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- add_get_hit_medium, droid_2_rea_get_hit_add.ans
- add_pistol_fire_1, droid_2_add_pistol_fire_3.ans
- add_pistol_fire_11, droid_2_add_pistol_fire_3.ans
- add_pistol_fire_3, droid_2_add_pistol_fire_3.ans
- add_pistol_fire_5, droid_2_add_pistol_fire_3.ans
- add_pistol_fire_7, droid_2_add_pistol_fire_3.ans
- add_pistol_fire_9, droid_2_add_pistol_fire_3.ans
- add_rea_get_hit_light, droid_2_rea_get_hit_add.ans
- add_rifle_fire_1, droid_2_add_rifle_fire_3.ans
- add_rifle_fire_3, droid_2_add_rifle_fire_3.ans
- add_rifle_fire_5, droid_2_add_rifle_fire_3.ans
- add_rifle_fire_7, droid_2_add_rifle_fire_3.ans
- attack_heavy_add, droid_2_cbt_attack_add.ans
- attack_heavy_standing, droid_2_cbt_attack_melee_heavy.ans
- attack_light_add, droid_2_cbt_attack_add.ans
- attack_light_standing, droid_2_cbt_attack_melee_light.ans
- emt_point_forward, droid_2_emt_straight_point.ans
- emt_taunt1, droid_2_emt_threaten.ans
- emt_trick_1, droid_2_emt_trick_1.ans
- emt_trick_2, droid_2_emt_trick_2.ans
- emt_wave_2, droid_2_emt_greet.ans
- loop_incapacitated_face_up, droid_2_idl_incapacitated.ans
- loop_pistol_kneeling, droid_2_cbt_pistol_kneeling_ready_idle.ans
- loop_rifle_kneeling, droid_2_cbt_rifle_kneeling_ready_idle.ans
- rea_get_hit_light_high_center, droid_2_rea_stand_get_hit_light.ans
- rea_get_hit_light_high_left, droid_2_rea_stand_get_hit_light.ans
- rea_get_hit_light_high_right, droid_2_rea_stand_get_hit_light.ans
- rea_get_hit_light_low_left, droid_2_rea_stand_get_hit_light.ans
- rea_get_hit_light_low_right, droid_2_rea_stand_get_hit_light.ans
- rea_get_hit_light_mid_center, droid_2_rea_stand_get_hit_light.ans
- rea_get_hit_light_mid_left, droid_2_rea_stand_get_hit_light.ans
- rea_get_hit_light_mid_right, droid_2_rea_stand_get_hit_light.ans
- rea_get_hit_medium_high_center, droid_2_rea_stand_get_hit_light.ans
- rea_get_hit_medium_high_left, droid_2_rea_stand_get_hit_light.ans
- rea_get_hit_medium_high_right, droid_2_rea_stand_get_hit_light.ans
- rea_get_hit_medium_low_left, droid_2_rea_stand_get_hit_light.ans
- rea_get_hit_medium_low_right, droid_2_rea_stand_get_hit_light.ans
- rea_get_hit_medium_mid_center, droid_2_rea_stand_get_hit_light.ans
- rea_get_hit_medium_mid_left, droid_2_rea_stand_get_hit_light.ans
- rea_get_hit_medium_mid_right, droid_2_rea_stand_get_hit_light.ans
- rea_incapacitated_hit, droid_2_rea_get_hit_add.ans
- std_hold_object, droid_2_idl_hold_object.ans
- std_manipulate_high, droid_2_std_manipulate_high.ans
- std_manipulate_low, droid_2_std_manipulate_low.ans
- std_pick_up_object, droid_2_std_pick_up_object.ans
- std_power_down, droid_2_std_power_down.ans
- std_power_up, droid_2_std_power_up.ans
- std_put_down_object, droid_2_std_put_down_object.ans
- trn_incapacitated_face_up_to_standing, droid_2_std_incapacitate_to_stand.ans
- trn_pistol_combat_hurry_kneeling_to_standing, droid_2_cbt_pistol_kneeling_ready_hurry_to_pistol_standing_ready.ans
- trn_pistol_combat_hurry_standing_to_kneeling, droid_2_cbt_pistol_standing_ready_hurry_to_pistol_kneeling_ready.ans
- trn_pistol_combat_kneeling_to_pistol_combat_standing, droid_2_cbt_pistol_kneeling_ready_to_pistol_standing_ready.ans
- trn_pistol_combat_standing_to_pistol_combat_kneeling, droid_2_cbt_pistol_standing_ready_to_pistol_kneeling_ready.ans
- trn_rea_get_hit_heavy_backward, droid_2_rea_stand_combat_get_hit_heavy.ans
- trn_rifle_combat_hurry_kneeling_to_standing, droid_2_cbt_rifle_kneeling_ready_hurry_to_rifle_standing.ans
- trn_rifle_combat_hurry_standing_to_kneeling, droid_2_cbt_rifle_standing_ready_hurry_to_rifle_kneeling_ready.ans
- trn_rifle_combat_kneeling_to_rifle_combat_standing, droid_2_cbt_rifle_kneeling_ready_to_rifle_standing_ready.ans
- trn_rifle_combat_standing_to_rifle_combat_kneeling, droid_2_cbt_rifle_standing_ready_to_rifle_kneeling_ready.ans
- trn_sitting_chair_to_standing, droid_2_std_sit_to_stand.ans
- trn_stand_combat_to_stand, droid_2_std_stand_combat_to_stand.ans
- trn_stand_to_stand_combat, droid_2_std_stand_to_stand_combat.ans
- trn_standing_to_sitting_chair, droid_2_std_stand_to_sit.ans
- unarmed_combo_2a, droid_2_cbt_attack_melee_light.ans
- unarmed_combo_2b, droid_2_cbt_attack_melee_light.ans
- unarmed_combo_2c, droid_2_cbt_attack_melee_heavy.ans
- unarmed_combo_2d, droid_2_cbt_attack_melee_heavy.ans
- unarmed_combo_3a, droid_2_cbt_attack_melee_light.ans
- unarmed_combo_3b, droid_2_cbt_attack_melee_light.ans
- unarmed_combo_3c, droid_2_cbt_attack_melee_heavy.ans
- unarmed_combo_3d, droid_2_cbt_attack_melee_heavy.ans
- unarmed_combo_4a, droid_2_cbt_attack_melee_light.ans
- unarmed_combo_4b, droid_2_cbt_attack_melee_heavy.ans
- unarmed_combo_4c, droid_2_cbt_attack_melee_heavy.ans
- unarmed_combo_5a, droid_2_cbt_attack_melee_heavy.ans
- unarmed_prone_block, droid_2_cbt_attack_melee_light.ans
- unarmed_prone_punch, droid_2_cbt_attack_melee_light.ans
- unarmed_standing_ready_dodge_backflip, droid_2_cbt_attack_melee_light.ans
- unarmed_standing_ready_dodge_bob_back, droid_2_cbt_attack_melee_light.ans
- unarmed_standing_ready_dodge_bob_left, droid_2_cbt_attack_melee_light.ans
- unarmed_standing_ready_dodge_counter, droid_2_cbt_attack_melee_light.ans
- unarmed_standing_ready_dodge_duck, droid_2_cbt_attack_melee_light.ans
- unarmed_standing_ready_dodge_side, droid_2_cbt_attack_melee_light.ans
- unarmed_standing_ready_elbow_throw, droid_2_cbt_attack_melee_light.ans
- unarmed_standing_ready_foot_stomp, droid_2_cbt_attack_melee_light.ans
- unarmed_standing_ready_hammerfist, droid_2_cbt_attack_melee_heavy.ans
- unarmed_standing_ready_headbutt, droid_2_cbt_attack_melee_heavy.ans
- unarmed_standing_ready_jab, droid_2_cbt_attack_melee_light.ans
- unarmed_standing_ready_jab_double, droid_2_cbt_attack_melee_heavy.ans
- unarmed_standing_ready_jump_back, droid_2_cbt_attack_melee_light.ans
- unarmed_standing_ready_jump_up, droid_2_cbt_attack_melee_light.ans
- unarmed_standing_ready_kneestrike, droid_2_cbt_attack_melee_heavy.ans
- unarmed_standing_ready_knife_strike, droid_2_cbt_attack_melee_heavy.ans
- unarmed_standing_ready_lead_arckick, droid_2_cbt_attack_melee_heavy.ans
- unarmed_standing_ready_lead_backfist, droid_2_cbt_attack_melee_heavy.ans
- unarmed_standing_ready_lead_footsweep, droid_2_cbt_attack_melee_light.ans
- unarmed_standing_ready_lead_frontkick, droid_2_cbt_attack_melee_heavy.ans
- unarmed_standing_ready_lead_handhook, droid_2_cbt_attack_melee_heavy.ans
- unarmed_standing_ready_lead_sidekick, droid_2_cbt_attack_melee_heavy.ans
- unarmed_standing_ready_lead_uppercut, droid_2_cbt_attack_melee_heavy.ans
- unarmed_standing_ready_off_balance, droid_2_cbt_attack_melee_light.ans
- unarmed_standing_ready_punch, droid_2_cbt_attack_melee_light.ans
- unarmed_standing_ready_punch_roundhouse, droid_2_cbt_attack_melee_heavy.ans
- unarmed_standing_ready_rear_axekick, droid_2_cbt_attack_melee_heavy.ans
- unarmed_standing_ready_rear_backfist, droid_2_cbt_attack_melee_light.ans
- unarmed_standing_ready_rear_frontkick, droid_2_cbt_attack_melee_heavy.ans
- unarmed_standing_ready_rear_handhook, droid_2_cbt_attack_melee_heavy.ans
- unarmed_standing_ready_rear_punch, droid_2_cbt_attack_melee_light.ans
- unarmed_standing_ready_rear_roundhouse_kic, droid_2_cbt_attack_melee_heavy.ans
- unarmed_standing_ready_rear_sidekick, droid_2_cbt_attack_melee_heavy.ans
- unarmed_standing_ready_rear_uppercut, droid_2_cbt_attack_melee_heavy.ans
- unarmed_standing_ready_redirect_above, droid_2_cbt_attack_melee_light.ans
- unarmed_standing_ready_redirect_above_coun, droid_2_cbt_attack_melee_light.ans
- unarmed_standing_ready_redirect_high_l, droid_2_cbt_attack_melee_light.ans
- unarmed_standing_ready_redirect_high_l_count, droid_2_cbt_attack_melee_light.ans
- unarmed_standing_ready_redirect_high_r, droid_2_cbt_attack_melee_light.ans
- unarmed_standing_ready_redirect_high_r_coun, droid_2_cbt_attack_melee_light.ans
- unarmed_standing_ready_redirect_low_l, droid_2_cbt_attack_melee_light.ans
- unarmed_standing_ready_redirect_low_l_count, droid_2_cbt_attack_melee_light.ans
- unarmed_standing_ready_redirect_low_r, droid_2_cbt_attack_melee_light.ans
- unarmed_standing_ready_redirect_low_r_count, droid_2_cbt_attack_melee_light.ans
- unarmed_standing_ready_redirect_mid_c, droid_2_cbt_attack_melee_light.ans
- unarmed_standing_ready_redirect_mid_c_count, droid_2_cbt_attack_melee_light.ans
- unarmed_standing_ready_redirect_mid_l, droid_2_cbt_attack_melee_light.ans
- unarmed_standing_ready_redirect_mid_l_count, droid_2_cbt_attack_melee_light.ans
- unarmed_standing_ready_redirect_mid_r, droid_2_cbt_attack_melee_light.ans
- unarmed_standing_ready_redirect_mid_r_count, droid_2_cbt_attack_melee_light.ans
- unarmed_standing_ready_shoulder_bash, droid_2_cbt_attack_melee_heavy.ans
- unarmed_standing_ready_spn_backfist, droid_2_cbt_attack_melee_heavy.ans
- unarmed_standing_ready_spn_footsweep, droid_2_cbt_attack_melee_light.ans
- unarmed_standing_ready_spn_roundhouse_kic, droid_2_cbt_attack_melee_heavy.ans
- unarmed_standing_ready_wookiee_slap_1, droid_2_cbt_attack_melee_heavy.ans
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