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- on join:
- make console execute command "/spawn %player%"
- make console execute command "/god %player% enabled"
- wait 0.3 seconds
- set slot 8 of player to gunpowder named "&9Your Magic Band" with lore "&7(Right Click) To open your Magic Band"
- make console execute command "/gamemode a %player%"
- on join:
- wait 10 ticks
- send resource pack from "https://www.dropbox.com/s/0z0mzj5tow3d7ls/Show.zip?dl=1" to player
- send "&9&oAttempting to Download the &2&oZoo &9&oResourcePack..."
- command /ridef <number> <text> <player>:
- permission: sc.force.armor
- permission message: &cNo permission!
- usage: &6/ridef <radius> <armorstand name> <player>
- trigger:
- loop all armor stands in radius arg-1 around arg-3's location:
- if loop-entity's name is "%arg-2%":
- if loop-entity's passenger isn't set:
- make arg-3 ride loop-entity
- command /apply:
- trigger:
- send "&3You can apply by clicking the link below."
- send "&a&l https://goo.gl/forms/E4zu5rkvZU6105Qy1"
- command /discord:
- trigger:
- send "&bYou can connect to our Discord server by clicking the link below."
- send "&a&o&lhttps://discord.gg/UWHp4j"
- command /rules:
- trigger:
- send "&bYou can find out our rules list on our Discord server by clicking the link below."
- send "&a&o&lhttps://discord.gg/zVtqd5G"
- command /cmdr <integer> <text> <time span>:
- permission: sc.magic.plugin
- permission message: &4No permission
- usage: &6/cmdr <times> <command> <time delay>
- trigger:
- loop arg-1 times:
- make console execute command "%arg-2%"
- wait argument 3
- command /delay [<Text>] <time span>:
- permission: sc.magic.plugin
- permission message: &4No permission
- usage: &6/delay <Command> <time>
- trigger:
- wait argument 2
- make console execute command "%arg 1%"
- command /theatre [<Text>]:
- permission: sc.theatre
- permission message: &cNo permission!
- trigger:
- if arg 1 is "Gui":
- wait 2.9 tick
- open chest with 3 row named "&3&o&lTheater Control Center" to player
- format slot 0 of player with stained hardened clay:5 named "&a&oSeat Lights On" to close then run [execute player command "/theatre seatlightson"]
- format slot 1 of player with stained hardened clay:14 named "&c&oSeat Lights Off" to close then run [execute player command "/theatre seatlightsoff"]
- format slot 4 of player with stained hardened clay:5 named "&c&oCurtain Open" to close then run [execute player command "/fill 162 15 32 162 7 5 air"]
- format slot 5 of player with stained hardened clay:14 named "&c&oCurtain Close" to close then run [execute player command "/fill 162 15 32 162 7 5 coal_block"]
- format slot 10 of player with stained hardened clay:5 named "&b&oCharacters" to close then run [execute player command "/theatre Characters"]
- stop
- if arg 1 is "seatlightson":
- make console execute command "/setblock 155 5 18 stained_glass 7"
- make console execute command "/setblock 145 5 18 stained_glass 7"
- make console execute command "/setblock 148 5 9 stained_glass 7"
- make console execute command "/setblock 155 5 9 stained_glass 7"
- make console execute command "/setblock 155 5 27 stained_glass 7"
- make console execute command "/setblock 148 5 27 stained_glass 7"
- stop
- if arg 1 is "seatlightsoff":
- make console execute command "/setblock 155 5 18 wool 7"
- make console execute command "/setblock 145 5 18 wool 7"
- make console execute command "/setblock 148 5 9 wool 7"
- make console execute command "/setblock 155 5 9 wool 7"
- make console execute command "/setblock 155 5 27 wool 7"
- make console execute command "/setblock 148 5 27 wool 7"
- stop
- if arg 1 is "Characters":
- wait 2.9 tick
- open chest with 3 row named "&3&o&lTheater Characters" to player
- format slot 0 of player with stained hardened clay:5 named "&b&oThe Magician" to close then run [execute player command "/d p The_Magician___"]
- format slot 1 of player with stained hardened clay:5 named "&b&oMickey Mouse" to close then run [execute player command "/d p Mickey_Mouse"]
- format slot 2 of player with stained hardened clay:5 named "&b&oFairy Godmother" to close then run [execute player command "/d p Fairy_Godmother"]
- format slot 3 of player with stained hardened clay:5 named "&b&oCinderella" to close then run [execute player command "/d p Cinderella_"]
- format slot 4 of player with stained hardened clay:5 named "&b&oDancer" to close then run [execute player command "/d p OhBonneIdee"]
- format slot 5 of player with stained hardened clay:5 named "&b&oBelle" to close then run [execute player command "/d p Belle_"]
- format slot 6 of player with stained hardened clay:5 named "&b&oThe Beast" to close then run [execute player command "/d p The__Beast"]
- format slot 7 of player with stained hardened clay:5 named "&b&oRafiki" to close then run [execute player command "/d p _Rafiki_"]
- format slot 8 of player with stained hardened clay:5 named "&b&oSimba" to close then run [execute player command "/d p __Simba"]
- format slot 9 of player with stained hardened clay:5 named "&b&oGirrafe" to close then run [execute player command "/d p Girrafe"]
- format slot 10 of player with stained hardened clay:5 named "&b&oRhino" to close then run [execute player command "/d p Rhino_"]
- format slot 11 of player with stained hardened clay:5 named "&b&oZazu" to close then run [execute player command "/d p _Zazu_"]
- format slot 12 of player with stained hardened clay:5 named "&b&oGenie" to close then run [execute player command "/d p Genie"]
- format slot 13 of player with stained hardened clay:5 named "&b&oElsa" to close then run [execute player command "/d p Elsa_"]
- format slot 14 of player with stained hardened clay:5 named "&b&oOlaf" to close then run [execute player command "/d p Olaf__"]
- stop
- # Volcano
- on rightclick on sign:
- line 1 of the clicked block is "&9[Volcano]"
- line 2 of the clicked block is "&b&oClick to erupt"
- line 3 of the clicked block is "&b&othe Volcano!":
- wait 1 tick
- make console execute command "/setblock 105 6 -38 wall_sign 4 replace {Text1:""{\""text\"":\""[Volcano]\"",\""color\"":\""blue\""}"",Text2:""{\""text\"":\""The Volcano\"",\""italic\"":true,\""color\"":\""red\""}"",Text3:""{\""text\"":\""is currently\"",\""italic\"":true,\""color\"":\""red\""}"",Text4:""{\""text\"":\""refilling...\"",\""italic\"":true,\""color\"":\""red\""}""}"
- make console execute command "/show start Volcano"
- wait 12 seconds
- make console execute command "/setblock 105 6 -38 wall_sign 4 replace {Text1:""{\""text\"":\""[Volcano]\"",\""color\"":\""blue\""}"",Text2:""{\""text\"":\""Click to erupt\"",\""italic\"":true,\""color\"":\""aqua\""}"",Text3:""{\""text\"":\""the Volcano!\"",\""italic\"":true,\""color\"":\""aqua\""}"",Text4:""[\""\"",{\""text\"":\"" \"",\""italic\"":true},{\""text\"":\"" \"",\""italic\"":true,\""color\"":\""red\""},{\""text\"":\"" \"",\""italic\"":true}]""}"
- on rightclick on sign:
- line 1 of the clicked block is "&9[Volcano]"
- line 2 of the clicked block is "&c&oThe Volcano"
- line 3 of the clicked block is "&c&ois currently"
- line 4 of the clicked block is "&c&orefilling...":
- send "&c&oThe Volcano is currently refilling... &c&oPlease wait!"
- # No inventory movement
- on inventory click:
- if clicked item is gunpowder named "&9Your Magic Band" with lore "&7(Right Click) To open your Magic Band":
- cancel event
- on drop:
- cancel event
- # Coins/Pay
- command /coins [<player>]:
- trigger:
- if arg 1 is set:
- if player has permission "coins.see.others":
- send "&b&l&oShow Central &3%arg 1%'s coins:&a%arg 1's balance%"
- else:
- send "&b&l&oShow Central &3Your coins:&a%player's balance%"
- stop
- if arg 1 is not set:
- send "&b&l&oShow Central &3Your coins:&a%player's balance%"
- command /p2y [<player>] [<text>]:
- trigger:
- if arg 1 is not set:
- send "&4Usage: &c/p2y <player> <money>"
- if arg 1 is set:
- if arg 2 is not set:
- send "&4Usage: &c/p2y <player> <money>"
- if arg 1 is set:
- if arg 2 is set:
- show an action bar from "&a+ &b%arg 2% coins" to argument 1
- make console execute command "/eco give %arg 1% %arg 2%"
- show an action bar from "&aMoney sent to &b%arg 1%" to player
- # Staff GUI
- command /staff [<text>] [<text>]:
- permission: sc.staffpage
- permission message: &cSorry but this command is for staff only.
- trigger:
- if arg 1 is not set:
- open virtual chest inventory with size 3 named "&3Staff GUI" to player
- create a gui slot 13 of player with 401 named "&bStart Shows" with lore "&3&oOnly click this if you know what your doing" to run player command "/staff shows"
- create a gui slot 12 of player with 386 named "&3Characters" with lore "&7&oClick to change into a characters" to run player command ""
- create a gui slot 4 of player with 428 named "&cStaff offices" with lore "&7&oClick to warp over to staff officies" to close then run player command "/staff so"
- create a gui slot 14 of player with paper item named "&3Animal Cams" with lore "&7&oAnimal Cams all around the park" to run player command "/staff acam"
- create a gui slot 11 of player with clock item named "&3World Time" with lore "&7&oClick to change the world time" to run player command "/staff wtime"
- create a gui slot 15 of player with 76 named "&3Disable Guests" with lore "&7&oClick to &c&odisable &7&oor &a&oenable &7&oguest visibility" to close then run player command "/showcentral:togglep"
- if arg 1 is "so":
- send "&aTeleporting you to... &bStaff Offices"
- make console execute command "/minecraft:tp @e[name=%player%] 60.256 8 94.975 90.1 -0.8"
- if arg 1 is "shows":
- open virtual chest inventory with size 3 named "&cShows Page" to player
- create a gui slot 0 of player with stained hardened clay:5 item named "&6Brave Water show" with lore "&7&oat /warp shimmer (5 minutes)" to close then run player command "/show start Brave"
- create a gui slot 1 of player with stained hardened clay:5 item named "&bStars On Parade" with lore "&7&oat /warp MS (18 minutes)" to close then run player command "/show start SOP"
- create a gui slot 2 of player with stained hardened clay:5 item named "&6Brave Water show" with lore "&7&oat /warp shimmer (10 minutes)" to close then run player command "/show start MST"
- create a gui slot 22 of player with arrow named "&cBack" with lore "&7&oClick to go back to the last page!" to run player command "/staff"
- if arg 1 is "wtime":
- if arg 2 is not set:
- open virtual chest inventory with size 2 named "&3World Time" to player
- create a gui slot 2 of player with clock item named "&6Sunrise" with lore "&7&oClick to change the world time to: &6&oSunrise" to close then run player command "/staff wtime sunrise"
- create a gui slot 4 of player with clock item named "&6Sundown" with lore "&7&oClick to change the world time to: &6&oSundown" to close then run player command "/staff wtime sundown"
- create a gui slot 3 of player with clock item named "&6DayTime" with lore "&7&oClick to change the world time to: &6&oDayTime" to close then run player command "/staff wtime day"
- create a gui slot 5 of player with clock item named "&6Night" with lore "&7&oClick to change the world time to: &6&oNight" to close then run player command "/staff wtime night"
- create a gui slot 8 of player with repeater item named "&eWorld Daylight Cycle" with lore "&7&oClick to &c&odisable &7&oor &a&oenable &7&oDaylight Cycle" to close then run player command "/staff wtime ddlc"
- create a gui slot 13 of player with arrow named "&cBack" with lore "&7&oClick to go back to the last page!" to run player command "/staff"
- if arg 1 is "wtime":
- if arg 2 is "sunrise":
- send "&aTime set to: &cSunrise"
- make console execute command "/time set day 6:00 Custom"
- if arg 1 is "wtime":
- if arg 2 is "day":
- send "&aTime set to: &cDayTime"
- make console execute command "/time set 12:00 Custom"
- if arg 1 is "wtime":
- if arg 2 is "sundown":
- send "&aTime set to: &cSundown"
- make console execute command "/time set 18:00 Custom"
- if arg 1 is "wtime":
- if arg 2 is "night":
- send "&aTime set to: &cNight"
- make console execute command "/time set 24:00 Custom"
- if arg 1 is "wtime":
- if arg 2 is "ddlc":
- if {sddlc} is not set:
- set {sddlc} to false
- if {sddlc} is false:
- send "&3&lDaylight Cycle has been &a&lEnabled!"
- set {sddlc} to true
- make console execute command "/gamerule doDaylightCycle true"
- make console execute command "/ac %player% has turned on DaylightCycle."
- stop
- if {sddlc} is true:
- send "&3&lDaylight Cycle has been &c&lDisabled!"
- set {sddlc} to false
- make console execute command "/gamerule doDaylightCycle false"
- make console execute command "/ac %player% has turned off DaylightCycle."
- stop
- if arg 1 is "acam":
- if arg 2 is not set:
- open virtual chest inventory with size 2 named "&3Animal Cameras" to player
- create a gui slot 13 of player with arrow named "&cBack" with lore "&7&oClick to go back to the last page!" to run player command "/staff"
- create a gui slot 0 of player with skull of "Camera" parsed as offline player named "&cTop Bear Cam" with lore "&7&oClick to connect to this camera" to close then run player command "/staff acam tbc"
- create a gui slot 1 of player with skull of "Camera" parsed as offline player named "&cLower Bear Cam" with lore "&7&oClick to connect to this camera" to close then run player command "/staff acam lbc"
- if arg 1 is "acam":
- if arg 2 is "tbc":
- make console execute command "/gma %player%"
- send "&bYou have now connected to the &aTop Bear Cam &bfor 8 seconds..."
- make console execute command "/minecraft:effect %player% minecraft:invisibility 8"
- make console execute command "/cmdr 160 minecraft:tp @e[name=%player%] 37 16 63 134.7 34.2 1 ticks"
- wait 160 ticks
- make console execute command "/minecraft:tp @e[name=%player%] 2 9.5 99 0.3 29.3"
- stop
- if arg 1 is "acam":
- if arg 2 is "lbc":
- make console execute command "/gma %player%"
- send "&bYou have now connected to the &aLower Bear Cam &bfor 8 seconds..."
- make console execute command "/minecraft:effect %player% minecraft:invisibility 8"
- make console execute command "/cmdr 160 minecraft:tp @e[name=%player%] 16 13 47 -47.3 39 1 ticks"
- wait 160 ticks
- make console execute command "/minecraft:tp @e[name=%player%] 2 9.5 99 0.3 29.3"
- stop
- on rightclick on sign:
- line 1 of the clicked block is "&9[Camera]"
- line 2 of the clicked block is "&dShowCentral"
- line 3 of the clicked block is "&dAnimal Cams":
- make player execute command "/staff acam"
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