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- 08/09/2020 12:48:58.715: SpecialK.log created (Special K 0.11.0.45, Jun 23 2020)
- 08/09/2020 12:48:58.722: [DebugUtils] [!] > First Call: ZwSetInformationThread_Detour
- 08/09/2020 12:48:58.723: [DebugUtils] [!] > First Call: GetCommandLineA_Detour
- 08/09/2020 12:48:58.723: [DebugUtils] [!] > First Call: GetCommandLineW_Detour
- -------------------------------------------------------------------------------------------
- 08/09/2020 12:48:58.724: >> (HorizonZeroDawn.exe) [SpecialK64.dll] <<
- 08/09/2020 12:48:58.724: Loading user preferences from SpecialK.ini... done! ( 0.24 ms)
- 08/09/2020 12:48:58.729: [DLL Loader] ( SpecialK64.dll ) loaded ' steam_api64.dll' < LoadLibraryW> { ' SK_ResizeOSD' }
- 08/09/2020 12:48:58.730: [DebugUtils] [!] > First Call: ZwCreateThreadEx_Detour
- -------------------------------------------------------------------------------------------
- 08/09/2020 12:48:58.738: Working Directory: E:\HorizonZeroDawn
- 08/09/2020 12:48:58.738: System Directory: C:\WINDOWS\system32
- 08/09/2020 12:48:58.738: Loading default dxgi.dll: (dxgi.dll)
- -------------------------------------------------------------------------------------------
- 08/09/2020 12:48:58.739: [API Detect] <!> [ Bootstrapping DXGI (dxgi.dll) ] <!>
- 08/09/2020 12:48:58.739: [ DXGI ] Importing CreateDXGIFactory{1|2}
- 08/09/2020 12:48:58.739: [ DXGI ] ================================
- 08/09/2020 12:48:58.740: [ DXGI 1.0 ] CreateDXGIFactory: ( C:\WINDOWS\SYSTEM32\dxgi.dll ) + 9350h { Hooked }
- 08/09/2020 12:48:58.740: [ DXGI 1.1 ] CreateDXGIFactory1: ( C:\WINDOWS\SYSTEM32\dxgi.dll ) + 94f0h { Hooked }
- 08/09/2020 12:48:58.740: [ DXGI 1.3 ] CreateDXGIFactory2: ( C:\WINDOWS\SYSTEM32\dxgi.dll ) + 93f0h { Hooked }
- ===========================================================================================
- 08/09/2020 12:48:58.745: [ NvAPI ] Initializing NVIDIA API (NvAPI)...
- 08/09/2020 12:48:58.746: [ NvAPI ] NvAPI Init { Success }
- 08/09/2020 12:48:58.748: [ NvAPI ] >> NVIDIA Driver Version: 451.67
- 08/09/2020 12:48:58.748: [ NvAPI ] * Number of Installed NVIDIA GPUs: 1 { 'GeForce GTX 1660 Ti' }
- 08/09/2020 12:48:58.748: [Hybrid GPU] NvOptimusEnablement..................: UNDEFINED
- 08/09/2020 12:48:58.748: [Hybrid GPU] AmdPowerXpressRequestHighPerformance.: UNDEFINED
- ===========================================================================================
- -------------------------------------------------------------------------------------------
- 08/09/2020 12:48:58.748: [ SpecialK ] === Initialization Finished! === ( 32.51 ms)
- -------------------------------------------------------------------------------------------
- 08/09/2020 12:48:58.781: [Window Mgr] [!] > First Call: GetWindowLongPtrW_Detour
- 08/09/2020 12:48:58.781: [Window Mgr] [!] > First Call: GetWindowLongW_Detour
- 08/09/2020 12:48:58.781: [Window Mgr] [!] > First Call: SetWindowLongPtrW_Detour
- 08/09/2020 12:48:58.781: [DLL Loader] ( SpecialK64.dll ) loaded ' D3DCOMPILER_47.dll' <LoadLibraryExA> { 'SK_DXTex_LoadFromDDSFile' }
- 08/09/2020 12:48:58.782: [Key Layout] -( Keyboard Class: QWERTY * [ W=11, Q=10, Y=15 ] )-
- 08/09/2020 12:48:58.782: [ Input ] Game uses HID, installing input hooks...
- 08/09/2020 12:48:58.805: [ DXGI ] [!] CreateDXGIFactory ( IDXGIFactory, af0f0ffc00h) -- [ HorizonZeroDawn.exe , tid=0x4270 ]
- 08/09/2020 12:48:58.807: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory >
- 08/09/2020 12:48:58.826: [ Timing ] Kernel resolution.: 0.499100 ms
- 08/09/2020 12:48:58.826: [WIN-SCHED] NtSetTimerResolution (1.000000 ms : Set) issued by KERNEL32.DLL
- 08/09/2020 12:48:59.988: [DLL Loader] ( HorizonZeroDawn.exe ) loaded ' oo2core_3_win64.dll' <LoadLibraryExA> { ' ' }
- 08/09/2020 12:49:00.172: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory4, 7ff75e8d9c38h) -- [ HorizonZeroDawn.exe , tid=0x4270 ]
- 08/09/2020 12:49:00.172: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
- 08/09/2020 12:49:00.174: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, af0f0fee68h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x4270 ]
- 08/09/2020 12:49:00.174: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
- 08/09/2020 12:49:00.212: [DLL Loader] ( nvwgf2umx.dll ) loaded ' C:\WINDOWS\system32\nvspcap64.dll' <LoadLibraryExW> { ' OpenAdapter12' }
- 08/09/2020 12:49:00.213: [FrameLimit] Sleep called from GUI thread: 10 ms!
- 08/09/2020 12:49:00.336: [DLL Loader] ( HorizonZeroDawn.exe ) loaded ' e:\HorizonZeroDawn\amd_ags_x64.dll' < LoadLibraryA> { ' ' }
- 08/09/2020 12:49:00.338: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, af0f0fee68h) -- [ d3d12.dll < GetBehaviorValue>, tid=0x4270 ]
- 08/09/2020 12:49:00.338: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
- 08/09/2020 12:49:00.407: [Window Mgr] [!] > First Call: GetSystemMetrics_Detour
- 08/09/2020 12:49:01.289: [Window Mgr] [!] > First Call: SetWindowPos_Detour
- 08/09/2020 12:49:01.289: [ DXGI ] [!] IDXGIFactory5::CreateSwapChainForHwnd (1c6191f0830h, af0f0ff838h, af0f0ff820h) -- [ HorizonZeroDawn.exe , tid=0x4270 ]
- 08/09/2020 12:49:01.289: [Swap Chain]
- +-------------+-------------------------------------------------------------------------+
- | Resolution. | 1920x1051 @ nan Hz |
- | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM |
- | Buffers.... | 2 |
- | MSAA....... | Not Used (or Offscreen) |
- | Mode....... | Windowed |
- | Scaling.... | Unspecified |
- | Scanlines.. | Unspecified |
- | Flags...... | 0x0002 |
- | SwapEffect. | Flip Discard |
- +-------------+-------------------------------------------------------------------------+
- 08/09/2020 12:49:01.289: [ DXGI ] >> Display Override (Requested: Fullscreen, Using: Windowed)
- 08/09/2020 12:49:01.289: [ DXGI 1.5 ] >> Tearing Option: Enable
- 08/09/2020 12:49:01.289: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: Yes - 15 ms]
- 08/09/2020 12:49:01.289: [Direct3D12] <*> Native D3D12 SwapChain Captured
- 08/09/2020 12:49:01.289: [Window Mgr] [!] > First Call: GetWindowLongA_Detour
- 08/09/2020 12:49:01.294: [ DXGI ] [@] Return: S_OK - < DXGIFactory2_CreateSwapChainForHwnd_Override >
- 08/09/2020 12:49:01.298: [ DXGI ] Setting Swapchain Frame Latency: 3
- 08/09/2020 12:49:01.299: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, af0f0fed40h) -- [ d3d11.dll < D3D11CreateDeviceForD3D12>, tid=0x4270 ]
- 08/09/2020 12:49:01.299: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
- 08/09/2020 12:49:01.357: [ D3D 12 ] Sex on a stick!
- 08/09/2020 12:49:01.357: [ DXGI ] Promoted IDXGISwapChain1 to IDXGISwapChain4
- 08/09/2020 12:49:04.885: [ DXGI ] [!] > First Call: IDXGIOutput6_GetDesc1_Override
- 08/09/2020 12:49:04.885: [Swap Chain]
- +-----------------+---------------------
- | Bits Per Color. | 8
- | Color Space.... | DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709
- | Red Primary.... | 0.642578, 0.342773
- | Green Primary.. | 0.317383, 0.627930
- | Blue Primary... | 0.148438, 0.064453
- | White Point.... | 0.313477, 0.329102
- | Min Luminance.. | 0.500000
- | Max Luminance.. | 270.000000
- | " FullFrame.. | 270.000000
- +-----------------+---------------------
- 08/09/2020 12:49:04.885: [Window Mgr] [!] > First Call: GetForegroundWindow_Detour
- 08/09/2020 12:49:04.885: [Window Mgr] [!] > First Call: ClipCursor_Detour
- 08/09/2020 12:49:04.885: [Input Mgr.] [!] > First Call: SetCursorPos_Detour
- 08/09/2020 12:49:04.885: [Window Mgr] [!] > First Call: GetDpiForSystem_Detour
- 08/09/2020 12:49:04.885: [Window Mgr] [!] > First Call: SetWindowLongPtrA_Detour
- 08/09/2020 12:49:04.902: [Input Mgr.] [!] > First Call: GetCursorPos_Detour
- 08/09/2020 12:49:04.902: [Input Mgr.] [!] > First Call: NtUserSetCursor_Detour
- 08/09/2020 12:49:04.902: [Window Mgr] [!] > First Call: PeekMessageA_Detour
- 08/09/2020 12:49:04.902: [Window Mgr] [!] > First Call: GetMessageA_Detour
- 08/09/2020 12:49:04.905: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState ({ Windowed }, 00000000h) -- [ HorizonZeroDawn.exe , tid=0x4270 ]
- 08/09/2020 12:49:04.905: [ DXGI 1.2 ] >> Flip Model Override: Fullscreen Mode Switch Ignored
- 08/09/2020 12:49:04.906: [Window Mgr] [!] > First Call: GetSystemMetricsForDpi_Detour
- 08/09/2020 12:49:04.906: [Window Mgr] [!] > First Call: GetWindowInfo_Detour
- 08/09/2020 12:49:04.912: [DLL Loader] ( HorizonZeroDawn.exe ) loaded ' e:\horizonzerodawn\localcachedx12\fullgame.dll' < LoadLibraryA> { ' ' }
- 08/09/2020 12:49:04.914: [Window Mgr] [!] > First Call: GetFocus_Detour
- 08/09/2020 12:49:04.917: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState ({ Windowed }, 00000000h) -- [ HorizonZeroDawn.exe , tid=0x4270 ]
- 08/09/2020 12:49:04.918: [ DXGI 1.2 ] >> Flip Model Override: Fullscreen Mode Switch Ignored
- 08/09/2020 12:49:04.974: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory4, af0f0feec0h) -- [ d3d11.dll < D3D11CreateDeviceForD3D12>, tid=0x4270 ]
- 08/09/2020 12:49:04.974: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
- 08/09/2020 12:49:05.037: [DLL Loader] ( RTSSHooks64.dll ) loaded ' d3dx11_42.dll' < LoadLibraryA> { ' EndRecord' }
- 08/09/2020 12:49:05.039: [DLL Loader] ( d3dx11_42.dll ) loaded ' d3dcompiler_42.dll' < LoadLibraryA> { ' ' }
- 08/09/2020 12:49:05.055: [Window Mgr] [!] > First Call: GetActiveWindow_Detour
- 08/09/2020 12:49:05.056: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory, af0f0ff438h) -- [ SpecialK64.dll < SK_DXGI_SetPreferredAdapter>, tid=0x4270 ]
- 08/09/2020 12:49:05.056: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
- 08/09/2020 12:49:05.056: [ DXGI ] [!] IDXGIFactory5::EnumAdapters (1c64f5ceed0h, 0, af0f0ff430h) -- [ SpecialK64.dll < SK_DXGI_SetPreferredAdapter>, tid=0x4270 ]
- 08/09/2020 12:49:05.056: [ DXGI ] [@] Return: S_OK - < EnumAdapters_Override >
- 08/09/2020 12:49:05.056: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 1660 Ti' (LUID: 00000000:0000CEE9) <Hardware>
- 08/09/2020 12:49:05.056: [ DXGI 1.4 ] $ Spawning Memory Budget Change Thread..: tid=0x0ca0
- 08/09/2020 12:49:05.056: [ DXGI 1.4 ] % Setting up Budget Change Notification.: eid=0x00000a64, cookie=1
- 08/09/2020 12:49:05.056: [ DXGI 1.2 ] GPU Scheduling...: Pre-Emptive (Fragment)
- 08/09/2020 12:49:05.056: [ DXGI 1.4 ] Local Memory.....: Node0 (Reserve: 2739 / 2739 MiB - Budget: 514 / 5223 MiB)
- 08/09/2020 12:49:05.056: [ DXGI 1.4 ] Non-Local Memory.: Node0 (Reserve: 0 / 3879 MiB - Budget: 555 / 7502 MiB)
- 08/09/2020 12:49:05.064: [Window Mgr] Hooking the Window Procedure for ANSI Window Class ('PIGS_MainWnd' - "Horizon Zero Dawn: Complete Edition" * e0952)
- 08/09/2020 12:49:05.064: [Window Mgr] $ ClassProc: ( E:\HorizonZeroDawn\HorizonZeroDawn.exe ) + 36f480h
- 08/09/2020 12:49:05.064: [Window Mgr] $ WndProc: ( E:\HorizonZeroDawn\HorizonZeroDawn.exe ) + ce670h
- 08/09/2020 12:49:05.069: [Window Mgr] >> Hooked ClassProc.
- 08/09/2020 12:49:05.069: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored.
- 08/09/2020 12:49:09.117: [Input Mgr.] [!] > First Call: NtUserRegisterRawInputDevices_Detour
- 08/09/2020 12:49:09.132: [Window Mgr] [!] > First Call: PeekMessageW_Detour
- 08/09/2020 12:49:12.139: [Input Mgr.] [!] > First Call: NtUserGetKeyState_Detour
- 08/09/2020 12:49:24.361: [DLL Loader] ( HorizonZeroDawn.exe ) loaded ' e:\HorizonZeroDawn\tools\bin\bink2w64.dll' <LoadLibraryExA> { ' ' }
- 08/09/2020 12:49:24.362: [DLL Loader] ( bink2w64.dll ) loaded ' xaudio2_8.dll' < LoadLibraryA> { ' BinkOpenXAudio28' }
- 08/09/2020 12:49:27.777: [Input Mgr.] [!] > First Call: NtUserGetAsyncKeyState_Detour
- 08/09/2020 12:49:27.778: [Input Mgr.] [!] > First Call: NtUserGetRegisteredRawInputDevices_Detour
- 08/09/2020 12:49:28.592: [Input Mgr.] [!] > First Call: NtUserGetRawInputData_Detour
- 08/09/2020 12:49:44.534: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored.
- 08/09/2020 12:50:14.546: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored.
- 08/09/2020 12:50:44.560: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored.
- 08/09/2020 12:51:14.566: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored.
- 08/09/2020 12:51:44.567: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored.
- 08/09/2020 12:52:14.585: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored.
- 08/09/2020 12:52:44.602: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored.
- 08/09/2020 12:53:14.602: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored.
- 08/09/2020 12:53:44.603: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored.
- 08/09/2020 12:54:43.479: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored.
- 08/09/2020 12:55:14.295: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored.
- 08/09/2020 12:57:54.685: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored.
- 08/09/2020 12:58:24.689: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored.
- 08/09/2020 12:58:54.706: [Input Mgr.] Game is using an abnormally small mouse clipping rect, it would adversely affect UI support and has been ignored.
- ================================================================== (List Unloads) ==================================================================
- 08/09/2020 12:59:22.258: [00] Unloaded ' shim64.dll' [ (0x00007FFE433E0000) : (0x00007FFE433E5000) ]
- 08/09/2020 12:59:22.259: [01] Unloaded ' resourcepolicyclient.dll' [ (0x00007FFE55090000) : (0x00007FFE550A4000) ]
- 08/09/2020 12:59:22.259: [01] * Ver.: Resource Policy Client 10.0.19041.388 (WinBuild.160101.0800)
- 08/09/2020 12:59:22.259: [02] Unloaded ' OnDemandConnRouteHelper.dll' [ (0x00007FFE4E340000) : (0x00007FFE4E357000) ]
- 08/09/2020 12:59:22.259: [02] * Ver.: On Demand Connctiond Route Helper 10.0.19041.1 (WinBuild.160101.0800)
- 08/09/2020 12:59:22.259: [03] Unloaded ' nvldumdx.dll' [ (0x00007FFE4CBF0000) : (0x00007FFE4CCF2000) ]
- 08/09/2020 12:59:22.259: [03] * Ver.: NVIDIA Driver Loader, Version 451.67 27.21.14.5167
- 08/09/2020 12:59:22.259: [04] Unloaded ' nvwgf2umx.dll' [ (0x00007FFE1A1C0000) : (0x00007FFE1CB9B000) ]
- 08/09/2020 12:59:22.260: [04] * Ver.: NVIDIA D3D10 Driver, Version 451.67 27.21.14.5167
- 08/09/2020 12:59:22.260: [05] Unloaded ' dxilconv.dll' [ (0x00007FFE24BA0000) : (0x00007FFE24CD9000) ]
- 08/09/2020 12:59:22.260: [05] * Ver.: DirectX IL Converter DLL 10.0.19041.1 (WinBuild.160101.0800)
- 08/09/2020 12:59:22.260: [06] Unloaded ' fullgame.dll' [ (0x00007FFE07BE0000) : (0x00007FFE121A5000) ]
- ================================================================== (End Unloads) ==================================================================
- 08/09/2020 12:59:22.261: [ SpecialK ] *** Initiating DLL Shutdown ***
- 08/09/2020 12:59:22.261: [ DXGI 1.4 ] Shutting down Memory Budget Change Thread... done!
- 08/09/2020 12:59:22.288: [ GPU Stat ] Shutting down Prognostics Thread... done! ( 0 ms)
- 08/09/2020 12:59:22.316: [ SpecialK ] Saving user preferences to SpecialK.ini... done! ( 2 ms)
- 08/09/2020 12:59:22.318: [ SpecialK ] Shutting down MinHook... done! ( 0 ms)
- 08/09/2020 12:59:22.318: [ WMI Perf ] Shutting down WMI WbemLocator... done! ( 0 ms)
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