zenonityisfat

(FE) Bag Script | FLING VERSION + FREE HATS

Nov 10th, 2021 (edited)
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  1. --[[
  2.  
  3.  
  4. Hats Required | theres ur hatlist <3 - zenonity
  5.  
  6. https://www.roblox.com/catalog/4819740796/Robox
  7. https://www.roblox.com/catalog/48474313/Red-Roblox-Cap
  8. https://www.roblox.com/catalog/451220849/Lavender-Updo
  9. https://www.roblox.com/catalog/62234425/Brown-Hair
  10. https://www.roblox.com/catalog/48474294/ROBLOX-Girl-Hair
  11. https://www.roblox.com/catalog/62724852/Chestnut-Bun
  12. https://www.roblox.com/catalog/63690008/Pal-Hair
  13.  
  14.  
  15.  
  16. ]]--
  17.  
  18. --// Script
  19.  
  20. game:GetService("Players").LocalPlayer.Character['MeshPartAccessory'].Name = 'DORITOCHEPS'
  21. for i,v in next, game:GetService("Players").LocalPlayer.Character:GetDescendants() do
  22. if v:IsA("BasePart") then
  23. game:GetService("RunService").Heartbeat:connect(function()
  24. v.Velocity = Vector3.new(0,-30,0)
  25. sethiddenproperty(game.Players.LocalPlayer,"MaximumSimulationRadius",math.huge)
  26. sethiddenproperty(game.Players.LocalPlayer,"SimulationRadius",1.0000000331814e+32)
  27. end)
  28. end
  29. end
  30.  
  31.  
  32.  
  33. local plr = game.Players.LocalPlayer
  34. local char = game.Players.LocalPlayer.Character
  35. local ct = {}
  36. local srv = game:GetService('RunService')
  37. local te = table.insert
  38. local m = plr:GetMouse()
  39. char.Archivable = true
  40.  
  41. local bot = char:Clone()
  42. bot.Name = 'NexoBot'
  43. bot.Parent = workspace
  44.  
  45. function pos(part, parent, p)
  46. Instance.new("Attachment",part)
  47. Instance.new("AlignPosition",part)
  48. Instance.new("Attachment",parent)
  49. part.Attachment.Name = part.Name
  50. parent.Attachment.Name = part.Name
  51. part.AlignPosition.Attachment0 = part[part.Name]
  52. part.AlignPosition.Attachment1 = parent[part.Name]
  53. parent[part.Name].Position = p or Vector3.new()
  54. part.AlignPosition.MaxForce = 5000000*10
  55. part.AlignPosition.MaxVelocity = math.huge
  56. part.AlignPosition.ReactionForceEnabled = false
  57. part.AlignPosition.Responsiveness = math.huge
  58. part.AlignPosition.RigidityEnabled = false
  59. end
  60.  
  61. function create(part, parent, p, r)
  62. Instance.new("Attachment",part)
  63. Instance.new("AlignPosition",part)
  64. Instance.new("AlignOrientation",part)
  65. Instance.new("Attachment",parent)
  66. part.Attachment.Name = part.Name
  67. parent.Attachment.Name = part.Name
  68. part.AlignPosition.Attachment0 = part[part.Name]
  69. part.AlignOrientation.Attachment0 = part[part.Name]
  70. part.AlignPosition.Attachment1 = parent[part.Name]
  71. part.AlignOrientation.Attachment1 = parent[part.Name]
  72. parent[part.Name].Position = p or Vector3.new()
  73. part[part.Name].Orientation = r or Vector3.new()
  74. part.AlignPosition.MaxForce = 999999999
  75. part.AlignPosition.MaxVelocity = math.huge
  76. part.AlignPosition.ReactionForceEnabled = false
  77. part.AlignPosition.Responsiveness = math.huge
  78. part.AlignOrientation.Responsiveness = math.huge
  79. part.AlignPosition.RigidityEnabled = false
  80. part.AlignOrientation.MaxTorque = 999999999
  81. end
  82.  
  83. for i,v in next, char:GetDescendants() do
  84. if v:IsA('Accessory') then
  85. v.Handle:BreakJoints()
  86. create(v.Handle,bot:FindFirstChild(v.Name).Handle)
  87. end
  88. end
  89.  
  90. local hats = {
  91. LA = bot['Robloxclassicred'].Handle,
  92. RA = bot['Kate Hair'].Handle,
  93. LL = bot['Pal Hair'].Handle,
  94. RL = bot['Pink Hair'].Handle,
  95. T1 = bot['LavanderHair'].Handle,
  96. T2 = bot['Hat1'].Handle
  97. }
  98.  
  99. for i,v in next, hats do
  100. v.AccessoryWeld.C1 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0))
  101. v.AccessoryWeld.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  102. end
  103.  
  104. hats.LA.AccessoryWeld.Part1 = bot['Left Arm']
  105. hats.RA.AccessoryWeld.Part1 = bot['Right Arm']
  106. hats.RL.AccessoryWeld.Part1 = bot['Right Leg']
  107. hats.LL.AccessoryWeld.Part1 = bot['Left Leg']
  108. hats.T1.AccessoryWeld.Part1 = bot['Torso']
  109. hats.T2.AccessoryWeld.Part1 = bot['Torso']
  110. hats.T1.AccessoryWeld.C1 = CFrame.new(0.5,0,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0))
  111. hats.T2.AccessoryWeld.C1 = CFrame.new(-0.5,0,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0))
  112.  
  113. for i,v in pairs(bot:GetDescendants()) do
  114. if v:IsA('BasePart') or v:IsA('Decal') then
  115. v.Transparency = 1
  116. end
  117. end
  118.  
  119. for i,v in next, char:GetDescendants() do
  120. if v:IsA('BasePart') then
  121. te(ct,srv.Stepped:Connect(function()
  122. v.CanCollide = false
  123. end))
  124. end
  125. end
  126.  
  127. for i,v in next, bot:GetDescendants() do
  128. if v:IsA('BasePart') then
  129. te(ct,srv.Stepped:Connect(function()
  130. v.CanCollide = false
  131. end))
  132. end
  133. end
  134.  
  135. for i,v in next, bot:GetDescendants() do
  136. if v:IsA('BasePart') then
  137. te(ct,srv.RenderStepped:Connect(function()
  138. v.CanCollide = false
  139. end))
  140. end
  141. end
  142.  
  143. function rmesh(HatName)
  144. for _,mesh in next, char[HatName]:GetDescendants() do
  145. if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
  146. mesh:Remove()
  147. end
  148. end
  149. end
  150.  
  151. rmesh('Robloxclassicred')
  152. rmesh('Pal Hair')
  153. rmesh('Pink Hair')
  154. rmesh('Kate Hair')
  155. rmesh('LavanderHair')
  156. rmesh('Hat1')
  157.  
  158. --char.HumanoidRootPart:Destroy()
  159. pos(char.HumanoidRootPart,bot['DORITOCHEPS'].Handle)
  160. fling = Instance.new('BodyThrust')
  161. fling.Parent = char.Torso
  162. fling.Force = Vector3.new(500,0,500)
  163. fling.Location = char.HumanoidRootPart.Position
  164.  
  165. char['Left Arm']:Destroy()
  166. char['Right Arm']:Destroy()
  167. char['Left Leg']:Destroy()
  168. char['Right Leg']:Destroy()
  169.  
  170. plr.Character = bot
  171. workspace.CurrentCamera.CameraSubject = bot.Humanoid
  172.  
  173. local m = plr:GetMouse()
  174.  
  175. flinggo=false
  176. te(ct,m.Button1Down:Connect(function()
  177. flinggo=true
  178. end))
  179.  
  180. te(ct,m.Button1Up:Connect(function()
  181. flinggo=false
  182. end))
  183.  
  184. te(ct,bot.Humanoid.Died:Connect(function()
  185. for i,v in next, ct do v:Disconnect() end
  186. plr.Character = char
  187. char:BreakJoints()
  188. coroutine.wrap(function()
  189. while true do
  190. srv.RenderStepped:wait()
  191. if workspace:FindFirstChild(bot.Name) then
  192. bot:Destroy()
  193. else
  194. break
  195. end
  196. end
  197. end)()
  198. end))
  199.  
  200. --char.Torso.Anchored = true
  201. for i,v in next, bot.Humanoid:GetPlayingAnimationTracks() do
  202. v:Stop()
  203. bot.Animate:Remove()
  204. end
  205.  
  206. -----------------------
  207. --[[ Name : Chips ]]--
  208. --[[ Description : I think I found my specialty in scripts ]]--
  209. --[[ \ None / ]]--
  210. -------------------------------------------------------
  211. --A script By Creterisk/makhail07
  212. --Discord Creterisk#2958
  213. -------------------------------------------------------
  214. --Everything is Meaningless.....
  215.  
  216. local Player = game:GetService("Players").LocalPlayer
  217. local RunService = game:GetService("RunService")
  218. local mouse = Player:GetMouse()
  219. local Character = Player.Character
  220. local Humanoid = Character.Humanoid
  221. local hed = Character.Head
  222. local root = Character:FindFirstChild'HumanoidRootPart'
  223. local rootj = root.RootJoint
  224. local tors = Character.Torso
  225. local ra = Character["Right Arm"]
  226. local la = Character["Left Arm"]
  227. local rl = Character["Right Leg"]
  228. local ll = Character["Left Leg"]
  229. local neck = tors["Neck"]
  230. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  231. -------------------------------------------------------
  232. --Start Good Stuff--
  233. -------------------------------------------------------
  234. local CF = CFrame.new
  235. local angles = CFrame.Angles
  236. local attack = false
  237. local Rad = math.rad
  238. local IT = Instance.new
  239. local Cos = math.cos
  240. local Sin = math.sin
  241. -------------------------------------------------------
  242. --End Good Stuff--
  243. -------------------------------------------------------
  244. local necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  245. local RW = Instance.new("Weld")
  246. local LW = Instance.new("Weld")
  247. local RSH = tors["Right Shoulder"]
  248. local LSH = tors["Left Shoulder"]
  249. RSH.Parent = nil
  250. LSH.Parent = nil
  251. RW.Name = "RW"
  252. RW.Part0 = tors
  253. RW.C0 = CF(1.5, 0.5, 0)
  254. RW.C1 = CF(0, 0.5, 0)
  255. RW.Part1 = ra
  256. RW.Parent = tors
  257. LW.Name = "LW"
  258. LW.Part0 = tors
  259. LW.C0 = CF(-1.5, 0.5, 0)
  260. LW.C1 = CF(0, 0.5, 0)
  261. LW.Part1 = la
  262. LW.Parent = tors
  263. local newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
  264.     local wld = Instance.new("Weld", wp1)
  265.     wld.Part0 = wp0
  266.     wld.Part1 = wp1
  267.     wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  268. end
  269. newWeld(tors, ll, -0.5, -1, 0)
  270. ll.Weld.C1 = CFrame.new(0, 1, 0)
  271. newWeld(tors, rl, 0.5, -1, 0)
  272. rl.Weld.C1 = CFrame.new(0, 1, 0)
  273. -------------------------------------------------------
  274. --Start Important Functions--
  275. -------------------------------------------------------
  276. local function swait(time)
  277.     time = time or 1
  278.     for _ = 1, time do
  279.         RunService.Stepped:Wait()
  280.     end
  281. end
  282. local function clerp(a, b, t)
  283.     return a:lerp(b, t)
  284. end
  285. -------------------------------------------------------
  286. --End Important Functions--
  287. -------------------------------------------------------
  288. local function Cso(ID, PARENT, VOLUME, PITCH)
  289.     local NSound = nil
  290.     coroutine.resume(coroutine.create(function()
  291.         NSound = IT("Sound", PARENT)
  292.         NSound.Volume = VOLUME
  293.         NSound.Pitch = PITCH
  294.         NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  295.         wait()
  296.         NSound:play()
  297.         game:GetService("Debris"):AddItem(NSound, 10)
  298.     end))
  299.     return NSound
  300. end
  301. -------------------------------------------------------
  302. --End Important Functions--
  303. -------------------------------------------------------
  304. -------------------------------------------------------
  305. --Start Customization--
  306. -------------------------------------------------------
  307. local Player_Size = 1
  308. local SONG = 0
  309. local SONG2 = 0
  310. local Music = Instance.new("Sound")
  311. Music.Volume = 2.5
  312. Music.Looped = true
  313. Music.Pitch = 1 --Pitcher
  314. Music.Parent = tors
  315.  
  316. ----------------------------------------------------------------------------------
  317. local equipped = false
  318. local idle = 0
  319. local change = 1
  320. local sine = 0
  321. local movelegs = false
  322. local Speed = 56
  323. local Chips = "onebearnakedwoman"
  324. ----------------------------------------------------------------------------------
  325. Humanoid.JumpPower = 55
  326. Humanoid.Animator.Parent = nil
  327. ----------------------------------------------------------------------------------
  328. Chips = IT("Model")
  329. Chips.Parent = Character
  330. Chips.Name = "Chips"
  331. local RHe = IT("Part")
  332. RHe.Parent = Chips
  333. RHe.BrickColor = BrickColor.new("Really black")
  334. RHe.Locked = true
  335. RHe.CanCollide = false
  336. RHe.Transparency = 1
  337.  
  338. local PMesh = IT("SpecialMesh")
  339. RHe.formFactor =  "Symmetric"
  340. PMesh.MeshType = "FileMesh"
  341. PMesh.MeshId = "rbxassetid://19106014"
  342. PMesh.TextureId = "rbxassetid://342435650"
  343. PMesh.Scale = Vector3.new(1, 1.4, 0.8)
  344. PMesh.Parent = RHe
  345. local RWeld = IT("Weld")
  346. RWeld.Parent = RHe
  347. RWeld.Part0 = RHe
  348. RWeld.Part1 = ra
  349. RWeld.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  350. Character['DORITOCHEPS'].Handle.AccessoryWeld.Part1 = RHe
  351. Character['DORITOCHEPS'].Handle.AccessoryWeld.C1 = CF(0,0,0)*angles(Rad(0),Rad(0),Rad(0))
  352. Character['DORITOCHEPS'].Handle.AccessoryWeld.C0 = CF(0,0,0)*angles(Rad(180),Rad(0),Rad(0))
  353. -------------------------------------------------------
  354. --End Customization--
  355. -------------------------------------------------------
  356. -------------------------------------------------------
  357. --Start Attacks N Stuff--
  358. -------------------------------------------------------
  359. local wait2 = false
  360. local combo = 1
  361. mouse.Button1Down:Connect(function(key)
  362.     if attack == false then
  363.         attack = true
  364.         Speed = 3.01
  365.         if combo == 1 and wait2 == false then
  366.             wait2 = true
  367.             for i = 0, 1.6, 0.1 do
  368.                 swait()
  369.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.2)
  370.                 neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.2)
  371.                 rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-45), Rad(0)) * angles(Rad(0), Rad(0), Rad(15)), 0.2)
  372.                 ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-15)), 0.2)
  373.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(180), Rad(0 + 5 * Sin(sine / 20)), Rad(25 + 5 * Sin(sine / 20))), 0.2)
  374.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.2)
  375.             end
  376.             Cso("138097048", ra, 1.2, 0.8)
  377.             for i = 0, 1.2, 0.1 do
  378.                 swait()
  379.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(45)), 0.3)
  380.                 neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.3)
  381.                 rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(15)), 0.3)
  382.                 ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(45), Rad(0)) * angles(Rad(0), Rad(0), Rad(-15)), 0.3)
  383.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(85), Rad(0 + 5 * Sin(sine / 20)), Rad(45 + 5 * Sin(sine / 20))), 0.3)
  384.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-45), Rad(0 - 5 * Sin(sine / 20)), Rad(-25 - 5 * Sin(sine / 20))), 0.3)
  385.             end
  386.             combo = 1
  387.         end
  388.         Speed = 56
  389.         wait2 = false
  390.         attack = false
  391.     end
  392. end)
  393. local function Taunt()
  394.     attack = true
  395.     Speed = 3
  396.     if Chips == "onebearnakedwoman" then
  397.         local Munch = Cso("1575472350", hed, 5, 1)
  398.         swait(2)
  399.         repeat
  400.             swait()
  401.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  402.             neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  403.             rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3)
  404.             ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3)
  405.             RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  406.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  407.         until Munch.Playing == false
  408.     elseif Chips == "layonme" then
  409.         for i = 0, 6, 0.1 do
  410.             swait()
  411.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  412.             neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0 - 255.45 * i)), 0.15)
  413.             rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  414.             ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  415.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(30 + 5 * Sin(sine / 20)), Rad(45 + 5 * Sin(sine / 20))), 0.1)
  416.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-30 - 5 * Sin(sine / 20)), Rad(-45 - 5 * Sin(sine / 20))), 0.1)
  417.         end
  418.     elseif Chips == "howitfeelstochew5gum" then
  419.         local Munch = Cso("1575472350", hed, 5, 1)
  420.         swait(2)
  421.         repeat
  422.             swait()
  423.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  424.             neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  425.             rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3)
  426.             ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3)
  427.             RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  428.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  429.         until Munch.Playing == false
  430.         Cso("172324194", hed, 5, 1)
  431.         for i = 0, 5, 0.1 do
  432.             swait()
  433.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 * Player_Size) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  434.             neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35), Rad(0), Rad(0)), 0.3)
  435.             rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 * Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3)
  436.             ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 * Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3)
  437.             RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  438.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0), Rad(-10)), 0.3)
  439.         end
  440.         local RUN = Cso("957655044", hed, 5, 1)
  441.         swait(2)
  442.         repeat
  443.             swait()
  444.             Speed = 56
  445.             local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  446.             root.Velocity = root.CFrame.lookVector * 75
  447.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.3 - 0.65 * Cos(sine / ( WALKSPEEDVALUE / 2 ))) * angles(Rad(-25), Rad(0), Rad(0 - 1.75 * Cos(sine / ( WALKSPEEDVALUE / 2))) + root.RotVelocity.Y / 75), 0.1)
  448.             neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 + 5 * Sin(sine / (WALKSPEEDVALUE / 2))), Rad(0), Rad(0) + root.RotVelocity.Y / 13), 0.1)
  449.             rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.8 - 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, 0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size)  * angles(Rad(-15 - 95 * Cos(sine / WALKSPEEDVALUE)) - root.RotVelocity.Y / 75 + -Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3)
  450.             ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.8 + 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, -0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-15 + 95 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / -75 + Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3)
  451.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / WALKSPEEDVALUE)* Player_Size, 0* Player_Size) * angles(Rad(215), Rad(0), Rad(45)), 0.1)
  452.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / WALKSPEEDVALUE)* Player_Size, 0* Player_Size) * angles(Rad(215), Rad(0), Rad(-45)), 0.1)
  453.         until RUN.Playing == false
  454.     elseif Chips == "5gumdowngrade" then
  455.         Cso("1826625760", hed, 5, 1)
  456.         for i = 0, 5, 0.1 do
  457.             swait()
  458.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  459.             neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  460.             rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  461.             ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  462.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  463.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  464.         end
  465.     end
  466.     Speed = 56
  467.     movelegs = false
  468.     attack = false
  469. end
  470. local function Gum()
  471.     attack = true
  472.     Speed = 0
  473.     local Senses = Cso("605297168", hed, 6, 1)
  474.     swait(2)
  475.     repeat
  476.         swait()
  477.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.2)
  478.         neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.2)
  479.         rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.2)
  480.         ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.2)
  481.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.2)
  482.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.2)
  483.     until Senses.TimePosition > 2.7
  484.     for i = 0, 3, 0.1 do
  485.         swait()
  486.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size) * angles(Rad(-30), Rad(0), Rad(0)), 0.5)
  487.         neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  488.         rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  489.         ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  490.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  491.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  492.     end
  493.     root.Anchored = true
  494.     repeat
  495.         swait()
  496.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(90), Rad(0), Rad(0)), 0.5)
  497.         neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  498.         rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  499.         ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  500.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  501.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  502.     until Senses.Playing == false
  503.     Speed = 56
  504.     attack = false
  505.     root.Anchored = false
  506. end
  507. local function OHHHHHHH()
  508.     root.Anchored = true
  509.     attack = true
  510.     Speed = 0
  511.     Cso("663306786", tors, 3, 1)
  512.     for i = 0, 12, 0.1 do
  513.         swait()
  514.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0 + 1 * i * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.1)
  515.         neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  516.         rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  517.         ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  518.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  519.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(143), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  520.     end
  521.     Cso("663307468", tors, 6, 1)
  522.     for i = 0, 6, 0.1 do
  523.         swait()
  524.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 4500 * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  525.         neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  526.         rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  527.         ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  528.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  529.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(156), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  530.     end
  531.     Speed = 56
  532.     attack = false
  533.     wait(1.15)
  534.     root.Anchored = false
  535. end
  536. local function WoodyGotWood()
  537.     attack = true
  538.     Speed = 0
  539.     local Woodlenny = Cso("1764642350", hed, 6, 1)
  540.     swait(2)
  541.     repeat
  542.         swait()
  543.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 5)) * angles(Rad(20), Rad(0), Rad(5)), 0.2)
  544.         neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20), Rad(0), Rad(-5 - 15 * Sin(sine / 20))), 0.2)
  545.         rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.2)
  546.         ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.2)
  547.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.2)
  548.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(0), Rad(-10)), 0.2)
  549.     until Woodlenny.TimePosition > 3.6
  550.     root.Anchored = true
  551.     repeat
  552.         swait()
  553.         for _ = 0, 2, 0.1 do
  554.             swait()
  555.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  556.             neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  557.             rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  558.             ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  559.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(90)), 0.5)
  560.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  561.         end
  562.         for i = 0, 1.6, 0.1 do
  563.             swait()
  564.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.4 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  565.             neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  566.             rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  567.             ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  568.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(75)), 0.5)
  569.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-75)), 0.5)
  570.         end
  571.     until Woodlenny.Playing == false
  572.     Speed = 56
  573.     attack = false
  574.     root.Anchored = false
  575. end
  576. -------------------------------------------------------
  577. --End Attacks N Stuff--
  578. -------------------------------------------------------
  579. mouse.KeyDown:Connect(function(key)
  580.     if attack == false then
  581.         if key == "t" then
  582.             Taunt()
  583.         elseif key == "z" then
  584.             Gum()
  585.         elseif key == "x" then
  586.             OHHHHHHH()
  587.         elseif key == "c" then
  588.             WoodyGotWood()
  589.         elseif key == "f" then
  590.             SONG = 690663957
  591.             Music.TimePosition = 0
  592.             PMesh.TextureId = "rbxassetid://206977326"
  593.             Chips = "cheesexd"
  594.         elseif key == "m" then
  595.             SONG = 525565668
  596.             Music.TimePosition = 0
  597.             PMesh.TextureId = "rbxassetid://342435650"
  598.             Chips = "onebearnakedwoman"
  599.         elseif key == "n" then
  600.             SONG = 937445925
  601.             Music.TimePosition = 0
  602.             PMesh.TextureId = "rbxassetid://342436716"
  603.             Chips = "layonme"
  604.         elseif key == "b" then
  605.             SONG = 1386299751
  606.             Music.TimePosition = 0
  607.             PMesh.TextureId = "rbxassetid://341999291"
  608.             Chips = "howitfeelstochew5gum"
  609.         elseif key == "v" then
  610.             SONG = 554967156
  611.             Music.TimePosition = 0
  612.             PMesh.TextureId = "rbxassetid://341999245"
  613.             Chips = "5gumdowngrade"
  614.         end
  615.     end
  616. end)
  617. -------------------------------------------------------
  618. --Start Animations--
  619. -------------------------------------------------------
  620. while true and Character.Parent ~= nil do
  621.     swait()
  622.     sine = sine + change
  623.     local humState = string.lower(Humanoid:GetState().Name)
  624.     if equipped == true or equipped == false then
  625.         if attack == false then
  626.             idle = idle + 1
  627.         else
  628.             idle = 0
  629.         end
  630.         local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  631.         local State = (
  632.             ((humState == "running" or humState == "runningnophysics") and Humanoid.MoveDirection == Vector3.new()) and "Idle" or
  633.             (humState == "running" or humState == "runningnophysics") and "Walk" or
  634.             (humState == "jumping" and Humanoid.Jump) and "Jump" or
  635.             humState == "freefall" and "Fall" or
  636.             humState == "landed" and "Land"
  637.         )
  638.         if (State == 'Jump') then
  639.             Humanoid.JumpPower = 55
  640.             if attack == false then
  641.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.1)
  642.                 neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  643.                 rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -.2 - 0.1 * Cos(sine / 20), -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.1)
  644.                 ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.1)
  645.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  646.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  647.             end
  648.         elseif(State == 'Fall')then
  649.             if attack == false then
  650.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  651.                 neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  652.                 rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  653.                 ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  654.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(165), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  655.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(165), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  656.             end
  657.         elseif(State == 'Land')then
  658.             Humanoid.JumpPower = 0
  659.             if attack == false then
  660.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  661.                 neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(35 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  662.                 rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, 0.1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(-3.5), Rad(0), Rad(5)), 0.15)
  663.                 ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, 0.1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(-3.5), Rad(0), Rad(-5)), 0.15)
  664.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(0), Rad(25 + 4.5 * Sin(sine / 20))), 0.1)
  665.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(0), Rad(-25 - 4.5 * Sin(sine / 20))), 0.1)
  666.             end
  667.         elseif(State == 'Idle')then
  668.             change = 1
  669.             if attack == false then
  670.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  671.                 neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  672.                 rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  673.                 ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  674.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + 15 * Sin(sine / 20)), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  675.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + 15 * Sin(sine / 20)), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  676.             end
  677.         elseif(State == 'Walk')then
  678.             change = 0.55
  679.             Humanoid.JumpPower = 55
  680.             if attack == false then
  681.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.3 - 0.65 * Cos(sine / ( WALKSPEEDVALUE / 2 ))) * angles(Rad(-25), Rad(0), Rad(0 - 1.75 * Cos(sine / ( WALKSPEEDVALUE / 2))) + root.RotVelocity.Y / 75), 0.1)
  682.                 neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 + 5 * Sin(sine / (WALKSPEEDVALUE / 2))), Rad(0), Rad(0) + root.RotVelocity.Y / 13), 0.1)
  683.                 rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.8 - 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, 0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size)  * angles(Rad(-15 - 95 * Cos(sine / WALKSPEEDVALUE)) - root.RotVelocity.Y / 75 + -Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3)
  684.                 ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.8 + 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, -0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-15 + 95 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / -75 + Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3)
  685.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / WALKSPEEDVALUE)* Player_Size, 0* Player_Size) * angles(Rad(215), Rad(0), Rad(45)), 0.1)
  686.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / WALKSPEEDVALUE)* Player_Size, 0* Player_Size) * angles(Rad(215), Rad(0), Rad(-45)), 0.1)
  687.             elseif attack == true and movelegs == true then
  688.                 rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.8 - 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, 0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size)  * angles(Rad(-10 - 25 * Cos(sine / WALKSPEEDVALUE)) - root.RotVelocity.Y / 75 + -Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3)
  689.                 ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.8 + 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, -0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / -75 + Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3)
  690.             end
  691.         end
  692.     end
  693.     Humanoid.WalkSpeed = Speed
  694.     Music.SoundId = "rbxassetid://"..SONG
  695.     Music.Looped = true
  696.     Music.Volume = 1.5
  697.     Music.Playing = true
  698. end
  699. -------------------------------------------------------
  700. --End Animations And Script--
  701. -------------------------------------------------------
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