Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- NullReferenceException: Object reference not set to an instance of an object
- CsvImport.CsvImportParser.ParseChildArrayProperty (UnityEditor.SerializedProperty property, System.String propertyName, System.String propertyValue) (at Assets/Frameworks/Editor/CSVImport/Core/CsvImportParser.cs:146)
- CsvImport.CsvImportParser.ParseProperty (UnityEditor.SerializedProperty property, System.Collections.Generic.Dictionary`2[TKey,TValue] data) (at Assets/Frameworks/Editor/CSVImport/Core/CsvImportParser.cs:116)
- CsvImport.CsvImportParser.ParseArrayProperty (UnityEditor.SerializedProperty arrayProperty, System.Int32 arrayIndex, System.Collections.Generic.Dictionary`2[TKey,TValue] data) (at Assets/Frameworks/Editor/CSVImport/Core/CsvImportParser.cs:98)
- CsvImport.CsvImportParser.ImportArrayFromData (UnityEditor.SerializedObject serializedObject, System.Collections.Generic.IEnumerable`1[T] csvData) (at Assets/Frameworks/Editor/CSVImport/Core/CsvImportParser.cs:281)
- CsvImport.CsvImportParser.ImportArrayFromCsvFile (System.String csvData, UnityEditor.SerializedObject serializedObject) (at Assets/Frameworks/Editor/CSVImport/Core/CsvImportParser.cs:236)
- Utils.GoogleSheetsImporterEditor.ParseRegistry (CsvImport.CsvImportParser parser, UnityEngine.ScriptableObject registryObject, System.String csvObject) (at Assets/Frameworks/Editor/CSVImport/Editor/GoogleSheetsImporterEditor.cs:190)
- Utils.GoogleSheetsImporterEditor+<>c__DisplayClass2_1.<OnInspectorGUI>b__2 (UnityEngine.WWW x) (at Assets/Frameworks/Editor/CSVImport/Editor/GoogleSheetsImporterEditor.cs:70)
- UniRx.Observer+Subscribe`1[T].OnNext (T value) (at Assets/Plugins/UniRx/Scripts/Observer.cs:165)
- UniRx.Operators.FromCoroutineObservable`1+FromCoroutine[T].OnNext (T value) (at Assets/Plugins/UniRx/Scripts/UnityEngineBridge/Operators/FromCoroutine.cs:49)
- UniRx.ObservableWWW+<Fetch>d__20.MoveNext () (at Assets/Plugins/UniRx/Scripts/UnityEngineBridge/ObservableWWW.cs:214)
- UniRx.MainThreadDispatcher+EditorThreadDispatcher.ConsumeEnumerator (System.Collections.IEnumerator routine) (at Assets/Plugins/UniRx/Scripts/UnityEngineBridge/MainThreadDispatcher.cs:111)
- UniRx.MainThreadDispatcher+EditorThreadDispatcher+<UnwrapWaitWWW>d__12.MoveNext () (at Assets/Plugins/UniRx/Scripts/UnityEngineBridge/MainThreadDispatcher.cs:174)
- UniRx.MainThreadDispatcher+EditorThreadDispatcher.ConsumeEnumerator (System.Collections.IEnumerator routine) (at Assets/Plugins/UniRx/Scripts/UnityEngineBridge/MainThreadDispatcher.cs:111)
- UniRx.MainThreadDispatcher+EditorThreadDispatcher+<>c__DisplayClass11_0.<ConsumeEnumerator>b__0 (System.Object _) (at Assets/Plugins/UniRx/Scripts/UnityEngineBridge/MainThreadDispatcher.cs:161)
- UniRx.InternalUtil.ThreadSafeQueueWorker.ExecuteAll (System.Action`1[T] unhandledExceptionCallback) (at Assets/Plugins/UniRx/Scripts/InternalUtil/ThreadSafeQueueWorker.cs:81)
- UnityEngine.Debug:LogException(Exception)
- UniRx.<>c:<Update>b__10_0(Exception) (at Assets/Plugins/UniRx/Scripts/UnityEngineBridge/MainThreadDispatcher.cs:106)
- UniRx.InternalUtil.ThreadSafeQueueWorker:ExecuteAll(Action`1) (at Assets/Plugins/UniRx/Scripts/InternalUtil/ThreadSafeQueueWorker.cs:85)
- UniRx.EditorThreadDispatcher:Update() (at Assets/Plugins/UniRx/Scripts/UnityEngineBridge/MainThreadDispatcher.cs:106)
- UnityEditor.EditorApplication:Internal_CallUpdateFunctions()
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement