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MKnightDH

Response to Wargroove negative review

Feb 1st, 2019
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  1. Don't worry. It IS fair to compare to Advance Wars, especially if the developers are going to take inspiration from it.
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  3. About the Forced Tutorial mess, I have something from the first level to complain about:
  4. https://i.postimg.cc/rm4hZLB6/Wargroove-Pike-WTH.png
  5. This is clearly suboptimal force movement for the sake of an already easily displayed tutorial. What ANY player would have done better was move the first Pikeman to attack the north enemy, and then the second to attack the south enemy from the bridge where they'd get the added damage bonus anyway. Literally all that would have been needed to fix this beyond making the movement not suboptimal, would have been to change the north enemy to a Pikeman.
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  7. Contrast to Shattered Throne's own Forced Tutorial:
  8. https://www.youtube.com/watch?v=1hwthmq-B3o
  9. At least it doesn't take long for Shattered Throne to start respecting the player's competence.
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  11. Oh but wait, apparently anybody who complains about Chucklefish's "work" doesn't understand what work goes into programming. So sorry, but I've been datamining Game Boy Wars 3 as of late to see how things like the AI works, and by the way, attacking directs ignore counterdamage and only won't attack if they won't deal any damage. I point that out to mention that if you can program, you can defintely remember to not pull violations of common sense, and most certainly not have your players do the same. If you doubt I lack programming skill:
  12. https://www.youtube.com/watch?v=tGWu74mdcUk
  13. Game Boy Wars 3, being a GBC game, doesn't have an auto-end turn feature by default. I was able to code it in thanks to a spare ROM block, and let me tell you how I even had to account for how the way the game coded things made sure that I had to have fulfilling a victory condition prevent the AET from triggering to prevent a phase transition resulting in bugged defeats. And yes, I actually coded in accounting for the Campaign-exclusive Reserves mechanic.
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  15. Really, I know the difficulties of game design. It just signals developers as being indolent at best when they follow bad game design. You might point out that burnout can be a thing. In that case, get good team members. Oh wait, Chucklefish does that. Then why do we have half-efforted things. For crying out loud, I even saw that the game's Fog of War doesn't have persistent Vision like Days of Ruin does. And I know non-persistent Vision would be intentional because it would no doubt require resetting the RAM block with the visibility every freaking unit movement, instead of during each phase transition.
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  17. I had offered before to help with the balance, which would have let me call these mess out because they're something that should have been taken out on square one. Unfortunately, the Advance Wars subreddit wanted to claim that I was somehow a troll and an amateur. Even though while they claim that literally anything I say is more obnoxious than anything else in the community, they reward behavior like this:
  18. https://forums.warsworldnews.com/viewtopic.php?t=13109
  19. Oh, and if you could still think I'm an amateur? Remember Rivals AC in AW1?
  20. https://www.youtube.com/watch?v=XoP1L8evwDc
  21. I rest my case.
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  23. Of course, as expected, Chucklefish decided to side with the AW subreddit. I'm just...what?
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  25. Hopefully, more people will see reviews like yours. I'll snapshot my comment in the meantime in case mods think they can pull some sort of censorship load. Because developers like Chucklefish absolutely need to not be so subscribed to bad design that it hurts.
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