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epic ezio suit

Sep 26th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86. local h,t
  87. --Give the server mouse data every second frame, but only if the values changed
  88. --If player is not moving their mouse, client won't fire events
  89. local HB = game:GetService("RunService").Heartbeat
  90. while true do
  91. if h~=Mouse.Hit or t~=Mouse.Target then
  92. h,t=Mouse.Hit,Mouse.Target
  93. Event:FireServer({isMouse=true,Target=t,Hit=h})
  94. end
  95. --Wait 2 frames
  96. for i=1,2 do
  97. HB:Wait()
  98. end
  99. end]==],script)
  100.  
  101. ----Sandboxed game object that allows the usage of client-side methods and services
  102. --Real game object
  103. local RealGame = game
  104.  
  105. --Metatable for fake service
  106. local FakeService_Metatable = {
  107. __index = function(self,k)
  108. local s = rawget(self,"_RealService")
  109. if s then
  110. return typeof(s[k])=="function"
  111. and function(_,...)return s[k](s,...)end or s[k]
  112. end
  113. end,
  114. __newindex = function(self,k,v)
  115. local s = rawget(self,"_RealService")
  116. if s then s[k]=v end
  117. end
  118. }
  119. local function FakeService(t,RealService)
  120. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  121. return setmetatable(t,FakeService_Metatable)
  122. end
  123.  
  124. --Fake game object
  125. local FakeGame = {
  126. GetService = function(self,s)
  127. return rawget(self,s) or RealGame:GetService(s)
  128. end,
  129. Players = FakeService({
  130. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  131. },"Players"),
  132. UserInputService = FakeService(UIS,"UserInputService"),
  133. ContextActionService = FakeService(CAS,"ContextActionService"),
  134. RunService = FakeService({
  135. _btrs = {},
  136. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  137. BindToRenderStep = function(self,name,_,fun)
  138. self._btrs[name] = self.Heartbeat:Connect(fun)
  139. end,
  140. UnbindFromRenderStep = function(self,name)
  141. self._btrs[name]:Disconnect()
  142. end,
  143. },"RunService")
  144. }
  145. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  146. FakeGame.service = FakeGame.GetService
  147. FakeService(FakeGame,game)
  148. --Changing owner to fake player object to support owner:GetMouse()
  149. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  150. end
  151.  
  152. -- Ezio Suit --
  153. -- Local Script --
  154.  
  155. script.Parent = nil
  156.  
  157. local plr = game.Players.LocalPlayer
  158. local char = plr.Character
  159. local hum = char.Humanoid
  160. local tar = char["Torso"]
  161.  
  162. local par = char
  163.  
  164. local capename = "sCape"
  165. if par:FindFirstChild(capename) then par[capename]:Destroy() end
  166.  
  167. local Parts = {}
  168. local capeLength = 4 -- studs
  169. local partAm = 25
  170. local startWidth = 2.2
  171. local endWidth = 3.4
  172. local thickness = .1
  173. local ups = 30 -- updates per second
  174. local clr = BrickColor.new("Really black")
  175. local hood = true
  176. local suit = true
  177. local phys = true
  178.  
  179.  
  180. local widthCh = (endWidth-startWidth)/partAm
  181. local zSiz = capeLength/partAm
  182.  
  183.  
  184. local Model = Instance.new("Model",par)
  185. Model.Name = capename
  186.  
  187. function weld(p0,p1,c0,c1)
  188. local w = Instance.new("Weld",Model)
  189. w.Part0 = p0
  190. w.Part1 = p1
  191. w.C0 = c0 or CFrame.new()
  192. w.C1 = c1 or CFrame.new()
  193. return w
  194. end
  195.  
  196. function invcol(c)
  197. c = c.Color
  198. return BrickColor.new(Color3.new(1-c.b,1-c.g,1-c.r))
  199. end
  200.  
  201. local part = Instance.new("Part",Model)
  202. Instance.new("BlockMesh",part)
  203. part.FormFactor = "Custom"
  204. part.BrickColor = clr
  205. part.FormFactor = "Custom"
  206. part.Size = Vector3.new(.2,.2,.2)
  207. part.Parent = Model
  208. part:BreakJoints()
  209. part.Reflectance = 0
  210. part.CanCollide = false
  211. part.Locked = true
  212. part.Mesh.Scale = Vector3.new(startWidth,thickness,1+(thickness))/.2
  213. part.TopSurface = "Smooth"
  214. part.BottomSurface = "Smooth"
  215. weld(tar,part,CFrame.new(0,.989,0))
  216.  
  217. local tor,la,ra,ll,rl,hd = char:FindFirstChild("Torso"),char:FindFirstChild("Left Arm"),char:FindFirstChild("Right Arm"),
  218. char:FindFirstChild("Left Leg"), char:FindFirstChild("Right Leg"), char:FindFirstChild("Head")
  219.  
  220. pcall(function() la.Transparency = 0 end)
  221. pcall(function() ra.Transparency = 0 end)
  222. pcall(function() ll.Transparency = 0 end)
  223. pcall(function() rl.Transparency = 0 end)
  224. pcall(function() hd.Transparency = 0 end)
  225. pcall(function() tar.Transparency = 0 end)
  226.  
  227. if not hood or not suit then
  228. pcall(function() hd.face.Face = "Front" end)
  229. end
  230.  
  231. if hood then
  232. for i,v in pairs(char:GetChildren()) do if v:IsA("Hat") then pcall(function() v.Handle.Transparency = 1 end) end end
  233. local hood = part:Clone()
  234. hood.Parent = Model
  235. hood.Mesh:Destroy()
  236. local m = Instance.new("SpecialMesh",hood)
  237. m.MeshId = "http://www.roblox.com/asset/?id=16952952"
  238. m.TextureId = "http://www.roblox.com/asset/?id=91740209"
  239. m.Scale = Vector3.new(1.06,1.06,1.06)
  240. m.VertexColor = Vector3.new(clr.Color.r,clr.Color.g,clr.Color.b)
  241. weld(hd,hood,CFrame.new(0,0.3,-.08))
  242. end
  243. if suit then
  244. part.Mesh.Scale = Vector3.new(2,thickness,1+thickness)/.2
  245. pcall(function() la.Transparency = 1 end)
  246. pcall(function() ra.Transparency = 1 end)
  247. pcall(function() ll.Transparency = 1 end)
  248. pcall(function() rl.Transparency = 1 end)
  249. pcall(function() tar.Transparency = 1 end)
  250. if hd and hood then
  251. local hd2 = hd:Clone()
  252. hd2.Parent = Model
  253. weld(hd,hd2)
  254. hd.Transparency = 1
  255. hd2.Transparency = 0
  256. pcall(function() hd2.face:Destroy() end)
  257. pcall(function() hd2.Mesh.Scale = hd2.Mesh.Scale + Vector3.new(.01,.01,.01) end)
  258. pcall(function() hd.face.Face = "Bottom" end)
  259. hd2.BrickColor = BrickColor.new("Really black")
  260. local bbg = Instance.new("BillboardGui",hd2)
  261. bbg.Size = UDim2.new(2,0,1,0)
  262. bbg.SizeOffset = Vector2.new(0,1.2)
  263. local tl = Instance.new("TextLabel",bbg)
  264. tl.BackgroundTransparency = 1
  265. tl.Size = UDim2.new(1,0,.4,0)
  266. tl.TextScaled = true
  267. tl.Text = char.Name--"Assassin"
  268. tl.TextTransparency = .9
  269. tl.TextColor3 = Color3.new(1,0,0)
  270. end
  271. local p = part:Clone()
  272. p.BrickColor = BrickColor.new("Dark stone grey")
  273. p.Reflectance = .4
  274. p.Parent = Model
  275. p.Mesh.Scale = Vector3.new(1.2,.3,.1)/.2
  276. weld(ra,p,CFrame.new(0,1,-.5) * CFrame.Angles(math.rad(20),0,math.rad(5)))
  277. p = p:Clone()
  278. p.Parent = Model
  279. weld(ra,p,CFrame.new(0,1,.5) * CFrame.Angles(math.rad(-20),0,math.rad(5)))
  280.  
  281. p = p:Clone()
  282. p.Parent = Model
  283. p.Mesh.Scale = Vector3.new(1.2,.4,.1)/.2
  284. weld(ra,p,CFrame.new(-.02,1.15,-.275) * CFrame.Angles(math.rad(80),math.rad(5),math.rad(2.5)))
  285. p = p:Clone()
  286. p.Parent = Model
  287. weld(ra,p,CFrame.new(-.02,1.15,.275) * CFrame.Angles(math.rad(-80),math.rad(-5),math.rad(2.5)))
  288.  
  289. p = p:Clone()
  290. p.Parent = Model
  291. p.Mesh.Scale = Vector3.new(1.2,.2,.1)/.2
  292. weld(ra,p,CFrame.new(-.03,1.185,0) * CFrame.Angles(math.rad(90),math.rad(5),math.rad(0)))
  293. p = p:Clone()
  294. p.Parent = Model
  295. p.Mesh.Scale = Vector3.new(.1,.2,1)/.2
  296. weld(ra,p,CFrame.new(.55,.975,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)))
  297. p = p:Clone()
  298. p.Parent = Model
  299. p.Mesh.Scale = Vector3.new(.1,.2,.9)/.2
  300. weld(ra,p,CFrame.new(.54,1.095,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)))
  301. p = p:Clone()
  302. p.Parent = Model
  303. p.Mesh.Scale = Vector3.new(.1,.2,1)/.2
  304. weld(ra,p,CFrame.new(-.34,1.025,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)))
  305.  
  306. local p2 = p:Clone()
  307. p2.BrickColor = clr
  308. p2.Parent = Model
  309. p2.Mesh.Scale = Vector3.new(.1,1.35,.2)/.2
  310. weld(ra,p2,CFrame.new(.5,-.35,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)))
  311. p2 = p2:Clone()
  312. p2.Parent = Model
  313. p2.Mesh.Scale = Vector3.new(.1,.5,.2)/.2
  314. weld(ra,p2,CFrame.new(.499,0.055,-.145) * CFrame.Angles(math.rad(30),math.rad(0),math.rad(0)))
  315. p2 = p2:Clone()
  316. p2.Parent = Model
  317. p2.Mesh.Scale = Vector3.new(.1,.5,.2)/.2
  318. weld(ra,p2,CFrame.new(.499,0.055,.145) * CFrame.Angles(math.rad(-30),math.rad(0),math.rad(0)))
  319. p2 = p2:Clone()
  320. p2.Parent = Model
  321. p2.Mesh.Scale = Vector3.new(.1,.905,.2)/.2
  322. weld(ra,p2,CFrame.new(.498,-.569,-.255) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)))
  323. p2 = p2:Clone()
  324. p2.Parent = Model
  325. p2.Mesh.Scale = Vector3.new(.1,.905,.2)/.2
  326. weld(ra,p2,CFrame.new(.498,-.569,.255) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)))
  327. p2 = p2:Clone()
  328. p2.Parent = Model
  329. p2.Mesh.Scale = Vector3.new(1.05,.1,.199)/.2
  330. weld(ra,p2,CFrame.new(.0249,-1,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)))
  331. p2 = p2:Clone()
  332. p2.Parent = Model
  333. p2.Mesh.Scale = Vector3.new(1.05,.1,.199)/.2
  334. weld(ra,p2,CFrame.new(.0235,-1,.255) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)))
  335. p2 = p2:Clone()
  336. p2.Parent = Model
  337. p2.Mesh.Scale = Vector3.new(1.05,.1,.199)/.2
  338. weld(ra,p2,CFrame.new(.0235,-1,-.255) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)))
  339. p2 = p2:Clone()
  340. p2.Parent = Model
  341. p2.Mesh.Scale = Vector3.new(.7,.7,1.1)/.2
  342. weld(ra,p2,CFrame.new(0,-.5,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)))
  343.  
  344. p = p:Clone()
  345. p.Parent = Model
  346. p.Mesh.Scale = Vector3.new(1.05,1.05,1.05)/.2
  347. weld(ra,p,CFrame.new(0,-.5,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)))
  348.  
  349.  
  350. p = part:Clone()
  351. p.Parent = Model
  352. p.Mesh.Scale = Vector3.new(1.01,1.01,1.01)/.2
  353. weld(ra,p,CFrame.new(0,0.5,0))
  354. local p3 = part:Clone()
  355. p3.Parent = Model
  356. p3.Mesh:Destroy()
  357. Instance.new("SpecialMesh",p3).MeshType = Enum.MeshType.Wedge
  358. p3.Mesh.Scale = Vector3.new(1.05,1.05,1.21)/.2
  359. weld(la,p3,CFrame.new(-.1,.5,0) * CFrame.Angles(math.rad(180),math.rad(90),math.rad(0)))
  360. p = p:Clone()
  361. p.Parent = Model
  362. p.Mesh:Destroy()
  363. p.BrickColor = BrickColor.new("Brick yellow")
  364. Instance.new("SpecialMesh",p).MeshType = Enum.MeshType.Brick
  365. p.Mesh.Scale = Vector3.new(1,2,1)/.2
  366. weld(la,p,CFrame.new(0,0,0))
  367. p = p:Clone()
  368. p.Parent = Model
  369. p.BrickColor = invcol(clr)
  370. p.Mesh.Scale = Vector3.new(1.05,1.5,1.04)/.2
  371. weld(la,p,CFrame.new(0,.25,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)))
  372.  
  373. p = part:Clone()
  374. p.BrickColor = invcol(clr)
  375. p.Parent = Model
  376. p.Mesh.Scale = Vector3.new(2.1,.2,1.099)/.2
  377. weld(tar,p,CFrame.new(0,-.91,0))
  378. p = p:Clone()
  379. p.Parent = Model
  380. p.Mesh.Scale = Vector3.new(.2,2.41,1.099)/.2
  381. weld(tar,p,CFrame.new(0,0.05,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(40)))
  382. p = p:Clone()
  383. p.Parent = Model
  384. p.Mesh.Scale = Vector3.new(.1,.1,1.099)/.2
  385. weld(tar,p,CFrame.new(-.8,.95,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)))
  386.  
  387. p = part:Clone()
  388. p.Parent = Model
  389. p.Mesh.Scale = Vector3.new(2.003,2.003,1.003)/.2
  390. weld(tar,p,CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)))
  391.  
  392. p = p:Clone()
  393. p.Parent = Model
  394. p.Mesh.Scale = Vector3.new(1.003,2.003,1.003)/.2
  395. weld(ll,p,CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)))
  396. p = p:Clone()
  397. p.Parent = Model
  398. p.Mesh.Scale = Vector3.new(1.003,2.003,1.003)/.2
  399. weld(rl,p,CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)))
  400. end
  401.  
  402. local Main = part:Clone()
  403. Main.Parent = Model
  404. Main.Mesh.Scale = Vector3.new(startWidth/.2,thickness/Main.Size.Y,zSiz/Main.Size.X)
  405. Main:BreakJoints()
  406.  
  407. local M1 = Instance.new("Motor6D")
  408. M1.MaxVelocity = 0
  409. M1.Part0 = tar
  410. M1.Part1 = Main
  411. M1.C0 = CFrame.new(0,1,.5) * CFrame.Angles(0,math.pi/2,0)
  412. M1.C1 = CFrame.new(0,0,-zSiz/2) * CFrame.Angles(0,math.pi/2,0)
  413. M1.Parent = Model
  414. --[[
  415. local p2 = Main:Clone()
  416. p2.Parent = Model
  417. p2.Size = Vector3.new(.2,p2.Size.X,.2)
  418. p2.Mesh:Destroy()
  419. Instance.new("CylinderMesh",p2).Scale = Vector3.new(1,.99,1)
  420. local W = Instance.new("Weld",Model)
  421. W.Part0 = Main
  422. W.Part1 = p2
  423. W.C0 = CFrame.new(0,0,-zSiz/2) * CFrame.Angles(0,0,math.pi/2)]]
  424. local last = Main
  425.  
  426. for i=1,partAm-1 do
  427. local p = Main:Clone()
  428. p.Parent = Model
  429. local sz = widthCh*i/.2
  430. p.Mesh.Scale = Vector3.new(p.Mesh.Scale.X + sz,p.Mesh.Scale.Y,p.Mesh.Scale.Z)
  431. p:BreakJoints()
  432. local M = M1:Clone()
  433. M.C0 = CFrame.new(0,0,zSiz/2) * CFrame.Angles(0,math.pi/2,0)
  434. M.Part0 = last
  435. M.Part1 = p
  436. M.Parent = Model
  437.  
  438. table.insert(Parts,{p = M, l = 0, an = 0})
  439. last = p
  440. end
  441.  
  442. function Lerp(start,goal,alpha)
  443. return start* (1-alpha) + goal*alpha
  444. end
  445.  
  446. local mode = "idle"
  447.  
  448. function getForwardSpeed()
  449. local FwVec = tar.Velocity * tar.CFrame.lookVector
  450. FwVec = Vector3.new(FwVec.X > -0.05 and FwVec.X or 0, 0, FwVec.Z > -0.05 and FwVec.Z or 0)
  451. return FwVec.X + FwVec.Z
  452. end
  453.  
  454. function getBackwardSpeed()
  455. local BwVec = tar.Velocity * tar.CFrame.lookVector
  456. BwVec = Vector3.new(BwVec.X < 0.05 and BwVec.X or 0, 0, BwVec.Z < 0.05 and BwVec.Z or 0)
  457. return BwVec.X + BwVec.Z
  458. end
  459.  
  460. function getMainAlpha()
  461. return .2
  462. end
  463.  
  464. function getAngle()
  465. if mode == "run" then return math.max(0.1,math.min(2-(getForwardSpeed()/16)^0.50,1)) end
  466. if mode == "jump" then return 1.55 end
  467. if mode == "fall" then return -1.2 end
  468. if mode == "moonwalk" then return 1.50 end
  469. return 1.55
  470. end
  471.  
  472. function getWaveAm()
  473. if mode == "run" then return 1 end
  474. if mode == "jump" then return 3 end
  475. if mode == "fall" then return 1 end
  476. if mode == "moonwalk" then return 1 end
  477. return .1
  478. end
  479.  
  480. function getWaveSize()
  481. if mode == "run" then return .1 end
  482. if mode == "jump" then return .1 end
  483. if mode == "fall" then return .1 end
  484. if mode == "moonwalk" then return .01 end
  485. return math.rad(1)
  486. end
  487.  
  488. while Model ~= nil and Model.Parent ~= nil and tar ~= nil and not closeall do
  489. local verVel = tar.CFrame:vectorToObjectSpace(tar.Velocity).Y
  490. if verVel < -5 then
  491. mode = "fall"
  492. elseif verVel > 5 then
  493. mode = "jump"
  494. else
  495. if getForwardSpeed() > 0 or getBackwardSpeed() > 0 then
  496. if getForwardSpeed() > char.Humanoid.WalkSpeed/2 then
  497. mode = "run"
  498. else
  499. mode = "moonwalk"
  500. end
  501. else
  502. mode = "idle"
  503. end
  504. end
  505. local wave = (math.abs((tick() % (1/getWaveAm()))-(1/getWaveAm()/2)) - (1/getWaveAm()/2)) *(getWaveAm()*getWaveSize())
  506.  
  507. M1.CurrentAngle = Lerp(M1.CurrentAngle,getAngle(),.2)+wave -- .2 = 50
  508.  
  509. local an = M1.CurrentAngle
  510. local blkd = false
  511. local blkan = 0
  512. for i,v in pairs(Parts) do
  513.  
  514. local ang = Lerp((v.an-an),0,0.4 + (0.05*(partAm/10))) -- .7 = 50
  515. v.p.CurrentAngle = ang
  516.  
  517. if capeLength > 4 and phys then
  518. local part0 = v.p.Part0
  519. local part1 = v.p.Part1
  520. local x = part0.Mesh.Scale.X*.2
  521. local lblkd = false
  522. local am = 3
  523. for a=1,am do
  524. local pos0 = (part0.CFrame * CFrame.new(-x/2+x/am*a,0,0)).p + Vector3.new(0,thickness,0)
  525. local pos1= (part1.CFrame * CFrame.new(-x/2+x/am*a,0,0)).p - Vector3.new(0,thickness,0)
  526. local hit,ray = workspace:FindPartOnRayWithIgnoreList(Ray.new(pos0,(pos1-pos0).unit*(pos0-pos1).magnitude),{Model,workspace.CurrentCamera,char})
  527. if hit and hit.CanCollide then
  528. lblkd = true
  529. break
  530. end
  531. end
  532. if blkd and not lblkd then
  533. ang = 1.55--blkan
  534. elseif lblkd then
  535. if not blkd then
  536. ang = -an
  537. blkan = an
  538. end
  539. end
  540. blkd = lblkd
  541.  
  542. v.p.CurrentAngle = ang
  543. end
  544.  
  545. v.an = an
  546. an = an + ang
  547. end
  548.  
  549.  
  550. wait(1/ups)
  551. if not Model:IsDescendantOf(workspace) then break end
  552. end
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