Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- public static Vector3 WorldToGUIPoint(Vector3 worldPos) {
- Vector3 finalPos = GUICamera.ScreenToWorldPoint(GameCamera.GetCam().WorldToScreenPoint(worldPos));
- finalPos.z = myslf.GUICanvasRef.transform.position.z;
- return finalPos;
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement