Dragonecro0987

(L) Curse of Dragon

Jan 5th, 2020 (edited)
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  1. Curse of Dragon Support: (For Library Contest)
  2. Playstyle: Field Spells and Fusions
  3. ==============
  4. Cards: (13)
  5. ==============
  6. 1. Curse of Dragonflame
  7. Level 5 FIRE Dragon Effect Monster
  8. ATK: 2000
  9. DEF: 1500
  10. If this card is Normal or Special Summoned: You can target 1 card your opponent controls; destroy it, and if it was a Field Spell, inflict 800 damage to your opponent. A "Curse of" monster Fusion Summoned using this card as material gains this effect.
  11. • Once per turn: You can target 1 monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK.
  12.  
  13. 2. Curse of Dragonfrost
  14. Level 5 WATER Dragon Effect Monster
  15. ATK: 2000
  16. DEF: 1500
  17. If this card is Normal or Special Summoned: You can target 1 card your opponent controls; destroy it, and if it was a Field Spell, you can send 1 "Curse of" monster from your Deck to the GY. A "Curse of" monster Fusion Summoned using this card as material gains this effect. You can only use the precending effect of "Curse of Dragonfrost" once per turn.
  18. • Once per turn, when your opponent activates a card or effect (Quick Effect): You can make them discard 2 random cards (or their entire hand, if less than 2).
  19.  
  20. 3. Curse of Dragonstorm
  21. Level 5 WIND Dragon Effect Monster
  22. ATK: 2000
  23. DEF: 1500
  24. If this card is Normal or Special Summoned: You can target 1 card your opponent controls; destroy it, and if it was a Field Spell, return 1 card your opponent controls to the hand. A "Curse of" monster Fusion Summoned using this card as material gains this effect.
  25. • Once per turn: You can destroy Spells/Traps on the field equal to the number of "Curse of" monsters you control.
  26.  
  27. 4. Curse of Dragonquake
  28. Level 5 EARTH Dragon Effect Monster
  29. ATK: 2000
  30. DEF: 1500
  31. If this card is Normal or Special Summoned: You can target 1 card your opponent controls; destroy it, and if it was a Field Spell, you can shuffle 3 "Curse of" cards from your GY into the Deck, then draw 1 card. A "Curse of" monster Fusion Summoned using this card as material gains this effect.
  32. • Once per turn: You can Special Summon 1 "Curse of" monster from your GY, but you cannot activate its effects this turn.
  33.  
  34. 5. Curse of Paladin
  35. Level 4 DARK Warrior Effect Monster
  36. ATK: 1400
  37. DEF: 1200
  38. While this card is equipped to a monster, that monster cannot be destroyed by battle. You can only use each of the following effects of "Curse of Paladin" once per turn.
  39. • During your Main Phase: You can Special Summon 1 "Curse of" monster from your hand, and if it is a Dragon monster, you can equip it with this card.
  40. • You can send this equipped card to the GY; add 1 Field Spell from your Deck or GY to your hand.
  41.  
  42. 6. Curse of Mystic
  43. Level 4 DARK Spellcaster Effect Monster
  44. ATK: 800
  45. DEF: 2000
  46. Once per turn: You can Special Summon 1 "Curse of" monster from your GY, and if it is a Dragon monster, you can equip it with this card. Otherwise, change this card to Defense Position. While this card is equipped to a monster, that monster cannot be destroyed by card effects. You can send this equipped card to the GY; gain LP equal to the Level of the monster it was equipped to x 400.
  47.  
  48. 7. Curse of Dragon Rider
  49. Level 7 DARK Warrior Effect Monster
  50. ATK: 2300
  51. DEF: 2100
  52. (This card is always treated as a "Gaia the Fierce Knight" card.)
  53. You can send 2 "Curse of" monsters you control to the GY; Special Summon this card from your hand, and if you do, Special Summon 1 "Curse of" monster from your Deck, and if it is a Dragon monster, you can equip it with this card. While this card is equipped to a monster, if that monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, while this card is equipped to a monster: You can Fusion Summon 1 "Curse of" Fusion Monster from your Extra Deck, using monsters you control, including a "Curse of" monster, and this card as Fusion Material.
  54.  
  55. 8. Curse of Chaos Soldier
  56. Level 8 DARK Dragon Fusion Effect Monster
  57. ATK: 3000
  58. DEF: 2500
  59. 1 Dragon "Curse of" monster + 1 "Curse of" monster
  60. Cannot be destroyed by card effects. Neither player can target this card with card effects. You can target 1 monster your opponent controls; banish that target. This card cannot attack the turn you activate this effect. When this card destroys a monster by battle: You can activate 1 of these effects.
  61. • This card can make a second attack in a row.
  62. • Banish 1 card on the field.
  63. • Target 1 Level 7 or lower "Curse of" monster in your GY; add it to your hand.
  64.  
  65. 9. Curse of Ultimate Dragon
  66. Level 10 DARK Dragon Fusion Effect Monster
  67. ATK: 3500
  68. DEF: 2500
  69. 3+ (max. 5) "Curse of" monsters
  70. Each turn, this card can attack your opponent's monsters a number of times equal to the number of Fusion Materials used for its Fusion Summon. You can only use each of the following effects of "Curse of Ultimate Dragon" once per turn.
  71. • If this card is Fusion Summoned: This card's Attribute becomes also treated as the Attributes of each material used for its Fusion Summon.
  72. • You can send 1 Equip Card you control to the GY; destroy cards your opponent controls up to the number of Fusion Materials used for this card's Fusion Summon.
  73. • If this card is destroyed by battle or card effect: You can Special Summon any number of "Curse of" monsters from your GY with the same Attributes this card had on the field.
  74.  
  75. 10. Curse of Dragon Unity
  76. Normal Spell Card
  77. Fusion Summon 1 Dragon Fusion monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you use a "Curse of" monster you control whose original Type is not Dragon as Fusion Material, you can use up to 2 monsters from your Deck as material. If this card is in your GY: You can shuffle it into the Deck, then add 1 "Curse of" Field Spell from your Deck or GY to your hand. You can only use this effect of "Curse of Dragon Unity" once per turn.
  78.  
  79. 11. Curse of Burning Lands
  80. Field Spell Card
  81. All "Curse of" monsters on the field gain 400 ATK. You can only use each of the following effects of "Curse of Burning Lands" once per turn.
  82. • When this card is activated: Destroy all other Field Spells on the field.
  83. • If a "Curse of" monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Curse of" monster from your hand or Deck.
  84. • If this card is destroyed and sent to the GY: Activate 1 "Curse of Rejuvenated Lands" from your hand, Deck, or GY.
  85.  
  86. 12. Curse of Rejuvenated Lands
  87. Field Spell Card
  88. All "Curse of" monsters on the field gain 400 ATK. You can only use each of the following effects of "Curse of Rejuvinating Lands" once per turn.
  89. • When this card is activated: Place 1 Field Spell from your hand or GY in your opponent's Field Zone.
  90. • If a "Curse of" monster(s) you control is destroyed by battle or card effect and sent to the GY: You can activate this effect; add 1 "Curse of" monster from your Deck to your hand during the End Phase.
  91. • If this card is destroyed and sent to the GY: Activate 1 "Curse of Burning Lands" from your hand, Deck, or GY.
  92.  
  93. 13. Curse of Dragonbirth
  94. Continuous Trap Card
  95. Activate this card by targeting 1 "Curse of" monster in your GY; Special Summon it in Defense Position, and if you do, it becomes a Dragon monster. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card.
  96.  
  97. ============
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