Pastebinning04

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Jan 1st, 2017
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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Definitions xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  3.   <CubeBlocks>
  4. <!-- Start Small Ship Hell Carrier Stock Flame Region -->
  5.     <Definition xsi:type="MyObjectBuilder_ThrustDefinition">
  6.       <Id>
  7.         <TypeId>Thrust</TypeId>
  8.         <SubtypeId>SmallVanillaFlameJetEngine_SEM4</SubtypeId>
  9.       </Id>
  10.       <DisplayName>1x1x4 Vanilla Flame GE Jet Engine</DisplayName>
  11.       <Icon>Textures\GUI\Icons\Cubes\Vanilla_1x1x4.dds</Icon>
  12.       <CubeSize>Small</CubeSize>
  13.       <BlockTopology>TriangleMesh</BlockTopology>
  14.       <Size x="6" y="6" z="18" />
  15.       <ModelOffset x="0" y="0" z="0.35" />
  16.       <Model>Models\Cubes\Jet Engines\TurbineCasing_1x1x4.mwm</Model>
  17.       <Components>
  18.         <Component Subtype="SteelPlate" Count="30" />
  19.         <Component Subtype="Construction" Count="78" />
  20.         <Component Subtype="LargeTube" Count="31" />
  21.         <Component Subtype="Thrust" Count="116" />
  22.         <Component Subtype="Construction" Count="35" />
  23.         <Component Subtype="SteelPlate" Count="20" />
  24.       </Components>
  25.       <CriticalComponent Subtype="Thrust" Index="0" />
  26.       <BuildProgressModels>
  27.         <Model BuildPercentUpperBound="0.25" File="Models\Cubes\Construction Models\Construction_Model_1.mwm" />
  28.         <Model BuildPercentUpperBound="0.50" File="Models\Cubes\Construction Models\Construction_Model_2.mwm" />
  29.         <Model BuildPercentUpperBound="1.00" File="Models\Cubes\Construction Models\Construction_Model_3.mwm" />
  30.       </BuildProgressModels>
  31.       <BlockPairName>VanillaFlameJetEngine_SEM4</BlockPairName>
  32.       <MirroringZ>Y</MirroringZ>
  33.       <Center x="0" y="0" z="1" />
  34.       <EdgeType>Light</EdgeType>
  35.       <BuildTimeSeconds>25</BuildTimeSeconds>
  36.       <ForceMagnitude>570000</ForceMagnitude>
  37.       <MaxPowerConsumption>19.30</MaxPowerConsumption>
  38.       <MinPowerConsumption>0.000004</MinPowerConsumption>
  39.       <FlameDamageLengthScale>1.5</FlameDamageLengthScale>
  40.       <FlameLengthScale>2.5</FlameLengthScale>
  41.       <FlameIdleColor>
  42.         <X>0.02</X><!-- Red Flame Region -->
  43.         <Y>0.02</Y><!-- Green Flame Region -->
  44.         <Z>0.02</Z><!-- Blue Flame Region -->
  45.         <W>0.02</W><!-- Transparency of the Flame Region-->
  46.       </FlameIdleColor>
  47.       <FlameFullColor>
  48.         <X>0.02</X><!-- Red Flame Region -->
  49.         <Y>0.02</Y><!-- Green Flame Region -->
  50.         <Z>0.02</Z><!-- Blue Flame Region -->
  51.         <W>0.02</W><!-- Transparency of the Flame Region-->
  52.       </FlameFullColor>
  53.       <FlamePointMaterial>EngineThrustMiddle</FlamePointMaterial>
  54.       <FlameLengthMaterial>EngineThrustMiddle</FlameLengthMaterial>
  55.       <FlameGlareMaterial>GlareLsThrustLarge</FlameGlareMaterial>
  56.       <FlameVisibilityDistance>500</FlameVisibilityDistance>
  57.       <FlameGlareSize>0.4</FlameGlareSize>
  58.       <FlameGlareQuerySize>22</FlameGlareQuerySize>
  59.  
  60.       <ThrusterType>Atmospheric</ThrusterType>
  61.       <SilenceableByShipSoundSystem>true</SilenceableByShipSoundSystem>
  62.  
  63.       <MinPlanetaryInfluence>0.3</MinPlanetaryInfluence>
  64.       <MaxPlanetaryInfluence>1</MaxPlanetaryInfluence>
  65.       <EffectivenessAtMinInfluence>0</EffectivenessAtMinInfluence>
  66.       <EffectivenessAtMaxInfluence>1</EffectivenessAtMaxInfluence>
  67.       <NeedsAtmosphereForInfluence>true</NeedsAtmosphereForInfluence>
  68.  
  69.       <PropellerUsesPropellerSystem>true</PropellerUsesPropellerSystem>
  70.       <PropellerSubpartEntityName>Propeller</PropellerSubpartEntityName>
  71.       <PropellerRoundsPerSecondOnFullSpeed>4.2</PropellerRoundsPerSecondOnFullSpeed>
  72.       <PropellerRoundsPerSecondOnIdleSpeed>0.4</PropellerRoundsPerSecondOnIdleSpeed>
  73.       <PropellerAccelerationTime>7</PropellerAccelerationTime>
  74.       <PropellerDecelerationTime>14</PropellerDecelerationTime>
  75.       <PropellerMaxVisibleDistance>250</PropellerMaxVisibleDistance>
  76.  
  77.       <PrimarySound>LrgShipSmJetAtmo</PrimarySound>
  78.       <DamageEffectId>212</DamageEffectId>
  79.       <DamagedSound>ParticleWeapExpl</DamagedSound>
  80.     </Definition>
  81. <!-- End Large Ship Hell Carrier Stock Flame Region -->
  82.  
  83. <!-- Start Large Ship Hell Carrier Stock Flame Region -->
  84.     <Definition xsi:type="MyObjectBuilder_ThrustDefinition">
  85.       <Id>
  86.         <TypeId>Thrust</TypeId>
  87.         <SubtypeId>LargeVanillaFlameJetEngine_SEM4</SubtypeId>
  88.       </Id>
  89.       <DisplayName>1x1x4 Vanilla Flame GE Jet Engine</DisplayName>
  90.       <Icon>Textures\GUI\Icons\Cubes\Vanilla_1x1x4.dds</Icon>
  91.       <CubeSize>Large</CubeSize>
  92.       <BlockTopology>TriangleMesh</BlockTopology>
  93.       <Size x="1" y="1" z="4" />
  94.       <ModelOffset x="0" y="0" z="0" />
  95.       <Model>Models\Cubes\Jet Engines\TurbineCasing_1x1x4.mwm</Model>
  96.       <Components>
  97.         <Component Subtype="SteelPlate" Count="30" />
  98.         <Component Subtype="Construction" Count="78" />
  99.         <Component Subtype="LargeTube" Count="31" />
  100.         <Component Subtype="Thrust" Count="116" />
  101.         <Component Subtype="Construction" Count="35" />
  102.         <Component Subtype="SteelPlate" Count="20" />
  103.       </Components>
  104.       <CriticalComponent Subtype="Thrust" Index="0" />
  105.       <BuildProgressModels>
  106.         <Model BuildPercentUpperBound="0.25" File="Models\Cubes\Construction Models\Construction_Model_1.mwm" />
  107.         <Model BuildPercentUpperBound="0.50" File="Models\Cubes\Construction Models\Construction_Model_2.mwm" />
  108.         <Model BuildPercentUpperBound="1.00" File="Models\Cubes\Construction Models\Construction_Model_3.mwm" />
  109.       </BuildProgressModels>
  110.       <BlockPairName>VanillaFlameJetEngine_SEM4</BlockPairName>
  111.       <MirroringZ>Y</MirroringZ>
  112.       <Center x="0" y="0" z="1" />
  113.       <EdgeType>Light</EdgeType>
  114.       <BuildTimeSeconds>25</BuildTimeSeconds>
  115.       <ForceMagnitude>570000</ForceMagnitude>
  116.       <MaxPowerConsumption>19.30</MaxPowerConsumption>
  117.       <MinPowerConsumption>0.000004</MinPowerConsumption>
  118.       <FlameDamageLengthScale>1.5</FlameDamageLengthScale>
  119.       <FlameLengthScale>2.5</FlameLengthScale>
  120.       <FlameIdleColor>
  121.         <X>0.02</X><!-- Red Flame Region -->
  122.         <Y>0.02</Y><!-- Green Flame Region -->
  123.         <Z>0.02</Z><!-- Blue Flame Region -->
  124.         <W>0.02</W><!-- Transparency of the Flame Region-->
  125.       </FlameIdleColor>
  126.       <FlameFullColor>
  127.         <X>0.02</X><!-- Red Flame Region -->
  128.         <Y>0.02</Y><!-- Green Flame Region -->
  129.         <Z>0.02</Z><!-- Blue Flame Region -->
  130.         <W>0.02</W><!-- Transparency of the Flame Region-->
  131.       </FlameFullColor>
  132.       <FlamePointMaterial>EngineThrustMiddle</FlamePointMaterial>
  133.       <FlameLengthMaterial>EngineThrustMiddle</FlameLengthMaterial>
  134.       <FlameGlareMaterial>GlareLsThrustLarge</FlameGlareMaterial>
  135.       <FlameVisibilityDistance>500</FlameVisibilityDistance>
  136.       <FlameGlareSize>0.4</FlameGlareSize>
  137.       <FlameGlareQuerySize>22</FlameGlareQuerySize>
  138.  
  139.       <ThrusterType>Atmospheric</ThrusterType>
  140.       <SilenceableByShipSoundSystem>true</SilenceableByShipSoundSystem>
  141.  
  142.       <MinPlanetaryInfluence>0.3</MinPlanetaryInfluence>
  143.       <MaxPlanetaryInfluence>1</MaxPlanetaryInfluence>
  144.       <EffectivenessAtMinInfluence>0</EffectivenessAtMinInfluence>
  145.       <EffectivenessAtMaxInfluence>1</EffectivenessAtMaxInfluence>
  146.       <NeedsAtmosphereForInfluence>true</NeedsAtmosphereForInfluence>
  147.  
  148.       <PropellerUsesPropellerSystem>true</PropellerUsesPropellerSystem>
  149.       <PropellerSubpartEntityName>Propeller</PropellerSubpartEntityName>
  150.       <PropellerRoundsPerSecondOnFullSpeed>4.2</PropellerRoundsPerSecondOnFullSpeed>
  151.       <PropellerRoundsPerSecondOnIdleSpeed>0.4</PropellerRoundsPerSecondOnIdleSpeed>
  152.       <PropellerAccelerationTime>7</PropellerAccelerationTime>
  153.       <PropellerDecelerationTime>14</PropellerDecelerationTime>
  154.       <PropellerMaxVisibleDistance>250</PropellerMaxVisibleDistance>
  155.  
  156.       <PrimarySound>LrgShipSmJetAtmo</PrimarySound>
  157.       <DamageEffectId>212</DamageEffectId>
  158.       <DamagedSound>ParticleWeapExpl</DamagedSound>
  159.     </Definition>
  160. <!-- End Large Ship Hell Carrier Stock Flame Region -->
  161.   </CubeBlocks>
  162. </Definitions>
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