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Feb 17th, 2019
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  1. public static Vector3 WorldToGUIPoint(Vector3 worldPos) {
  2. Vector3 finalPos = GUICamera.ScreenToWorldPoint(GameCamera.GetCam().WorldToScreenPoint(worldPos));
  3. finalPos.z = myslf.GUICanvasRef.transform.position.z;
  4. return finalPos;
  5. }
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