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- local d = false
- local mouse = game.Players.LocalPlayer:GetMouse()
- local model = Instance.new("Model")
- model.Parent = script.Parent
- model.Name = "Player Model"
- local music = Instance.new("Sound")
- music.Parent = script.Parent.Torso
- music.Name = "Boss Music"
- music.SoundId = "rbxassetid://1007722135"
- music.Looped = true
- music.Playing = true
- music.Volume = 1
- script.Parent.Humanoid.MaxHealth = 10000
- script.Parent.Humanoid.Health = 10000
- function damage(hit)
- local h = hit.Parent:findFirstChildOfClass("Humanoid")
- if h ~= nil and hit.Parent ~= script.Parent then
- h.Health = h.Health - 5
- end
- end
- local la = Instance.new("Weld")
- la.Parent = script.Parent.HumanoidRootPart
- la.Part0 = script.Parent["Left Arm"]
- la.Part1 = script.Parent.HumanoidRootPart
- la.C1 = CFrame.new(-1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- local ra = Instance.new("Weld")
- ra.Parent = script.Parent.HumanoidRootPart
- ra.Part0 = script.Parent["Right Arm"]
- ra.Part1 = script.Parent.HumanoidRootPart
- ra.C1 = CFrame.new(1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- local dec = Instance.new("Part")
- dec.Parent = model
- dec.CanCollide = false
- dec.BrickColor = BrickColor.new('White')
- dec.Material = Enum.Material.SmoothPlastic
- dec.Size = Vector3.new(1.3,1.3,1.3)
- local face = Instance.new("Decal")
- face.Parent = dec
- face.Texture = "http://www.roblox.com/asset/?id=697392598"
- local dec_mesh = Instance.new("SpecialMesh")
- dec_mesh.Parent = dec
- local dec_weld = Instance.new("Weld")
- dec_weld.Parent = dec
- dec_weld.Part0 = dec
- dec_weld.Part1 = script.Parent.Head
- local dec = Instance.new("Part")
- dec.Parent = model
- dec.CanCollide = false
- dec.BrickColor = BrickColor.new('Light gray')
- dec.Material = Enum.Material.SmoothPlastic
- dec.Size = Vector3.new(2.01,2.01,1.01)
- local dec_weld = Instance.new("Weld")
- dec_weld.Parent = dec
- dec_weld.Part0 = dec
- dec_weld.Part1 = script.Parent.Torso
- local dec = Instance.new("Part")
- dec.Parent = model
- dec.CanCollide = false
- dec.BrickColor = BrickColor.new('Really black')
- dec.Material = Enum.Material.SmoothPlastic
- dec.Size = Vector3.new(.72,2.02,1.02)
- local dec_weld = Instance.new("Weld")
- dec_weld.Parent = dec
- dec_weld.Part0 = dec
- dec_weld.Part1 = script.Parent.Torso
- dec_weld.C1 = CFrame.new(.7,0,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- local dec = Instance.new("Part")
- dec.Parent = model
- dec.CanCollide = false
- dec.BrickColor = BrickColor.new('Really black')
- dec.Material = Enum.Material.SmoothPlastic
- dec.Size = Vector3.new(.72,2.02,1.02)
- local dec_weld = Instance.new("Weld")
- dec_weld.Parent = dec
- dec_weld.Part0 = dec
- dec_weld.Part1 = script.Parent.Torso
- dec_weld.C1 = CFrame.new(-.7,0,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- local dec = Instance.new("Part")
- dec.Parent = model
- dec.CanCollide = false
- dec.BrickColor = BrickColor.new('Really black')
- dec.Material = Enum.Material.SmoothPlastic
- dec.Size = Vector3.new(.7,2.01,.5)
- local dec_weld = Instance.new("Weld")
- dec_weld.Parent = dec
- dec_weld.Part0 = dec
- dec_weld.Part1 = script.Parent.Torso
- dec_weld.C1 = CFrame.new(0,0,.3) * CFrame.fromEulerAnglesXYZ(0,0,0)
- local dec = Instance.new("Part")
- dec.Parent = model
- dec.CanCollide = false
- dec.BrickColor = BrickColor.new('Really black')
- dec.Material = Enum.Material.SmoothPlastic
- dec.Size = Vector3.new(1.5,4,.2)
- local dec_weld = Instance.new("Weld")
- dec_weld.Parent = dec
- dec_weld.Part0 = dec
- dec_weld.Part1 = script.Parent.Torso
- dec_weld.C1 = CFrame.new(.5,-1,.7) * CFrame.fromEulerAnglesXYZ(-.2,0.4,0)
- local dec = Instance.new("Part")
- dec.Parent = model
- dec.CanCollide = false
- dec.BrickColor = BrickColor.new('Really black')
- dec.Material = Enum.Material.SmoothPlastic
- dec.Size = Vector3.new(1.5,4,.2)
- local dec_weld = Instance.new("Weld")
- dec_weld.Parent = dec
- dec_weld.Part0 = dec
- dec_weld.Part1 = script.Parent.Torso
- dec_weld.C1 = CFrame.new(-.5,-1,.7) * CFrame.fromEulerAnglesXYZ(-.2,-0.4,0)
- local dec = Instance.new("Part")
- dec.Parent = model
- dec.CanCollide = false
- dec.BrickColor = BrickColor.new('White')
- dec.Material = Enum.Material.SmoothPlastic
- dec.Size = Vector3.new(.4,4,.4)
- local dec_weld = Instance.new("Weld")
- dec_weld.Parent = dec
- dec_weld.Part0 = dec
- dec_weld.Part1 = script.Parent.Torso
- dec_weld.C1 = CFrame.new(0,-1,.9) * CFrame.fromEulerAnglesXYZ(-.2,0,0)
- local dec = Instance.new("Part")
- dec.Parent = model
- dec.CanCollide = false
- dec.BrickColor = BrickColor.new('White')
- dec.Material = Enum.Material.SmoothPlastic
- dec.Size = Vector3.new(1.001,2.001,1.001)
- local dec_weld = Instance.new("Weld")
- dec_weld.Parent = dec
- dec_weld.Part0 = dec
- dec_weld.Part1 = script.Parent["Left Arm"]
- local dec = Instance.new("Part")
- dec.Parent = model
- dec.CanCollide = false
- dec.BrickColor = BrickColor.new('Really black')
- dec.Material = Enum.Material.SmoothPlastic
- dec.Size = Vector3.new(1.002,1.702,1.002)
- local dec_weld = Instance.new("Weld")
- dec_weld.Parent = dec
- dec_weld.Part0 = dec
- dec_weld.Part1 = script.Parent["Left Arm"]
- dec_weld.C1 = CFrame.new(0,.15,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- local dec = Instance.new("Part")
- dec.Parent = model
- dec.CanCollide = false
- dec.BrickColor = BrickColor.new('White')
- dec.Material = Enum.Material.SmoothPlastic
- dec.Size = Vector3.new(1.001,2.001,1.001)
- local dec_weld = Instance.new("Weld")
- dec_weld.Parent = dec
- dec_weld.Part0 = dec
- dec_weld.Part1 = script.Parent["Right Arm"]
- local dec = Instance.new("Part")
- dec.Parent = model
- dec.CanCollide = false
- dec.BrickColor = BrickColor.new('Really black')
- dec.Material = Enum.Material.SmoothPlastic
- dec.Size = Vector3.new(1.002,1.702,1.002)
- local dec_weld = Instance.new("Weld")
- dec_weld.Parent = dec
- dec_weld.Part0 = dec
- dec_weld.Part1 = script.Parent["Right Arm"]
- dec_weld.C1 = CFrame.new(0,.15,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- local dec = Instance.new("Part")
- dec.Parent = model
- dec.CanCollide = false
- dec.BrickColor = BrickColor.new('Really black')
- dec.Material = Enum.Material.SmoothPlastic
- dec.Size = Vector3.new(1.001,2.001,1.001)
- local dec_weld = Instance.new("Weld")
- dec_weld.Parent = dec
- dec_weld.Part0 = dec
- dec_weld.Part1 = script.Parent["Left Leg"]
- local dec = Instance.new("Part")
- dec.Parent = model
- dec.CanCollide = false
- dec.BrickColor = BrickColor.new('Really black')
- dec.Material = Enum.Material.SmoothPlastic
- dec.Size = Vector3.new(1.001,2.001,1.001)
- local dec_weld = Instance.new("Weld")
- dec_weld.Parent = dec
- dec_weld.Part0 = dec
- dec_weld.Part1 = script.Parent["Right Leg"]
- local dec = Instance.new("Part")
- dec.Parent = model
- dec.CanCollide = false
- dec.BrickColor = BrickColor.new('Really black')
- dec.Material = Enum.Material.SmoothPlastic
- dec.Size = Vector3.new(1.2,1,.2)
- local dec_weld = Instance.new("Weld")
- dec_weld.Parent = dec
- dec_weld.Part0 = dec
- dec_weld.Part1 = script.Parent.Torso
- dec_weld.C1 = CFrame.new(0,1.2,.6) * CFrame.fromEulerAnglesXYZ(.3,0,0)
- local dec = Instance.new("Part")
- dec.Parent = model
- dec.CanCollide = false
- dec.BrickColor = BrickColor.new('Really black')
- dec.Material = Enum.Material.SmoothPlastic
- dec.Size = Vector3.new(.3,1,.2)
- local dec_weld = Instance.new("Weld")
- dec_weld.Parent = dec
- dec_weld.Part0 = dec
- dec_weld.Part1 = script.Parent.Torso
- dec_weld.C1 = CFrame.new(.7,1.2,.5) * CFrame.fromEulerAnglesXYZ(.3,.4,0)
- local dec = Instance.new("Part")
- dec.Parent = model
- dec.CanCollide = false
- dec.BrickColor = BrickColor.new('Really black')
- dec.Material = Enum.Material.SmoothPlastic
- dec.Size = Vector3.new(.3,1,.2)
- local dec_weld = Instance.new("Weld")
- dec_weld.Parent = dec
- dec_weld.Part0 = dec
- dec_weld.Part1 = script.Parent.Torso
- dec_weld.C1 = CFrame.new(-.7,1.2,.5) * CFrame.fromEulerAnglesXYZ(.3,-.4,0)
- local name = Instance.new("BillboardGui")
- name.Parent = script.Parent.Head
- name.Adornee = script.Parent.Head
- name.LightInfluence = 0
- name.StudsOffset = Vector3.new(0,1,0)
- name.Size = UDim2.new(1,0,1,0)
- local name_text = Instance.new("TextLabel")
- name_text.Parent = name
- name_text.Size = UDim2.new(3,0,1,0)
- name_text.TextScaled = true
- name_text.Text = "DARK LORD"
- name_text.TextStrokeTransparency = 0
- name_text.TextColor3 = Color3.new(0,0,0)
- name_text.TextStrokeColor3 = Color3.new(255,255,255)
- name_text.Position = UDim2.new(-1,0,0,0)
- name_text.Font = Enum.Font.Antique
- name_text.BackgroundTransparency = 1
- script.Parent.Humanoid.DisplayDistanceType = Enum.HumanoidDisplayDistanceType.None
- function phase2()
- music.SoundId = "rbxassetid://617356573"
- name_text.Text = "Super Dark Lord"
- end
- function darkball()
- if d == false then
- d = true
- local ball = Instance.new("Part")
- ball.Touched:connect(damage)
- ball.Parent = game.Workspace
- ball.Locked = true
- ball.CanCollide = false
- ball.Name = "Dark Ball"
- ball.Shape = Enum.PartType.Ball
- ball.Size = Vector3.new(2,2,2)
- ball.BrickColor = BrickColor.new('Really black')
- ball.Material = Enum.Material.Neon
- ball.CFrame = script.Parent.HumanoidRootPart.CFrame
- ball.Velocity = script.Parent.HumanoidRootPart.CFrame.lookVector * 600
- wait(.1)
- d = false
- end
- end
- function press(key)
- if key == "e" then
- darkball()
- end
- end
- mouse.KeyDown:connect(press)
- while true do
- wait()
- local hats = script.Parent:FindFirstChildOfClass("Accessory")
- if hats ~= nil then
- hats.Parent = nil
- else
- print("Succefully removed hats!")
- end
- end
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