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init.sqf

a guest Sep 19th, 2014 164 Never
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  1. _gear1 = [west, "Sniper_BLUFOR"] call BIS_fnc_addRespawnInventory;
  2. _gear2 = [east, "Sniper_OPFOR"] call BIS_fnc_addRespawnInventory;
  3.  
  4. _random = random 2;
  5. _round = round _random;
  6.  
  7. switch (_round) do {
  8.         case 1: {
  9.                 setDate [1986, 9, 19, 14, 0];
  10.                 hint "Es ist Tag.";
  11.                 _round = nil
  12.         };
  13.         case 2: {
  14.                 setDate [1986, 9, 19, 19, 0];
  15.                 hint "Es ist Nacht.";
  16.                 _round = nil
  17.         };
  18. };
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