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- stock ChangeMap()
- {
- TextDrawHideForAll(Wating);
- for(new i; i<MAX_PLAYERS; i++) if(IsPlayerConnected(i))
- {
- TogglePlayerControllable(i, false);
- DestroyVehicle(VehID[i]);
- if(MapRand == 1)
- {
- new rand = random(sizeof DerbySpawns);
- MapNow = 1;
- SendRconCommand("mapname BasicDerby");
- VehID[i] = AddStaticVehicleEx(400, DerbySpawns[rand][0], DerbySpawns[rand][1], DerbySpawns[rand][2], DerbySpawns[rand][3], 1, 1, -1);
- SetPlayerFacingAngle(i, DerbySpawns[rand][3]);
- }
- if(MapRand == 2)
- {
- new rand = random(sizeof DerbySpawn);
- MapNow = 1;
- SendRconCommand("mapname DerbyV9Kill");
- VehID[i] = AddStaticVehicleEx(522, DerbySpawn[rand][0], DerbySpawn[rand][1], DerbySpawn[rand][2], DerbySpawn[rand][3], 1, 1, -1);
- SetPlayerFacingAngle(i, DerbySpawn[rand][3]);
- }
- PutPlayerInVehicle(i, VehID[i], 0);
- InDerby[i] = true;
- DerbyStart = true;
- DerbyPlayers = players;
- SetTimerEx("StartTimer",1000,false,"d",i);
- }
- MapRand = RandomEx(1,3);
- UpdateText();
- return true;
- }
- forward StartTimer(playerid);
- public StartTimer(playerid) return DerbyTimer[playerid] = SetTimerEx("DerbyDown",1000,true,"d",playerid);
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