Advertisement
Guest User

Untitled

a guest
Dec 3rd, 2024
46
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 0.22 KB | None | 0 0
  1. precision highp float;
  2. uniform vec2 resolution;
  3. uniform vec2 mouse;
  4. uniform float time;
  5. uniform sampler2D backbuffer;
  6. void main(){
  7. // vec2 r=resolution;
  8. // vec2 uv = gl_FragCoord.xy;
  9. gl_FragColor=vec4(0,0,0,1);
  10. }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement