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Mar 6th, 2023
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  1. PQS_MANAGER
  2. {
  3. OBJECT
  4. {
  5. body = Jool
  6. deactivateDistance = 175000
  7. }
  8. }
  9. EVE_CLOUDS
  10. {
  11. OBJECT
  12. {
  13. name = MohoAblationOuter
  14. body = Moho
  15. speed = 0,0,0
  16. detailSpeed = 0,0,0
  17. altitude = 450000
  18. settings
  19. {
  20. _Color = 255,16,0,3
  21. _MainTex = Spectra/Spectra_EVE/textures/detail1
  22. _DetailTex = Spectra/Spectra_EVE/textures/detail1
  23. _DetailScale = 1
  24. _DetailDist = 0.000002
  25. _UVNoiseAnimation = 0,0
  26. _UVNoiseStrength = 0
  27. _UVNoiseScale = 0
  28. }
  29. layer2D
  30. {
  31. macroCloudMaterial
  32. {
  33. _RimDistSub = 0.00001
  34. }
  35. }
  36. }
  37. OBJECT
  38. {
  39. name = MohoAblationInner
  40. body = Moho
  41. speed = 200,-108,220
  42. detailSpeed = 220,160,-200
  43. altitude = 450000
  44. settings
  45. {
  46. _Color = 255,180,0,5
  47. _MainTex = Spectra/Spectra_EVE/textures/detailCirrus
  48. _DetailTex = Spectra/Spectra_EVE/textures/detail1
  49. _DetailScale = 0
  50. _DetailDist = 0.0000001
  51. _DistFade = 100
  52. _UVNoiseAnimation = 0,0
  53. _UVNoiseStrength = 0
  54. _UVNoiseScale = 0
  55. }
  56. layer2D
  57. {
  58. macroCloudMaterial
  59. {
  60. _RimDistSub = 0
  61. _FalloffPow = 3
  62. _FalloffScale = 1.5
  63. _RimDist = 1
  64. _InvFade = 0
  65. }
  66. shadowMaterial
  67. {
  68. _ShadowFactor = 10
  69. }
  70. }
  71. }
  72. OBJECT
  73. {
  74. name = MohoGlowOrange
  75. body = Moho
  76. speed = 0,0,0
  77. detailSpeed = 0,0,0
  78. altitude = 12000
  79. settings
  80. {
  81. _Color = 160,100,65,60
  82. _MainTex = Spectra/Spectra_EVE/textures/blank
  83. _DetailTex = Spectra/Spectra_EVE/textures/clear
  84. _DetailDist = 1E-05
  85. _UVNoiseAnimation = 0,0
  86. _UVNoiseStrength = 0
  87. _UVNoiseScale = 0
  88. }
  89. layer2D
  90. {
  91. macroCloudMaterial
  92. {
  93. _RimDistSub = 0.00001
  94. }
  95. }
  96. }
  97. OBJECT
  98. {
  99. name = EveGlowGreen
  100. body = Eve
  101. speed = 0,0,0
  102. detailSpeed = 0,0,0
  103. altitude = 20000
  104. settings
  105. {
  106. _Color = 0,255,200,30
  107. _DetailDist = 0.00001
  108. _MainTex = Spectra/Spectra_EVE/textures/blank
  109. _DetailTex = Spectra/Spectra_EVE/textures/clear
  110. _UVNoiseAnimation = 0,0
  111. _UVNoiseStrength = 0
  112. _UVNoiseScale = 0
  113. }
  114. layer2D
  115. {
  116. macroCloudMaterial
  117. {
  118. _RimDistSub = 0.000001
  119. _FalloffPow = 2.5
  120. }
  121. }
  122. }
  123. OBJECT
  124. {
  125. name = EveAurora
  126. body = Eve
  127. altitude = 16000
  128. speed = 0,140,0
  129. detailSpeed = 2000,6000,0
  130. settings
  131. {
  132. _Color = 100,100,255,325
  133. _DetailScale = 6
  134. _DetailDist = 0.0000001
  135. _MainTex = Spectra/Spectra_EVE/textures/aurora
  136. _DetailTex = Spectra/Spectra_EVE/textures/detailAurora
  137. _UVNoiseAnimation = 0,0
  138. _UVNoiseStrength = 0
  139. _UVNoiseScale = 0
  140. }
  141. layer2D
  142. {
  143. macroCloudMaterial
  144. {
  145. _RimDist = 9.9999997E05
  146. _InvFade = 1E10
  147. _MinLight = 1
  148. _RimDistSub = 0.00001
  149. }
  150. }
  151. }
  152. OBJECT
  153. {
  154. name = EveLightning
  155. body = Eve
  156. altitude = 7700.1
  157. speed = 117,117,117
  158. detailSpeed = 11700,11700,11700
  159. killBodyRotation = True
  160. settings
  161. {
  162. _Color = 200,120,255,255
  163. _DetailScale = 0.25
  164. _DetailDist = 0.00000001
  165. _DetailTex = Spectra/Spectra_EVE/textures/lightning
  166. _MainTex = Spectra/Spectra_EVE/textures/lightning
  167. _UVNoiseAnimation = 0,0
  168. _UVNoiseStrength = 0
  169. _UVNoiseScale = 0
  170. }
  171. layer2D
  172. {
  173. macroCloudMaterial
  174. {
  175. _RimDistSub = 0.992
  176. _FalloffScale = 20
  177. _MinLight = 1
  178. }
  179. }
  180. }
  181. OBJECT
  182. {
  183. name = EveDust
  184. body = Eve
  185. altitude = 2000
  186. speed = 0,10,0
  187. detailSpeed = 0,6,0
  188. settings
  189. {
  190. _Color = 200,170,120,60
  191. _MainTex = Spectra/Spectra_EVE/textures/KerbinCumulus
  192. _DetailTex = Spectra/Spectra_EVE/textures/detailFair
  193. _DetailScale = 20
  194. _DistFadeVert = 0.0000399999
  195. _UVNoiseAnimation = 0,0
  196. _UVNoiseStrength = 0
  197. _UVNoiseScale = 0
  198. }
  199. layer2D
  200. {
  201. macroCloudMaterial
  202. {
  203. _RimDistSub = 0.992
  204. }
  205. }
  206. layerVolume
  207. {
  208. rotationSpeed = 0.0005
  209. area = 10000,3
  210. size = 2000,2
  211. maxTranslation = 1000,200,1000
  212. visibleRange = 6000
  213. particleMaterial
  214. {
  215. _Tex = Spectra/Spectra_EVE/textures/particle/rgb
  216. _BumpMap = Spectra/Spectra_EVE/textures/particle/particle_NRM
  217. }
  218. }
  219. }
  220. OBJECT
  221. {
  222. name = KerbinAurora
  223. body = Kerbin
  224. altitude = 10000
  225. speed = 0,140,0
  226. detailSpeed = 1000,3000,0
  227. settings
  228. {
  229. _DetailScale = 6
  230. _DetailDist = 0.0000001
  231. _MainTex = Spectra/Spectra_EVE/textures/aurora
  232. _DetailTex = Spectra/Spectra_EVE/textures/detailAurora
  233. _UVNoiseAnimation = 0,0
  234. _UVNoiseStrength = 0
  235. _UVNoiseScale = 0
  236. }
  237. layer2D
  238. {
  239. macroCloudMaterial
  240. {
  241. _MinLight = 0.5
  242. }
  243. }
  244. }
  245. OBJECT
  246. {
  247. name = MunGlowGray
  248. body = Mun
  249. speed = 0,0,0
  250. detailSpeed = 0,0,0
  251. altitude = 8500
  252. settings
  253. {
  254. _MainTex = Spectra/Spectra_EVE/textures/blank
  255. _Color = 255,255,255,18
  256. _DetailTex = Spectra/Spectra_EVE/textures/clear
  257. _DetailDist = 0.00001
  258. _UVNoiseAnimation = 0,0
  259. _UVNoiseStrength = 0
  260. _UVNoiseScale = 0
  261. }
  262. layer2D
  263. {
  264. macroCloudMaterial
  265. {
  266. _RimDistSub = 0.00001
  267. }
  268. }
  269. }
  270. OBJECT
  271. {
  272. name = MinmusAtmoTeal
  273. body = Minmus
  274. speed = 0,0,0
  275. detailSpeed = 0,0,0
  276. altitude = 7000
  277. settings
  278. {
  279. _MainTex = Spectra/Spectra_EVE/textures/blank
  280. _Color = 50,255,180,30
  281. _DetailTex = Spectra/Spectra_EVE/textures/clear
  282. _DetailDist = 0.00001
  283. _UVNoiseAnimation = 0,0
  284. _UVNoiseStrength = 0
  285. _UVNoiseScale = 0
  286. }
  287. layer2D
  288. {
  289. macroCloudMaterial
  290. {
  291. _RimDistSub = 0.00001
  292. }
  293. }
  294. }
  295. OBJECT
  296. {
  297. name = MinmusDust
  298. body = Minmus
  299. altitude = 50
  300. speed = 0,10,0
  301. settings
  302. {
  303. _Color = 50,255,200,15
  304. _MainTex = Spectra/Spectra_EVE/textures/detail1
  305. _DetailTex = Spectra/Spectra_EVE/textures/detail1
  306. _UVNoiseAnimation = 0,0
  307. _UVNoiseStrength = 0
  308. _UVNoiseScale = 0
  309. }
  310. layerVolume
  311. {
  312. area = 8000,2
  313. followDetail = True
  314. particleMaterial
  315. {
  316. _Tex = Spectra/Spectra_EVE/textures/particle/rgb
  317. _BumpMap = Spectra/Spectra_EVE/textures/particle/particle_NRM
  318. }
  319. }
  320. }
  321. OBJECT
  322. {
  323. name = DunaAurora
  324. body = Duna
  325. speed = 0,140,0
  326. detailSpeed = 1000,3000,0
  327. altitude = 12000
  328. settings
  329. {
  330. _Color = 255,30,30,280
  331. _DetailScale = 6
  332. _DetailDist = 0.0000001
  333. _MainTex = Spectra/Spectra_EVE/textures/aurora
  334. _DetailTex = Spectra/Spectra_EVE/textures/detailAurora
  335. _UVNoiseAnimation = 0,0
  336. _UVNoiseStrength = 0
  337. _UVNoiseScale = 0
  338. }
  339. layer2D
  340. {
  341. macroCloudMaterial
  342. {
  343. _MinLight = 0.5
  344. }
  345. }
  346. }
  347. OBJECT
  348. {
  349. name = DunaGlowBlueScatterer
  350. body = Duna
  351. detailSpeed = 0,0,0
  352. speed = 0,0,0
  353. altitude = 10000
  354. settings
  355. {
  356. _MainTex = Spectra/Spectra_EVE/textures/blank
  357. _Color = 0,0,255,40
  358. _DetailTex = Spectra/Spectra_EVE/textures/clear
  359. _DetailDist = 0.00001
  360. }
  361. layer2D
  362. {
  363. macroCloudMaterial
  364. {
  365. _RimDistSub = 0.00001
  366. _FalloffPow = 2.5
  367. }
  368. }
  369. }
  370. OBJECT
  371. {
  372. name = DunaHigh
  373. body = Duna
  374. altitude = 6000
  375. detailSpeed = 0,20,0
  376. speed = 0,10,0
  377. settings
  378. {
  379. _Color = 255,255,255,180
  380. _DetailScale = 80
  381. _DetailTex = Spectra/Spectra_EVE/textures/detailCirrus
  382. _UVNoiseAnimation = 0,0
  383. _UVNoiseStrength = 0
  384. _UVNoiseScale = 0
  385. _MainTex
  386. {
  387. value = cirrus
  388. type = CubeMap
  389. }
  390. }
  391. layer2D
  392. {
  393. macroCloudMaterial
  394. {
  395. }
  396. }
  397. }
  398. OBJECT
  399. {
  400. name = IkeGlowGray
  401. body = Ike
  402. speed = 0,0,0
  403. detailSpeed = 0,0,0
  404. altitude = 14000
  405. settings
  406. {
  407. _Color = 255,255,255,12
  408. _DetailTex = Spectra/Spectra_EVE/textures/clear
  409. _DetailDist = 0.00001
  410. _MainTex = Spectra/Spectra_EVE/textures/blank
  411. _UVNoiseAnimation = 0,0
  412. _UVNoiseStrength = 0
  413. _UVNoiseScale = 0
  414. }
  415. layer2D
  416. {
  417. macroCloudMaterial
  418. {
  419. _RimDistSub = 0.00001
  420. }
  421. }
  422. }
  423. OBJECT
  424. {
  425. name = DresGlowGray
  426. body = Dres
  427. altitude = 6000
  428. speed = 0,0,0
  429. detailSpeed = 0,0,0
  430. settings
  431. {
  432. _Color = 255,255,255,10
  433. _MainTex = Spectra/Spectra_EVE/textures/blank
  434. _DetailTex = Spectra/Spectra_EVE/textures/clear
  435. _DetailDist = 0.00001
  436. _UVNoiseAnimation = 0,0
  437. _UVNoiseStrength = 0
  438. _UVNoiseScale = 0
  439. }
  440. layer2D
  441. {
  442. macroCloudMaterial
  443. {
  444. _RimDistSub = 0.00001
  445. }
  446. }
  447. }
  448. OBJECT
  449. {
  450. name = JoolAurora
  451. body = Jool
  452. speed = 0,800,0
  453. detailSpeed = 8000,48000,0
  454. altitude = 28500
  455. settings
  456. {
  457. _Color = 355,10,355,300
  458. _DetailScale = 6
  459. _DetailDist = 0.000000015
  460. _MainTex = Spectra/Spectra_EVE/textures/aurora
  461. _DetailTex = Spectra/Spectra_EVE/textures/detailAurora
  462. _UVNoiseAnimation = 0,0
  463. _UVNoiseStrength = 0
  464. _UVNoiseScale = 0
  465. }
  466. layer2D
  467. {
  468. macroCloudMaterial
  469. {
  470. _MinLight = 0.5
  471. }
  472. }
  473. }
  474. OBJECT
  475. {
  476. name = JoolLightning
  477. body = Jool
  478. altitude = 21599
  479. speed = 1000,1000,1000
  480. detailSpeed = 100000,100000,100000
  481. killBodyRotation = False
  482. settings
  483. {
  484. _DetailScale = 0.5
  485. _DetailDist = 0
  486. _Color = 120,180,255,150
  487. _MainTex = Spectra/Spectra_EVE/textures/lightning
  488. _DetailTex = Spectra/Spectra_EVE/textures/lightning
  489. _UVNoiseAnimation = 0,0
  490. _UVNoiseStrength = 0
  491. _UVNoiseScale = 0
  492. }
  493. layer2D
  494. {
  495. macroCloudMaterial
  496. {
  497. _MinLight = 1
  498. }
  499. }
  500. }
  501. OBJECT
  502. {
  503. name = LaytheAurora
  504. body = Laythe
  505. altitude = 16000
  506. speed = 0,140,0
  507. detailSpeed = 1000,3000,0
  508. settings
  509. {
  510. _Color = 100,100,255,325
  511. _DetailScale = 6
  512. _DetailDist = 0.0000001
  513. _MainTex = Spectra/Spectra_EVE/textures/aurora
  514. _DetailTex = Spectra/Spectra_EVE/textures/detailAurora
  515. _UVNoiseAnimation = 0,0
  516. _UVNoiseStrength = 0
  517. _UVNoiseScale = 0
  518. }
  519. layer2D
  520. {
  521. macroCloudMaterial
  522. {
  523. _MinLight = 0.8
  524. }
  525. }
  526. }
  527. OBJECT
  528. {
  529. name = LaytheGlow
  530. body = Laythe
  531. altitude = 8000
  532. detailSpeed = 0,6,0
  533. settings
  534. {
  535. _DetailScale = 40
  536. _DistFadeVert = 0.00004
  537. _UVNoiseAnimation = 0.2,0.2
  538. _UVNoiseStrength = 0.005
  539. _UVNoiseScale = 0.05
  540. _DetailTex = Spectra/Spectra_EVE/textures/glow
  541. _UVNoiseTex = Spectra/Spectra_EVE/textures/uvnoise1
  542. _Color = 100,255,200,3000
  543. _MainTex = Spectra/Spectra_EVE/textures/laytheCirrus
  544. _DetailDist = 1E-09
  545. }
  546. layer2D
  547. {
  548. macroCloudMaterial
  549. {
  550. _FalloffScale = 10
  551. _RimDist = 0.001
  552. _FalloffPow = 0.7
  553. _InvFade = 0.02
  554. _MinLight = 1
  555. }
  556. }
  557. }
  558. OBJECT
  559. {
  560. name = LaytheLightning
  561. body = Laythe
  562. altitude = 6000.06
  563. speed = 83,83,83
  564. detailSpeed = 8300,8300,8300
  565. killBodyRotation = True
  566. settings
  567. {
  568. _DetailScale = 0.25
  569. _DetailDist = 0
  570. _Color = 180,230,255,255
  571. _MainTex = Spectra/Spectra_EVE/textures/lightning
  572. _DetailTex = Spectra/Spectra_EVE/textures/lightning
  573. _UVNoiseAnimation = 0,0
  574. _UVNoiseStrength = 0
  575. _UVNoiseScale = 0
  576. }
  577. layer2D
  578. {
  579. macroCloudMaterial
  580. {
  581. _MinLight = 1
  582. }
  583. }
  584. }
  585. OBJECT
  586. {
  587. name = VallGlowBlue
  588. body = Vall
  589. speed = 0,0,0
  590. detailSpeed = 0,0,0
  591. altitude = 10000
  592. settings
  593. {
  594. _MainTex = Spectra/Spectra_EVE/textures/blank
  595. _Color = 100,180,255,40
  596. _DetailTex = Spectra/Spectra_EVE/textures/clear
  597. _DetailDist = 0.00001
  598. _UVNoiseAnimation = 0,0
  599. _UVNoiseStrength = 0
  600. _UVNoiseScale = 0
  601. }
  602. layer2D
  603. {
  604. macroCloudMaterial
  605. {
  606. _RimDistSub = 0.00001
  607. }
  608. }
  609. }
  610. OBJECT
  611. {
  612. name = VallDust
  613. body = Vall
  614. speed = 0,10,0
  615. altitude = 1700
  616. settings
  617. {
  618. _Color = 40,70,100,30
  619. _MainTex = Spectra/Spectra_EVE/textures/detail1
  620. _DetailTex = Spectra/Spectra_EVE/textures/detail1
  621. _UVNoiseAnimation = 0,0
  622. _UVNoiseStrength = 0
  623. _UVNoiseScale = 0
  624. }
  625. layerVolume
  626. {
  627. area = 8000,2
  628. followDetail = True
  629. noiseScale = 1.2,1.3,90
  630. maxTranslation = 1000,0,1000
  631. particleMaterial
  632. {
  633. _Tex = Spectra/Spectra_EVE/textures/particle/rgb
  634. _BumpMap = Spectra/Spectra_EVE/textures/particle/particle_NRM
  635. }
  636. }
  637. }
  638. OBJECT
  639. {
  640. name = TyloGlowTan
  641. body = Tylo
  642. speed = 0,0,0
  643. detailSpeed = 0,0,0
  644. altitude = 15000
  645. settings
  646. {
  647. _MainTex = Spectra/Spectra_EVE/textures/blank
  648. _Color = 255,240,210,60
  649. _DetailTex = Spectra/Spectra_EVE/textures/clear
  650. _DetailDist = 0.00001
  651. _UVNoiseAnimation = 0,0
  652. _UVNoiseStrength = 0
  653. _UVNoiseScale = 0
  654. }
  655. layer2D
  656. {
  657. macroCloudMaterial
  658. {
  659. _RimDistSub = 1E-05
  660. }
  661. }
  662. }
  663. OBJECT
  664. {
  665. name = PolGlowOrange
  666. body = Pol
  667. altitude = 5000
  668. speed = 0,0,0
  669. detailSpeed = 0,0,0
  670. settings
  671. {
  672. _MainTex = Spectra/Spectra_EVE/textures/blank
  673. _Color = 255,170,60,40
  674. _DetailTex = Spectra/Spectra_EVE/textures/clear
  675. _DetailDist = 0.00001
  676. _UVNoiseAnimation = 0,0
  677. _UVNoiseStrength = 0
  678. _UVNoiseScale = 0
  679. }
  680. layer2D
  681. {
  682. macroCloudMaterial
  683. {
  684. _RimDistSub = 0.00001
  685. }
  686. }
  687. }
  688. OBJECT
  689. {
  690. name = PolDust
  691. body = Pol
  692. speed = 0,10,0
  693. detailSpeed = 0,0,0
  694. settings
  695. {
  696. _Color = 180,120,10,20
  697. _MainTex = Spectra/Spectra_EVE/textures/detail1
  698. _DetailTex = Spectra/Spectra_EVE/textures/detail1
  699. _DistFadeVert = 0.00004
  700. _UVNoiseAnimation = 0,0
  701. _UVNoiseStrength = 0
  702. _UVNoiseScale = 0
  703. }
  704. layerVolume
  705. {
  706. area = 8000,2
  707. followDetail = True
  708. noiseScale = 1.25,1.25,30
  709. rotationSpeed = 0.0010000001
  710. particleMaterial
  711. {
  712. _Tex = Spectra/Spectra_EVE/textures/particle/rgb
  713. _BumpMap = Spectra/Spectra_EVE/textures/particle/particle_NRM
  714. _Opacity = 1
  715. }
  716. }
  717. }
  718. OBJECT
  719. {
  720. name = EelooGlowWhite
  721. body = Eeloo
  722. speed = 0,0,0
  723. detailSpeed = 0,0,0
  724. altitude = 20000
  725. settings
  726. {
  727. _MainTex = Spectra/Spectra_EVE/textures/blank
  728. _Color = 255,255,255,15
  729. _DetailTex = Spectra/Spectra_EVE/textures/clear
  730. _DetailDist = 0.00001
  731. _UVNoiseAnimation = 0,0
  732. _UVNoiseStrength = 0
  733. _UVNoiseScale = 0
  734. }
  735. layer2D
  736. {
  737. macroCloudMaterial
  738. {
  739. _RimDistSub = 0.00001
  740. }
  741. }
  742. }
  743. OBJECT
  744. {
  745. name = EelooGeyser
  746. body = Eeloo
  747. speed = 0,0,0
  748. detailSpeed = 0,100,0
  749. offset = 0,180,0
  750. altitude = 500
  751. settings
  752. {
  753. _MainTex = Spectra/Spectra_EVE/textures/eelooGeyser
  754. _DetailTex = Spectra/Spectra_EVE/textures/detailCirrus
  755. _DetailDist = 0
  756. _DetailScale = 10
  757. _Color = 255,255,255,800
  758. _UVNoiseAnimation = 0,0
  759. _UVNoiseStrength = 0
  760. _UVNoiseScale = 0
  761. }
  762. layerVolume
  763. {
  764. rotationSpeed = 0
  765. size = 8000,0
  766. particleMaterial
  767. {
  768. _Tex = Spectra/Spectra_EVE/textures/particle/geyser
  769. }
  770. }
  771. }
  772. }
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