:GetDescendants()) do
- if v.Name == "Auto" then
- v.Value = true
- end
- if v.Name == "RecoilControl" then
- v.Value = 0
- end
- if v.Name == "MaxSpread" then
- v.Value = 0
- end
- if v.Name == "ReloadTime" then
- v.Value = 0.05
- end
- if v.Name == "FireRate" then
- v.Value = 0.05
- end
- if v.Name == "Crit" then
- v.Value = 100000
- end
- if v.Name == "StoredAmmo" then
- v.Value = 300
- end
- if v.Name == "Range" then
- v.Value = 100000
- end
- if v.Name == "EquipTime" then
- v.Value = 0
- end
- if v.Name == "Speed%" then
- v.Value = 0
- end
- if v.Name == "FM" then
- v.Value = 1000
- end
- if v.Name == "DelayedFiring" then
- v.Value = 0.05
- end
- if v.Name == "SelfDamage" then
- v.Value = 0
- end
- if v.Name == "BlastRadius" then
- v.Value = 100000
- end
- if v.Name == "Speed" then
- v.Value = 10000
- end
- if v.Name == "DMG" then
- v.Value = 10000
- end
- if v.Name == "ChargeTime" then
- v.Value = 0
- end
- if v.Name == "MAXDMG" then
- v.Value = 10000
- end
- if v.Name == "MaxSpeed" then
- v.Value = 10000
- end
- if v.Name == "OverCharge" then
- v.Value = 0
- end
- if v.Name == "SFireRate" then
- v.Value = 0.05
- end
- if v.Name == "BulletSpeed" then
- v.Value = 10000
- end
- if v.Name == "ABurst" then
- v.Value = 10000
- end
- if v.Name == "BFireRate" then
- v.Value = 0.05
- end
- if v.Name == "EReloadTime" then
- v.Value = 0.05
- end
- if v.Name == "HPonHit" then
- v.Value = 10000
- end
- if v.Name == "Falloff" then
- v.Value = 0
- end
- if v.Name == "AReload" then
- v.Value = 0.05
- end
- if v.Name == "evaporate" then
- v.Value = 10000
- end
- if v.Name == "DoubleJump" then
- v.Value = 100
- end
- if v.Name == "JumpBonus" then
- v.Value = 1000
- end
- if v.Name == "SReload" then
- v.Value = 0.05
- end
- if v.Name == "EReload" then
- v.Value = 0
- end
- if v.Name == "FireRate2" then
- v.Value = 0.05
- end
- if v.Name == "DMG2" then
- v.Value = 10000
- end
- if v.Name == "FuseTime" then
- v.Value = 0
- end
- if v.Name == "ReloadTime_org" then
- v.Value = 0.05
- end
- if v.Name == "DamageBonus" then
- v.Value = 10000
- end
- if v.Name == "EngulfTarget" then
- v.Value = true
- end
- end
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